Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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Triptych 1.1c - Full Final Release


Introduction

Hello players and newcomers alike, and welcome. Today I will be discussing in length about the Triptych 1.1c edition that went live last week as well as covering some future news from Dark Craft Studios. A lot of information will be held below, along with a reiteration of our release trailer and some media for exposure to some new faces in the crowd.

First and foremost I would like to thank everyone who has given us feedback. We're at 93/100 right now with our rating system, and are going to begin a renewed push on media in order to expose us to a larger audience (for a modification, that is) that will help Triptych reach the arms of true Lovecraft fans out there. The ambiance in the team has been ecstatic, reveling in the successful release quality of our builds and taking a small break figuring out what's next, and where the future lies ahead. I will delve more into that in the future.

Triptych 1.1c Patch Notes

Triptych 1.1c is a re-release of all the prior patches and some new additional tweaks on top of their base. An introductory book reading tutorial will help players understand all the controls. Particle Effects and atmospheric effects have been adjusted to be more consistent and less strenuous, and the backend of our flowgraph system has a more dynamic load in-out module that should reduce RAM usage considerably. A smoother, relatively bug free experience awaits. Full changelog below;

  • [Gamebreaking/Bugfixing]
  • Fixed rare instance of walk speed / loading of Chapter 3 not working.
  • Fixed rare instance of falling off cliff in chapter 2 load.
  • Glowing Fence through stones.
  • Removed all blinking fog artifacts.

  • [Features]
  • Introduced book reading tutorial.

  • [Visual]
  • Chapter1 Fixed Lanterns Flashing Orange in some instances
  • Chapter2 Fade-in
  • ChapterEnding Fade-in

  • [Audio]
  • Remove Candle Blowout.
  • Normalized volumes of VA/Music.
  • Fixed audio taking too long at Chapter 3 detonator

  • [Music]
  • Removed music from last line in game
  • Restored Samael Music in Epilogue
  • Fadein added to main menu / loading music

Future Triptych Expansion

I have been tossing and turning between the idea of covering a Director's Cut edition or not. Today I've decided to push forward with the idea, to be released in July of this year. Mostly scheduled to be a quality of life improvement, focus has gone into the following elements. This is the complete list of changes to expect in that expansion update.

  • Chapter 2 has been reworked entirely. The same dialog and relatively same book pages will appear, but the length and breadth of the level will be increased. Above ground now takes place in a relatively small circumference, feeling more like an archaelogical campsite, above a mountain in a foggy blizzard. Descending into the digsite will be half organic material, half Sarconian ruins, with more lore and atmosphere from the mysterious civilization to first encounter Samael. Length will increase from 18 minutes to 40, doubling it to increase overall playthrough time to 4 hours.

  • All existing Chapters will receive dynamic lighting updates, randomized weather effects and animated or more detailed backdrops.

  • Five new diary pages will be introduced to all chapters.

  • Music will be more present and varied, with a new pass on sound mixing done to VA volume, ambient volume, and music balance.

  • Dorian End Sequence has been visually reworked from the bottom up to feel more like the fugue state dream he's in. Ethereal visuals, particle effects, dynamic light and hallucinations will be present over the ominous Samael narration.

  • Final optimization pass will be made throughout the flowgraph system we developed, cutting load times, RAM usage, and stabilizing average FPS throughout.

Triptych Media

Another look at our release trailer and some finalized media!



Triptych Main Menu


A Fleeting Memory


Lighthouse


Necropolis


Future of Dark Craft Studios


Lastly, we are hard at work finalizing what our next project will be. Details will be scarce on here, but it will be a 2D Lovecraftian/Science Fiction hybrid centered around exploration, base building, real time combat, lore/story missions and a linear campaign. We're on track to develop and release it independently, for sale on Steam.

In the year 2170, humanity has reached the pinnacle of their space faring dreams by colonizing most of the solar system, with outposts on or in orbit of all five planets distant from Earth. After a Type II Civilization is achieved, humanity celebrates their new success, but only for a short while. One day contact with Neptune is suddenly lost, with no ships or communications reporting why. Scouts sent to investigate are never heard from. Afterward, Jupiter and Saturn go "Black" in the same way. A militarized fleet stationed around Mars in preparation await anxiously for the coming threat. Outlying in an asteroid field, the player's ship watches in horror as nothing comes on radar -- but every human ship, colony, orbiter and satellite crew goes completely insane. They kill each other, themselves, crash by the hundreds and in a few moments everyone is dead and Mars goes black in a tidal wave of lights fading. With no idea what is happening, the player must solve the mystery in Contact Lost.

Legacy of the Yods Release

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Triptych Released -- Announcement & More
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A look at the upcoming release of Triptych, by Dark Craft Studios.

The unused material of Nuclear Cataclysm
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Comments  (0 - 10 of 245)
Friedell
Friedell

Funny,that still in the summary stands the original description of what
supposed to be the game about. We all know things turned out very differently.

Reply Good karma Bad karma+1 vote
Guest
Guest

Hey Guys Does somebody still have the .cry files for the Intel crysis mapping contest maps, Because I can still find the maps themselves but not the .cry files.

Reply Good karma Bad karma0 votes
tenu
tenu

Perhaps they are here.
Mega.nz

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

modsuki
modsuki

Hey Crysis fans. I'm searching 2 Crysis/Wars maps now.

1. The Target
2. Forgotten Island Dead

The Target is Crysis Wars map. There is the DL link of it on official download page. But the file is broken. This map was popular, so I think some people still have it.

Forgotten Island Dead is Crysis map. This is a rare map.
Cryengine.com
I think many people played Forgotten Island Lost. Forgotten Island Dead was next project of it. I played it. But I lost the file... I tried to contact auther, but no answer.

If you have(or find) these maps, please inform. Please!!!

Reply Good karma Bad karma+3 votes
oj1122
oj1122

i have got crysis maximum editon

Reply Good karma Bad karma+1 vote
legionostra
legionostra

Noice

Reply Good karma Bad karma+1 vote
☢EddyGamer☢
☢EddyGamer☢

looks good

Reply Good karma Bad karma+2 votes
Wrighty999
Wrighty999

anyone know a good website to download like texture mods for crysis? and could you tell me how to put them into which files. Thanks!

Reply Good karma Bad karma-2 votes
mot852
mot852

are you ******* kidding me-.-

you got one right here.


yes i mean moddb/desura

Reply Good karma Bad karma+5 votes
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In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…

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