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MMH5.5: Governance
Heroes of Might and Magic V

MMH5.5: Governance

Might & Magic: Heroes 5.5 Design/Concepts 1 comment

This article will explain the use of the new optional governance feature of Might & Magic: Heroes 5.5.

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 3 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Making Spherical Background for Homeworld 2 Using Skybox Textures
Homeworld 2

Making Spherical Background for Homeworld 2 Using Skybox Textures

Homeworld 2 Complex Simple Textures 1 comment

A way to convert 6 skybox textures into Homeworld 2 background.

Sins Mod Manager
Sins of a Solar Empire: Rebellion

Sins Mod Manager

Sins of the Fallen Installers 8 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

Custom Weapon Creation
Star Wars: Republic Commando

Custom Weapon Creation

Star Wars: Republic Commando Server Side Coding 3 comments

This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...

Mod Tutorial: Peasant Revolt
Airships: Conquer the Skies

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

TUTORIAL: How to make 'Propper' work for CSGO using CSS

TUTORIAL: How to make 'Propper' work for CSGO using CSS

Mapping/Technical Tutorial

I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...

The history of the world
Mount & Blade: Warband

The history of the world

Dawn of a new era Client Side Coding 2 comments

The history of the world (MOD DAWN OF A NEW ERA : HUMANOID'S PLANETS).

Enabling\Disabling Parallax Occlusion Mapping
Doom III

Enabling\Disabling Parallax Occlusion Mapping

Doom Reborn Other

This is a basic guide on how to enable\disable Parallax Occlusion Mapping.

Creating a planet of your own
Starpoint Gemini Warlords

Creating a planet of your own

Starpoint Gemini Warlords Props Modelling

A step-by-step tutorial explaining how planet models are prepped and assembled for Starpoint Gemini Warlords. The bulk of the tutorial deals with properly...

FAQ
Mount & Blade: Warband

FAQ

Dawn of a new era Other

FAQ Dawn of a new era.

Arkham City Graphics Mod Installation Guide
Batman: Arkham City

Arkham City Graphics Mod Installation Guide

Batman: Arkham City Graphics Mod - WiP Other 2 comments

This guide will assist you in getting the optimal graphical experience in arkham city. Your experience is priority.

Finishing up your new ship
Starpoint Gemini Warlords

Finishing up your new ship

Starpoint Gemini Warlords Players Modelling

Once you have your new ship model imported, it's time to finish it up and make it shine with the remaining thruster effects, shields and turret hardpoints...

Creating a mod
Starpoint Gemini Warlords

Creating a mod

Starpoint Gemini Warlords Starting a mod

Every mod has to start somehow. This tutorial explains the basics of how mods are created, packaged and used in SG Warlords.

Mission Walkthroughs
Star Wars Battlefront II

Mission Walkthroughs

Rebel Ops Campaign Other 1 comment

A Youtube playlist of mission walkthroughs. Warning: spoilers!

Sana's Game Play Videos

Sana's Game Play Videos

Smile Game Builder PR

These are summaries of my videos on SMILE GAME BUILDER. I've started out game plays but now it's more like tutorials. And I'm continuously working on...

First Look: Flat Earth Map in the Closed Beta
Firmament Wars

First Look: Flat Earth Map in the Closed Beta

Firmament Wars PR

A four-player demo of Firmament Wars in the closed beta. We play a friendly game on the flat earth map to see what gameplay adjustments are needed.

Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)
Tom Clancy's Splinter Cell

Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)

Tom Clancy's Splinter Cell UI/HUD 1 comment

FXAA support, anisotropic filtering, vsync, high resolution textures in well defined areas, almost fully funcational shadow buffer support (light volumes...

Dev Blog #4 – Bottom-up Game Design
Lake Ridden

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Custom AABB collision boxes for an entity
Half-Life

Custom AABB collision boxes for an entity

Bleach:Zanpakutou Senshi Server Side Coding 6 comments

How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...

Completing the development of your game
Control Shift

Completing the development of your game

Control Shift Design/Concepts

Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...

Making a professional Trainer for Vice City!
Grand Theft Auto: Vice City

Making a professional Trainer for Vice City!

Grand Theft Auto: Vice City Client Side Coding 2 comments

Learn how to hack GTA Vice City in two hours with your own Trainer!

Dev Blog #2 – A Hands-on Guide On How To Make Games
Lake Ridden

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Quick Free Game Music
Dont Panic!

Quick Free Game Music

Dont Panic! Music

Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game...

10 Tips When Applying For A Games Industry Job
Lake Ridden

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 10 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Getting Started
Osirus MMO

Getting Started

Osirus MMO Other

This tutorial will show you how to get started in OsirusMMO.

Mind the Trap: How to Engage Those Who Haven't Played Yet
Mind the Trap

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap PR 3 comments

Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive.

Dev Blog #1 – Automate Your Build Process!
Lake Ridden

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

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Getting Started with Mods
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MMH5.5: Governance
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How to install!
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Maya: Texel Density (TD) tutorial
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Creating basic spawn, how to and requirements
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Sins Mod Manager
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Enceladus’ Full Galactic Conquest Mapping Tutorial
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BF2/BF2142 field of view modding tutorial
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Stalker Basic Tutorial Basic Client Side Coding
Creating AI map and graph
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Single player map, mission and script making for Sudden Strike 2
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