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Gunreal "How To Test" Video
Unreal Tournament 2004

Gunreal "How To Test" Video

May 13, 2008 Gunreal Basic qa/testing 2 comments

The is the "How To Test" video for the Gunreal beta.

Nightblade Mapping - Doors
Unreal Tournament 3

Nightblade Mapping - Doors

May 08, 2008 Nightblade Intermediate mapping/technical 0 comments

A guide to adding and configuring doors in a Nightblade map.

Introduction to Nightblade Mapping
Unreal Tournament 3

Introduction to Nightblade Mapping

May 08, 2008 Nightblade Basic mapping/technical 0 comments

An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.

ÜberRadiant Basics Setup
Star Trek: Elite Force II

ÜberRadiant Basics Setup

Apr 18, 2008 A Gate two Birds and the Beautiful Sky Basic mapping/technical 0 comments

This Tutorial was made to help beginners for EF2 mapping/scripting/modding.

How to compile a model
Half-Life 2

How to compile a model

Apr 07, 2008 Half-Life 2 Intermediate starting a mod 11 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Adding custom music to the in-game player
Enemy Territory: Quake Wars

Adding custom music to the in-game player

Apr 01, 2008 Wheels of War Basic music 0 comments

Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...

Insert, modify and export map-objects
World of Padman

Insert, modify and export map-objects

Mar 31, 2008 World of Padman Basic mapping/technical 0 comments

In this tutorial I would like to show you how to insert, modify and export pre-modelled and skinned map-objects (MD3 and ASE) in GtkRadiant.

Fixing Texture Seams/Warps in XSI
Game

Fixing Texture Seams/Warps in XSI

Mar 30, 2008 3D Artists Group Intermediate textures 9 comments

Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...

The Modular Release Model
Game

The Modular Release Model

Mar 22, 2008 Intermediate management 46 comments

"Release early and often" - we've heard it before but why does it so often fail? Why do players try an early release mod and never come back? This tutorial...

How to make a custom static mesh for Unreal3
Unreal Tournament 3

How to make a custom static mesh for Unreal3

Mar 05, 2008 Unreal Tournament 3 Basic props modelling 4 comments

Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.

Function Hooking
Game

Function Hooking

Mar 01, 2008 iBepex Intermediate client side coding 2 comments

In this tutorial, I will try to explain you why you want to hook functions and show you how its done.

Europe In Ruins Guide Overview
Company of Heroes: Opposing Fronts

Europe In Ruins Guide Overview

Feb 29, 2008 Europe In Ruins Basic pr 0 comments

There are many guides on the Europe In Ruins site. Regularly new players ask for things that are already written down in the forum. To prevent this I...

Unreal Learning #7: Game Rules
Unreal Tournament 3

Unreal Learning #7: Game Rules

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 11 comments

This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.

Unreal Learning #6: Post Processing
Unreal Tournament 3

Unreal Learning #6: Post Processing

Feb 28, 2008 Unreal Tournament 3 Basic client side coding 10 comments

This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...

Unreal Learning #5: Attachments
Unreal Tournament 3

Unreal Learning #5: Attachments

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 11 comments

This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching
Unreal Tournament 3

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 10 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 1 comment

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 8 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

New Playable Character Tutorial
Game

New Playable Character Tutorial

Feb 12, 2008 Intermediate other 0 comments

This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...

How to install MODS in GTA:SA
Grand Theft Auto: San Andreas

How to install MODS in GTA:SA

Feb 10, 2008 Grand Theft Auto: San Andreas Basic installers 10 comments

In this tutorial you will learn how to place mods in your "gta3.img" file in your GTA San Andreas models folder. First of all the "gta3.img" files is...

Next Gen Texturing
Game

Next Gen Texturing

Feb 08, 2008 3D Artists Group Basic textures 10 comments

Next Gen Texturing VTM. This is a video tutorial which runs through some techneques for creating next gen textures.

Install and configure GtkRadiant 1.4
World of Padman

Install and configure GtkRadiant 1.4

Jan 31, 2008 World of Padman Basic mapping/technical 0 comments

In this tutorial I would like to show you how to install and configure GtkRadiant 1.4 to make it compatible with World of Padman standalone game.

Unreal Learning #4:  Advanced Weapons (part 1) - Complex Materials
Unreal Tournament 3

Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Jan 28, 2008 Unreal Tournament 3 Basic client side coding 7 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Debian + wine + Savage 2
Savage 2: A Tortured Soul

Debian + wine + Savage 2

Jan 26, 2008 Savage 2: A Tortured Soul Basic installers 2 comments

Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com

Install and configure GtkRadiant 1.5
World of Padman

Install and configure GtkRadiant 1.5

Jan 26, 2008 World of Padman Basic mapping/technical 0 comments

In this tutorial I would like to show you how to install and configure GtkRadiant 1.5 to make it compatible with World of Padman standalone game.

Make your own music pack
World of Padman

Make your own music pack

Jan 20, 2008 World of Padman Basic music 0 comments

World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.

Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 2 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Source Basic textures 8 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 4 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

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Popular Tutorials
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