Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.
This tutorial wont tell you how to make the items, we start from the point where you have your item inventory graphics in dc6 format. If you don't...
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...
In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...
The most basic way of creating tiled textures in adobe photoshop.
This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.
Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...
This is a Tutorial for people who want realistic lighting in they're maps.
How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial
Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...
Make a simple texture from scratch. Requires Photoshop!
So you finished your texture? Time to get it into Half-Life 2!
Can't afford Photoshop? Have no fear, GIMP is here.
This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!
This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.
Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...
This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...
This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
Next Gen Texturing VTM. This is a video tutorial which runs through some techneques for creating next gen textures.
Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
The skinny on unwrapping 3d objects in 3DS Max, plus background on Diffuse, Specular and Normal Maps.
In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...
This tutorial will tell you how to create your first basic crysis map.
In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.
In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...
In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...
A quick video tutorial on creating a 3d skybox. (Not active at the moment)