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First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Crimson Crow Concept Art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Agartha, Kranes Conquest Concept Art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Reactor Heart Concept Art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Epigenesis Concept Art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Epigenesis Concept Art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Epigenesis Concept Art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Elementalist Concept Art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

No Man's Land Concept Art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

No Man's Land Concept Art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Creation of a Point & Click screen - PART 1 : The graphics
Demetrios - The BIG Cynical Adventure

Creation of a Point & Click screen - PART 1 : The graphics

Demetrios - The BIG Cynical Adventure Concept Art 0 comments

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.

The ArtBox of your Indie Game
SugarMill

The ArtBox of your Indie Game

SugarMill Concept Art 0 comments

The importance of the ArtBox on an Indie Video Game.

Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

UI/HUD Tutorial 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

UI/HUD Tutorial 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

How the shells work.

How the shells work.

Visual Novel Engine UI/HUD 0 comments

In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Star Wars: Jedi Academy UI/HUD 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Wyv and Keep UI/HUD 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

Wyv and Keep UI/HUD 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

Wyv and Keep UI/HUD 4 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryENGINE 3 UI/HUD 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

CryENGINE 3 UI/HUD 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

CryENGINE 3 UI/HUD 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryENGINE 3 UI/HUD 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

CryENGINE 3 UI/HUD 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Angry Birds UI/HUD 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

ScrumbleShip UI/HUD 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

How to add your own hero portrait
The Protectors

How to add your own hero portrait

The Protectors UI/HUD 12 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Enb settings for Osea’s Continental War
Delta Force: Black Hawk Down - Team Sabre

Enb settings for Osea’s Continental War

Osea’s Continental War UI/HUD 2 comments

This Tutorial will help you install the addon: Enb series Effects Level: Basic, beginners.

Multi-use Tooltip system in Unity3D
Empires in Ruins

Multi-use Tooltip system in Unity3D

Empires in Ruins UI/HUD 0 comments

Multi-purpose flexible tooltip system for Unity3D with full explanation and C# code. No offscreen, automatic resize, multi line features.

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