Rarely seen and never caught, Garrett is a master thief — the best who ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences, he steals from the rich and gives to himself, making a living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World-weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

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A good four years after the last release, version 1.1.11 is out. Throwing the better-late-than-never card, here's what's new:

The code patch and installer:

  • New tweak to auto-equip the blackjack instead of the dagger when you click attack with no weapon selected. (On by default in the Minimalist Project)
  • New 'no idle breathing' tweak
  • A new tweaker page for difficulty settings - more fine-grained control
  • For new installations of the SU, two quicksaves will now be used. Also, clear-text savegame names by default
  • The Options screen multisampling slider now shows "OK" for the settings that are actually valid, and the full range of 16 values is available
  • The 'Lower resolution while using mouselook' option is now off by default for all installs, to allow depth buffer calculations with ReShade >= 4.8.0
  • 'Direct load' is now off by default. (Could cause crashes during quickload)
  • Logging is now off by default, because apparently some people get "logging" and "telemetry" confused...
  • Press Shift+Ctrl+Alt+End in any order to end the current mission. (Previously, End had to be pressed last)
  • Fix for the option to disable gamepad phantom input. (Config key mismatch)
  • Fix for the jerky camera when exiting unpaused reading mode
  • Fix for the installer almost always replacing a local d3d8.dll. Should now leave a manually installed DLL alone
  • Fix for SneakyTweaker going into an endless loop when the Installed Mods folder was empty
  • Updated the bundled d3d8to9 DLL to v1.12.0
  • It is now possible to set up a self-contained and portable install. (No installer support yet but static files like the uninstaller are now placed in a SneakyUpgrade subfolder in the game install)

Here's a video showing the full range of multisampling settings, with those that should actually work marked "OK". Also shows the fixed unpaused reading mode, which will no longer whip the camera around when you exit it:

Lots of work this time has gone into improvements and fixes for the Thief 3 Gold mod, by Beleg Cúthalion and myself with contributions from Glypher. The main improvements:

  • All merged mission maps are divided into sections using assets for the two original half-maps
  • The Inn mission has had several fixes and improvements, such as more AI on difficulties above NORMAL, the new exit from the Inn is now hidden on EASY difficulty and on difficulties above EASY, a final "go back to where you started" objective is now added
  • New option to disable tutorial pop-ups for consumables and an option to make the Enforcers neutral has been split off from the existing option to make them invisible

In all merged mission maps, the map name as used on the pause screen, save games and loading screens now use the original strings and textures for the two original half-maps, as shown in the video below. Notice how the map title in the pause screen (below "Paused") has changed after running down the corridor:

Dividing the merged maps into sections was made possible by code patching done for the (very WIP) City merging project. It also solves a problem with map titles either being meaningful (i.e "The Cradle") for the merged map but then the changed titles would override third-party translations, or rather confusingly using the original titles (i.e. "Outer Cradle") everywhere in the merged map as it was in T3 Gold 1.3.

Here's another video showing some of the new stuff in the Inn mission, like the map playing and looking like the original on EASY difficulty (and in case you were wondering: yes, all the tutorial elements are still there - on EASY), then restarting on HARD to give a peek of the new AI. (On NORMAL, the map plays like the original but with tutorial elements removed.)

The most important fixes in this version of T3 Gold (view the entire list here) are:

  • The knock-out stats for the Inn mission were fixed
  • Several missing patient journals were added to the Cradle
  • A broken portal in the Museum was fixed
  • The unused City section briefing for Old Quarter was restored. Also, a conversation near the Auldale gate, which was missing many lines, was fixed
  • The Compendium of Reproach now actually looks like a golden slab
  • An important missing readable was restored in the Abysmal Gale
  • An important missing conversation was restored in the Docks tavern

The latter two issues were confirmed by Terri Brosius herself - it took a while but now they're fixed...

docks tavern convo

Here's a video showing a glimpse of the Old Quarter briefing, and also the fixed conversation in full. (During the conversation it's easy to notice that the new tweak disabling Garrett's idle breathing animation is active here.)

Thanks to Glypher for skin fixes including the Compendium fix, and for testing and suggestions. Thanks to lowenz and Athalle for translation work.

Apart from T3 Gold there are only minor changes to the mods: The Collective Texture Pack has an additional option to disable the tutorial elements (footprints etc) and the Fonts mod has fixed a bug with the options for individual font textures.

