The Galaxy’s Most Violent Virtual Sport!
Check out our web site at Smashball.tv to learn more, watch video, or download the game!
Smashball is a fast-paced, ultraviolent first-person-shooter played as a highly structured team sport. Two teams use superhuman maneuvers, a high-tech grappling hook, and high-powered weaponry to try to get a single ball into their opponent’s goal.
What's it like?
This update contains a ton of new stuff, and major changes to address the large amount of feedback we've had over the past year.
We've spent several months radically changing the pacing, and focus of the game. There's now a much larger emphasis on combat. The knockout and auto-heal systems have been changed to actually give players a reason to do something other than kamikaze the goalie. The skills have been reworked to make them easier to understand and choose. While you still need to develop your technique to achieve top speeds, we've narrowed the mobility gap between new players and our experienced veterans. We think we've got a much better game now: one that is more accessible to new players, but at the same time rewards the real pro hookers.
Major Balance Changes
There are now two more arenas that you can smash balls in: Cargo Bay Six and Spiral. Cargo Bay Six features lots of large open spaces, and multiple routes through the chokepoint. Spiral is a smaller map more suitable for small games. Murderplex has also received a major facelift!
Instant Replay System
After every score and at the end of every round, the game is paused and the last few seconds of action are shown to everyone. This seems to make it a lot easier for new players to pick up on what's going on.
Every replay that you see is also now stored locally as a small demo file. From the in-game main menu, you can review and play them! Our current objective is to make a one-click process for generating video and uploading it to YouTube. For now, enterprising players could use FRAPS or Source engine movie making techniques to make their own video.
From the main menu, you can now pull up an in-game browser window that shows your player page on the Smashball.tv web site. This is just a quick way to check your season stats, or to look at the overall stats for that match you just finished.
We've got a whole pile of other features we're working on, and we plan on releasing them gradually over the next few months. Some of the exciting ones are:
You can find out more about Smashball from a bunch of different places:
Web Site, including fun and frockiling forums: Smashball.tv
YouTube Channel, with many violent videos, old and new: Youtube.com
Facebook Page, which doesn't get as much love as it should: Facebook.com
Our Steam Group, where chatty chatalots go to chat: Steamcommunity.com
Smashball Times announces the upcoming patch this week, and tells how team captains can get free access to official Smashball servers for league matches!
One of our veteran players, Unnownd, has put together a pretty neat video showing some of the tricks he uses to gain and maintain speed. He covers jump-turbo...
The Intergalactic Smashball League has launched Smashball University to let new players get help in learning some of the techniques that the in-game tutorial...
You can now download the 0.9.3 beta of Smashball on Steam! AND I MEAN RIGHT NOW!!!
Anyone plays this anymore?
krenzo quit empires for this?
:/
Don't you ever say that. Smashball was the best game I have ever played and it had a very dedicated community of players who loved the game more than any other game. You played in June, 1 year after the day you shouldve played.
The game is dead now, all the players left. The Devs shut down. They tried to make it appeal to a wider audience and alienated all of it's fanbase. All you get now is a broken shell of a once great game that sits there mocking us with what once was my favorite game of all time.
The players were too good compared to the new players who were just passing by to see what was up. We trolled them out of our game and made it impossible for them to catch up to our skills with out insane sources of frusteration. I have fond memories of raging people and scoring 115 points as a one man team against 12 new players. We didnt care for the newer players so we rode them out.
However the tutorial was extremely lacking. It didnt prepare them for the 2000 ups you would have to reach to be able to competantly do anything.
But don't you act like Empires is in anyway superior to what SmashBall was.
The greatest game I have ever played.
-SniperCat #1 Forward
cool story bro
DEAD
I think the word you're looking for is DONE. It's been released, it got steamworks. It's free on the steam store.
Great mod,keep it up guys
for Half - Life 2?
or
for Half - Life 2 Deathmatch?
I played this mod yesterday... it's pretty fun, but I had one main gripe, and its about how the actions shoot and pass are on the same key. Too many times did I pass on accident when I was trying to shoot. The passing lock-on also made passing very unintuitive and cumbersome and made me start to favor ball-hogging. I think making plays would be a lot smoother if you dedicated one key to shoot, and another key to pass to the nearest player in view (maybe within an area on the screen). Smoother passing would encourage better teamplay.
forcifer: the limitation of that kind of a passing system is that you can't set up plays in advance. Experienced players usually pick a pass target before they even enter the enemy's goal room, so that player knows they need to get into position to receive a pass.
Thanks for checking us out!