Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...
A look at the Do's and Don'ts of Public Relations.
This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...
In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?
In this day & age, there are so many modifications that it easy to get lost in the crowd. With this tutorial, I hope to give some pointers in making your...
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...
In this tutorial you will learn some basics to managing and maintaining a team, hopefully triggering a succesful release of your mod!
Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!
Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.
A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.
This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.
So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...
This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...
This is merely on how to create a mod that has a unique and compelling experience, not just "another CS clone".
Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many...
The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.
Wavelength is back with a new look and some new aims. So is it still the definitive modding resource centre? Let's find out.
Looking at, reviewing and getting background on the famous Half-Life Almanac.
Want to know how to post news properly, but don't know how to do it? Well, this post may help...
Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...
This tutorial will teach you the basics of setting up a good testing model for games in the making that already have a playable build.
Thats is a simple and easy "TODO list" to sucesfully install a mod into Morrowind.
Most people read the same webpages every day. Say, a new site, his mail and whatever. You want to place your post on that news site, you need a few advices...
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.
Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
This Tutorial will teach you how to make a mod for Freedom force.
In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.