Hardy harr to all pirates, marauders, and swashbucklers as well as to all ye landlubbers out there! Meet Battlefield Pirates 2, a full conversion modification of Battlefield 2 featuring big ships, big guns, and big hats! BFP2 offers a truly fantastic and thrilling experiences that no other mod rival, an exciting theme set in the lush environments of the Carribean, as well as guns, ships, cannons for everyone's taste! With that said, pick up your musket, board that runabout, and prepare to assault that island in a mod that's made all that possible. Visit our website at www.bfpirates.com and join our tight-nit community, full of both newcomers as well as battle-hardened pirates from the times of BFP for Battlefield 1942. Battlefield Pirates 2 -- the ultimate pirate mod! YARR!
New version just released!
The Lost-Soldiers BF2 Community invites you to the upcoming yearly BF2 Halloween Event which will be held on October 30th starting 16:00 CET (timezone conversion) on our Lost-Soldiers.org | Spooky Pirates server in London.
We'll play the mod for several hours so feel free to step in at any time; you can download the mod directly from moddb or from our download page where you can read all you need to know to play the mod effectively (including a link to the mod manual, sort of like the ones that came in CD-Rom cases).
Make sure to check out our previous BF2 events too, if you'd like to stick for more awesome BF2 experiences our Discord is the best way to get our announcements directly: lost-soldiers.org/discord
If you don't have the base game installed, feel free to send me a direct message.
These are the highlights from last year, I really hope you can make it this time!
Ahoy mateys! The staff at BFP2 wishes ye the finest Seasons Greetings and has come to port bearing a fine gift indeed. The 2nd Release of BFP2 is now...
ARRR! Our development team is finally back from months of sailing and scouting in the high seas, searching for new maps to include in our next release.
Following two releases, an interview, and lots of planning for the future, we're happy to return back to reporting the latest news in development with...
Welcome to another update from BF Pirates 2. Today we be showin' off some new weaponry, modeled by Jimmy the Pirate and Ratkin, and skinned by Tibmaker...
Game manual for Release 2 (Yarr2). This game guide reviews all of the maps, classes, weapons, vehicles, and game modes of the recently released Yarr 2...
Ahoy mateys! The staff at BFP2 wishes ye the finest Seasons Greetings and has come to port bearing a fine gift indeed. The 2nd Release of BFP2 is now...
This is full conversion mod for BF2 entitled "Pirates".
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Sad I can't get this mod to install. Just gives me a black screen and crashes to desktop no error at all :(
Quick tutorial on how to install the mod + join multiplayer!
Trailer for the annual pirate event: (multiplayer)
Hello all BF2 Pirates, I am looking forward to invite you all to a public Battlefield 2 event that will be held for Halloween this year, on this very mod, Pirates 2! You can find all the event details on our forum at Lost-soldiers.org please let me know if you will participate (event is on the 31st of October, 20:00 UTC), cheers!
Have Single Player???
COOP is totally broken. I got the first map to work after going into python and copypasting the gpm-cq and renaming to gpm-coop, but other maps ctds when 100 % because of same bots joining both teams (not completely sure)
I had the 2.0 version for some reason, not the 2.1. Now it works better, but CTD's fast with this in the debug file:
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(429): Assert: Geom: (iconMedicIt!= m_iconMap.end() && iconRepairIt != m_iconMap.end() && iconAmmoIt != m_iconMap.end()) An ability icon is missing, but it will try to render anyways.
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(429): Assert: Geom: (iconMedicIt!= m_iconMap.end() && iconRepairIt != m_iconMap.end() && iconAmmoIt != m_iconMap.end()) An ability icon is missing, but it will try to render anyways.
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(429): Assert: Geom: (iconMedicIt!= m_iconMap.end() && iconRepairIt != m_iconMap.end() && iconAmmoIt != m_iconMap.end()) An ability icon is missing, but it will try to render anyways.
People need to revive this Mod it has no servers!
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How about the third faction of the Royal Navy? and how to add bots in all the maps? The most of the maps are only online with no bots, there are no more servers since 2009 and so we have lots of unnecessary maps.
Is it possible to add bots in these maps?
What about BFP for Bf42?