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 HunCraft Genocide new units
StarCraft

HunCraft Genocide new units

May 27, 2013 HunCraft Genocide Basic design/concepts 4 comments

This article contains all the properties of new buildable units in HunCraft Genocide according to the bugfix patch version. There are no information here...

Creating AI map and graph
Game

Creating AI map and graph

May 26, 2013 Advanced mapping/technical 12 comments

Here is a step by step tutorial how to generate AI map, how to manipulate AI map nodes, how to successfully create your own AI map for a single player...

New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

May 25, 2013 KonCraft Basic mapping/technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Intermediate animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Tut #5: Scripting a key.
Game

Tut #5: Scripting a key.

May 23, 2013 HPL2 Basic client side coding 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 9 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tut #4: Windows, Billboards, and a bit of decorating
Game

Tut #4: Windows, Billboards, and a bit of decorating

May 22, 2013 HPL2 Intermediate mapping/technical 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

May 22, 2013 ScrumbleShip Basic installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

May 21, 2013 KonCraft Basic mapping/technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Shoot 'Em Up Kit - Using Triggers
Game

Shoot 'Em Up Kit - Using Triggers

May 18, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

May 16, 2013 Vector Thrust Intermediate players modelling 4 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

How Siamese Twins Bug was fixed
Quake 2

How Siamese Twins Bug was fixed

May 16, 2013 Q2E Blood Culture Advanced server side coding 0 comments

The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.

Custom Moddb Page
Game

Custom Moddb Page

May 14, 2013 Web devs & web game devs Intermediate client side coding 15 comments

Customize your Moddb page with HTML & CSS so your game page can represent your game and branding graphics.

TIME TO MAKE MODS
Natural Selection 2

TIME TO MAKE MODS

May 13, 2013 Natural Selection 2 Basic starting a mod 4 comments

In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...

Hard surface modeling made easy
Game

Hard surface modeling made easy

May 12, 2013 Depth developers Intermediate players modelling 0 comments

In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

May 11, 2013 Insection Intermediate textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Tutorial on using the Pre-Alpha Level Building Tool
KonCraft

Tutorial on using the Pre-Alpha Level Building Tool

May 9, 2013 KonCraft Basic mapping/technical 1 comment

This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.

Object-Oriented Game Design
Game

Object-Oriented Game Design

May 3, 2013 Leadwerks Basic client side coding 2 comments

C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...

How to Structure a Game
Game

How to Structure a Game

May 2, 2013 Leadwerks Basic client side coding 2 comments

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...

Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

May 2, 2013 Runic Rampage Basic animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 0 comments

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Apr 2, 2013 Vector Thrust Basic weapons modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Mar 28, 2013 Vector Thrust Basic weapons modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tau - General overview and detailed changes
Dawn of War

Tau - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Tau faction and new stuff.

Imperial Guard - General overview and detailed changes
Dawn of War

Imperial Guard - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Imperial Guard faction from the vanilla game and new stuff.

Hints for buttons and icons
WreckBox

Hints for buttons and icons

Mar 25, 2013 WreckBox Basic other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

Shoot 'Em Up Kit - Using Formations
Game

Shoot 'Em Up Kit - Using Formations

Mar 25, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.

Return of Zombie Ops - Basic Mapping
Call of Duty 4: Modern Warfare

Return of Zombie Ops - Basic Mapping

Mar 19, 2013 (RoZo) Return Of Zombie Ops Intermediate mapping/technical 3 comments

This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...

Cartoon character rigging in maya
Game

Cartoon character rigging in maya

Mar 18, 2013 Maya Intermediate animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

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