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Map
Grand Theft Auto: San Andreas

Map

Ghosts Want Revenge 2: Superscary Edition Other 0 comments

On this map (you can find it also in the archive with mod) you can see, where to find ghosts in Ghosts Want Revenge 2: Superscary Edition mod!

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)
Doom

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)

The Space Pirate Design/Concepts 2 comments

Learn about the new features of The Space Pirate v.0.1.2 in this video! Strap yourself in!

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP
Doom

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP

The Space Pirate Design/Concepts 2 comments

An introduction tutorial for both Melody Crosswell and The Space Pirate as a whole. Learn Mel's moves, weapons, and all that fun stuff here. Note that...

How to add your own hero portrait
The Protectors

How to add your own hero portrait

The Protectors UI/HUD 12 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Deity Quest Other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

No Man's Land Concept Art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Wave Engine Client Side Coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...

[In Dev] Creating an Evolution of a Map
Half-Life

[In Dev] Creating an Evolution of a Map

The Core PR 13 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Acaratus Textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

No Man's Land Concept Art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)
C&C: Yuri's Revenge

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)

A General's Game Design/Concepts 3 comments

The second episode: The Eurofighter strike variant is designed to engage highly defended enemy bases, using their long range, stealthy, terrain following...

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)
C&C: Yuri's Revenge

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)

A General's Game Design/Concepts 0 comments

As a general, you have to know your weapons first to conceive a valid strategy. Thus here goes the new series of Know Your Weapons in A General's Game...

Item Interactions
The Gallery: Six Elements

Item Interactions

The Gallery: Six Elements Other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Elementalist Concept Art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Masato Design/Concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller”...

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

TriGrid Animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

BFME: Tactics - Sword texturing tutorial
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics - Sword texturing tutorial

BFME: Tactics Textures 3 comments

Our first tutorial video. Basic principles of texturing on the example of the sword.

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Masato Design/Concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Underhell Other 25 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Mount & Blade: Warband Textures 36 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Wrack Mapping/Technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Using Unity to Make 2D Games - The Interface

Using Unity to Make 2D Games - The Interface

Other Tutorial 12 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Epigenesis Concept Art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Phantaruk Level Design/Theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Reactor Heart Mapping/Technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Ultimate Space Commando (USC) Other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

How the Hell do you Play Adrift?
Stardrift Nomads

How the Hell do you Play Adrift?

Stardrift Nomads Other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Guild Events
Dragon’s Call II

Guild Events

Dragon’s Call II Other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Tamer Saga Other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy Design/Concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to...

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