Zombie Master 1.1.2 to 1.1.3 Patch - Linux Dedicated Server
Jul 25, 2007 Patch 0 commentsZombie Master 1.1.2 to 1.1.3 Linux patch
Zombie Master In Short
Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.
To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
Features
Human team:
* A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more
* A number of challenging objectives that encourage players to team up and work together
* The ability to interact with the environment to build barricades and carry objects
Zombie Master:
* Real Time Strategy gameplay; create and command your own undead horde
* A wide variation of zombie units encourages the ZM to adopt complex tactics
* Environmental "manipulates" allow the ZM to interact with the world in devilish ways
* Mysterious powers let the ZM manifest his power in a more direct fashion... for a price
0 comments by Angry_Lawyer on Jul 25th, 2007 digg this super bookmark
Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs.
- [Fix] "Wall-running" exploit
- [Fix] Spamming Roundrestart causes the round to never restart
- [feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Fix] VGUI screens crash the game
- [Fix] Squad selecting crashes if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Feature] Dump a player name to the console when an explosive barrel is shot
- [Fix] respawn_entities can be called by anyone and crashes a server
- [Fix] Console commands can bypass limited spawns
- [Fix] Trigger_playercount seems broken
- [Fix] Spawning 5 zombies when they won't fit in the zombie cap deducts resources without spawning all five
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
We've also had repeated incidents of players impersonating developers. Please be aware that if a developer is in a VAC-secured server, he'll probably have a purple name. Never give account details or passwords to anyone, not even us.
Enjoy the fixes, and pray that more bugs don't delay 1.2.0 any further.
Moddb.com - 1.1.2 to 1.1.3 patch installer.
Moddb.com - Patch for Linux servers
Moddb.com - Full Linux server release
-Angry Lawyer
Zombie Master 1.1.2 to 1.1.3 Linux patch
Full Linux files for Zombie Master 1.1.3
Full Installer for the Zombie Master mod.
Gameplay video of Zombie Master, as through the eyes of the Zombie Master, and of one of the players.
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will we be able to use the immolaters and coctails?
Ok to all those who think the mod's dead, go check out the forums or better yet this thread: Zombiemaster.org
It shows all the progress they've made so far. They finished most of the things already for 1.2.0
so i take it no one has gone to the site to realize their working on the mod still???
this is a miracle, i didnt think there wouldnt be anymore updates.....
As far as I know, there is a content patch coming out soon. With a revolver and an Assault Rifle.
No assault rifles. The mod team has made that clear...
Well theres still definately a content patch coming out soon. D:
Yeah, visit the official website zombiemaster.org
There's a lot of info about it there
Great mod, just wondering... whens the next update?
Would you care to try it out first.