Lux is a first person puzzle game initially developed as a University project by a team of 11. It was an ambitious project undertaken over a six week period. Over this period the team developed the initial concept, designed a number of puzzles, created concept artwork, assets, built the engine and implemented a demonstration of the game-play, including a tutorial section, into the custom made engine. The aim of the project was to come up with an interesting, innovative game idea and then create a proof of concept demo from scratch. Once the project was complete it became more than just an assignment for University and some members of the team have decided to continue to work on the game in their spare time.

Back story

The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. Take on the role of a light-hunter who sets out to discover the reason for the light’s disappearance…. before it’s
too late.

Game play

The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.

A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.

Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.

With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... so stay tuned!

All content © 2008 Mark East, Toby Everett, Darryl Farquhar, Matthew Hewitson, Philip Hewson, Alex Kreiser, Yuwen Lin, Jenny Rathbone, Michael Roberts, Georg Tamm, Ste Wilkinson. All rights reserved.

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20 comments by Toblerone on Feb 2nd, 2009

Here is a mock up video of a puzzle utilising the future 'shadow' mechanic, whereby in certain special locations and circumstances, shadows adopt a physicalised nature.

Shadow Puzzle from Toby Everett on Vimeo.

In this video the player is represented by the green stick figure and the puzzle mechanic, in this case, is demonstrated using an elaborate two stage 'zelda esque' block pushing puzzle.

A modified version of this puzzle, along with other puzzles based around physicalised shadows may be implemented in the future.

Let us know what you think :)

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Lux Wallpaper Set.

Lux Wallpaper Set.

Jan 13, 2009 Wallpapers 0 comments

Here is a selection of Lux related wallpapers of varying sizes for anyone who wishes to download them. If you have any problems, suggestions or require...

 Lux Demo (rar)

Lux Demo (rar)

Dec 27, 2008 Demo 8 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Lux Demo (zip)

Lux Demo (zip)

Dec 27, 2008 Demo 3 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Post comment Comments  (0 - 10 of 32)
timstro59 May 25 2013, 9:24pm says:

Why you have to die? this would have been a great game.

+1 vote     reply to comment
Sotoku Aug 4 2011, 11:20am says:


+4 votes     reply to comment
timstro59 Apr 2 2010, 2:15pm says:

Unknown - April 2, 2010

It should huge potential, but it was never realized.

+2 votes     reply to comment
timstro59 Apr 8 2010, 5:47pm replied:

I hate doing this to good games.

+4 votes     reply to comment
Xyrom Aug 28 2009, 9:21pm says:

no new news in awhile whats up? =/

+2 votes     reply to comment
BunnyJen Creator
BunnyJen Sep 6 2009, 12:06pm replied:

I'm afraid most of the team have jobs now so it's hard to find any spare time to dedicate to Lux right now. I'd like to to come back to it at some point in the near future. :)

+2 votes   reply to comment
megasantiago Apr 30 2009, 3:26pm says:

I love this game!

+1 vote     reply to comment
selman_akinci Feb 11 2009, 12:47am says:

I like it, really nice. So unfortunate you need a mouse wheel and I couldnt try it on my laptop...

+1 vote     reply to comment
S0ul_Pick Jun 10 2009, 1:18am replied:

Most laptops have scrolls on the sides of the touchpads mabye that might work as a mouse wheel.

+1 vote     reply to comment
dave_5430 Jan 28 2009, 5:40am says:

Enjoyed it?
Enjoyed it he asks.

I freaking hailed it god of all gaming engines! ... or... something like that.

But really, I can't find any more bugs, maybe some random -stuck in wall- glitches when sliding up/down slopes too fast in corners and stuff but that hardly happens so I guess it's just me 'thinking' so.

Oh and, thanks for the ability to run x3
I actually made it through the entire demo in less than 5 minutes >.>;

Oh, I totally forgot to track this!

Kinda reminds me of Myst btw O.o
Or Atlantis 3...

+1 vote     reply to comment
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