• Enhanced Your Battlefield Visual

With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3 lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.

  • Embraced A More Realistic Weaponry

In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.

  • Expanded Your Army And Arsenal

Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.

  • Escalated A New Front

The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.

Current Forum: Thaigaming Moddb Revora

   


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Thank you all for visiting and using this mod, I hope you all enjoyed it.

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Blog RSS Feed Report abuse Latest News: Updates: NATO Assembled

6 comments by VectorIV on Mar 10th, 2013

Risen from the previous 2 months of real life; I finally have returned to business again, yay! With good news, of course; I've already been accepted into a university which spares me from a lot of work that could've emerged. That's not important now, let's get into the updates.


This is NATO's logo I made 5 minutes ago

Why has USA been changed to NATO? Well, that's according to the mod's storyline in the campaign; shorten as followed:
The plots after PLA seized control back from the GLA in most parts of Europe. Peace lasted not long before another Cold War broke out between USA and China. A newly formed Chinese Socialist-party was brought into the ruling of the country with a promise of leading the country into a greater age. With the escalation, NATO assembled once again to deal with the newly emerged threat.

Something like that lol.


This is NATO "Bradley" IFV. This is just another typical Bradley IFV, nothing specific about it. And here is Wikipedia; manufactured by BAE Systems Land and Armaments, formerly United Defense. It was named after U.S. General Omar Bradley.

Side: NATO
Capacity: 5 men
Weapon: 25 mm M242, TOW Missile Launcher, Machine Gun
Armour: Meduim Plate
Speed: Fast
Upgrade: Drones, Composite Armour, Advanced Training, TOW Missile Launcher


This is NATO "Stormer" APC. An support vehicle, used for various strategies depending on the situation and the decision of the commander to utilized it.

Planned features are as followed:

### This doesn't mean it will include every options ###
-Normal configuration, armed with Starstreak HVM
-Armed with 25 mm cannon
-Engineering configuration
-Ambulance configuration
-Mine layering configuration
-Armed 81 mm or 120 mm mortar
-Drone controlling configuration

Side: NATO
Capacity: 6 men
Weapon: Depends on the configuration
Armour: Meduim Plate
Speed: Medium
Upgrade: Drones, Composite Armour, Advanced Training


This is PLA Adv. ECM Tank. An "Electronic Counter Measures Tank", has the role of supporting unit in the PLA forces, capable of jamming small missiles and disabling enemy vehicles.

The differences between this Adv. version and the normal one, are that this Adv. version has a wider range of missile jamming and a longer range of vehicle disability.

Side: PLA Tank General
Weapon: Electronic Counter-Measures
Armour: Meduim Plate
Speed: Medium

Well, the last good news would be about how I've done these; with a help from TheHunter649, I'm able to create my own models and skins from now. Big thanks to him! Cheers :D

Be aware that these are not entirely done yet, some are merely a completed unit. Things might change as the time flies but feel free to suggest or advice.

Thank you for reading if you actually have read the entire thing.

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[Resource] Trinity Artillery Pack

[Resource] Trinity Artillery Pack

Mar 22, 2013 Models Pack 2 comments

I decided to release them since I might be rebuilding them afterward. The pack consists of USA Paladin Howitzer, PLA Howitzer Master and GLA Katyusha.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

Aug 19, 2012 SDK 19 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Post comment Comments  (0 - 10 of 918)
Elancore
Elancore Apr 22 2014, 3:48am says:

Hi Vector, will this Mod work on the current official batch 1.04 so it won't make a mismatch with online multiplayer? I mean is it possible to add only the visual enhancements a keep the original game as its?
Thanks

+1 vote     reply to comment
VectorIV
VectorIV Apr 23 2014, 2:43am replied:

The mod only works with the 1.04 patch as far as I know. Mismatch within this mod is well-known as least for me during testing sessions via virtual lan. The only solution I know is to play a legitimate lan game. It's possible to add only the effects if you know how to mod.

+1 vote     reply to comment
Guest
Guest Apr 22 2014, 3:47am says:

This comment is currently awaiting admin approval, join now to view.

VectorIV
VectorIV Apr 23 2014, 2:39am replied:

So am I.

+1 vote     reply to comment
Thelord444
Thelord444 Apr 12 2014, 11:18am says:

Anything new?

+1 vote     reply to comment
VectorIV
VectorIV Apr 16 2014, 7:06pm replied:

^
^
^
This.

+1 vote     reply to comment
Guest
Guest Feb 13 2014, 4:39pm says:

Hi Vector. If you could put a working download link im sure people will be very VERY happy. I can't find a download link somewhere. And im really want to play this mod, it's the best mod for generals ZH. So PLEASE. Share it.

+1 vote     reply to comment
VectorIV
VectorIV Feb 18 2014, 12:28am replied:

You'll be able to download it once the new version arrives. When? I seriously have no answer since I'm working alone on this project and I'm honestly not in the mood to do any modding at the moment. I put the previous download down because it has a certain content problem. There you have it.

+1 vote     reply to comment
OliverWalker
OliverWalker Jan 6 2014, 2:02pm says:

What happened to the download?

+1 vote     reply to comment
VectorIV
VectorIV Jan 4 2014, 6:45am replied:

It should work just fine "if" you turn off most of the special effects. However, play at your own risk :P

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Acoustic Alpha
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Release Date
Released Aug 9, 2012
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Highest Rated (5 agree) 10/10

An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD

Mar 20 2011, 10:30am by Xalimur

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Latest tweets from @tsuntsun_chan

Technically, everyone in the mod developer group is mostly dead. I'm the most active one so consider this as a one-man progression.

Sep 7 2013, 3:01pm

I decided to kick out two of my three beta testers since they haven't done me any good for a big while.

Mar 20 2013, 7:46am

Well, from now on; I guess I could release a few updates through this shit daily if I'm actually doing anything.

Dec 22 2012, 2:24pm

Just a quick note (I ended up signing up for this crap), the new download is to be delayed but will contain the new updates I'm working on.

Dec 22 2012, 2:22pm

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