Archasis II (pronounced "Ahr-kay-sis," derived from archaic) is the sequel to the Unreal Tournament 2004 Modification, Archasis: Battle for Durian. The original game incorporated team-based control point gameplay into a medieval setting with an RPG style of character progression. The sequel expands upon both the world and basic principles of gameplay in Archasis: Battle for Durian, but also seeks to achieve a new level of combat immersion and artistic direction made possible by the Unreal Engine 3. The following list outlines the key components of Archasis II:

•Objective-oriented Single-player Gameplay
•Function-specific Character Classes
•Per-match Character Progression
•Hierarchical Multi-path Skill Tree
•Hybrid 3rd-person Melee and 1st-person Ranged Combat

OBJECTIVE-ORIENTED COOPERATIVE GAMEPLAY
Archasis II takes place in the midst of a conflict between two factions: the Argent Shield and Ravenhorde. Players battle on behalf of the Argent Shield and work together to complete a variety of objectives within each mission. In gameplay the need for teamwork is stressed, where a group of individuals are not as effective as a collection of players working together. Players battle against vast quantities of AI militants that attempt to derail the mission objectives.

FUNCTION-SPECIFIC CHARACTER CLASSES
The need for teamwork is emphasized by specific roles each player has as denoted by their character class. The Argent Shield has a set of three unique classes for the player to choose from. The Knight excels at close combat and is very defensive. On the other hand, the Hunter is best at covert work with excellent ranged attacks, speed, and stealth. Lastly, the Wizard's ability to channel magical energy makes him perfect against large groups of enemies.

PER-MATCH CHARACTER PROGRESSION
As battle ensues, players gain experience and level-ups. Accumulating experience improves a character’s physical attributes, as well as grants skill points to distribute among new abilities.

HIERARCHICAL MULTI-PATH SKILL TREE
Similar to most RPGs, each class has a unique set of skills that can be acquired as battle ensues. The skills are arranged in a skill tree with multiple branches and unlock new skills in a progressive manner.

HYBRID 3RD-PERSON MELEE AND 1ST-PERSON RANGED COMBAT
Players experience battle from two perspectives, depending on the type of weapon they are wielding. Ranged weapons that require precision aiming are handled in first person, whereas melee weapons that have a broader range of motion and require a stronger awareness of close surroundings switch the player to a third person view.

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Greetings to all the Archasis II trackers! Archasis has now officially moved to the Unreal Development Kit (UDK) as a stand-alone game! The team has been forging ahead with tons of new gameplay features and the entire code base has been re-written. Although the game does not look entirely different from the mod at this point, we are on course for some big changes. The art-side of the game is being overhauled over the next couple months to appropriately fit the capabilities of the UDK, and you can expect a demo in the near future as well!

Development will be tracked at our new ModDB page so check it out:
Moddb.com

MSUC Phase 4 Winners

MSUC Phase 4 Winners

News 19 comments

The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...

Phase 4 Finalists for the MSU Contest

Phase 4 Finalists for the MSU Contest

News 61 comments

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...

Archasis II: Grand Finals Submission

Archasis II: Grand Finals Submission

News 3 comments

After nearly two years of development, Archasis II has been released to its final UT3 mod incarnation.

Archasis II Public Release #2

Archasis II Public Release #2

News 7 comments

After months of work, another build of Archasis II is now available for download! This version contains a demonstration of almost all the planned features...

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Archasis II: Grand Finals Submission

Archasis II: Grand Finals Submission

Demo 0 comments

This is the build of Archasis II submitted for the MSUC Grand Finals. It is also the last build in mod form for UT3.

Archasis II: Phase 4 Submission

Archasis II: Phase 4 Submission

Demo 0 comments

This is an updated release of Archasis II (v0.66) following feedback over the weekend. Minor changes were made to the code and a few details have been...

Archasis II - Alpha 0.48

Archasis II - Alpha 0.48

Demo 11 comments

This is the first public release of Archasis II. It introduces players to Archasis' skill system, melee combat, player progression, and the first class...

Post comment Comments  (0 - 10 of 108)
jabb1123
jabb1123

I have been trying to use the mod but everytime i install it, it says it cant find my UT3 install directory and will not create a shortcut. Where does it expect the files for ut3 to be installed or how do i run it without the shortcut

PS i have read the readme but dont understand the instructions about the command line

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eviloply90
eviloply90

Do you have a download link for the UDK version?

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angelcs
angelcs

been awhile since i said my computer spec, it worked tho decent but igot a ultra computer now that can handle this game VERY easy;) im not sure i will Download, but will it come a new release soon?

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Unknown1080
Unknown1080

Battle for Durian?? lol :p

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ilikeplayingmods
ilikeplayingmods

o and can u play this mod online multiplayer?

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ilikeplayingmods
ilikeplayingmods

I think this will be real fun and i think id like the mage best. I'm looking forward about 5 days until i can play this. Good job.

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Gsquish01 Creator
Gsquish01

Glad to hear your interest in the mod! The mage is my personal favorite, so I hope not to disappoint ;)

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angelcs
angelcs

this mod seems to be pretty good but i have 2 question:
is their many players online every day?
will a windows xp home edition with 1GB ram, CPU 2.80 Ghz CPU speed 2.80GHz and with a geforce 6600 256MB be enough to run this game?

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Gsquish01 Creator
Gsquish01

To answer your questions:
1)Unfortunately the current version does not support online play
2)As long as your computer can play UT3, it can play Archasis, although Archasis is less demanding on the video card. Those specs seem decent enough to at least be playable.

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Senbone2
Senbone2

Dude, this game is friggin awesome!
Played it for 4 hours straight =]

I really like the mage, the spells are awesome,
only the shockrifle ball is a bit too transparant
in my opinion. But very good mod =]

Is there a full version, stand-alone of this mod or is it
pure only a mod?

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Gsquish01 Creator
Gsquish01

Hehe, glad you like it! I hear you about the "shockrifle ball," it relies too heavily on bloom for visibility, which doesn't show up well on many video cards.

As far as a "full version" or stand-alone goes, there currently isn't one. However, with the availability of the UDK, we have put development of the mod version of Archasis on indefinite hold in favor of working on a new stand-alone version. We will keep the community posted on its development as we make more progress.

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psilas
psilas

Great news for a great game.

This is the kind of game Lord of the Rings should have been....an FPS with bow and arrows, magic etc. It plays great and there's lots to do.

Am I right in thinking there are 3-4 more levels after the 1st 3? Sorry to ask as I'm still on the 1st 3 and enjoying them lots.

Don't give this up, it has a lucrative future ahead, without doubt.

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Gsquish01 Creator
Gsquish01

Thanks for the compliments!

There are only three playable missions in the latest/last UT3 release. We had planned on creating many more (as the dotted path suggests), but that was before the news of the UDK.

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