This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...
This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...
This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...
This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...
This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...
Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...
You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.
I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...
In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.
This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...
With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...
A beginners guide to customizing Project Zomboid, using editable script files.
Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...
How to modify the various file types used by Dirt 3. This page can be edited by anyone, so please add any new formats you encounter.
The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
I call this trick Physics Optimization, or Fake Physics. I did not make this video or this discovery. It instead came from another YouTube user, named...
The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.
In this tutorial we will go over how to play the Expert Attack Helicopters. This is the tutorial that pro air players will want to read.
Air defenses have gotten extremely tougher to keep air power in check no matter where you go. To survive in such lethal environment, it is important for...
Playing Air in MW Mod requires you to think and act like a sniper, rather than as white knight of the skies trying to save your teammates on the ground...
This guide will quickly show you the basics of the armour role, when you need to lead a direct push to the enemy.
Learn how to export a model from Blender to Overgrowth.
Learn how to export a texture to the Source engine, the basic way.
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...