Archasis II: Grand Finals Submission
Nov 22, 2009 Demo 0 commentsThis is the build of Archasis II submitted for the MSUC Grand Finals. It is also the last build in mod form for UT3.
Archasis II (pronounced "Ahr-kay-sis," derived from archaic) is the sequel to the Unreal Tournament 2004 Modification, Archasis: Battle for Durian. The original game incorporated team-based control point gameplay into a medieval setting with an RPG style of character progression. The sequel expands upon both the world and basic principles of gameplay in Archasis: Battle for Durian, but also seeks to achieve a new level of combat immersion and artistic direction made possible by the Unreal Engine 3. The following list outlines the key components of Archasis II:
•Objective-oriented Single-player Gameplay
•Function-specific Character Classes
•Per-match Character Progression
•Hierarchical Multi-path Skill Tree
•Hybrid 3rd-person Melee and 1st-person Ranged Combat
OBJECTIVE-ORIENTED COOPERATIVE GAMEPLAY
Archasis II takes place in the midst of a conflict between two factions: the Argent Shield and Ravenhorde. Players battle on behalf of the Argent Shield and work together to complete a variety of objectives within each mission. In gameplay the need for teamwork is stressed, where a group of individuals are not as effective as a collection of players working together. Players battle against vast quantities of AI militants that attempt to derail the mission objectives.
FUNCTION-SPECIFIC CHARACTER CLASSES
The need for teamwork is emphasized by specific roles each player has as denoted by their character class. The Argent Shield has a set of three unique classes for the player to choose from. The Knight excels at close combat and is very defensive. On the other hand, the Hunter is best at covert work with excellent ranged attacks, speed, and stealth. Lastly, the Wizard's ability to channel magical energy makes him perfect against large groups of enemies.
PER-MATCH CHARACTER PROGRESSION
As battle ensues, players gain experience and level-ups. Accumulating experience improves a character’s physical attributes, as well as grants skill points to distribute among new abilities.
HIERARCHICAL MULTI-PATH SKILL TREE
Similar to most RPGs, each class has a unique set of skills that can be acquired as battle ensues. The skills are arranged in a skill tree with multiple branches and unlock new skills in a progressive manner.
HYBRID 3RD-PERSON MELEE AND 1ST-PERSON RANGED COMBAT
Players experience battle from two perspectives, depending on the type of weapon they are wielding. Ranged weapons that require precision aiming are handled in first person, whereas melee weapons that have a broader range of motion and require a stronger awareness of close surroundings switch the player to a third person view.
1 comment by Gsquish01 on Nov 22nd, 2009 digg this super bookmark
After nearly two years of development, Archasis II has been released to its final UT3 mod incarnation. This build (v0.81) was submitted for the Grand Finals of the Make Something Unreal Contest with the results of Phase 4 still pending. This does not mean the end of Archasis, however, as the public availability of the Unreal Developer Kit has rendered new possibilities for a stand-alone version! Development on Archasis UDK will begin first quarter 2010.
This is the build of Archasis II submitted for the MSUC Grand Finals. It is also the last build in mod form for UT3.
This is an updated release of Archasis II (v0.66) following feedback over the weekend. Minor changes were made to the code and a few details have been...
This is the first public release of Archasis II. It introduces players to Archasis' skill system, melee combat, player progression, and the first class...
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UDK use it use it use it today! Use all the resources you may want or need to allow us to make our enemies bleed!
Yes, we are all very excited about the UDK! Archasis will begin to port over to the UDK following the end of the MSUC (November 13th), although there will be a lot of work to do in the process.
Whats the estimated time for the port to finish? im very excited since i dont have ut3 and just downloaded udk
Well, it's hard to say how long the port will take... we've been looking at the UDK and realize there's some issues code-wise that could take a while to resolve. In addition, the team is considering less of a "port" and more of a "start over" kind of approach. We would be essentially creating a new Archasis game in the same style of Archasis II and reusing any assets that we can, but with a fresh start on code. The nature of the competition resulted in some less-then-optimal decisions overall and corners were cut to get it done. If we plan to produce something retail-worthy, we need to step it up on the "polish" side of development and take it slow. In addition, we don't want to rely on any UT3 assets (including code), which we had to do for Archasis II in order to complete it on time.
I was sceptical about this mod and didn't even bothered downloading until recently a friend suggested it strongly. The first thing I said was "WOW, it works!". Very fluent and highly enjoyable. Please continue your nice work.
The looks of the mod however is not what an ut3 mod deservers. More eye candy for the next release please, especially the wall textures make it look like one of them ancient first person rpgs. Better lighting would also be nice.
Thanks for the input, I'm glad you enjoy it! We agree that the art-side of things are sub-par to the capabilities of the engine. With the Grand Finals of the MSUC fast-approaching, we are pushing to create a new mission that will hopefully be much more satisfying. If there is time, I'm sure we will try to "upgrade" some of the visuals for the other missions.
my ut3.exe is in a different location that your installer can't find what is it im ment to put at the end of the shorcut so i can make my own
How did you install UT3? Retail or Steam? The location shouldn't matter since the installer checks your registry for the installation folder. The readme and instruction manual explain what the shortcut should be:
..\<UT3InstallDirectory>\UT3.exe -mod="<ArchasisInstallDirectory<"
since theres a steam UT3 free weekend just starting up, if i download that will it count for what i need as for requirements to play this mod? if anyone knows PLEASE!!!!! tell me.
PM or comment reply works perfectly :) thx
Hmmm, good question, I'm not sure. It seems like as long as it is UT3 v2.1 it should work. The only way to find out is to give it a try ;) Luckily Archasis is a relatively small download. If it doesn't seem to be working, let me know.