Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hello everyone!

It's been a few months since the release and I was able to get a bit distance from the mod. Most importantly, I'd like to thank you all for the over 1200 downloads and all your great comments and reviews. It was awesome to read how much most of you seem to like the mod! Allthough I realize that the download count is not too high, I think it's not bad for a Crysis mod that was released recently - after all, it's not the newest game anymore. Also, far more important than the download count to me is how much the players liked it, and judging from all your comments and reviews, I think I can be very happy with the outcome.

So once again, thank you guys very much!

The unused material of Nuclear Cataclysm


While I was recently looking through my older development files of Nuclear Cataclysm, I stumbled upon some older versions of the mod, which looked quite differently in some aspects. There are even some bigger, already very detailed parts which didn't make it into the final version. I think some of these parts could be quite interesting, so I decided to post them here as a little follow-up to the release. I know it's quite a long article, but maybe you'll like it!

Warning: Could contain spoilers!

North Korean Radio Station

This is a North Korean radio station, that was originally placed very high in the mountains in the last map (Cataclysm). The idea behind it was that the station acts as the connection between the airfield/missile base at the bottom of the valley and other North Korean forces, so it had to be disabled before the raptor team could advance to the airfield safely, as the base couldn't call for reinforcements anymore.

Unused Material

Unused MaterialScreenshots from the North Korean radio base.

I planned this as a short action sequence just at the beginning of the map - at first, the player can clear the base of foot soldiers with the BlackHawk's Minigun, and then has to rush into the base and disable the radio connection. However, I decided to cut this part as it became too complicated and I faced some technical difficulties with the Blackhawk sequence. Allthough I really liked the base, I think the intro of the map is now much smoother and overall better than it would have been with the base.

The area was already quite detailed, except from the last "detail layer" with all the small things like decals, small props, etc. But I never erased the terrain modifications - you can still see them in the release version.

US Submarine

This US submarine was supposed to be part of the intro sequence. Before I decided to use an intro movie to explain the background, I had planned to let the player experience it himself. I used the multiplayer submarine assets from Crysis to recreate an ohio class submarine, in which the player could take the role of an US Navy sailor.
The submarine was the one that was used to carry the second 401 prototype out of the US and was then captured by North Korean forces on its way. The player would experience this in a mix of cutscenes and simple tasks, like making his way through the submarine.

Unused MaterialThe submarine interior.

Screenshots from the submarine bridge.

The capture itself would have been quite cinematic and athmospheric: All the lights go out for a short time, leaving the submarine in complete darkness, you can only hear strange sounds coming somewhere from the submarine's hull. When the lights come on again, all systems are failing, but it's noticeable that the submarine is surfacing. Soon, North Korean special forces enter the submarine forcefully and capture the player. He's then flown away in a helicopter, and can see the surfaced submarine as it's being captured, similar to the short scenes I included in the intro movie.

Allthough the submarine interior and some of the cutscenes were already quite finished, I decided to cut it because it would make the entire intro too big. The submarine would have to be placed in an extra map, which would create unnecessary loading times, and some sequences became too complicated. I then decided that an intro movie could explain the entire backstory much easier and almost as athmospheric. But - who knows - maybe we will see the submarine somewhere else!

Unused MaterialScreenshot from the final capture-cutscene.

F-35 aircraft system

Another bigger part that I decided to leave out is the F-35 aircraft system. Some years ago during the development of Nuclear Cataclysm, I started to play around with a quite primitive flying system for the F-35 jet that is used in Crysis. As the basic flying mechanics actually worked quite well, I added more and more features to it. The entire system was based on Flowgraphs, and allowed you to fly the F-35 similar to the Battlefield 3/4 jets with keyboard controls.

Unused MaterialThe cockpit view of the F-35 with the custom HUD and multi-function displays.

You could switch between cockpit and 3rd-person view, choose between the Minigun, lock-on AIM-120 AMRAAM air-to-air heetseekers (if I remember correctly) or air-to-ground missiles. I also added a more detailed, F-18-styled cockpit with a HUD and multi-function displays (didn't really like the F-35's touchscreen cockpit :p ) and the modder befubo even created some awesome flash textures for it - the displays and HUD you can see above worked in real-time and displayed speed, height, weapon info, the aircraft's health, etc. There was also a primitive hitbox-based health system, and the player could eject from the plane if it's damaged too much.

