Empires is a mod for Half-Life 2 which will combine the genres of real-time strategy and first person shooter. Each team has four classes to choose from (scout, rifleman, grenadier, and engineer) with unique weapons and skills each. One player will become the commander by entering the team's command vehicle to build the team's base and lead his team to victory. Once your base is built up, purchase vehicles from your team's vehicle factory to open up another facet of Empires' gameplay. Vehicles can be customized with unique weapons, armor, and engines. The commander can research improvements to all aspects of vehicles such as longer range cannons, homing missiles, and armor-piercing machine gun rounds. Once your team is prepared, lead an assault into the enemy base. The enemy team is defeated when all players are wiped out with either no place to respawn or no reinforcements remaining or the team's command vehicle is destroyed.

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Blog RSS Feed Report abuse Latest News: Empires 2.1 Released

7 comments by Krenzo on Jan 1st, 2008 digg this super bookmark


Happy New Year! We want to start 2008 off right by releasing Empires 2.1. It's available as a full install or a patch for 2.0. Most of the changes are fixes, but we also threw in some new features like the heavily requested infantry research which is now available to upgrade Grenadier RPGs.

Download Empires 2.1

 

Here's the full change log:

 -------------------------
Empires 2.1 Changes:

-Added: new wall models for both teams
-Added: walls now crumble when destroyed (the debris lasts for 15 seconds)
-Added: hard coded bans for confirmed griefers; report them on the official forums with evidence
-Added: vehicle only collision meshes to buildings for optimization purposes and to prevent players from being able to get vehicles stuck in the NF vehicle factory
-Added: vehicles automatically drive out of the vehicle factory when built
-Added: support for research items to be able to modify player weapon damage via their ammo type
-Added: "Upgraded Grenadier RPG" and "Advanced Grenadier RPG" research items within the Chemistry->Improved Warhead Compounds research tree branch which upgrade the grenadier class' RPG damage (+15 and +25)
-Added: new NF voice
-Added: when both teams reach 1 reinforcement on commander maps, a CV sudden death timer (default is 5 minutes; "emp_sv_stalemate_countdown" cvar controls the time with 0 turning it off) starts and counts down to 0, and upon reaching 0, both CVs become permanently spotted and will die in one hit; this is to prevent prolonged stand offs when there are no reinforcements
-Fixed: crash when querying the player for his animation sequence and it returning an invalid sequence
-Fixed: terrain exploit where a player could wedge himself inbetween a model and a steep part of terrain and walk through the terrain
-Fixed: server crash due to a dangling pointer left behind by a destroyed spawn point
-Fixed: crash in commander's Units panel associated with a lag spike
-Fixed: engineer kit sometimes showing multiple model previews when placing an engineer item
-Fixed: on conquest maps, a team could not always recapture their first flag once it had been turned neutral
-Fixed: "O-1" (second lieutenant) and "O-2" (first lieutenant) rank titles were backwards
-Fixed: when placing a building as the commander, the preview model was more lenient in showing the build area as being ok with an enemy building nearby while actually building it would be denied due to the build function being less lenient
-Fixed: walls were reducing damage to 1/24th their original value instead of the intended 1/12th
-Fixed: when placing walls as an engineer and seeing the transparent preview walls, the first wall preview was being shown too high
-Fixed: rare crash when spectating a player and they enter a vehicle
-Fixed: the "emp_sv_kick_commander_nf" console command was missing
-Fixed: commander camera could move, rotate, and zoom into the edge of the skybox, causing all entities to disappear from view
-Fixed: rare crash with tank turrets
-Fixed: rare crash in controls panel
-Fixed: grenadier would begin reloading the RPG after 3 seconds even if a rocket was still being guided
-Fixed: minor incorrect information in the research tree descriptions
-Fixed: barbed wire on top of NF walls was not drawn correctly
-Fixed: on emp_crossroads, players could get on top of the hills
-Modified: mortar, BE scoped rifle, BE SMG 2, BE pistol 1, BE pistol 2, and NF shotty pistol sound effects
-Modified: increased maximum number of sprites from 2048 to 8192, the lower limit was causing explosions to not show
-Modified: tweaked all SMG melee animations
-Modified: increased speed NF SMG 1 is drawn
-Modified: "mp_chattime" which controls how long the server sits at the scoreboard once the game has ended before switching maps can no longer be set any less than 10 seconds
-Modified: renamed "emp_comm_fogofwar" cvar to "emp_cl_comm_fogofwar"
-Modified: renamed "emp_comm_zoom_speed" cvar to "emp_cl_comm_zoom_speed" and increased the default value from 9 to 20
-Modified: renamed "emp_comm_move_speed" cvar to "emp_cl_comm_move_speed"
-Modified: sticky stun bombs now cause a vehicle to overheat for 10 seconds (increased from 5 seconds)
-Modified: commander camera no longer collides with player clip brushes

