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If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official ModDB BLOG, watch this profile to keep updated, join to show your support.

Blog RSS Feed Report abuse New text editor and member image manager

18 comments by INtense! on May 22nd, 2015

Write a lot of news posts or manage your mod or game profile? Editing it should now be a lot easier! We have finally emerged from the stoneage with a new HTML5 WYSIWYG text editor which should exactly mirror how your post looks. If you want to test it out pretend you are posting news and scroll down to the content section.

Another big feature for the text editor is a handy image uploader personalized for every member. Want to include an image in your post? Awesome that is easy peasy now, just follow the steps below...

Screen Shot 2015 05 22 at 7 03 5


If you track where visitors come from to your profile, we have updated it so the referrers you have visited already are dulled out:

Screen Shot 2015 05 22 at 6 58 1


Adding large downloads should be easier, because we now support uploading from Dropbox and Google Drive (provided the file is shared and public).

Screen Shot 2015 05 22 at 7 00 1


Finally, we have updated our code syntax highlighter - so if you need to share code or write a tutorial perhaps it is much easier to do. Just click the "Insert/edit code snippet" then button paste in your code to wind up with something like this:

<ul class="tabs">
	<li class="on"><a href="/" title="All platforms">HOME</a></li>			 
	<li><a href="/platforms/set/xone">XONE</a></li>			 
	<li><a href="/platforms/set/ps4">PS4</a></li>			 
	<li><a href="/platforms/set/wiiu">WiiU</a></li> 
	<li><a href="/platforms/set/iphone">iPhone</a></li>		 
	<li><a href="/platforms/set/android">Android</a></li>			 
	<li><a href="/platforms/set/vr">VR</a></li>
</ul>
Report abuse Mod Appreciation Week 2015

186 comments by TKAzA on May 18th, 2015

We ******* love mods! I'm sure that's no surprize to anyone. And after the paid modding saga blew up it is clear that millions of you out there love mods also. Mods are such an important part of PC Gaming - but it occurred to us that until the community found its voice a few weeks back, we mostly took all the hard work and effort mod teams put in (while asking for nothing in return) for granted.

Introducing #modlove2015


We felt it was time to change that by raising awareness for our favorite mods, so developers know their effort is enjoyed and appreciated by many. It's the least we can do, and with more games supporting modding today than ever before we need to encourage game developers to continue working on keeping their platforms open and mod friendly.

Get involved!


This week you may have noticed every mod on the site has a "love bar" shown on their profile, which looks a little like this:


Just click any of the handy links provided, then post a message with a link to the mods profile to help raise awareness and appreciation for your favorite mods. Or follow these steps:

  1. It doesn't matter where your favorite mod is hosted be it on Run Shoot Think Live, GameBanana, Curse, Steam Workshop, Nexus or Mod DB.
  2. copy its URL then write a post explaining why you like that mod (you could write this post on your blog, in a forum, a tweet or facebook) the more we share the better.
  3. Tell us about your post by linking to it in the comments here.
  4. At the end of the week we shall be picking a few lucky members who left a comment following these rules at random, and giving them a key to one of the games listed below as thanks for helping us celebrate mods!

Game giveaway


We have partnered up with many awesome games that either support mods, or began their life as a mod and will be giving them away to participants. We've got hundreds of keys for the games listed below - just follow the steps above to be eligible to win!

Boxshot Boxshot Boxshot Boxshot
Killing Floor 2 Boxshot http://media.moddb.com/images/groups/1/1/24/blackmesa.jpg Boxshot Boxshot

Don't miss this chance to promote the mods you love and win awesome mod-friendly games! Time is limited...

COUNTDOWN TO Mon, 25 May 2015 15:00:00 +0000

Report abuse Your mod at E3?

22 comments by INtense! on May 13th, 2015

With the E3 Expo only a month away, PCGamer + AMD have teamed up to put on the biggest PC themed show possible. They will be live-streaming it on their Twitch channel, and will be covering all manner of hot news from the industry.

