Post tutorial RSS Tutorials  (0 - 30 of 823)
Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces
Brave Battle: World War II

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Vehicles (Statistical Objects) Skinning
Men of War: Assault Squad 2

Vehicles (Statistical Objects) Skinning

Men of War: Assault Squad 2 Skinning

Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.

Real-Time Dynamic Cover System for Unreal Engine 4
HORU

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 8 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria
Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!
Skelattack

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)
XIII

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)

XIII QA/Testing

XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...

Cannon, Helicopter, Tank Tracks and Hatch Tutorial
Men of War: Assault Squad 2

Cannon, Helicopter, Tank Tracks and Hatch Tutorial

Men of War: Assault Squad 2 Weapons Modelling 2 comments

In continuation of previous tutorials, this tutorial is kind a conclusive, as by that and from all previous tutorials, almost all basic porting method...

Vehicle Model Porting Tutorial (Advance)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Advance)

Men of War: Assault Squad 2 Players Modelling 2 comments

In reference of previous vehicle model porting tutorial (Basic), this tutorial is to take vehicle model porting to advance steps.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Vehicle Model Porting Tutorial (Basic)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Basic)

Men of War: Assault Squad 2 Players Modelling 5 comments

After character model porting tutorial, now its time to move towards vehicle porting, as this tutorial will provide basic insight to have main functions...

Unreal Engine custom tire mark, tread mark, ground mark tutorial
Tank Brawl 2

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2 Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Updated Character Model Porting Tutorial
Men of War: Assault Squad 2

Updated Character Model Porting Tutorial

Men of War: Assault Squad 2 Players Modelling 1 comment

After going through on previous tutorials and by trials and errors, I upgraded sample file and modding pattern to have more accurate and easy porting...

Slidedoor setup tutorial (With pictures)
Amnesia: The Dark Descent

Slidedoor setup tutorial (With pictures)

SOMA Lab Assets Pack for Amnesia Mapping/Technical

A tutorial showing how to setup the SOMA slidedoor in HPL2.

Creating Randomize Tiles for Unity 2D Tilemaps
Memory Breach

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

Unreal Engine 4 - Tank animation setup with player controlled turret join
Tank Brawl 2

Unreal Engine 4 - Tank animation setup with player controlled turret join

Tank Brawl 2 Animation 1 comment

In Tank Brawl 2, player uses right stick to control the turret and left stick to control the tank movement. The result is that the turret rotation is...

BoE waypoint system: How insects find their way
Brink of Extinction

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Unreal Engine destructible skeletal mesh
Tank Brawl 2

Unreal Engine destructible skeletal mesh

Tank Brawl 2 Client Side Coding 3 comments

Tanks in Tank Brawl 2 use skeletal meshes with shooting, moving, braking ..etc animations to make them good. When shooting at those tanks, part of the...

SWAT4 Snitch Mod Admin Reference 4
SWAT 4

SWAT4 Snitch Mod Admin Reference 4

SWAT4 Snitch Mod Pack v165 r12 Design/Concepts

For admins of SWAT 4 game server, to make their own games. Tweek, Hell and Hellspawns.

Hello Neighbor Modding Tuto #6 - Setting up the Train
Hello Neighbor

Hello Neighbor Modding Tuto #6 - Setting up the Train

Hello Neighbor Level Design/Theory 5 comments

Hello Modding Neighbors. This is Quick and simple Tutorial for the Hello Neighbor Mod Kit found in the Epic Games Launcher. This Tuto is on how to set...

Hello Neighbor Modding Tuto #5 - Dynamic Day Night Cycle
Hello Neighbor

Hello Neighbor Modding Tuto #5 - Dynamic Day Night Cycle

Hello Neighbor Level Design/Theory 1 comment

Hello Modding Neighbors. This is Quick and simple Tutorial for the Hello Neighbor Mod Kit found in the Epic Games Launcher. This Tuto is on how to create...

Selectable Inversion Image Effected I Created for Subsideria (SIIE)
Subsideria

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

Game Theory Secrets: Give your Mobile Platformer Better Controls
Treasure Huntress: Super Sapphire Sisters

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Easy Template Editing For Any Map
Tom Clancy's Rainbow Six 3: Raven Shield

Easy Template Editing For Any Map

Elite Counter-Terror Design/Concepts

How to quickly set the enemy types and weapons, for any map.

Mod Divinity: Original Sin 2 With These Tutorial Videos
Divinity: Original Sin II

Mod Divinity: Original Sin 2 With These Tutorial Videos

Divinity: Original Sin II Starting a mod 2 comments

Larian Studios has released an extensive modding tutorial video series for Divinity Original Sin 2.

Turret textures in Brink of Extinction
Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

Hello Neighbor Modding Tuto #4 - Basic editable Custom text trigger boxes
Hello Neighbor

Hello Neighbor Modding Tuto #4 - Basic editable Custom text trigger boxes

Hello Neighbor Level Design/Theory 1 comment

This Tuto is just a simple way to make your own editable blueprint Custom Text.

Hello Neighbor Modding Tuto #3 - How to Get Switch to talk to Your  very own Blueprint
Hello Neighbor

Hello Neighbor Modding Tuto #3 - How to Get Switch to talk to Your very own Blueprint

Hello Neighbor Level Design/Theory 2 comments

Hello Everyone. This is Quick and simple Tutorial for the Hello Neighbor Mod Kit found in the Epic Games Launcher. This Tuto is on how to use one of the...

Tutorial Statistics
Articles
823
Views
7,742,128
Views Today
227
Feed
RSS
Popular Tutorials
Getting Started with Mods
Getting Started with Mods Basic Management
Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
Creating And Adding Banners
Creating And Adding Banners Basic Textures
The Dinosaur List
The Dinosaur List Basic Other
How to install!
How to install! Basic Installers
Adding a new weapon Intermediate Server Side Coding
Basic initiation Mod Tutorial for DOW Basic Client Side Coding
Installation Guide
Installation Guide Basic Installers
HuD Colouring Basic Client Side Coding
Beginners Starcraft Modding Tutorial Basic Other
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Sins of the Fallen: Artifacts Addon
Sins of the Fallen: Artifacts Addon Basic Other
Severance: Blade 3D by R3D
Severance: Blade 3D by R3D Basic Players Modelling
D2SE Mod-manager Compatibility
D2SE Mod-manager Compatibility Basic Management
Creating a mod
Creating a mod Basic Starting a mod
Lighting in game environments - the hows and whys Basic Level Design/Theory
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Tutorial Areas
- Client Side Coding
84
- Server Side Coding
41
- UI/HUD
23
- Textures
48
- Concept Art
13
- Mapping/Technical
204
- Level Design/Theory
35
- Players Modelling
17
- Weapons Modelling
14
- Props Modelling
23
- Animation
31
- Skinning
19
- Sound Effects
7
- Voice Acting
6
- Music
6
- PR
15
- Website
10
- Design/Concepts
40
- Management
28
- Starting a mod
22
- Installers
17
- Server Tools
2
- QA/Testing
10
- Other
108