-Modified: vehicle armor as follows:

    absorbant armor, weight, from 15 to 12.5 (pair of extra plates for mediums and heavies)
    reactive armor, damage modifier, from 0.9 to 0.85  

-Modified: vehicle weapons as follows:

    AP MG, cycletime, from 0.1 to 0.2
    AP MG, damage, from 4 to 8
    AP MG, clipsize, from 80 to 140
    AP MG, total ammo clips, from 4 to 5
    AP HMG, cycletime, from 0.09 to 0.18
    AP HMG, damage, from 5 to 10
    AP,HMG, clipsize, from 120 to 180
    AP HMG, total ammo clips, from 4 to 5
    standard cannon, heat, from 16 to 14 (to compensate for building damage-resistance change in earlier 2.0 rc's)
    Plasma cannon, cycletime, from 2 to 1
    railgun, heat to target, from 3 to 0.5
    ranged arty, cycletime, from 4 to 3
    upgraded ml, clipsize, from 6 to 5
    upgraded ml, total ammo clips, from 5 to 6
    Salvo homing, lock on time, from 1 to 0.5

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Empires 2.1x -> Empires 2.12 Client Hotfix

Empires 2.1x -> Empires 2.12 Client Hotfix

Jan 30, 2008 Patch 8 comments

This is a hotfix for Empires 2.1. This will fix a crash and add a new resource counter that shows how resources are changing per second. This can be installed...

Empires 2.0 -> 2.1 Server Patch

Empires 2.0 -> 2.1 Server Patch

Jan 01, 2008 Patch 0 comments

This will update an Empires 2.0 server to 2.1. Empires 2.0 server is required.

Empires 2.1 Server Full

Empires 2.1 Server Full

Jan 01, 2008 Full Version 4 comments

This will install Empires 2.1 for Linux or Windows servers. Empires 2.0 is not required.

Empires 2.0 -> 2.1 Client Patch

Empires 2.0 -> 2.1 Client Patch

Jan 01, 2008 Patch 1 comment

This will patch Empires 2.0 to 2.1. 2.0 is required.

Empires 2.1 Client Full

Empires 2.1 Client Full

Jan 01, 2008 Full Version 12 comments

This will install Empires 2.1 and does not require Empires 2.0.

Empires 2.0 Client

Empires 2.0 Client

Nov 30, 2007 Full Version 11 comments

Empires 2.0 client installer for those who want to play Empires 2.0

Comments  (0 - 10 of 540)
morphfox
morphfox Jul 29 2008, 9:00pm says:

this mod should have more building and an option to go back and build the base again you exit the interface and thereshould be more classes and weapons...I'm just suggesting

+1 vote     reply to comment
Mutant1988
Mutant1988 Aug 13 2008, 7:38am replied:

No, that's wishing... When you're suggesting, you should actually provide details to the things you request/suggest/wish for. It's still wishing, very much so, but in more detail, basically.

+1 vote     reply to comment
morphfox
morphfox Jul 29 2008, 12:22pm says:

ooh shit I should've got the client fix D=

+1 vote     reply to comment
CommandoPoop
CommandoPoop Jul 26 2008, 5:07pm says:

Is there still work going on on this mod because I popped onto the forums quickly and I didn't see too much information on the next release.

+1 vote     reply to comment
megolas80
megolas80 Jul 8 2008, 8:07pm says:

Does anyone know why my game always crashes? I have a bunch of mods and this is the only one that crashes and its really lame.please help!

+1 vote     reply to comment
EkaInfinitos
EkaInfinitos Jul 4 2008, 8:58pm says:

Awesome! I've been ranting my head off to people about how a game like this would be totally insane; an RTS where each unit is played by a person! Downloading now...

+1 vote     reply to comment
Keptron
Keptron Jun 28 2008, 11:14pm says:

Hmm, downloading this mod ... Looks good

+1 vote     reply to comment
salem5
salem5 Jun 28 2008, 1:30pm says:

The empires source team too are under the curse which forbids modders to update their mainpage with infos about the the current progress.
If I have to dig deep into forums to see whats happening at the time, then why even bother with a homepage?
Some mods sure need helpers which interact with the community.

+1 vote     reply to comment
AngryHillbilly
AngryHillbilly Jun 26 2008, 5:20am says:

Krenzo and the other devs are working as fast as they can to get Empires 2.2 done. This is where the lastest update has been done:

Forums.empiresmod.com

P.S. YOU DO NOT NEED THE ORANGE BOX FOR EMPIRES 2.2 just to point it out :D

+1 vote     reply to comment
prob101
prob101 Jun 22 2008, 2:48am says:

Updates?

+1 vote     reply to comment
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Platform
PC
Developed By
Krenzo
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Official Page
Empiresmod.com
Release Date
Released Nov 30, 2007
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Style
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Real Time Strategy
Theme
War
Players
Multiplayer
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