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First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Jul 25, 2013 Epigenesis Intermediate concept art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Jul 31, 2013 Epigenesis Intermediate concept art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Oct 25, 2013 Epigenesis Intermediate concept art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

How the shells work.
Game

How the shells work.

Nov 12, 2009 Visual Novel Engine Basic ui/hud 0 comments

In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Apr 11, 2010 Star Wars: Jedi Academy Intermediate ui/hud 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 4 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]
Game

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
Game

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Feb 1, 2012 Angry Birds Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

How to add your own hero portrait
The Protectors

How to add your own hero portrait

Apr 3, 2014 The Protectors Basic ui/hud 7 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Creating Tiled Textures
Game

Creating Tiled Textures

Dec 13, 2004 Basic textures 9 comments

The most basic way of creating tiled textures in adobe photoshop.

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 8, 2005 Half-Life 2 Basic textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 6 comments

This is a Tutorial for people who want realistic lighting in they're maps.

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