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The Carrot, The Stick, and The Energy Tank
Magicians and Looters

The Carrot, The Stick, and The Energy Tank

Aug 14, 2012 Magicians and Looters Basic level design/theory 5 comments

Build non-linear levels that lead your players by the nose without them knowing any better (2D platformer focus).

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

Projective shadows
Half-Life

Projective shadows

Aug 1, 2012 Trinity Render: Custom Edition Basic level design/theory 3 comments

A trick using projective shadows in trinity render to produce a good looking shadows

Banking corners in UDK
The Finish Line

Banking corners in UDK

Jul 31, 2012 The Finish Line Basic level design/theory 1 comment

A quick tutorial on how to bank corners in UDK. Including a video.

Launch a world in 1-2-3!
MyCraft 3D

Launch a world in 1-2-3!

Jul 17, 2012 MyCraft 3D Basic level design/theory 4 comments

The ability to easily save and load worlds was always a priority in MyCraft 3D, but we think sharing and launching worlds with friends is just as important...

How to play the game (Basic concepts)
FET : Flying Extra-Terrestrials

How to play the game (Basic concepts)

Jul 17, 2012 FET : Flying Extra-Terrestrials Basic other 1 comment

Having troubles playing the game? Here's the quick guide to drive an UFO like a real alien!

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

Game Guide to Missiles
World in Conflict

Game Guide to Missiles

Jun 3, 2012 WIC: Modern Warfare Mod 4 Basic other 2 comments

This tutorial will provide guided information about missiles used in game. Only the missiles using FLINT system are portrayed here.

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Intermediate animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Install a Blockscape texture pack
Blockscape

Install a Blockscape texture pack

May 26, 2012 Blockscape Basic other 0 comments

This tutorial will show you, how to install a Blockscape texture pack.

The Early Stages of a Game Jam : Hours 1-12
Game

The Early Stages of a Game Jam : Hours 1-12

May 22, 2012 Level Design Group Basic level design/theory 1 comment

This article focuses on the early stages of a Game Jam.

Normal Map Generation
Freelancer

Normal Map Generation

May 2, 2012 Freeworlds: Tides of War Basic textures 8 comments

I was asked what my process for creating a normal map from a simple diffuse texture was, so in response I created the following image. Now I decided to...

Darksabers Ultimate craft pack
Star Wars: X-Wing Alliance

Darksabers Ultimate craft pack

Apr 28, 2012 The X-Wing Alliance Upgrade Project Basic installers 12 comments

This guide talks about Darksabers Ultimate Craft Pack, as well as Defiants' X-Wing Install system.

Shoot 'Em Up Kit - Creating a Parallax Starfield
Game

Shoot 'Em Up Kit - Creating a Parallax Starfield

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video shows how to create a Parallax Starfield using the Shoot 'Em Up Kit.

Shoot 'Em Up Kit - Creating a Starfield
Game

Shoot 'Em Up Kit - Creating a Starfield

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video shows how to create a starfield using the Shoot 'Em Up Kit.

Shoot 'Em Up Kit - Behaviour Editor
Game

Shoot 'Em Up Kit - Behaviour Editor

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video gives an introduction to using the Behaviour Editor in the Shoot 'Em Up Kit.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Picklock tutorial:
Rune

Picklock tutorial:

Apr 15, 2012 Thieves Guild Basic other 0 comments

Our picklocks are different from other picklocks that you may have seen in other games so we decided to make this tutorial. We hope this tutorial will...

KF Mod Custom Player
Unreal Tournament 2004

KF Mod Custom Player

Apr 13, 2012 Killing Floor Basic textures 0 comments

Ever considered making changes to your Killing Floor mod character? Then learn an easy way to do it. Reads on...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

Constructing Characters - Aztez Style
Aztez

Constructing Characters - Aztez Style

Apr 6, 2012 Aztez Intermediate players modelling 1 comment

How we have built and composed our many characters.

Shoot 'Em Up Kit - Adding Bonuses
Game

Shoot 'Em Up Kit - Adding Bonuses

Apr 6, 2012 Shoot 'Em Up Kit Basic other 0 comments

This tutorial shows how to add score and extra-life bonuses to a level.

UDK Tutorial - Customizable Lightsaber
Movie Battles III

UDK Tutorial - Customizable Lightsaber

Apr 1, 2012 Movie Battles III Intermediate textures 0 comments

A tutorial made by our very own MaceMadunusus which details and explains the process behind texturing and the creation of materials and material instances...

Shoot 'Em Up Kit - Creating a First Person Camera
Game

Shoot 'Em Up Kit - Creating a First Person Camera

Apr 1, 2012 Shoot 'Em Up Kit Basic other 0 comments

This video tutorial describes how to create a game with a 3rd-person camera using the Shoot 'Em Up Kit.

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Maya: Texel Density (TD) tutorial
Game

Maya: Texel Density (TD) tutorial

Mar 11, 2012 Intermediate textures 3 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 1 comment

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

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