Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.
It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...
In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...
This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...
The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...
This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...
This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...
This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...
This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...
This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...
Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...
The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.
New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!
The most basic way of creating tiled textures in adobe photoshop.
This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.
Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...
This is a Tutorial for people who want realistic lighting in they're maps.
How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial
Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...
Make a simple texture from scratch. Requires Photoshop!
So you finished your texture? Time to get it into Half-Life 2!
Can't afford Photoshop? Have no fear, GIMP is here.
This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!
This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.