Lux is a first person puzzle game initially developed as a University project by a team of 11. It was an ambitious project undertaken over a six week period. Over this period the team developed the initial concept, designed a number of puzzles, created concept artwork, assets, built the engine and implemented a demonstration of the game-play, including a tutorial section, into the custom made engine. The aim of the project was to come up with an interesting, innovative game idea and then create a proof of concept demo from scratch. Once the project was complete it became more than just an assignment for University and some members of the team have decided to continue to work on the game in their spare time.

Back story

The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. Take on the role of a light-hunter who sets out to discover the reason for the light’s disappearance…. before it’s
too late.

Game play

The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.

A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.

Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.

With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... so stay tuned!

All content © 2008 Mark East, Toby Everett, Darryl Farquhar, Matthew Hewitson, Philip Hewson, Alex Kreiser, Yuwen Lin, Jenny Rathbone, Michael Roberts, Georg Tamm, Ste Wilkinson. All rights reserved.

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RSS feed Articles

Puzzle Developments

6 years ago News 20 comments

Here is a mock up video of a puzzle utilising the future 'shadow' mechanic, whereby in certain special locations and circumstances, shadows adopt a physicalised nature.

Shadow Puzzle from Toby Everett on Vimeo.

In this video the player is represented by the green stick figure and the puzzle mechanic, in this case, is demonstrated using an elaborate two stage 'zelda esque' block pushing puzzle.

A modified version of this puzzle, along with other puzzles based around physicalised shadows may be implemented in the future.

Let us know what you think :)

Lux Update

Lux Update

6 years ago News 5 comments

Improvements, bug fixes and hints - a better experience overall.

New Video Added, Demo game-play.

New Video Added, Demo game-play.

6 years ago News 6 comments

This video includes text to explain the basics of the game.

Lux Prototype Demo Release!

Lux Prototype Demo Release!

7 years ago News 15 comments

The Lux 'proof of concept' is now available for you all to try out! :)

Modcast S02 E08

Modcast S02 E08

6 years ago Feature 31 comments

Another week another cast. Join the ModDB Crew for another discussion about related news from ModDB.

RSS feed Downloads
Lux Wallpaper Set.

Lux Wallpaper Set.

6 years ago Wallpapers 0 comments

Here is a selection of Lux related wallpapers of varying sizes for anyone who wishes to download them. If you have any problems, suggestions or require...

 Lux Demo (rar)

Lux Demo (rar)

7 years ago Demo 8 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Lux Demo (zip)

Lux Demo (zip)

7 years ago Demo 3 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Post comment Comments  (0 - 10 of 33)
timstro59 Jun 29 2015 says:

Am I the only person who remembers this?

+1 vote     reply to comment
timstro59 May 25 2013 says:

Why you have to die? this would have been a great game.

+1 vote     reply to comment
Sotoku Aug 4 2011 says:


+4 votes     reply to comment
timstro59 Apr 2 2010 says:

Unknown - April 2, 2010

It should huge potential, but it was never realized.

+2 votes     reply to comment
timstro59 Apr 8 2010 replied:

I hate doing this to good games.

+4 votes     reply to comment
Xyrom Aug 28 2009 says:

no new news in awhile whats up? =/

+2 votes     reply to comment
BunnyJen Creator
BunnyJen Sep 6 2009 replied:

I'm afraid most of the team have jobs now so it's hard to find any spare time to dedicate to Lux right now. I'd like to to come back to it at some point in the near future. :)

+2 votes   reply to comment
megasantiago Apr 30 2009 says:

I love this game!

+1 vote     reply to comment
selman_akinci Feb 11 2009 says:

I like it, really nice. So unfortunate you need a mouse wheel and I couldnt try it on my laptop...

+1 vote     reply to comment
S0ul_Pick Jun 10 2009 replied:

Most laptops have scrolls on the sides of the touchpads mabye that might work as a mouse wheel.

+1 vote     reply to comment
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