Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.
The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.
As promised, I've released the development files for Nuclear Cataclysm today. With the development files, you can open the maps from NuclearCataclysm in the Crysis Sandbox 2 Editor, take a look behind the scenes, look how things were done or just mess around.
If you want use something from the maps for your own projects, feel free to do so, but please give proper credit. Also, I'd love to see what you do with it!
Here's the link to download including installation instructions:
I'm very glad that the mod apparently worked fine for most of you and you had no problems while playing. But I'm very sorry for everyone who wanted to play the mod with the Origin version of Crysis. At the release, I assumed the Origin version would work fine with the mod, just like the steam version does - but unfortunately, several players had severe problems while playing the mod with a Origin version.
Somehow, the additional Flowgraph Nodes from the Flowgraph Plugin System couldn't be loaded (amongst many other things), and as a result, most of the flow graphs in the game didn't work, resulting in broken AI, dialogs and mission objectives. I don't really know why, but I assume that the Origin version just doesn't have real mod support and can't be used to play the mod. I'm very sorry for that, I hope you understand.
But I'd like to thank everyone for all your nice and encouraging comments! I'm very happy that so many people like the mod, and I think the long development time really paid off now. Thanks again, and feel free to also leave a honest review! :)
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Highest Rated (7 agree) 7/10
In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…
Aug 19 2010 by Lenox47