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 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

Vector Thrust Players Modelling 11 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tut #4: Windows, Billboards, and a bit of decorating

Tut #4: Windows, Billboards, and a bit of decorating

Energized Games Mapping/Technical 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

ScrumbleShip Installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

KonCraft Mapping/Technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit Other 0 comments

This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

Vector Thrust Players Modelling 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

How Siamese Twins Bug was fixed
Quake 2

How Siamese Twins Bug was fixed

Q2E Blood Culture Server Side Coding 0 comments

The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.

Custom Moddb Page

Custom Moddb Page

Web devs & web game devs Client Side Coding 18 comments

Customize your Moddb page with HTML & CSS so your game page can represent your game and branding graphics.

TIME TO MAKE MODS
Natural Selection 2

TIME TO MAKE MODS

Natural Selection 2 Starting a mod 4 comments

In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...

Hard surface modeling made easy

Hard surface modeling made easy

Depth developers Players Modelling 0 comments

In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

Insection Textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Tutorial on using the Pre-Alpha Level Building Tool
KonCraft

Tutorial on using the Pre-Alpha Level Building Tool

KonCraft Mapping/Technical 1 comment

This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.

Object-Oriented Game Design

Object-Oriented Game Design

Leadwerks Game Engine Client Side Coding 1 comment

C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...

How to Structure a Game

How to Structure a Game

Leadwerks Game Engine Client Side Coding 2 comments

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...

Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

Runic Rampage Animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Reactor Heart Concept Art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Vector Thrust Weapons Modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Vector Thrust Weapons Modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tau - General overview and detailed changes
Dawn of War

Tau - General overview and detailed changes

CornCobMan's Fun Mod for Soulstorm Other 0 comments

Important changes to the Tau faction and new stuff.

Imperial Guard - General overview and detailed changes
Dawn of War

Imperial Guard - General overview and detailed changes

CornCobMan's Fun Mod for Soulstorm Other 0 comments

Important changes to the Imperial Guard faction from the vanilla game and new stuff.

Hints for buttons and icons
WreckBox

Hints for buttons and icons

WreckBox Other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit Other 0 comments

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.

Return of Zombie Ops - Basic Mapping
Call of Duty 4: Modern Warfare

Return of Zombie Ops - Basic Mapping

(RoZo) Return Of Zombie Ops Mapping/Technical 3 comments

This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...

Cartoon character rigging in maya

Cartoon character rigging in maya

Maya Animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Quake III Arena Mapping/Technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

COJ2 User Content Creation Package
Call of Juarez: Bound In Blood

COJ2 User Content Creation Package

Call of Juarez 2 - Realistic Mapping/Technical 0 comments

The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor.

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Star Wars: Empire at War: Forces of Corruption Client Side Coding 5 comments

A complete guide that explains how to create your own Empire at War story campaign.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

UDK Tutorial - Manipulating And Moving Objects In Game
Nightmare: Among Shadows

UDK Tutorial - Manipulating And Moving Objects In Game

Nightmare: Among Shadows Other 0 comments

This tutorial will briefly go over how to pick up and move objects in the UDK similar to games Amnesia and Penumbra

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