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Setup GTK Radiant 1.4 for Smokin' Guns
Smokin' Guns

Setup GTK Radiant 1.4 for Smokin' Guns

Nov 05, 2009 Smokin' Guns Basic mapping/technical 5 comments

The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...

Project-Alpha Techniques Tutorial
Portal

Project-Alpha Techniques Tutorial

Oct 18, 2009 Portal: Project-Beta Intermediate level design/theory 6 comments

This tutorial will cover KernCore's techniques that were presented in Portal: Project-Alpha

Unreal Tournament 3 Basic Mapping
Unreal Tournament 3

Unreal Tournament 3 Basic Mapping

Oct 13, 2009 Unreal Tournament 3 Basic mapping/technical 9 comments

This is a basic mapping tutorial for Unreal tournament 3. This tutorial goes over the basics of making something in a subtractive space. THIS IS FOR BEGINNERS...

New Player's Guide
Half-Life

New Player's Guide

Oct 12, 2009 Master Sword: Continued 1.11 Basic other 11 comments

New to the game? Here's basic info to get you started playing MSC.

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 08, 2009 Basic other 3 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Be the Man: Beginning Games Programming #1 - First Steps
Game

Be the Man: Beginning Games Programming #1 - First Steps

Oct 07, 2009 Shee Labs Game Development Basic client side coding 19 comments

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...

Textures in Red Alert 3
C&C: Red Alert 3

Textures in Red Alert 3

Sep 17, 2009 Red Alert 3 : Paradox Intermediate textures 23 comments

The skinny on unwrapping 3d objects in 3DS Max, plus background on Diffuse, Specular and Normal Maps.

Levels in Life
Game

Levels in Life

Sep 11, 2009 Indie Devs Basic other 9 comments

A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet...

Starting a project, and 'not' letting the project die (Part 2)
Crimson Crow

Starting a project, and 'not' letting the project die (Part 2)

Sep 06, 2009 Crimson Crow Basic starting a mod 18 comments

A summary over whats happened over the course of my indie project since part 1 and what to watch for.

How to Setup and Export Models into CryEngine 2
Crysis

How to Setup and Export Models into CryEngine 2

Aug 31, 2009 Petrograd Intermediate props modelling 5 comments

In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...

Making Levels for Perfect Stride
Half-Life 2

Making Levels for Perfect Stride

Aug 10, 2009 Perfect Stride Continuum Intermediate mapping/technical 14 comments

The need to knows for constructing a Perfect Stride level!

Scripting a Bridge in Doom 3 (built out of stones from a wall)
Doom III

Scripting a Bridge in Doom 3 (built out of stones from a wall)

Aug 09, 2009 Desolated: The Crying Fate Intermediate mapping/technical 3 comments

This is a tutorial for Doom 3 on how to script a bridge building itself using scripted events.

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 7 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 14 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 23 comments

A very useful effect that can make your map looks so much more detailed

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jun 18, 2009 C&C Paradise Basic other 0 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 4 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

Effective use of ModDB
Game

Effective use of ModDB

Jun 14, 2009 ModBlog Basic pr 40 comments

Learn how to effectively use your profiles on ModDB to reach new (and existing) fans through news, videos, downloads and other content we encourage you...

The basics of AI in Half Life 2
Half-Life 2

The basics of AI in Half Life 2

May 31, 2009 Half-Life 2 Intermediate other 14 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Using the Model Viewer
Aero Empire

Using the Model Viewer

May 29, 2009 Aero Empire Basic other 3 comments

This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).

Using Moddb for PR
Game

Using Moddb for PR

May 28, 2009 Indie Devs Basic pr 12 comments

So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!

Picture-in-Picture video
Game

Picture-in-Picture video

May 28, 2009 Intermediate other 2 comments

Basic introduction on how to make Picture-in-Picture (PiP) video.

Petrograd Mod Level Design (Interior Lighting/Optimization)
Crysis

Petrograd Mod Level Design (Interior Lighting/Optimization)

May 18, 2009 Petrograd Intermediate mapping/technical 15 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

Killing Floor Mapping Guide
Killing Floor

Killing Floor Mapping Guide

May 17, 2009 Killing Floor Basic mapping/technical 19 comments

Killing Floors tutorial for getting started making custom maps for the FPS Horror Survival game.

3ds Max User interface for Beginners
Game

3ds Max User interface for Beginners

May 14, 2009 3D Artists Group Basic props modelling 17 comments

This is my 1st ever video tutorial so sorry if I am unclear in some parts but they will get better. REMEMBER TO GO ONTO MY PROFILE AND CHECK OUT THE OTHER...

Version Control Systems and You!
Game

Version Control Systems and You!

May 03, 2009 Basic management 8 comments

Usually, when it comes to modding, many newcomers have a hard time keeping track of issues, source code, and assets, and what usually ends up happening...

Faceposer Part III : Look at & Face actor
Half-Life 2

Faceposer Part III : Look at & Face actor

Apr 20, 2009 R e b e l l i o n Intermediate animation 3 comments

In this Tutorial, you'll learn about the "Look at actor..." event, the Ramp Tool and the "Face actor..." event.

Bake Normal Maps in Maya
Game

Bake Normal Maps in Maya

Mar 16, 2009 Intermediate skinning 5 comments

A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model

First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 12 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

Starting a Team with Karma
Game

Starting a Team with Karma

Mar 12, 2009 Basic starting a mod 18 comments

A simple little guide for people new to starting a modding team.

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Tutorial Categories
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108
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