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Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 13 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 14 comments

A very useful effect that can make your map looks so much more detailed

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jun 18, 2009 C&C Paradise Basic other 0 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 1 comment

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

Effective use of ModDB
Game

Effective use of ModDB

Jun 14, 2009 ModBlog Basic pr 38 comments

Learn how to effectively use your profiles on ModDB to reach new (and existing) fans through news, videos, downloads and other content we encourage you...

The basics of AI in Half Life 2
Half-Life 2

The basics of AI in Half Life 2

May 31, 2009 Half-Life 2 Intermediate other 6 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Using the Model Viewer
Aero Empire

Using the Model Viewer

May 29, 2009 Aero Empire Basic other 2 comments

This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).

Using Moddb for PR
Game

Using Moddb for PR

May 28, 2009 Indie Devs Basic pr 11 comments

So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!

Picture-in-Picture video
Game

Picture-in-Picture video

May 28, 2009 Intermediate other 2 comments

Basic introduction on how to make Picture-in-Picture (PiP) video.

Petrograd Mod Level Design (Interior Lighting/Optimization)
Crysis

Petrograd Mod Level Design (Interior Lighting/Optimization)

May 18, 2009 Petrograd Intermediate mapping/technical 15 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

Killing Floor Mapping Guide
Killing Floor

Killing Floor Mapping Guide

May 17, 2009 Killing Floor Basic mapping/technical 16 comments

Killing Floors tutorial for getting started making custom maps for the FPS Horror Survival game.

3ds Max User interface for Beginners
Game

3ds Max User interface for Beginners

May 14, 2009 3D Artists Group Basic props modelling 15 comments

This is my 1st ever video tutorial so sorry if I am unclear in some parts but they will get better. REMEMBER TO GO ONTO MY PROFILE AND CHECK OUT THE OTHER...

Version Control Systems and You!
Game

Version Control Systems and You!

May 03, 2009 Basic management 8 comments

Usually, when it comes to modding, many newcomers have a hard time keeping track of issues, source code, and assets, and what usually ends up happening...

Faceposer Part III : Look at & Face actor
Half-Life 2

Faceposer Part III : Look at & Face actor

Apr 20, 2009 R e b e l l i o n Intermediate animation 3 comments

In this Tutorial, you'll learn about the "Look at actor..." event, the Ramp Tool and the "Face actor..." event.

Bake Normal Maps in Maya
Game

Bake Normal Maps in Maya

Mar 16, 2009 Intermediate skinning 5 comments

A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model

First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 11 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

Starting a Team with Karma
Game

Starting a Team with Karma

Mar 12, 2009 Basic starting a mod 17 comments

A simple little guide for people new to starting a modding team.

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 07, 2009 Star Wars: Empire At War Basic mapping/technical 7 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Two Dimensional Tile Based Path Finding
Game

Two Dimensional Tile Based Path Finding

Mar 04, 2009 Intermediate other 3 comments

In this tutorial, I go over everything you need to know to get started with path finding algorithms.

Starting a project, and 'not' letting the project die
Crimson Crow

Starting a project, and 'not' letting the project die

Mar 03, 2009 Crimson Crow Basic starting a mod 40 comments

A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 02, 2009 Counter-Strike: Source Basic level design/theory 5 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

WiC Mapping Quickstart
World in Conflict

WiC Mapping Quickstart

Feb 25, 2009 World in Conflict Basic mapping/technical 1 comment

A super quick guide to get you started with the World in Conflict Map Editor

Demo Smoother Tutorial for Sexy Trailers!
Half-Life 2

Demo Smoother Tutorial for Sexy Trailers!

Feb 13, 2009 Jailbreak! Advanced other 19 comments

An extensive tutorial from the Jailbreak team detailing how to use the Demo Smoother to make great videos like the Jailbreak and Black Mesa trailers.

Voice syncing in Faceposer
Half-Life 2

Voice syncing in Faceposer

Feb 05, 2009 Opposing Force 2 Advanced voice acting 5 comments

A look at Voice syncing in Faceposer, teaches you how to use the phenome extractor to speed up creating lip syncing.

Faceposer I - Getting started
Half-Life 2

Faceposer I - Getting started

Feb 04, 2009 R e b e l l i o n Basic animation 6 comments

This tutorial explains the things that need to be done before really beginning creating a scene. So, it explains the very bases, and it's on bases that...

Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jan 14, 2009 Basic other 2 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

BFD2 Tutorial
Game

BFD2 Tutorial

Jan 07, 2009 Intermediate music 0 comments

Adam and Dan from SkinnerBrosMusic take some time out to give us an insight into their composition and production process. See how they use BFD2 in their...

How to make the AI build Units in C&C Generals World Builder
Game

How to make the AI build Units in C&C Generals World Builder

Jan 02, 2009 Intermediate mapping/technical 13 comments

You know how in the C&C Generals campaigns the mission creators got the enemy to build units and structures? well, Im gonna teach you how to do that today....

Player's Camera Shake
Unreal Tournament 3

Player's Camera Shake

Dec 29, 2008 Apollyon Asylum Basic client side coding 2 comments

This is a short tutorial of how I made the player's camera shake while riding the elevator inside the Asylum.

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 5 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

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