Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

  • Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.

Squad-Based Teamwork

  • Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.

Vehicle Combat

  • Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.

Real-Time Strategy Commander

  • For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.

With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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What was done: In this latest patch, 2.11, there was an abundance of changes with most receiving positive feedback from the playerbase, with complaints about a couple of the changes but overall it being, we believe, well received. It is our goal as the development team to keep up the development of this 10 year old mod and bring it into the future to be played for hopefully at least another 10 years.

In this latest patch, 2.11 or the "Sound and Weapon overhaul", there were a variety of new features. Here, I will detail all the changes that have happened and give some examples, screenshots, and sound recordings of the changes that have happened.

The UI: As seen in a previous post, there was an overhaul on the UI to bring it into this century. The previous UI still has remnants in the game, however they are going to be eventually replaced in an effort to make the game appear new. Here are a couple of examples:

Here

and here.

The Weapon Overhaul: The weapon overhaul, designed to make heavies even more potent, add balance to the game, and extend the game time of mid game has officially been added. This update did exactly as intended. Mid game now lasts much longer, which we believe increases the fun of the game. No longer is it a "rush to heavy tanks", because now to have good heavy tanks you must also research weapons for them to be usable. Below are some screenshots of the new heavy tank weapons:

Here

Here

and Here.

Along with this patch, there is now the first infantry research upgrade, to allow Grenadiers to be more potent in the late game. This, again, increases the combined arms feel of the game by making infantry viable in the late game stages, in the effort to hopefully create a new environment that is more friendly and fun to those who love to play infantry.

The Sound Overhaul: The old sound's for Empires were growing dated and not really going well with the game. On top of this, there was the issue that was starting to form of weapons no longer sounding unique, leading to confusion into figuring out exactly what weapons the enemy has researched. This issue has been rectified, along with an overhaul of every other sound from Infantry to Tank weaponry. While the old sounds were more dynamic, the new sounds are tailored specifically for events so there is little re-use between different actions. The sound update will continue to happen to fix some of the newer sounds and get them all on par with each other, along with varying them even more, but for now we hope this adds a breath of fresh air into the mod.

Below are some examples of the sounds:

New VF sound

New Rocket Launcher sound

New Mortar Sound

Bugfixes & Misc improvements:

Achievements: Achievements are once again available for Empires, offering 8 different achievements. While what you have to do for the achievements is hidden, the names offer some idea as to what you have to do, they are:

  • Back from the Dead
  • Drive me Closer
  • Free Market
  • Just in Time
  • Never give up, never surrender
  • Pacifist
  • Partybus - Get in a full APC
  • Quid Pro Quo Pro - Revive a friendly engineer who recently revived you.

We hope the community tries to figure out what has to be done for these achievements and then posts what they did to get it to inspire cooperation within the community. There will also be new achievements to come in the future.

Commander Features: Increased the research tree animation time and allowed a mass selection tool for the commander to select all units of one type on screen at once. Also fixed the bug that alerted you that your commander was under attack when it took a stray pistol shot.

Map fixes to remove exploits.

Of course there are a ton of other features that were added, and you can check them all out in the 2.11 Changelog.

The Path Ahead is looking bright. People have been stepping up to redo multiple aspects of the game. These aspects are:

Bot Code: Bots are once again under production for Empires, this time looking promising as the bots can now select a spawn point, spawn, and then run around. The path ahead for bots is making them follow navmesh instead of waypoints to increase their viability and make them perform like actual players. We will hopefully soon be setting up some sort of bot server for players to play against the bots in an infantry conquest style map. Here you can see a video regarding one of the newer features with the WIP bots, the ability to revive them.

New maps: There are a slew of new maps in production with mappers stepping up to begin mapping. This is highly encouraged in this rather small community because it brings in a fresh new feel to the game and makes it so we can all be entertained with different playstyles and different environments. You can check out some of the newest maps in development here on the forum.

Tank Destroyers: In the far future, a new chassis will be added to remove the gridlock of late game heavy spamming and will hopefully be used to counter them and make the game more dynamic and teamwork oriented.

