Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...
Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.
The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.
I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.
In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.
It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.
Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.
Highest Rated (7 agree) 7/10
In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…
Aug 19 2010, 2:01pm by Lenox47
Mar 4 2014, 9:35am by crytek
Mar 3 2014, 6:58am by crytek
Feb 28 2014, 10:50am by crytek