With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3; lightrays style and depth of field and also ambient reflective waters. The environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. The mod is also featured with some higher resolution textures such as terrains, rocks, decal effects, etc.
In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.
Just like a typical mod for this game, this mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each addition has a purpose and reason. Also, an unplayable faction has been altered to be playable, the "Boss" general aka Leang of the PLA forces.
This mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. (Noted that this is only a future plan and isn't yet in a procedure of production.)
To stay tune for more frequent, minor updates and donation stuff, check out:
This isn't actually a news article. This is a frontal page for easy link finding including the alternative links to download the beta itself and the patches. Now, you don't really have to submerge into the comments to find the links. That's about it.
If you want to support me via adf.ly, use: Facebook.com
View details: Moddb.com
View details: Moddb.com
Download this original link below if you don't trust A-Vladimir1994's build above. If something goes wrong, blame him.
The best way to possibly keep up with the patch and latest minor news is to check the Facebook page since more convenient for me. Facebook also has a external change log to see what the next patch has included.
Link to the tutorial page: Moddb.com
1. Follow this video.
2. Follow the instructions of the readme from 0.9.2 patch.
Check out his Youtube channel here for car racing gameplays, FPS gameplays and random stuff: Youtube.com
Note: the font .reg isn't working as I intended. You may install the fonts manually, located in the installed mod folder. Future patch may fix the issue.
If you're a modder, very determined, interested, very free with your life and not going to give up in a few weeks. I'm looking for a candidate to port this mod to the vanilla Zero Hour style. PM me if you're baited.
Q: Can't install the mod?
Q: Use Origin version?
Q: The game crashed via engine error at start-up?
Q: The game crashed via engine error a few minutes in?
A: Make sure you have a clean install and 1.04 version of Zero Hour.
A2: Follow the readme instruction precisely. Alien scripts will cause crashes.
A3: Try this Forums.cncnz.com
Q: The game crashed via engine error mid-game?
A: Try this Forums.cncnz.com
Q: The game mismatched?
A: Make sure you and your friend(s?)? Have the exact copy of the game and the mod version without any additional addons or mods which doesn't support Enhanced.
A2: Sometimes it's the mod's fault whenever you see a sliding tree. Reporting where in what map is very welcome so I can fix it.
Q: ENB doesn't work as it should?
A: Graphics card driver update or check whether if you accidentally use a resolution screen size which doesn't exist via your own VGA.
Q: AI just stands still?
A: Make sure that you don't have alien scripts in Data/Scripts. Extract the scripts out of the .enh (.big) to Data/Scripts if the issue still persists.
Q: My fonts don't change?
A: Just Google it. The default .reg doesn't work and yes, I fucked up.
Q: dis mod is shit, i cant even instal it
A: If you can find my home, bring your external hard disk and I'll copy mine for you. Works every time. Don't worry, some of my friends are just as stupid.
Q: None of these shitty advises work. You're the worst person on this planet.
A: Better be smart and civil before contacting me for help. God knows what words I might spill out if you don't. I don't intend to check every comment on the previous stuff I posted long time ago, so PM me.
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