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Work Manual
Lobotomy Corporation

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Skelattack - Character Design
Skelattack

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Adding New Skill Healths
Half-Life

Adding New Skill Healths

Half Life Modding Kit Server Side Coding

In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.

Unity 3D: How we optimized Ragdoll animation of death
Slash Arena: Online

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Static Mesh creation
Star Wars: Republic Commando

Static Mesh creation

Star Wars: Republic Commando Props Modelling 2 comments

This tutorial teaches you how to create static meshes using blender.

How to install Deathmatch Tactical 1.2 !
Half-Life 2

How to install Deathmatch Tactical 1.2 !

Deathmatch TλCTICAL Installers

A tutorial on how to install Deathmatch: Tactical (Version 1.2).

Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Walking Animation - How To
Indie Developer Survival

Walking Animation - How To

Indie Developer Survival Animation 12 comments

One of the many ways to go about animating a character. In this case the main character of the game.

From Concept to Assets
Indie Developer Survival

From Concept to Assets

Indie Developer Survival Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design
The Tavern RPG

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

Creating, modifying and installation of waypoints
Call of Duty: Modern Warfare 2

Creating, modifying and installation of waypoints

Bot Warfare Server Side Coding 1 comment

This will show you how to create, modify and install waypoints for CoD4, WaW and MW2 Bot Warfare.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

D2SE Mod-manager Compatibility
Diablo II: Lord of Destruction

D2SE Mod-manager Compatibility

The Sin War Other 2 comments

There are two ways to achieve D2SE compatibility. One is to be lauched in the guise of vanilla recent patch, and the other is to install customized D2SE...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

How to Mod AvP
Aliens vs. Predator (2010)

How to Mod AvP

Aliens vs. Predator (2010) Starting a mod

This tutorial will touch on the basics of modding and should give you enough to get you started. By reading this, I assume you have a basic knowledge...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Nalia enters The Tavern – designing our first hero
The Tavern RPG

Nalia enters The Tavern – designing our first hero

The Tavern RPG Design/Concepts

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Game Dev & Design - Combat Visual Scripting (part 1)
BUCK

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

How To Install Rezzed Maps
Star Wars Battlefront II

How To Install Rezzed Maps

Star Wars Battlefront II Installers

Learn how to install a Rezzed Map (a replacement for the original maps). This kind of maps DON'T use "addon" folder!

Corsix's Mod Studio Tutorial 2 by GreenScorpion
Dawn of War

Corsix's Mod Studio Tutorial 2 by GreenScorpion

[DC] Veteran Mod Other 1 comment

It took me almost 4 years but here we are: my second tutorial for Corsix's Mod Studio.

MMH5.5: Mapmixer Utility (RC9b)
Heroes of Might and Magic V

MMH5.5: Mapmixer Utility (RC9b)

Might & Magic: Heroes 5.5 Mapping/Technical 2 comments

A new version of Might & Magic: Heroes 5.5 is ready for download and will include new utility to improve maps.

Export models from the original Game
Wolfenstein: Enemy Territory

Export models from the original Game

Wolfenstein: Enemy Territory Other

This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.

MMH5.5: Governance
Heroes of Might and Magic V

MMH5.5: Governance

Might & Magic: Heroes 5.5 Design/Concepts 2 comments

This article will explain the use of the new optional governance feature of Might & Magic: Heroes 5.5.

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 4 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Making Spherical Background for Homeworld 2 Using Skybox Textures
Homeworld 2

Making Spherical Background for Homeworld 2 Using Skybox Textures

Homeworld 2 Complex Simple Textures 1 comment

A way to convert 6 skybox textures into Homeworld 2 background.

Sins Mod Manager
Sins of a Solar Empire: Rebellion

Sins Mod Manager

Sins of the Fallen Installers 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

Custom Weapon Creation
Star Wars: Republic Commando

Custom Weapon Creation

Star Wars: Republic Commando Server Side Coding 5 comments

This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...

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