Here is the BE Tank Destroyer, WIP.

Here is the NF Tank Destroyer, WIP.

New Models: People have been stepping up, and we hope to be introducing new models in the future to reinvigorate and improving the aging appearance of this game. We believe new models would be one of the greatest updates we could provide, though it would appear we are still short handed with the current modelers.


The Community

If you would like to help out with the development of this beloved mod, contact us! We do appreciate any help people can offer!

We are also aware this game has a small community and we encourage you to check out the steamcharts, located here (Click me!), so you can maximize the most out of playing. Do not be discouraged if you see a few people on, check the steam charts and see when people usually get on to have the most fun while playing.

Also, we recommend subscribing to the mod on Reddit and checking out the Empires website to stay up to date, see funny posts, and to engage in the community and have your voice be heard.

The Empires Subreddit

The Empires Official Site

The Empires Forums

Wishing you all a happy New Year and a better Empires experience!

Empires 2.9.0 released - now available on Linux!

Empires 2.9.0 released - now available on Linux!

News 3 comments

Empires 2.9.0, now available on linux, contains a lot of bugfixes and a few balancing tweaks.

Empires 2.8.0 Released!

Empires 2.8.0 Released!

News 2 comments

2.8.0 Contains bug-fixes and minor balance tweaks.

Empires 2.7.0 Released!

Empires 2.7.0 Released!

News 3 comments

2.7.0 Contains bug-fixes and minor balance tweaks.

Empires 2.6.2 Released!

Empires 2.6.2 Released!

News

Empires 2.6.2 offers three new vehicel weapons, balance tweaks and bugfixes as the development team prepares for the upcoming GUI rehaul update. Empires...

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OLD ARCHIVED VERSION: Empires v2.30 Client Full

OLD ARCHIVED VERSION: Empires v2.30 Client Full

Full Version 15 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install the Empires v2.30 client. The...

Empires v2.30 Server Full

Empires v2.30 Server Full

Server 3 comments

This is a server installer for Empires v2.30. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.30 Client Patch

ARCHIVED: Empires v2.30 Client Patch

Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

ARCHIVED: Empires v2.30 Server Patch

ARCHIVED: Empires v2.30 Server Patch

Server

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This is a server patch for Empires v2.30. Please...

Empires v2.29 Server Patch

Empires v2.29 Server Patch

Server

This is a server patch for Empires v2.29. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.29 Client Patch

ARCHIVED: Empires v2.29 Client Patch

Patch 6 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

Comments  (0 - 10 of 884)
heepox
heepox

sometimes there are people sometimes there is nobody. depends if its the weekend or holidays and such usually

Reply Good karma Bad karma+1 vote
neophus
neophus

How long I didn't play it... 7-10 years ago

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shitty_cigarette
shitty_cigarette

Cool

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Guest
Guest

i have this on steam but it is basicly dead

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Polyesta
Polyesta

It's alive at certain time zones and days.,

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Guest
Guest

I have almost 4000 hours playing this game, it never gets boring. Every game enables you to improve your skill. There is no ceiling. Most other games get repetitive and boring, Empires Mod never does. I think my second favorite has 167 hours. If you have not tried Empires Mod - you don't know what you're missing.
JustGoFly

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Official_Player1
Official_Player1

Nice!

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DreamyMoon
DreamyMoon

Where news about version 2.6?And yes,stop killing this mod.

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HEVcrab
HEVcrab

Is the new tutorial map in development? With the current lack of players on servers, it would be nice to have one to help new people get started.

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WiFiDi
WiFiDi

god this mod just keeps on going and going... keep it up!

Reply Good karma Bad karma+4 votes
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Highest Rated (14 agree) 10/10

Empires mod is my favourite mod of all time. With a seamless combination of fps and rts, its definitly something that you should try out. It has always been highly rated, coming in the top 10 of moddb's mod of the year awards with the 2.0 release.

Since then there have been numerous additions and balances to make the gameplay refreshing while also updating the graphics.

Empires is a mod you should not pass up!

Nov 11 2007 by petemyster

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