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Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Masato Design/Concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller”...

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

TriGrid Animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

BFME: Tactics - Sword texturing tutorial
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics - Sword texturing tutorial

BFME: Tactics Textures 3 comments

Our first tutorial video. Basic principles of texturing on the example of the sword.

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Masato Design/Concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Underhell Other 23 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Mount & Blade: Warband Textures 35 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Wrack Mapping/Technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Using Unity to Make 2D Games - The Interface

Using Unity to Make 2D Games - The Interface

Other Tutorial 12 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Epigenesis Concept Art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Phantaruk Level Design/Theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Reactor Heart Mapping/Technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Ultimate Space Commando (USC) Other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

How the Hell do you Play Adrift?
Stardrift Nomads

How the Hell do you Play Adrift?

Stardrift Nomads Other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Guild Events
Dragon’s Call II

Guild Events

Dragon’s Call II Other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Tamer Saga Other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy Design/Concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to...

Making an Infinite Game

Making an Infinite Game

M484 Game Creation System Level Design/Theory 0 comments

In this tutorial I show you how to make an infinite "self generating" game. Includes video and a downloadable example game.

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Burnstar Mapping/Technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

M484GCS - Example game in 10 minutes

M484GCS - Example game in 10 minutes

M484 Game Creation System Design/Concepts 0 comments

In this tutorial I show how to make an example game in 10 minutes. Video included.

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Epigenesis Concept Art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

OpenTomb Client Side Coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Epigenesis Concept Art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Tutorial Changing Models
Cube World

Tutorial Changing Models

Cube World Model Replacements Props Modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.

Make Mods in Minecraft!
Minecraft

Make Mods in Minecraft!

Minecraft Starting a mod 47 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

Full walkthrough Part 3 of 6
Doom III

Full walkthrough Part 3 of 6

Grimm: Quest for the Gatherer's Key Other 1 comment

This is the third of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Hammer/Mod Config with Source SDK base 2013 SP
Half-Life 2: Episode Two

Hammer/Mod Config with Source SDK base 2013 SP

Steam, Tracks, Trouble & Riddles Mapping/Technical 14 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

How to Play Pokémon Campaign
Pokémon Campaign

How to Play Pokémon Campaign

Pokémon Campaign Other 10 comments

This tutorial will cover all the controls needed to play Pokémon Campaign. This will all be explained in-game in the full release, but for now, this...

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Underhell Mapping/Technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Torpedo boat Type T-1935
Project

Torpedo boat Type T-1935

Project "LODKA" Other 4 comments

Article about Torpedo boats of the T-1935 project of fleet to Krigsmarin. The short description, the facts from history, application and actions of vessels...

Full walkthrough Part 2 of 6
Doom III

Full walkthrough Part 2 of 6

Grimm: Quest for the Gatherer's Key Other 0 comments

This is the second of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

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