temp

  • Enhanced Your Battlefield Visual

With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3; lightrays style and depth of field and also ambient reflective waters. The environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. The mod is also featured with some higher resolution textures such as terrains, rocks, decal effects, etc.

  • Embraced A More Realistic Weaponry

In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.

  • Expanded Your Army And Arsenal

Just like a typical mod for this game, this mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each addition has a purpose and reason. Also, an unplayable faction has been altered to be playable, the "Boss" general aka Leang of the PLA forces.

  • Escalated A New Front

This mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. (Noted that this is only a future plan and isn't yet in a procedure of production.)



To stay tune for more frequent, minor updates and donation stuff, check out:

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RSS feed Articles

This isn't actually a news article. This is a frontal page for easy link finding including the alternative links to download the beta itself and the patches. Now, you don't really have to submerge into the comments to find the links. That's about it.

Enhanced Beta Patch 0.9.2 Version Links:

Enhanced Beta Patch Version 0.9.2

If you want to support me via adf.ly, use: Facebook.com

View details: Moddb.com

Enhanced Beta 0.9.1 Installer Version Links (Mod Patch Needed):

Enhanced Beta Installer Version 0.9.1

Mega.co.nz

View details: Moddb.com

Enhanced Beta 0.9.1 Non-installer Version Links (Mod Patch Needed):

Enhanced Beta Non-Installer Version 0.9.1

Download this original link below if you don't trust A-Vladimir1994's build above. If something goes wrong, blame him.

Patches & Minor Updates:



The best way to possibly keep up with the patch and latest minor news is to check the Facebook page since more convenient for me. Facebook also has a external change log to see what the next patch has included.

Installation Tutorial

Link to the tutorial page: Moddb.com

Installation Tutorial Video by "CPro Racing" (Origin/Ultimate Edition):

1. Follow this video.

2. Follow the instructions of the readme from 0.9.2 patch.

Check out his Youtube channel here for car racing gameplays, FPS gameplays and random stuff: Youtube.com

Note: the font .reg isn't working as I intended. You may install the fonts manually, located in the installed mod folder. Future patch may fix the issue.

Screenshots:




Recruitment:

If you're a modder, very determined, interested, very free with your life and not going to give up in a few weeks. I'm looking for a candidate to port this mod to the vanilla Zero Hour style. PM me if you're baited.

FAQ:

Q: Can't install the mod?
A: Youtube.com
A2: Moddb.com

Q: Use Origin version?
A: Youtube.com

Q: The game crashed via engine error at start-up?
A: Moddb.com

Q: The game crashed via engine error a few minutes in?
A: Make sure you have a clean install and 1.04 version of Zero Hour.
A2: Follow the readme instruction precisely. Alien scripts will cause crashes.
A3: Try this Forums.cncnz.com

Q: The game crashed via engine error mid-game?
A: Try this Forums.cncnz.com

Q: The game mismatched?
A: Make sure you and your friend(s?)? Have the exact copy of the game and the mod version without any additional addons or mods which doesn't support Enhanced.
A2: Sometimes it's the mod's fault whenever you see a sliding tree. Reporting where in what map is very welcome so I can fix it.

Q: ENB doesn't work as it should?
A: Graphics card driver update or check whether if you accidentally use a resolution screen size which doesn't exist via your own VGA.
A2: Moddb.com

Q: AI just stands still?
A: Make sure that you don't have alien scripts in Data/Scripts. Extract the scripts out of the .enh (.big) to Data/Scripts if the issue still persists.

Q: My fonts don't change?
A: Just Google it. The default .reg doesn't work and yes, I fucked up.

Q: dis mod is shit, i cant even instal it
A: If you can find my home, bring your external hard disk and I'll copy mine for you. Works every time. Don't worry, some of my friends are just as stupid.

Q: None of these shitty advises work. You're the worst person on this planet.
A: Better be smart and civil before contacting me for help. God knows what words I might spill out if you don't. I don't intend to check every comment on the previous stuff I posted long time ago, so PM me.

Updates: Enhanced OST Part II

Updates: Enhanced OST Part II

News 6 comments

This update is about the new original sound tracks. This is only a preview of the progression of a demo version of the songs. Also, something worth mentioning...

Updates: NATO Assembled

Updates: NATO Assembled

News 6 comments

This update is about new arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

Updates: Eagle's Retreat

Updates: Eagle's Retreat

News 5 comments

This update is about new USA arsenals, units and more. This is only a preview of the progression and where the mod stands. Also, what I'm up to.

Updates: Enhanced OST

Updates: Enhanced OST

News 15 comments

This update is about the new original sound tracks. This is only a preview of the progression of a demo version of the songs.

RSS feed Files
Enhanced Beta Non-Installer Version 0.9.1 (Re-UL)

Enhanced Beta Non-Installer Version 0.9.1 (Re-UL)

Full Version 15 comments

Reupload of the final full non-installer release of the mod since A-Vladimir1994's version is bad for newbie patching.

Enhanced Beta Patch Version 0.9.2

Enhanced Beta Patch Version 0.9.2

Patch 21 comments

A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t...

Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Music 4 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Full Version 146 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Enhanced OST

Enhanced OST

Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

SDK 24 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Comments  (0 - 10 of 1,382)
ronascelik
ronascelik

can it put to Shochwave?

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Fulger100
Fulger100

Hey Vector,Why are you so funny?! XD
You make me laugh in some of your replies!

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VectorIV Creator
VectorIV

I'm actually a world-class comedian who retired just to work on mods.

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Fulger100
Fulger100

wow,then....I hope you can do what you like!:)

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crcchoco
crcchoco

Can i have the link of the Patch #4.5 please?

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VectorIV Creator
VectorIV

Just use the latest patch.

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Fulger100
Fulger100

I hope the boss generals are gonna be in this mod too
(DEATHSTRIKE <3)

And very good mod!!(even if it doesn't work for me XD)I hope you will be a master at graphics!

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generalselite
generalselite

Hi, I'm making this request to all mod creators which I'm hoping will not be an incredibly difficult task as I've read this type of modding can be done simply with FinalBig editor, but nonetheless;

Can someone create a mod or simple application which allows us to create our faction from the already existing units & buildings? That way it's far easier than messing with a lot of the .big files and whatnot. Perhaps the compatibility of this mod can extend even further to work with other mods so that users can create their own factions from regular units and modded units. But in any case, at least a mod or application that allows us to create and add a new faction to the game.

I imagine one straightforward way for this mod to work user-friendly is to be able to start off with a blanket template or from one of the factions/generals. From there, we would be able to change, add, or delete the buildings the faction can construct, the building's requirements in order to be build-able, cost, etc. Then we can choose what units production buildings can build, what upgrades and enhancements it can produce, etc. And if not too much effort, perhaps even create new producable upgrades with the ability to add an image for it to properly display. Then after editing the basics, the user can choose the general's powers, and again, if not too difficult, the ability to create new powers and add it's custom image for it, etc. After creating the entire faction, we get to name it, export it to correct folder location that we can choose since people install their game in different places, violla, they can send it to their friends if they want to play multiplayer with it, etc. I'm sure there's more creation features I'm not thinking of that could be possible, but that's some of the main things.

I hope you mod developers get the gist of what I'm trying to come across here. If any of you have the time and are willing to make this, that'd be super awesome!

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VectorIV Creator
VectorIV Reply Good karma+1 vote
aosking
aosking

how to unpack mod ?

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C&C Generals: Zero Hour
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Highest Rated (6 agree) 10/10

An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD

Mar 20 2011 by Xalimur

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