GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed Modcast S02 E07

2009 on ModDB will be a fantastic year, so to start off its time for another Modcast.

Posted by Henley on Jan 5th, 2009

2009 on ModDB will be a fantastic year, so to start off it's time for another Modcast. This time I'm joined by show regular Chris Page and newcomer Mike Petersen for an enchanting discussion to start off the brand new year. So role up role up we have one delicious show for you all!



So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to and we will answer the questions on the show!

Post comment Comments
Robots! Jan 5 2009 says:

yay 1st comment! whitch of these were live?

-3 votes     reply to comment
broadsword Jan 5 2009 says:

This media has been deleted?

+2 votes     reply to comment
stenchy Jan 5 2009 replied:


+3 votes     reply to comment
KindredPhantom Jan 5 2009 replied:

It's not showing in ITunes at the moment.

+2 votes     reply to comment
HairyPotter Jan 5 2009 says:

BG2 does have bullet drop. (sv_simulatedbullets 1)

+2 votes     reply to comment
shayf Jan 5 2009 says:

Yes indeed, perhaps you guys should come to a line battle, it doesn't seem like you've experienced the mod.

+2 votes     reply to comment
sajber Jan 5 2009 says:

Aw come on! My mod has been on the Moddb Headlines since 1 guys could at least have mentioned it! *disappointed*

+2 votes     reply to comment
Kai-Li Jan 5 2009 says:

You don't want to know what "Spanner" means in German language. XD

+2 votes     reply to comment
BunnyJen Jan 5 2009 says:

(SPOILER) kind of.

It's not user error on Lux don't worry ;) That first one involves you re-adjusting the focus of the light. You have to reflect the light using your right mouse button, as opposed to absorbing it. You can then adjust the focus by scrolling your mouse wheel, so it fits the receptor.

We are in the process of adding text hints to the demo so don't worry it's not in any way your fault ha ha.

We have now added a video demonstrating how the puzzles are completed. So if you get fed up of trying without any tutorial, you can view the full demonstration on the video.

Thanks for trying it , it's more of a proof of concept at the moment so forgive us for the lack of hints at this stage, we hope you got some kind of idea of what we are aiming for eventually anyway. :)

+2 votes     reply to comment
tacoo Jan 8 2009 says:

Wow, you guys have some screwed up humour :D I'm beginning to listen to these things just cuz they're so damn funny. Heh.

+2 votes     reply to comment
bomblol Jan 10 2009 says:

I never had problems with Kreedz, at least the servers I played in had saving positions.

+2 votes     reply to comment
1l2Hawk Jan 17 2009 says:

The BF2 engine doesnt allow us to swing from ship to ship in BF Pirates 2, but you *can* use grappling hooks to get around. Other than the new naval combat you guys mentioned, another huge update to the mod from earlier versions are the new gamemodes (zombie mode, ctf, etc). Come check us out!

+2 votes     reply to comment
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