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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 4 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

10 Modding/Level Design Tips
Game

10 Modding/Level Design Tips

Apr 16, 2007 Basic management 5 comments

Jeannie Novak, Online Program Director of the Game Art & Design / Media Arts & Animation Courses at The Art Institute Online - shares the following 10...

2D SkyBox
Half-Life 2

2D SkyBox

Jan 02, 2007 Half-Life 2 Basic mapping/technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 10 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

3ds Max User interface for Beginners
Game

3ds Max User interface for Beginners

May 14, 2009 3D Artists Group Basic props modelling 18 comments

This is my 1st ever video tutorial so sorry if I am unclear in some parts but they will get better. REMEMBER TO GO ONTO MY PROFILE AND CHECK OUT THE OTHER...

5 Hours with LED  by Masklin
Severance: Blade of Darkness

5 Hours with LED by Masklin

Oct 10, 2007 Severance: Blade of Darkness Basic mapping/technical 1 comment

The first few hours of using the Severance: Blade of Darkness Level Editor (LED) are rather frustrating. The aim of this tutorial is to introduce you...

Adding a new weapon
Half-Life 2

Adding a new weapon

Jan 02, 2007 Half-Life 2 Intermediate server side coding 23 comments

Add your own weapon to your Half-Life 2 mod.

Adding a new weapon (Melee)
Quake 2

Adding a new weapon (Melee)

Feb 05, 2006 Quake 2 Intermediate server side coding 2 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 1 comment

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 3 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding custom music to the in-game player
Enemy Territory: Quake Wars

Adding custom music to the in-game player

Apr 01, 2008 Wheels of War Basic music 0 comments

Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding Map Models  (GTK Radiant)
Game

Adding Map Models (GTK Radiant)

Apr 20, 2006 Basic mapping/technical 12 comments

Yes today we are going to place some models in our maps :)

Adding Missions to the Campaign
Original War

Adding Missions to the Campaign

Sep 12, 2007 Original War Basic mapping/technical 1 comment

A tutorial discribing how to add missions to the campaign list

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding Reloading to Mods
Quake 2

Adding Reloading to Mods

Feb 07, 2006 Quake 2 Advanced client side coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Advanced Lighting
Half-Life 2

Advanced Lighting

May 05, 2007 Half-Life 2 Advanced mapping/technical 15 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 13 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Armed Assault Editing Guide
Armed Assault

Armed Assault Editing Guide

Aug 02, 2008 Armed Assault Advanced level design/theory 1 comment

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

Automatic Sliding Doors
Half-Life 2

Automatic Sliding Doors

May 06, 2007 Half-Life 2 Intermediate mapping/technical 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Bake Normal Maps in Maya
Game

Bake Normal Maps in Maya

Mar 16, 2009 Intermediate skinning 5 comments

A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 09, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Editors - What, Where and How?
Wolfenstein 3D

Basic Editors - What, Where and How?

Oct 19, 2004 Wolfenstein 3D Basic management 2 comments

Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

Basic initiation Mod Tutorial for DOW
Dawn of War

Basic initiation Mod Tutorial for DOW

Mar 09, 2005 Dawn of War Basic client side coding 13 comments

I presently am almost a zero modding the DoW game. So to start with the basics, i searched, read, browsed, cursed, menaced, hem... well, and what i learned...

Basic introduction to the UE3 Material Editor + basic examples
Game

Basic introduction to the UE3 Material Editor + basic examples

Nov 28, 2007 Unreal Engine 3 Basic mapping/technical 8 comments

Basic introduction to the new material editor plus examples on how to set up some of the most common materials.

Basic Lighting in 3DS Max (Video tutorial)
Game

Basic Lighting in 3DS Max (Video tutorial)

Jan 11, 2008 3D Artists Group Basic other 7 comments

A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.

Basic map creating
Postal 2

Basic map creating

May 20, 2007 Postal 2 Basic mapping/technical 1 comment

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

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