Get it from the files section. Note that saves from Thief 3 Gold 1.3 are incompatible with this version but the Update Edition can be applied on top of the previous 1.1.10 Full Edition - at the expense of the new T3 Gold options having no effect.

Sneaky Upgrade 1.1.10 released

Sneaky Upgrade 1.1.10 released

Thief 3 Sneaky Upgrade 6 comments

An end-the-mission key combo, a bundled D3D9 wrapper DLL and more configurability and fixes for the Minimalist Project.

Sneaky Upgrade Editor Edition 1.1.9 released

Sneaky Upgrade Editor Edition 1.1.9 released

Thief 3 Sneaky Upgrade 1 comment

Many changes, including one that makes very large maps possible!

Sneaky Upgrade 1.1.9 released

Sneaky Upgrade 1.1.9 released

Thief 3 Sneaky Upgrade 4 comments

Improved configurability for the Minimalist Project, fix for multi-monitor cursor issues, new Fonts mod.

Sneaky Upgrade 1.1.7 released - adding the GarrAT mod

Sneaky Upgrade 1.1.7 released - adding the GarrAT mod

Thief 3 Sneaky Upgrade 3 comments

Also, a loading text tweak, display selection, multicore mode (YMMV) and an improved installer. And the patched game will again launch from Steam etc.

Add file RSS Related Files
Sneaky Upgrade Beta 1.1.10.519
Thief: Deadly Shadows

Sneaky Upgrade Beta 1.1.10.519

Thief 3 Sneaky Upgrade Patch 34 comments

Obsolete pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.

RTX.conf for Thief: Deadly Shadows

RTX.conf for Thief: Deadly Shadows

RTX.conf

This is the rtx.conf file necessary to run Thief 3: Deadly Shadows with RTX Remix. Place it in the root directory where the Remix runtime is installed.

Thief 3 File Tools
Deus Ex: Invisible War

Thief 3 File Tools

Deus Ex 2 Visible Upgrade Mapping Tool

Command line tools for manipulating Thief 3 (and, in some cases, Deus Ex 2) files.

TR2 Videos with English Subtitles
Thief: Deadly Shadows

TR2 Videos with English Subtitles

Thief's Rising 2 Patch

The in-game video files with English subtitles for Thief's Rising 2.

TR2 Videos with French Subtitles
Thief: Deadly Shadows

TR2 Videos with French Subtitles

Thief's Rising 2 Patch

The in-game video files with French subtitles for Thief's Rising 2

TR2
Thief: Deadly Shadows

TR2

Thief's Rising 2 Full Version 1 comment

Thief's Rising 2 An FM Campaign set for Thief: Deadly Shadows

Comments  (0 - 10 of 14)
PsyWarVeteran
PsyWarVeteran - - 1,970 comments

Solid game, I don't know why it's not remembered as fondly as the first two games.

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dumpydoodaa
dumpydoodaa - - 1,141 comments

The saying"they don't make em like this anymore" applies here in spades.

Reply Good karma Bad karma+2 votes
Selyp
Selyp - - 94 comments

If you want to play this game in widescreen check this video - Youtube.com

Reply Good karma Bad karma+2 votes
brody9311
brody9311 - - 589 comments

Good game.

Reply Good karma Bad karma+2 votes
SteveZombie
SteveZombie - - 3,730 comments

One of the best games of all time.

Reply Good karma Bad karma+3 votes
LORDDEREX
LORDDEREX - - 1,159 comments

Going to get thief 3 so fast as i play thro thief 2 The Metal Age.

Reply Good karma Bad karma+3 votes
ibz
ibz - - 14 comments

This game is really good. I have it, but am still trying to get better at mapping with hl2 to make a good map with thief.I loved this game. First time i playeditwas when i was about 9, (five years ago) and this was the sequel to that game.So sickkk.

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Varsity
Varsity - - 1,044 comments

Mapping for HL2 is quite different from mapping for Thief. :s

Reply Good karma Bad karma+4 votes
Ichiman94
Ichiman94 - - 522 comments

yeah the hl2 uses additive mapping and the unreal uses sbtractive mappping...

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Dragonlord
Dragonlord - - 1,934 comments

A fun game definitely. Best played by people up for sneaky gameplay that like skulking around in shadows jabbing people from behind. Coming from the same direction as Deus-Ex did you can already estimate what kind of quality and love to details await you in that title.

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