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Realistic kickback for the Quake shotgun
Quake

Realistic kickback for the Quake shotgun

Sep 25, 2004 Quake Basic server side coding 2 comments

Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...

PR Do's and Don'ts
Game

PR Do's and Don'ts

Sep 25, 2004 Basic pr 12 comments

A look at the Do's and Don'ts of Public Relations.

Semi-Automatic Jumping
Quake

Semi-Automatic Jumping

Sep 25, 2004 Quake Basic server side coding 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Dynamically-Sized Bodyque
Quake

Dynamically-Sized Bodyque

Sep 25, 2004 Quake Basic server side coding 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Making a successful modification
Game

Making a successful modification

Sep 26, 2004 Intermediate management 8 comments

In this day & age, there are so many modifications that it easy to get lost in the crowd. With this tutorial, I hope to give some pointers in making your...

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 9 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

Setting up a simple quake mod with a new feature
Quake

Setting up a simple quake mod with a new feature

Sep 26, 2004 Quake Intermediate client side coding 3 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Management 101 - Source for Noobies.
Game

Management 101 - Source for Noobies.

Sep 26, 2004 Basic management 3 comments

In this tutorial you will learn some basics to managing and maintaining a team, hopefully triggering a succesful release of your mod!

Secondary Trigger in Quake
Quake

Secondary Trigger in Quake

Sep 26, 2004 Quake Intermediate server side coding 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Drunk rockets
Quake

Drunk rockets

Sep 26, 2004 Quake Basic server side coding 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Easy locational damage!
Quake

Easy locational damage!

Sep 26, 2004 Quake Basic server side coding 2 comments

A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.

Semi-auto firing
Quake

Semi-auto firing

Sep 26, 2004 Quake Basic server side coding 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Setting up your mod's site
Game

Setting up your mod's site

Sep 27, 2004 Basic website 5 comments

So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...

Beretta 9000 Video Tutorial
Game

Beretta 9000 Video Tutorial

Sep 28, 2004 Basic weapons modelling 76 comments

This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...

Creating a Unique Single-Player Experience
Game

Creating a Unique Single-Player Experience

Oct 13, 2004 Basic management 5 comments

This is merely on how to create a mod that has a unique and compelling experience, not just "another CS clone".

Unreal Tournament Data Organizing
Unreal Tournament

Unreal Tournament Data Organizing

Oct 16, 2004 Unreal Tournament Basic management 2 comments

Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many...

Unreal Wiki
Game

Unreal Wiki

Oct 19, 2004 Basic management 9 comments

The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.

Wavelength 2.0 Review
Game

Wavelength 2.0 Review

Oct 19, 2004 Basic other 1 comment

Wavelength is back with a new look and some new aims. So is it still the definitive modding resource centre? Let's find out.

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

modDB News posting
Game

modDB News posting

Oct 19, 2004 Basic pr 3 comments

Want to know how to post news properly, but don't know how to do it? Well, this post may help...

Basic Editors - What, Where and How?
Wolfenstein 3D

Basic Editors - What, Where and How?

Oct 19, 2004 Wolfenstein 3D Basic management 2 comments

Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...

Proper Testing Setup and Operation
Game

Proper Testing Setup and Operation

Oct 19, 2004 Basic qa/testing 4 comments

This tutorial will teach you the basics of setting up a good testing model for games in the making that already have a playable build.

How to Install Mods for Morrowind
Morrowind

How to Install Mods for Morrowind

Oct 20, 2004 Morrowind Basic management 1 comment

Thats is a simple and easy "TODO list" to sucesfully install a mod into Morrowind.

Mastering Pimping
Game

Mastering Pimping

Oct 20, 2004 Advanced pr 6 comments

Most people read the same webpages every day. Say, a new site, his mail and whatever. You want to place your post on that news site, you need a few advices...

Skinning tutorial, by Killbot.
Tribes: Vengeance

Skinning tutorial, by Killbot.

Oct 26, 2004 Tribes: Vengeance Intermediate skinning 1 comment

This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.

Mecha Explosive Puppy
Quake

Mecha Explosive Puppy

Nov 15, 2004 Quake Basic client side coding 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Creating Lagless Railgun Systems
C&C: Red Alert 2

Creating Lagless Railgun Systems

Nov 16, 2004 C&C: Red Alert 2 Intermediate client side coding 3 comments

Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

How to make a mod for Freedom Force.
Freedom Force

How to make a mod for Freedom Force.

Nov 28, 2004 Freedom Force Basic other 0 comments

This Tutorial will teach you how to make a mod for Freedom force.

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

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