This is the build of Archasis II submitted for the MSUC Grand Finals. It is also the last build in mod form for UT3.
Archasis II (pronounced "Ahr-kay-sis," derived from archaic) is the sequel to the Unreal Tournament 2004 Modification, Archasis: Battle for Durian. The original game incorporated team-based control point gameplay into a medieval setting with an RPG style of character progression. The sequel expands upon both the world and basic principles of gameplay in Archasis: Battle for Durian, but also seeks to achieve a new level of combat immersion and artistic direction made possible by the Unreal Engine 3. The following list outlines the key components of Archasis II:
•Objective-oriented Single-player Gameplay
•Function-specific Character Classes
•Per-match Character Progression
•Hierarchical Multi-path Skill Tree
•Hybrid 3rd-person Melee and 1st-person Ranged Combat
OBJECTIVE-ORIENTED COOPERATIVE GAMEPLAY
Archasis II takes place in the midst of a conflict between two factions: the Argent Shield and Ravenhorde. Players battle on behalf of the Argent Shield and work together to complete a variety of objectives within each mission. In gameplay the need for teamwork is stressed, where a group of individuals are not as effective as a collection of players working together. Players battle against vast quantities of AI militants that attempt to derail the mission objectives.
FUNCTION-SPECIFIC CHARACTER CLASSES
The need for teamwork is emphasized by specific roles each player has as denoted by their character class. The Argent Shield has a set of three unique classes for the player to choose from. The Knight excels at close combat and is very defensive. On the other hand, the Hunter is best at covert work with excellent ranged attacks, speed, and stealth. Lastly, the Wizard's ability to channel magical energy makes him perfect against large groups of enemies.
PER-MATCH CHARACTER PROGRESSION
As battle ensues, players gain experience and level-ups. Accumulating experience improves a character’s physical attributes, as well as grants skill points to distribute among new abilities.
HIERARCHICAL MULTI-PATH SKILL TREE
Similar to most RPGs, each class has a unique set of skills that can be acquired as battle ensues. The skills are arranged in a skill tree with multiple branches and unlock new skills in a progressive manner.
HYBRID 3RD-PERSON MELEE AND 1ST-PERSON RANGED COMBAT
Players experience battle from two perspectives, depending on the type of weapon they are wielding. Ranged weapons that require precision aiming are handled in first person, whereas melee weapons that have a broader range of motion and require a stronger awareness of close surroundings switch the player to a third person view.
Greetings to all the Archasis II trackers! Archasis has now officially moved to the Unreal Development Kit (UDK) as a stand-alone game! The team has been forging ahead with tons of new gameplay features and the entire code base has been re-written. Although the game does not look entirely different from the mod at this point, we are on course for some big changes. The art-side of the game is being overhauled over the next couple months to appropriately fit the capabilities of the UDK, and you can expect a demo in the near future as well!
Development will be tracked at our new ModDB page so check it out: