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First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 12 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

How to ad new inventory graphics for your new items
Diablo II

How to ad new inventory graphics for your new items

Jun 11, 2006 Diablo II Basic ui/hud 1 comment

This tutorial wont tell you how to make the items, we start from the point where you have your item inventory graphics in dc6 format. If you don't...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 5 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

How the shells work.
Game

How the shells work.

Nov 12, 2009 Visual Novel Engine Basic ui/hud 0 comments

In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...

Creating Tiled Textures
Game

Creating Tiled Textures

Dec 13, 2004 Basic textures 9 comments

The most basic way of creating tiled textures in adobe photoshop.

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 08, 2005 Half-Life 2 Basic textures 6 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

BumpMapping
Half-Life

BumpMapping

Feb 10, 2006 Half-Life Intermediate textures 4 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Basic Muzzleflashs
Game

Basic Muzzleflashs

Jul 17, 2006 Basic textures 15 comments

How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial

Creating Blend Textures
Half-Life 2

Creating Blend Textures

Feb 21, 2007 Half-Life 2 Basic textures 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Simple Wood Texture
Game

Simple Wood Texture

Jan 02, 2007 Basic textures 10 comments

Make a simple texture from scratch. Requires Photoshop!

Getting a texture In-Game
Half-Life 2

Getting a texture In-Game

Jan 02, 2007 Half-Life 2 Basic textures 4 comments

So you finished your texture? Time to get it into Half-Life 2!

Introduction to GIMP
Game

Introduction to GIMP

Jan 05, 2007 Basic textures 8 comments

Can't afford Photoshop? Have no fear, GIMP is here.

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 05, 2007 Half-Life 2 Intermediate textures 19 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Building Essential Texture maps for Material Shaders using Photoshop
Game

Building Essential Texture maps for Material Shaders using Photoshop

Jan 11, 2008 Basic textures 5 comments

This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Doom III Basic textures 2 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Creating Advanced Shield Textures
Age of Mythology

Creating Advanced Shield Textures

Dec 16, 2007 Age of Mythology Intermediate textures 1 comment

This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 11 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Source Basic textures 12 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Next Gen Texturing
Game

Next Gen Texturing

Feb 08, 2008 3D Artists Group Basic textures 11 comments

Next Gen Texturing VTM. This is a video tutorial which runs through some techneques for creating next gen textures.

Fixing Texture Seams/Warps in XSI
Game

Fixing Texture Seams/Warps in XSI

Mar 30, 2008 3D Artists Group Intermediate textures 9 comments

Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...

TF2 Shading in UT3
Unreal Tournament 3

TF2 Shading in UT3

May 21, 2008 Unreal Tournament 3 Intermediate textures 54 comments

I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2

Textures in Red Alert 3
C&C: Red Alert 3

Textures in Red Alert 3

Sep 17, 2009 Red Alert 3 : Paradox Intermediate textures 26 comments

The skinny on unwrapping 3d objects in 3DS Max, plus background on Diffuse, Specular and Normal Maps.

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 2 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Crysis Mapping
Crysis

Crysis Mapping

Nov 11, 2007 Crysis Basic mapping/technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 09, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 09, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 09, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

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