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 HunCraft Genocide new units
StarCraft

HunCraft Genocide new units

May 27, 2013 HunCraft Genocide Basic design/concepts 4 comments

This article contains all the properties of new buildable units in HunCraft Genocide according to the bugfix patch version. There are no information here...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 10 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

10 Modding/Level Design Tips
Game

10 Modding/Level Design Tips

Apr 17, 2007 Basic management 6 comments

Jeannie Novak, Online Program Director of the Game Art & Design / Media Arts & Animation Courses at The Art Institute Online - shares the following 10...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

2D SkyBox
Half-Life 2

2D SkyBox

Jan 2, 2007 Half-Life 2 Basic mapping/technical 14 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

3ds Max User interface for Beginners
Game

3ds Max User interface for Beginners

May 14, 2009 3D Artists Group Basic props modelling 18 comments

This is my 1st ever video tutorial so sorry if I am unclear in some parts but they will get better. REMEMBER TO GO ONTO MY PROFILE AND CHECK OUT THE OTHER...

5 Hours with LED  by Masklin
Severance: Blade of Darkness

5 Hours with LED by Masklin

Oct 10, 2007 Severance: Blade of Darkness Basic mapping/technical 1 comment

The first few hours of using the Severance: Blade of Darkness Level Editor (LED) are rather frustrating. The aim of this tutorial is to introduce you...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Mar 7, 2013 Star Wars: Empire at War: Forces of Corruption Advanced client side coding 4 comments

A complete guide that explains how to create your own Empire at War story campaign.

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Feb 15, 2014 Acaratus Intermediate textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

Adding a new weapon
Half-Life 2

Adding a new weapon

Jan 2, 2007 Half-Life 2 Intermediate server side coding 42 comments

Add your own weapon to your Half-Life 2 mod.

Adding a new weapon (Melee)
Quake 2

Adding a new weapon (Melee)

Feb 5, 2006 Quake 2 Intermediate server side coding 4 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding custom music to the in-game player
Enemy Territory: Quake Wars

Adding custom music to the in-game player

Apr 1, 2008 Wheels of War Basic music 0 comments

Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding Map Models  (GTK Radiant)
Game

Adding Map Models (GTK Radiant)

Apr 20, 2006 Basic mapping/technical 13 comments

Yes today we are going to place some models in our maps :)

Adding Missions to the Campaign
Original War

Adding Missions to the Campaign

Sep 12, 2007 Original War Basic mapping/technical 1 comment

A tutorial discribing how to add missions to the campaign list

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding Reloading to Mods
Quake 2

Adding Reloading to Mods

Feb 7, 2006 Quake 2 Advanced client side coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Advanced BSP Manipulation - Building a 90º Corridor
Unreal Tournament 3

Advanced BSP Manipulation - Building a 90º Corridor

Feb 1, 2010 Unreal Tournament 3 Basic mapping/technical 10 comments

A set of 4 Video Tutorials each for a different BSP manipulation method, the first 3 videos are in an Addictive world and the last one in Subtractive...

Advanced Lighting
Half-Life 2

Advanced Lighting

May 5, 2007 Half-Life 2 Advanced mapping/technical 20 comments

Using a combination of effects to achieve a nicer light effect

Air Role Guide - Part I: The Basics
World in Conflict

Air Role Guide - Part I: The Basics

Jan 30, 2011 WIC: Modern Warfare Mod 4 Basic other 11 comments

Playing Air in MW Mod requires you to think and act like a sniper, rather than as white knight of the skies trying to save your teammates on the ground...

Air Role Guide - Part II: Surviving from SAMs
World in Conflict

Air Role Guide - Part II: Surviving from SAMs

Jan 31, 2011 WIC: Modern Warfare Mod 4 Intermediate other 9 comments

Air defenses have gotten extremely tougher to keep air power in check no matter where you go. To survive in such lethal environment, it is important for...

Air Role Guide - Part III: Attack Helicopters for Experts
World in Conflict

Air Role Guide - Part III: Attack Helicopters for Experts

Feb 26, 2011 WIC: Modern Warfare Mod 4 Advanced other 12 comments

In this tutorial we will go over how to play the Expert Attack Helicopters. This is the tutorial that pro air players will want to read. Last updated...

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

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