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King's Conflict - an introductory tutorial
King's Conflict

King's Conflict - an introductory tutorial

Dec 17, 2014 King's Conflict Basic design/concepts 0 comments

King’s Conflict is a free and unique card-based strategy wargame. It’s in late stage alpha, but is fully playable already. The game will eventually be...

Tutorial 011: How to create new particles
Vector Thrust

Tutorial 011: How to create new particles

Oct 15, 2014 Vector Thrust Basic textures 0 comments

After seeing all of you interested in modding the color of the afterburner made me interested in sharing how to make new effects.

Single Player Mapping Tutorial
OpenRA

Single Player Mapping Tutorial

Oct 4, 2014 OpenRA-Crossfire Basic mapping/technical 0 comments

This tutorial is to help you get started in single player mission making.

Game Developer’s Blog – Rag Doll Tutorial
Outland 17: Void of Liberty

Game Developer’s Blog – Rag Doll Tutorial

Sep 3, 2014 Outland 17: Void of Liberty Intermediate animation 1 comment

Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!

Tutorial 010: How to create a bomber hunting mission
Vector Thrust

Tutorial 010: How to create a bomber hunting mission

Aug 23, 2014 Vector Thrust Basic mapping/technical 2 comments

This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Game

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Constructing a Basic Map - Part 1: Making Rooms
Rune

Constructing a Basic Map - Part 1: Making Rooms

Jul 29, 2014 Rune Basic level design/theory 0 comments

Unlike most tutorials that tell you how to build a room, and then leave you to your own devices, this tutorial is actually several steps. It will take...

Making a Basic Sky Box
Rune

Making a Basic Sky Box

Jul 28, 2014 Rune Basic level design/theory 0 comments

The Skybox is one of the most important elements to making outdoor maps. Kid Ying's tutorial gets you through the basics of creating one. Author: Kid...

Gamespy Shutdown Solutions
Game

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 51 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

How to Customize Your Own Webpage on ModDB
Homeworld 2

How to Customize Your Own Webpage on ModDB

Jun 5, 2014 Homeworld 2 Complex Simple Basic website 5 comments

This is a tutorial for modders like me who knows modding itself very well but has absolute no clue about how to customize a webpage on ModDB.

Map
Grand Theft Auto: San Andreas

Map

May 13, 2014 Ghosts Want Revenge 2: Superscary Edition Basic other 0 comments

On this map (you can find it also in the archive with mod) you can see, where to find ghosts in Ghosts Want Revenge 2: Superscary Edition mod!

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)
Doom

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)

May 4, 2014 The Space Pirate Basic design/concepts 2 comments

Learn about the new features of The Space Pirate v.0.1.2 in this video! Strap yourself in!

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP
Doom

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP

Apr 29, 2014 The Space Pirate Basic design/concepts 2 comments

An introduction tutorial for both Melody Crosswell and The Space Pirate as a whole. Learn Mel's moves, weapons, and all that fun stuff here. Note that...

How to add your own hero portrait
The Protectors

How to add your own hero portrait

Apr 3, 2014 The Protectors Basic ui/hud 7 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Platform Game Sample (Animations through Sprite Sheets)
Game

Platform Game Sample (Animations through Sprite Sheets)

Feb 28, 2014 Wave Engine Basic client side coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle and...

[In Dev] Creating an Evolution of a Map
Half-Life

[In Dev] Creating an Evolution of a Map

Feb 21, 2014 The Core Basic pr 11 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Feb 15, 2014 Acaratus Intermediate textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)
C&C: Yuri's Revenge

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)

Jan 16, 2014 A General's Game Basic design/concepts 2 comments

The second episode: The Eurofighter strike variant is designed to engage highly defended enemy bases, using their long range, stealthy, terrain following...

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)
C&C: Yuri's Revenge

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)

Jan 11, 2014 A General's Game Basic design/concepts 0 comments

As a general, you have to know your weapons first to conceive a valid strategy. Thus here goes the new series of Know Your Weapons in A General's Game...

Item Interactions
The Gallery: Six Elements

Item Interactions

Jan 9, 2014 The Gallery: Six Elements Basic other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller” using...

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"
Robocraft

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"

Dec 24, 2013 Robocraft Advanced design/concepts 2 comments

This Robotips video shows you how to build Heavy duty flying Robots in Robocraft.

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

BFME: Tactics - Sword texturing tutorial
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics - Sword texturing tutorial

Dec 22, 2013 BFME: Tactics Basic textures 2 comments

Our first tutorial video. Basic principles of texturing on the example of the sword.

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 22 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

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