In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.
An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps
In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.
Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.
In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.
This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...
The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.
The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.
Customize your Moddb page with HTML & CSS so your game page can represent your game and branding graphics.
In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...
In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.
Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.
This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.
C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...
Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...
This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.
This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.
Important changes to the Tau faction and new stuff.
Important changes to the Imperial Guard faction from the vanilla game and new stuff.
Open this article to see hints for your interaction with a game. It contains a basic description of available features.
This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.
This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...
Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...
This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.
The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...
A complete guide that explains how to create your own Empire at War story campaign.
Tutorial that shows how to create modular assets very quickly using a texture sheet.