Of cource, the system would need some kind of backstory in order to fit in the overall mod: As an air force pilot, the player would have to escort the C-17 ("pegasus one") that carries the Nuclear Emergency Support Team (NEST) to the North Korean missile base. During the mission (probably between the 3rd and 4th map), the player has to defend the C-17 against some enemy jets, enemy anti-air-posts etc.

Unused MaterialScreenshot from the (quite simple) opening cutscene, showing the C-17.

Sadly, there were quite many (mostly technical) reasons why this system didn't make it into the release version. The most important one was that I couldn't find a way to keep the cockpit camera in place correctly. Depending on the aircraft speed, the Flowgraph wasn't fast enough to update the camera position and the camera lagged horribly. Unfortunately, I and a few other modders I asked couldn't find a good workaround (like using C++ or the vehicle system).
The other big reason was that I would have needed a lot of extra time to create the mission logic - probably several months extra, and I simply didn't want to spend that much more time on it.


These are basically the biggest things of Nuclear Cataclysm that didn't make it into the final mod. I'm not planning to release these assets in any way, but if anyone should be interested to do something with it, send me a text message and we can talk! :)


What's next?


Allthough all your nice comments are very tempting, I will definitely not start a sequel or a similar project in the future - it was simply too big and took too long. However, some time after the release I began to miss working on the maps and started a small environment map, on which I'm working a bit from time to time. But it's nothing big, maybe I'll show some screenshots or create a mod page for it if I should decide to release it.

But there's another project which I and another modder un-freezed for a little bit - but I don't want to say too much, you will see once it's ready! :)

Anyways, hoped you liked this little update. Cheers!

maniac2109

StarCry : Reloaded

StarCry : Reloaded

StarCry : Reloaded 8 comments

Hey guys, it's been awhile. If you played this mod 4 years ago and liked it or bought Crysis recently and are looking for an original mod, StarCry is...

Nuclear Cataclysm dev files are released!

Nuclear Cataclysm dev files are released!

Nuclear Cataclysm 0 comments

The development files for Nuclear Cataclysm are released now. All info here - and a few words about the release.

Nuclear Cataclysm is released!

Nuclear Cataclysm is released!

Nuclear Cataclysm 27 comments

Nuclear Cataclysm is finally released! You can find all info here.

Update #12: Behind the scenes - 7 days to go!

Update #12: Behind the scenes - 7 days to go!

Nuclear Cataclysm 4 comments

Just seven days until the release! In this update, we take a look at some technical details of the mod.

Add file RSS Related Files
Improvement Configuration

Improvement Configuration

Improvement Configuration Other 0 comments

This mod adds some(*1) console commands to Crysis. Mainly, can change operability.(*2) By increasing a choice, I Hope increase in players. (*1) So far...

StarCry : Reloaded 1.21 BETA Patch 1

StarCry : Reloaded 1.21 BETA Patch 1

StarCry : Reloaded Patch 0 comments

// StarCry // 1.21 BETA Update 1 Little patch to fix a few problems ~

StarCry : Reloaded 1.21 BETA

StarCry : Reloaded 1.21 BETA

StarCry : Reloaded Full Version 11 comments

StarCry is a single player mod started in 2007 for the game Crysis with numerous references of science fiction well-known of the players. Explore new...

Crysis - Maximum Immersion Mod

Crysis - Maximum Immersion Mod

Crysis - Maximum Immersion Mod Full Version 3 comments

Please make sure to follow the installation instruction that comes with the mod.

Nuclear Cataclysm Dev Files

Nuclear Cataclysm Dev Files

Nuclear Cataclysm Source Code 9 comments

The Nuclear Cataclysm development files for the Crysis Sandbox 2 Editor.

Nuclear Cataclysm Release

Nuclear Cataclysm Release

Nuclear Cataclysm Full Version 31 comments

The full download for the Crysis mod Nuclear Cataclysm.

