Continues the famous White Wolf gaming tradition in a new role-playing adventure with an open, non-linear world, rich character development and an immersive storyline.

Blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game powered by Valve Source Technology, the same game engine technology used for Half-Life 2.

Plunge into the dark and gritty vampire underworld of modern day Los Angeles as a creature of the night, interacting with and battling mortals and creatures of darkness with an incredible array of vampire powers, skills and traits.

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Blog RSS Feed Post news Report abuse Latest News: Bloodlines Resurgence - Progress Update #1

16 comments by atrblizzard on Nov 6th, 2013

Hello fellow Kindreds! As always, it's been such a long time since our last news article, but as always, we come with some great news!

I must admit, it's been quite quiet around here, so you might ask, what have been happening lately? Well, first of all we're planning on releasing the multiplayer alpha as soon as possible. And I don't say "soon" loosely either. I should strap a "Valve time" on it so it would make it a whole lot clear on the situation. We were hoping to release it as soon as September, but there were several holds up.

First of all, we were trying to polish the multiplayer in every way possible before releasing. First of all getting the player class done, HUD, menu panels and such. So what is holding us to post pone the release even further? I would gladly say not much, since it's almost in the expected state. One of the biggest issues we have which is nothing too serious is to get all player animations to work properly.
Since player animations are being handled differently as NPC ones, I'm going to spare all the details regarding Source's animation system (which is a lovely one by the way). The current issues we have is with weapon aiming, such as not aiming the right direction and not following the player's aim view.
Besides that there are still a few map tweaks and polishing left to do, but despite these issues, it's all ready to be released.

I would like to point out a few things on what to expect on the first release of the multiplayer.

It will feature a few game mode varieties, such as deathmatch and detonation, along with a few selection of maps. These will be extended once more game modes and suitable maps will get added.
There will be no disciplines added yet, since it's still being worked on. Getting things working on multiplayer takes a different approach, but we want to make sure everything is balanced and not to hold up any release because of that.

The weapon system will feature a unique per class selection, being able to swap between primary weapons. For the time being there will be only 11 ranged weapons to choose from.
Melee weapons won't be included because they are missing first person animations and it wouldn't work out without those, especially for a multiplayer mode. But do not worry, it's currently being worked on and added in a later point once it's finished.

Class Selection

It is going to feature two teams for the initial release: Camarilla and Society of Leopold (Vampire Hunters). Will feature all Camarilla player models, both gender and armor selections, along with the default ranged weapon arsenal, ammo containers and more.

Here's a short demonstration on the Demolition game mode.

And now for some news on the progress on single player!

We've been working on getting more NPCs done as you can see in the video below. Since the original game had their custom written AI system along, we've taken the approach to not only write our own NPC entities, but also to use ActBusy for adding more varieties to how they act. It's a substitute to interesting_place, which tells the NPC to be "busy" within a scene to add further "touch" to the scenery.

Besides a gameplay progress, I also ported a cutscene as an experiment due to the nature that they used a different approach on animating the actors for the cutscenes. Since each cutscene animation is set to use 4 actors within a single animation (namely 4 bipeds within a scene), it allowed them to animate them easier along with animating the player itself. But nonetheless, I worked out on a different approach on bringing them alive. They were set up as regular scripted sequences that animate the actors from an origin point, having the cutscene sequences split up for each actor.

Also in case you missed out on older updates, we've demonstrated on using map instancing for several maps, meaning more maps can be seamlessly integrated and compiled as a whole, thus removing the need to load maps between the hub maps and the buildings and removing the need for any sort of map transition. This allows us to have more control over an area and adding a sense of realism between the maps, as seen in the following video below:

Along with that, we also use a different approach on dealing with Elysium areas. Since the maps are connected, Elysium areas are done using trigger area brushes that triggers the Elysium specific functions, shown here:

We're hoping to release the multiplayer alpha as soon as possible, until the end of this month. Thanks for sticking around and as always, keep your eyes on our project as it's getting more progress.

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True Patch Gold FINAL

True Patch Gold FINAL

Jan 31, 2015 Patch 5 comments

This is a repair patch for "Vampire - The Masquerade: Bloodlines," a wonderful RPG created by the Troika studio and released in 2004 by ActiVision. This...

Pietroschek Clandoc Tweak for Arsenal MOD

Pietroschek Clandoc Tweak for Arsenal MOD

Nov 29, 2011 Patch 4 comments

1st, you may need 7zip to unpack my ZIPs, compression issue. What does my little clandoc-tweak do? It ADDS Fortitude as a 4th discipline to all 7 original...

[Tool] Quick and Dirty Bloodlines Tools v3.9a

[Tool] Quick and Dirty Bloodlines Tools v3.9a

Aug 6, 2010 Graphics Tool 7 comments

This is a tool, that allows you extract Map files + Texture Files and Reconfigure Models files.

VTMB Official 1.2 Patch

VTMB Official 1.2 Patch

Feb 24, 2009 Patch 14 comments

This patch will update Vampire: The Masquerade - Bloodlines to version 1.2. The patch addresses a number of known issues, including fixes for the Society...

Related Downloads

Vampire: The Masquerade – Bloodlines


Apr 30, 2015 VTMB: Camarilla Edition Full Version 3 comments

This is just an update of CEfinal for use with the mod loader that is introduced in the latest patch. No new content. And I didn't make an installer.

