This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...
With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3; lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.
In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.
Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.
The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.
How many people are online:
To stay tune for more frequent and minor updates, check out:
This isn't actually a news article. This is a frontal page for easy link finding including the alternative links to download the beta itself and the patches. Now, you don't really have to submerge into the comments to find the links. That's about it.
The best way to possibly keep up with the patch and latest minor news is to check the Facebook page since more convenient for me. Facebook also has a external change log to see what the next patch has included.
Check out his Youtube channel here for car racing gameplays, FPS gameplays and random stuff: Youtube.com
Note: the font .reg isn't working as I intended. You may install the fonts manually, located in the installed mod folder. Future patch may fix the issue.
To read more about the beta details and what it has to offer, click the link here: Moddb.com
If you're using Zero Hour Origin version, read how to manually launch the mod below:
Change some of the .enh files in to .big accordingly.
-!!Enh0HD for HD
-!!Enh0SD for SD
-!!Enh01Patch for patch, always on
-!!EnhBlom for bloom
-!!EnhGrss for grass
-!!EnhNof for the depth of field
-!!EnhRefl for the water reflection
If you have Windows 8, this might come in handy:
If you're having frequent crashes or game.dat crashes/stop working:
Try put compatible mode on the launcher or the executable files to Windows XP SP3. Also, try changing the maps you're playing.
Alternatively, try: Forums.cncnz.com
And this: Answers.microsoft.com
I basically tired of answering the same questions, that's all. So that's what I'm going to do.
Latest tweets from @tsuntsun_chan
Oct 31 2014, 11:41pm
Now, if only the South Koreans play this mod and make a video on how to master it in every aspect, that would be Starcraft all over again.
Aug 8 2014, 5:41am
Technically, everyone in the mod developer group is mostly dead. I'm the most active one so consider this as a one-man progression.
Sep 7 2013, 3:01pm
I decided to kick out two of my three beta testers since they haven't done me any good for a big while.
Mar 20 2013, 7:46am
Well, from now on; I guess I could release a few updates through this shit daily if I'm actually doing anything.
Dec 22 2012, 2:24pm
Just a quick note (I ended up signing up for this crap), the new download is to be delayed but will contain the new updates I'm working on.
Dec 22 2012, 2:22pm