The is the "How To Test" video for the Gunreal beta.
A guide to adding and configuring doors in a Nightblade map.
An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.
This Tutorial was made to help beginners for EF2 mapping/scripting/modding.
In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.
Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...
In this tutorial I would like to show you how to insert, modify and export pre-modelled and skinned map-objects (MD3 and ASE) in GtkRadiant.
Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...
"Release early and often" - we've heard it before but why does it so often fail? Why do players try an early release mod and never come back? This tutorial...
Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.
In this tutorial, I will try to explain you why you want to hook functions and show you how its done.
There are many guides on the Europe In Ruins site. Regularly new players ask for things that are already written down in the forum. To prevent this I...
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...
Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive
This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...
In this tutorial you will learn how to place mods in your "gta3.img" file in your GTA San Andreas models folder. First of all the "gta3.img" files is...
Next Gen Texturing VTM. This is a video tutorial which runs through some techneques for creating next gen textures.
In this tutorial I would like to show you how to install and configure GtkRadiant 1.4 to make it compatible with World of Padman standalone game.
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com
In this tutorial I would like to show you how to install and configure GtkRadiant 1.5 to make it compatible with World of Padman standalone game.
World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.