This MOD increase more flexibility for combos. This is a very big try and change. Very long time I studied the combos, which is why I have a deeper understanding...
Blade of Darkness holds true to the greatest of hack and slash legends, combining sorcery, knights, and swords with god forsaken enemies that deserve to have their arms slashed off with a broadsward. Blade of Darkness looked excellent in 2001, and still delivers its gore well today. Holding True to it's genre it offers modders both custom maps and scripts.
Hi, all bladers! I have decrypted some part of format of binary *.BOD -files of characters and imported them (only meshes and skeleton groups) into 3DMAX. For example, meshes and skeleton groups of four heroes are shown here:
All meshes of characters in 3dMAX:
I think these files are quite suitable for creation new animation and its export to *.BMV files. Also, I have finished decoding the original *.BMV -files with animation and imported them into 3DMAX.
I think these files are quite suitable for creation new animation and its export to BMV-files.
Also, I have finished decoding the original BMV-files with animation and imported them into 3DMAX.
Now the animation of BOD can be edited in 3DMAX.
But these skeleton groups of characters do not have anchors for attaching weapons during the animation. I think this situation can lead to difficulties when animation of fight is making. Therefore now I am decrypting BOD-files in order to obtain these anchors.