Comments  (0 - 10 of 244)
modsuki
modsuki

Hey Crysis fans. I'm searching 2 Crysis/Wars maps now.

1. The Target
2. Forgotten Island Dead

The Target is Crysis Wars map. There is the DL link of it on official download page. But the file is broken. This map was popular, so I think some people still have it.

Forgotten Island Dead is Crysis map. This is a rare map.
Cryengine.com
I think many people played Forgotten Island Lost. Forgotten Island Dead was next project of it. I played it. But I lost the file... I tried to contact auther, but no answer.

If you have(or find) these maps, please inform. Please!!!

Reply Good karma Bad karma+3 votes
oj1122
oj1122

i have got crysis maximum editon

Reply Good karma Bad karma+1 vote
legionostra
legionostra

Noice

Reply Good karma Bad karma+1 vote
☢EddyGamer☢
☢EddyGamer☢

looks good

Reply Good karma Bad karma+2 votes
Wrighty999
Wrighty999

anyone know a good website to download like texture mods for crysis? and could you tell me how to put them into which files. Thanks!

Reply Good karma Bad karma-2 votes
mot852
mot852

are you ******* kidding me-.-

you got one right here.


yes i mean moddb/desura

Reply Good karma Bad karma+5 votes
Gamertech100
Gamertech100

It's not an overrated game

Reply Good karma Bad karma+3 votes
mot852
mot852

the boxshot pf this game needs to be updated. its PEGI 16+

Reply Good karma Bad karma+1 vote
Opinionator
Opinionator

(buried)

Overated game not a patch on Farcry.

Reply Good karma Bad karma-10 votes
Opinionator
Opinionator

When you bury something people just click on it all the more, curiosity and all that, just sayin.

Reply Good karma Bad karma-2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Crysis
Platforms
Windows
Developer
Crytek
Publisher
Electronic Arts
Engine
CryENGINE 2
Contact
Send Message
Homepage
Ea.com
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

9.1

779 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 7/10

In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…

Aug 19 2010 by Lenox47

Style
Theme
Sci-Fi
Project
AAA
Boxart
Boxart
Series
Crysis
Crysis First Person Shooter
Crysis Wars
Crysis Wars First Person Shooter
Crysis Warhead
Crysis Warhead First Person Shooter
Crysis 2
Crysis 2 First Person Shooter
Crysis 3
Crysis 3 First Person Shooter
Expansions
Crysis Warhead
Crysis Warhead First Person Shooter
Twitter

Latest tweets from @crytek, @crysis

RT @VRFocus: Preview: @Crytek's Robinson: The Journey for #PlayStationVR is a promisingly beautiful #VR adventure -… T.co

Sep 28 2016 by crytek

Live now! #Warface T.co

Sep 28 2016 by crytek

RT @ESLWarface: We announced a few changes for the #Go4Warface Europe Series! A new format, a new date and new rewards -… T.co

Sep 28 2016 by crytek

Amazing to see a pro in action like that, with @oculus #TouchControllers it makes it a real workout! T.co

Sep 28 2016 by crytek

An intense battle amidst structures spanning ages! Dive in now: Warface.com #Warface T.co

Sep 28 2016 by crytek

Get the intel edge on the upcoming PTB Pyramid map before it goes live tomorrow! #Warface T.co

Sep 27 2016 by crytek

Seeing it in 360° is good, but just wait till it's in VR! See how it looked in our 2nd #devdiary:… T.co

Sep 27 2016 by crytek

Live now! Don't miss it! #Warface T.co

Sep 26 2016 by crytek

RT @RobinsonJourney: Find out why space and dinosaurs together in #VR was the perfect fit in our new dev blog: Robinsonthegame.com T.co

Sep 23 2016 by crytek

At @EGX this weekend? Check out @RobinsonJourney at the #PSVR booth! Info @ Egx.net T.co

Sep 22 2016 by crytek

Embed Buttons
Link to Crysis by selecting a button and using the embed code provided more...
Crysis
Statistics
Last Update
Watchers
651 members
Mods
182
Addons
78
Files
139
Articles
381
Reviews
57