But what PC themed show would be complete with mods? NONE of course! Mods are what sets the PC apart from our closed off friends in the console and mobile gaming worlds. We have the power to change our games and that needs to be celebrated. With that in mind we would like to give one (or perhaps more) mods the opportunity of a lifetime - here are the rules.

Do you want your mod on the big screen in front of millions? If so:

  • Do you have a mind-blowing announcement?
  • Do you have a trailer of this, that is high-res and suitable to stream?
  • Is this content exclusive and ready to be revealed for the first time at E3?

If you answered yes to all of the above, then we and PC Gamer want to hear from you. Tell us what you have up your sleeve and if it qualifies - we will be in touch. It be great to see a mod shown, so lets make it happen!

Report abuse The uncertain future of paid mods

163 comments by INtense! on Apr 28th, 2015

In the space of 4 days, Valve has launched paid modding support for Skyrim only to remove the feature following significant community backlash. The discussion has involved many prominent people in the modding community with strong opinions, including Valve’s CEO Gabe answering questions in a reddit thread, Dark0ne from SkyrimNexus who is concerned about the DRMification of mods and Garry from GarrysMod and Rust who believes we need to give this a chance.

We’ve sat back and watched this drama unfold - and whilst it has been put on hold for now, this will have fundamental repercussions that will forever affect how developers approach modding and how players consume mods. There is a lot to cover, so please read this entire post before passing your judgement. First up some background.

More important than ever before

Valve is a company who have built themselves on the back of mods success. They know that the wisdom of many cannot be matched by the wisdom of one, so when amazing ideas from the community emerge, Valve is there to nurture them to success and eventually big business. We’ve got the original Team Fortress, Counter-Strike and DotA mods listed on ModDB as proof of that. They have already been toying with paid mods for many years now, which begun in Team Fortress 2 and it has been a huge success, which they discussed in a Steam Dev Days presentation in 2014. The numbers are impressive, since 2010 Valve has paid over $50million (25% of $200million) to modders and has seen TF2’s popularity increase 5 fold. They even encourage other developers to think about paid modding… so this change has been a long time coming.

We brought this on ourselves

Our reluctance to pay for anything digital, is forcing the music, movie and games industries to adapt. In the case of music and movies, they have turned to streaming with ads and subscriptions. In the case of games (especially F2P and mobile) we have tried many ugly ideas such as pay to play, pay to win and ads, but all of these ideas punish the player. So in comes DLC and addon packs to the rescue, as a way to generate revenue while giving something back to the player. But even DLC is often viewed as a negative, as content that should have been shipped in the original game… so what’s left? MODS!

Mods are the holy grail

They cost little to the developer to support once they are implemented, other than providing tools and attempting to maintain compatibility. Modders are not bound to deadlines, financial pressure, social norms or company politics, which often yields amazing results. Modders have created new genres MOBA, Survivalist and Sandbox, brought the original S.T.A.L.K.E.R vision to life, added multiplayer to the unmoddable and experimented with unusual ideas like The Stanley Parable. In all cases games with mod support are better for the players, mod developers and publishers.

Gone but coming back

The numbers don’t lie, every good game that has mods has abnormally high user engagement and longevity. As Team Fortress 2 shows, revenue skyrocketted when user-generated content was sold. As we run towards a F2P content based economy, the significance of this cannot be understated, as publishers explore new ways of making money (which doesn’t have to be a bad thing). This is why despite support for paid Skyrim Mods being retracted, it is clear when you read between the lines “stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here” that Valve intends to return with a similar feature, but likely in new games only so as not to disrupt established modding communities.

So with all of the background out of the way and the expectation that paid modding will arrive in a big way at some point soon, where does that leave us?

How should paid mods exist?