Bloodlines Antitribu Version 1.0.9 Patch
Vampire: The Masquerade – Bloodlines

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Bloodlines: Antitribu Patch 49 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Post comment Comments  (0 - 10 of 109)
_xMAX_ 8hours 6mins ago says:

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Hi all, I am here to announce the release, after a long time, a new version of my little "Bloodlines_EXTREME" mod, ENG language, requiring VTMB + Unofficial Patch 9.3 by Wesp.



ps: before I did forgot the login in.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

+1 vote     reply to comment
TheDoctor42 Mar 6 2015, 10:29pm says:

Hey, need to report a bug. There's something wrong with the new hunter fight in front of the house that Andrei (the Tzmise) has taken over... even though I killed the Uber Hunter and his gang, I still hear the Uber Hunter taunting my character and the magical barriers that I assume he put up won't go away. Had to use noclip to continue.

And he WAS definitely dead. Oh also... earlier I think I accidentally triggered part of a quest I hadn't actually found yet when I wandered into the Luckee Star Motel earlier and read some messages on a laptop. That triggered a fight with the hunters in their helicoptor... which I blew up... and then that same chopper (I assume that's the same one anyway) appeared in front of Andrei's house... so maybe that has something to do with it?

+1 vote     reply to comment
LucianoStarKiller Feb 12 2015, 10:51am says:

hey guys, new to the game
what mod do you guys recommend? which ones are the best?

+1 vote     reply to comment
DiamondBorne Feb 15 2015, 10:59am replied:

Unofficial patch "Plus" version. Try that first, it'll help you evaluate if any other mods worth playing.

Then try these mods:

-VTM: The Final Nights. Very similar to the Plus version of the Unofficial patch with a few new NPCs, a few new quests and a few new mechanics, most groundbreaking of which is bloodloss overtime, it force you to hunt more and makes you feels like a real vampire. Also, some new music tracks which may or may not to your liking.

I suggest your first time as social Salubri just to experience what your signature discipline can do.(hint:Mercurio and Heather)

-VTMB: Antitribu. Try this if you want hardcore combat every five minutes otherwise stay away, i warned you. Also, this is potentially has the biggest list of features of all the VTMB mods but right now it feels real empty in term of contents and prone to bugs.

Everyone plays this for Tzimisce, it's the highlight of Antitribu and maybe the most completed.

-Clan Quest Mod. This mod is very old and don't expect the creator to update it anytime soon. It got some new, fully voice acted quest for every clans and let me tell you it's better than The final nights and Antitribu's quest combined.

well i'm not even sure if Antitribu has any quest as of now lol.

-Companion Mod. Also very old. It lets you persuade some NPCs to join you as companions through dialogs and miniquest. New voiced dialogs are done through splicing like what you probably seen in Team Fortress 2 funny video but here they play out very nice as if they're in the game in the first place.

You can also turned that Japanese hunter chick in chinatown into a vampire too, the best thing in the mod.

+1 vote     reply to comment
Belzelga Jun 25 2015, 12:53am replied:

Well, you said that in February, but CQM is gonna be updated anytime soon! I guess, in a couple or months, or so, but still...

I didn't like Final Nights that much, but it's pretty good anyway. And Antitribu... I think it's gonna be tons better when (and if) they put some Sabbat quests ingame. I think they actually made some semi-main quests, but I haven't tested them myself. But yeah, it's even more FPS-like, which would fit damn good to a Sabbat, but not as much to a Cammy or an Anarch. And it's everything about roleplaying to me.

Otherwise, I totally agree with you. Hope you are still playing this amazing game.

+1 vote     reply to comment
yaminihi Jun 21 2014, 11:54am says:

I always thought that this game was so underrated... I loved every second I spent playing The Masquerade and there's still nothing quite like it out there. I would really like to see a sequel or maybe a remake... Anyway, at least I'm happy that it managed to get a cult following... it sort of adds a little to all the vampire creepiness. :-)

+4 votes     reply to comment
MidKnight117 Apr 28 2014, 3:47pm says:

I posted this to the Steam forums but I'm wondering if any one here can help me out too. While playing VtM:B with Wesp5's latest patch I keep having an issue with the drawing of textures. Namely, they keep disappear when they reach the edges of my view. I don't know if this is a glitch or by design, but I do know it's annoying as all hell. If anyone knows what's happening and how to fix it, please let me know.

What I'm talking about:

+1 vote     reply to comment
TheUnbeholden Jan 31 2015, 9:20pm replied:

I hope your not using the steam version with any mods. If you are you have to follow these steps;

Afterwards if you want people to see you playing VTM:B, you can add the "non-steam game" shortcut.

+1 vote     reply to comment
walissonhsantos Mar 20 2014, 1:12am says:

Com Par Ti Lhei >>>>>

-1 votes     reply to comment
macedoniaUBERALLES Mar 11 2014, 6:49am says:

This is the best game ever along half life.

+1 vote     reply to comment
BrecMadak Nov 23 2014, 10:12am replied:

nope, better to say along with Deus Ex.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines
Troika Games
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Released Nov 2004
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Highest Rated (4 agree) 10/10

Flawed gem

Mar 23 2011, 9:10am by Andreson

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