• Enhanced Your Battlefield Visual

With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3 lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.

  • Embraced A More Realistic Weaponry

In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.

  • Expanded Your Army And Arsenal

Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.

  • Escalated A New Front

The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.

Current Forum: Thaigaming Moddb Revora


How many people are online :

  Click to see how many people are online

Thank you all for visiting and using this mod, I hope you all enjoyed it.

Image RSS Feed Latest Screens
Alternative Icy Plane Textures 0.9.1 Screenshots 0.9.1 Screenshots
Blog RSS Feed Report abuse Latest News: Updates: Enhanced OST Part II

6 comments by VectorIV on May 2nd, 2014

There's not much to say regarding this news actually. I'll be consistent, the new soundtracks from Charlie Lockwood are now available (mostly combat themes). The whole set is almost done according to my conservation with him. Again, all thanks to his generousity and hospitality to contribute such awesome music without charging me a single fee.

Regardless of this post's topic, there's actually much more to update but I haven't got around to plan how to present it yet. This is either between a showcase video or gameplay video. A showcase video requires a certain time to edit while a gameplay video is kind of a quick solution to present the updates but crappy (due to the lag of commentator). If you would like to suggest or agree, feel free to comment in the comment section.

Overall, I can say that the beta is over 75% completed.

Here's the link to the first post: Moddb.com

Here's the link to his music profile on SoundCloud and Facebook, give him any support you feel suitable.


Lastly, I'll share some of my favourites down below. However, you can still check all of them out yourself by clicking this link:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Enhanced OST

Enhanced OST

Jul 21, 2014 Music 3 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

[Resource] Trinity Artillery Pack

[Resource] Trinity Artillery Pack

Mar 22, 2013 Models Pack 3 comments

I decided to release them since I might be rebuilding them afterward. The pack consists of USA Paladin Howitzer, PLA Howitzer Master and GLA Katyusha.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

Aug 19, 2012 SDK 22 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Post comment Comments  (0 - 10 of 946)
VectorIV Jul 20 2014, 1:09am says:

Tutorial on SDK is now available here: Moddb.com

+1 vote     reply to comment
EmperorAlexander Jul 18 2014, 9:25am says:

Looks fantastic, one question what software do you use to make and render models?

0 votes     reply to comment
marianoshadow Jul 17 2014, 3:17pm says:

Does this include Generals' Challenge maps for General Juhziz and General Fai?

-1 votes     reply to comment
VectorIV Jul 12 2014, 12:10am says:

The new beta's details can be read here: Moddb.com
(That's what updated)

+3 votes     reply to comment
KuroiChocolate Jun 30 2014, 12:19pm says:

I hope see some naval units in this mod...

0 votes     reply to comment
VectorIV Jul 1 2014, 2:06am replied:

Close enough: Moddb.com

+1 vote     reply to comment
Deuce_Savage Jun 29 2014, 3:23pm says:

Curious, is the SDK same as the ENBseries? Wouldn't it be fair to have a preset mod with everything all ready set to play? Seems most players want to play right away & know nothing about tech specs on the side (like you say, unless you are a modder).

0 votes     reply to comment
VectorIV Jun 29 2014, 11:44pm replied:

The SDK also includes other graphical components which are in-game modding contents related. If it contains only ENB then you wouldn't have to be a modder to use it. That's why I mentioned that the user needs to be a modder to know what goes where but to be honest, a new modder or inexperienced modder wouldn't know either.

But why bothered now? The mod is almost done :P
And also, if I have any free time, I'll introduce some basic tutorial here.

+1 vote     reply to comment
Ilves Jun 16 2014, 11:17pm replied:

he says he had quad core and highest graphical settings on, yet the quality wasn't the same as on screenshots

+1 vote     reply to comment
VectorIV Jun 17 2014, 1:42am replied:

Then be sure to tell him that he's doing something wrong. This **** has nothing to do with hardware. I mentioned clearly that if you're not a modder, won't probably not going to figure how to use the SDK by yourself anytime soon.

And yes, it's probably my fault for not providing tutorial beforehand. But ****, that's the lowest priority at the moment for me. No hard feelings.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour Icon
Windows, Mac
Acoustic Alpha
Send Message
Official Page
Release Date
Coming Jul 24, 2014
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from @tsuntsun_chan

Technically, everyone in the mod developer group is mostly dead. I'm the most active one so consider this as a one-man progression.

Sep 7 2013, 3:01pm

I decided to kick out two of my three beta testers since they haven't done me any good for a big while.

Mar 20 2013, 7:46am

Well, from now on; I guess I could release a few updates through this shit daily if I'm actually doing anything.

Dec 22 2012, 2:24pm

Just a quick note (I ended up signing up for this crap), the new download is to be delayed but will contain the new updates I'm working on.

Dec 22 2012, 2:22pm

Embed Buttons

Promote C&C Generals Zero Hour : Enhanced on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C Generals Zero Hour : Enhanced
C&C Generals Zero Hour : Enhanced
40 of 21,950
Last Update
1 day ago
788 members