Right now there are a number of opinions floating around:

  • The community generally believes it should be optional and donation based, but that won’t work. Too few people will donate to make it viable, and even if you believe you would donate, do you actually intend on following through with that promise?
  • Modders that create for the love of it believe modding should remain free, and it will, but it will be a choice: free or paid
  • Garry from Garrysmod believes we should just suck it up and accept paid modding, because there will still be free mods and more content is better right?
  • Dark0ne from Skyrimnexus is ok with paid mods, but more concerned about the DRMification of mods, and the implication of Steam being the only way to find, install and play mods
  • Everyone feels that Valve’s split of 25% mod maker, 25% Valve and 50% game owner is wrong

The good

All of the arguments above have their merits. Paid mods will definitely lead to more content, better content and well supported content. It will also lead to more free mods as tools improve, and more developers participate. A healthier mod community is a great thing and if optional (and I must stress optional) paid mod support is how we get there, then I’m on board. More games today support modding because of this potential than ever before, and if once-great moddable games were to contemplate a return to modding if it continues, isn’t that a win?

The bad

There are however a lot of problems that will need to be overcome, which concern me greatly:

  • This may be the end of epic total conversions. Right now massive teams across the world, make amazing 5+ year projects like The Nameless mod for Deus Ex, Nehrim for Oblivion, Sven Co-op for Half-Life. They are united by their love of the game and desire to sculpt it into something different. Forging a bond through money will shift individuals priorities and lead to fundamental disagreements that cannot be overcome. Money is a finite resource, greed isn’t
  • Expect the greatest influx of hats you have ever seen, this change will encourage the development of cosmetic mods because they are easier, quicker and better revenue generators. Mods need to be more than just a way to make a quick buck
  • Money will put enormous pressure on modders. Want to collaborate but don’t know how to share the profits, or don’t want profits? It’ll be hard to compete with teams that have money, so you will be forced to take less risks and a lot of the incredible creative work we have experienced in the past may be lost to make something safe and simple
  • This will introduce scammers and spammers to modding, those who knowingly steal assets and others work for profit because they can
  • Fan projects, parodies and controversial topics are frequently explored by modders. If mods are tied to Steam and essentially DRM’d, these projects will be shut down and locked out with no way of existing. Freedom of speech will be difficult to protect when money is involved and the sharks are circling

Where do we stand?

13 years ago we started ModDB, because finding mods is tough, and ending up at a broken download link is heartbreaking. A lot of great mods and ideas have been lost along the way, but since 2002 we have never lost a mod hosted on our site and every month you download over 800TB from us. It is amazing that modding has never been stronger than it is today, and Valve is a big reason for that. We need to be understanding that growth may come at a cost, and to approach all change with an open mind. Doing so as a community and our voice will continue to be heard. We also need to encourage game developers to keep their mod platforms open, and for modders to share their work everywhere they can (Steam, Nexus, Curse, ModDB etc). In this scenario Valve can experiment and attempt to make installing mods easier and ask users to pay for the convenience, and we can continue to offer an alternative that is free and open forever.

Report abuse Site updates, spam and stats

25 comments by INtense! on Apr 8th, 2015

In 2015 we have a lot planned for the DBolical Network. First and foremost our aim is to greatly enhance and optimise our existing sites (ModDB, IndieDB, SlideDB) - so we can continue to grow and nature our amazing community. We have already done a great deal in the last month which includes:

  • A much more friendly on-boarding process for new members, to help them join the community
  • We **** hate spam, so we've greatly improved our detection system which should catch less legit members and more dodgy ones, hopefully pushing the spammers away
  • Greatly streamlined process when adding games, mods, engines and companies
  • When adding a game you can import it from Steam, iOS or Android stores - taking seconds
  • Speed improvements (we had some pages using hundreds of megs of data)
  • Uploading videos is now super easy with Youtube links supported
  • Uploading images to galleries can now be done by selecting batches of images at a time
  • Added VR / AR platform support (more to come here)
  • More helpful error messages

We hope these changes help both creators and players who visit our site on a daily basis. We have plenty more to come such as a redesign, embeddable game support, extra VR stuff and will continue to improve everything we can (welcoming all suggestions).


Oh and one final change for us admins, is a new detailed analytics dashboard to help us make informed decisions and see the impact they have on our visitor engagement. I've included a secret sneak peak of it above. Thanks for reading! Scott

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