I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...
In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.
This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!