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The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Indie Devs Other 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Simpler merging of XML files
S.T.A.L.K.E.R. Shadow of Chernobyl

Simpler merging of XML files

S.T.A.L.K.E.R. Shadow of Chernobyl Other 2 comments

Merging xml files is a not uncommon activity when modding. For eg., STALKER stores language strings in xml files and comparing/merging these files is...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Unreal Engine 4 Devs, Modders and Players Textures

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Hello Neighbor Modding Guide
Hello Neighbor

Hello Neighbor Modding Guide

Hello Neighbor Starting a mod 20 comments

Learn how to get started making a mod for Hello Neighbor, using the Unreal Launcher Mod Kit.

Unreal Engine 1 Console Commands
Unreal

Unreal Engine 1 Console Commands

Unreal QA/Testing

Courtesy of OldUnreal.com. here the console commands for Unreal Engine 1 games. Mainly Unreal Gold but surely can be used for other Unreal Engine 1 games...

Tools used to create this mod
OpenRA

Tools used to create this mod

SirCakealots Dune2k Advanced mod/maps Starting a mod 2 comments

Since my mod maps are now feature-complete and only small changes like bugfixes of upgrades to newer versions of OpenRA will be done for some time (and...

Installation Of Texture Mods
Ravenfield (Unofficial  Page)

Installation Of Texture Mods

Ravenfield (Unofficial Page) Weapons Modelling

How to install basic texture mods inside of Ravenfield.

Character Animation Workflow in The Iron Oath
The Iron Oath

Character Animation Workflow in The Iron Oath

The Iron Oath Animation 6 comments

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

Creating Pawn Audio Tables
Star Wars: Republic Commando

Creating Pawn Audio Tables

Star Wars: Republic Commando Voice Acting 2 comments

This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.

Work Manual
Lobotomy Corporation

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Skelattack - Character Design
Skelattack

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Adding New Skill Healths
Half-Life

Adding New Skill Healths

Half Life Modding Kit Server Side Coding

In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.

Unity 3D: How we optimized Ragdoll animation of death
Slash Arena: Online

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Static Mesh creation
Star Wars: Republic Commando

Static Mesh creation

Star Wars: Republic Commando Props Modelling 2 comments

This tutorial teaches you how to create static meshes using blender.

How to install Deathmatch Tactical 1.2 !
Half-Life 2

How to install Deathmatch Tactical 1.2 !

Deathmatch TλCTICAL Installers

A tutorial on how to install Deathmatch: Tactical (Version 1.2).

Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Walking Animation - How To
Unlawful

Walking Animation - How To

Unlawful Animation 12 comments

One of the many ways to go about animating a character. In this case the main character of the game.

From Concept to Assets
Unlawful

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design
The Tavern RPG

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

Creating, modifying and installation of waypoints
Call of Duty: Modern Warfare 2

Creating, modifying and installation of waypoints

Bot Warfare Server Side Coding 1 comment

This will show you how to create, modify and install waypoints for CoD4, WaW and MW2 Bot Warfare.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

D2SE Mod-manager Compatibility
Diablo II: Lord of Destruction

D2SE Mod-manager Compatibility

The Sin War Management 2 comments

There are two ways to achieve D2SE compatibility. One is to be lauched in the guise of vanilla recent patch, and the other is to install customized D2SE...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

How to Mod AvP
Aliens vs. Predator (2010)

How to Mod AvP

Aliens vs. Predator (2010) Starting a mod

This tutorial will touch on the basics of modding and should give you enough to get you started. By reading this, I assume you have a basic knowledge...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Nalia enters The Tavern – designing our first hero
The Tavern RPG

Nalia enters The Tavern – designing our first hero

The Tavern RPG Design/Concepts

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Game Dev & Design - Combat Visual Scripting (part 1)
BUCK

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

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