Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

  • Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.

Squad-Based Teamwork

  • Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.

Vehicle Combat

  • Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.

Real-Time Strategy Commander

  • For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.

With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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Empires 2.9.0 Changelog

Download Empires for FREE on Steam: store.steampowered.com


Features

Linux client and server, including easy installation using LGSM
Building upgrades are now split into their own script definitions which allows values to be overridden when a building upgrades. For example turret damage can now be set when it is upgraded.
Removed various code restrictions that meant only turrets could be upgraded. This means that new building upgrade definitions are now a possibility.
Maximum carcass health is now defined in scripts, defaults to vehicle health.
Concussion grenades re-added.
Resource income now displays total income from all captured refineries and flags without using averaging; this should make it easier to notice when your income changes without random fluctuations. Resource deductions will display as and when they occur.
Resources and wages will now display as rounded figures. This helps to make sure all the information stays visible without overlapping or going off-screen.
Removed hardcoded layout for hud ammo indicator.
Standing near an unbuilt refinery point shows a hint that you have to move away.

Bugfixes

Made walls placable in Hammer.
Fixed the bug causing players to spawn in Barracks facing East; players will now spawn facing the nearest exit.
Fixed a bug where an engineer could place small walls even though they hit their limit.
Fixed persistent wall ghosts when holstering engineer tool.
Fixed a bug where the start position of a wall would be the map origin, meaning players would be unable to place a wall until they right clicked.
Engineer recycling no longer gives more resources when recycling without repair upgrade.
Turrets upgrade instantly after turret upgrade research.
Fixed scout class being named assault at the end of a round.
Removed unused emp_sv_refinery_interval cvar.
Made default class on start of game engineer instead of scout.
Fixed guard order drawing outline with an extra side.
Fixed gui images becoming blurry on low graphics settings.
Intro video has been fixed.
Hints should no longer show when inside a vehicle; destroyed vehicles show their own hint.
Engineer buildables no longer block building placement for commander.
Fixed news panel in menu.

More detailed balancing changelog:

NF SMG3
Damage 40->38
MinimalDamage 30->28

StandingSpreadMax 0.3->0.25
DuckingSpreadMax 0.2->0.17
ProneSpreadMax 0.2->0.14

StandingSpreadIncrement 0.009->0.0082
DuckingSpreadIncrement 0.006->00055
ProneSpreadIncrement 0.005->0.0046

Sticky Grenade
Damage 150->175

Commander vehicle
InfantryStickyResist 0->0.25

Advanced Coolant Engine
Heat Output At Max
6->5 for AFV/LT
7->6 for Medium
6->5 for Heavy

GL
Gravity 1->0.92
Cycle time 3->2.5
Total Ammo Clips 2->4
Reload Time 10->6
UGL
Gravity 0.9->0.88
Total Ammo Clips 3->4
Reload Time 12->8

Bio MG
Vehicle Bio Damage 3->4

Plasma MG
Damage 4->5
Cycle time 0.4->0.35
Heat to Target 1.6->1.8

HEMG
Projectile Spread 0.015->0.025
DUMG & DUHMG
Projectile Spread 0.03->0.02

Guided ML
Heat 7->7.5
Cycle Time 1.0->1.2
Reload Time 6.0->5.5

Salvo ML
Weight 50->60

Plasma CN
Heat 20->15
Heat to Target 10->7
Explosion Radius 350->325

Artillery tank
Base cost 1000->850

180mm arty cannon
Gravity 0.7->0.55
203mm arty cannon
Speed 1800->1900
Gravity 0.6->0.57

Scout
Ranged arty resist 0->0.1
Other arties resist 0->0.15
Rifleman
Other arties resist 0.1->0.15
Grenadier
Other arties resist 0.3->0.4
Engineer
Ranged arty resist 0->0.1
Other arties resist 0->0.15

Capacitive Armor
Damage To Heat Absorbed 0.06->0.045

Regenerative Armor
Health 70->72

Deflective armor
Health 72->75
Angle Modifier 0.95->0.88

Absorbant Armor
Health 66->67
Speed to Damage Modifier -0.00011->-0.000112
Bio Modifier 0.3->0.45

NF Heavy Rifle
Clipsize 12->10

Empires 2.8.0 Released!

Empires 2.8.0 Released!

News 2 comments

2.8.0 Contains bug-fixes and minor balance tweaks.

Empires 2.7.0 Released!

Empires 2.7.0 Released!

News 3 comments

2.7.0 Contains bug-fixes and minor balance tweaks.

Empires 2.6.2 Released!

Empires 2.6.2 Released!

News 0 comments

Empires 2.6.2 offers three new vehicel weapons, balance tweaks and bugfixes as the development team prepares for the upcoming GUI rehaul update. Empires...

Empires 2.6.1 Released!

Empires 2.6.1 Released!

News 1 comment

Empires development is in full swing and new content is being added to the game every few weeks! Empires 2.6.1 is a balance & bugfix release.

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OLD ARCHIVED VERSION: Empires v2.30 Client Full

OLD ARCHIVED VERSION: Empires v2.30 Client Full

Full Version 15 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install the Empires v2.30 client. The...

Empires v2.30 Server Full

Empires v2.30 Server Full

Server 3 comments

This is a server installer for Empires v2.30. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.30 Client Patch

ARCHIVED: Empires v2.30 Client Patch

Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

ARCHIVED: Empires v2.30 Server Patch

ARCHIVED: Empires v2.30 Server Patch

Server 0 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This is a server patch for Empires v2.30. Please...

Empires v2.29 Server Patch

Empires v2.29 Server Patch

Server 0 comments

This is a server patch for Empires v2.29. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.29 Client Patch

ARCHIVED: Empires v2.29 Client Patch

Patch 6 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

Comments  (0 - 10 of 879)
Guest
Guest

I have almost 4000 hours playing this game, it never gets boring. Every game enables you to improve your skill. There is no ceiling. Most other games get repetitive and boring, Empires Mod never does. I think my second favorite has 167 hours. If you have not tried Empires Mod - you don't know what you're missing.
JustGoFly

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nando259
nando259

Nice!

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DreamyMoon
DreamyMoon

Where news about version 2.6?And yes,stop killing this mod.

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HEVcrab
HEVcrab

Is the new tutorial map in development? With the current lack of players on servers, it would be nice to have one to help new people get started.

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WiFiDi
WiFiDi

god this mod just keeps on going and going... keep it up!

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Soldier96
Soldier96

are there any bots for this?

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KOYK_GR
KOYK_GR

working bots no(like brains) but bots to stand and take hits i think yes. but you must look for the commands to add them.

Reply Good karma Bad karma+1 vote
Kazemeka
Kazemeka

Too bad there are no people playing this..

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LordDz
LordDz

There still are, just hop into the servers at the weekends.

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KOYK_GR
KOYK_GR

i always wanted to be a small chance(not on every game) that in mid game to start a combine invasion, and each human team to fight for survival or take the opportunity to eradicate the other team.imagine portal's opening around the map and combine dropship to enter, striders to anihilate tanks. if some one could made a map like that...

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Highest Rated (14 agree) 10/10

Empires mod is my favourite mod of all time. With a seamless combination of fps and rts, its definitly something that you should try out. It has always been highly rated, coming in the top 10 of moddb's mod of the year awards with the 2.0 release.

Since then there have been numerous additions and balances to make the gameplay refreshing while also updating the graphics.

Empires is a mod you should not pass up!

Nov 11 2007 by petemyster

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