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Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

Runic Rampage Animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Reactor Heart Concept Art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Vector Thrust Weapons Modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Vector Thrust Weapons Modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tau - General overview and detailed changes
Dawn of War

Tau - General overview and detailed changes

CornCobMan's Fun Mod for Soulstorm Other 0 comments

Important changes to the Tau faction and new stuff.

Imperial Guard - General overview and detailed changes
Dawn of War

Imperial Guard - General overview and detailed changes

CornCobMan's Fun Mod for Soulstorm Other 0 comments

Important changes to the Imperial Guard faction from the vanilla game and new stuff.

Hints for buttons and icons
WreckBox

Hints for buttons and icons

WreckBox Other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit Other 0 comments

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.

Return of Zombie Ops - Basic Mapping
Call of Duty 4: Modern Warfare

Return of Zombie Ops - Basic Mapping

(RoZo) Return Of Zombie Ops Mapping/Technical 3 comments

This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...

Cartoon character rigging in maya

Cartoon character rigging in maya

Maya Animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Quake III Arena Mapping/Technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

COJ2R MOD-User Content Creation Package
Call of Juarez: Bound In Blood

COJ2R MOD-User Content Creation Package

Call of Juarez 2 - Realistic Mapping/Technical 0 comments

The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Star Wars: Empire at War: Forces of Corruption Client Side Coding 5 comments

A complete guide that explains how to create your own Empire at War story campaign.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

UDK Tutorial - Manipulating And Moving Objects In Game
Nightmare: Among Shadows

UDK Tutorial - Manipulating And Moving Objects In Game

Nightmare: Among Shadows Other 0 comments

This tutorial will briefly go over how to pick up and move objects in the UDK similar to games Amnesia and Penumbra

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Help Volty, Game Prod. Focus
Help Volty

Help Volty, Game Prod. Focus

Help Volty Level Design/Theory 0 comments

Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.

Unity3D Networking eBook by 3DMUVE
Pulsar

Unity3D Networking eBook by 3DMUVE

Pulsar Server Side Coding 2 comments

I’ve been working with Unity3D for a little while now and I’ve found it to be one of the easiest commercial engines I’ve worked with, while still...

Thievery1 (TuT) to Thievery 2 Map Conversion Guide - Part 3.
Thievery 2

Thievery1 (TuT) to Thievery 2 Map Conversion Guide - Part 3.

Thievery 2 Mapping/Technical 1 comment

We continue our conversion process, this time converting brushes to static meshes.

Shoot 'Em Up Kit - Level Settings Options

Shoot 'Em Up Kit - Level Settings Options

Shoot 'Em Up Kit Other 0 comments

This tutorial video gives an introduction to using the level settings window in the Shoot 'Em Up Kit to set options including music, backgrounds and physics...

Steal protection
Call of Duty 4: Modern Warfare

Steal protection

Call of Duty 4: Modern Warfare Management 2 comments

I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...

UDK Sculpting Turorial - Cave Assets
Mist of Stagnation

UDK Sculpting Turorial - Cave Assets

Mist of Stagnation Props Modelling 9 comments

Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then...

Scripting #1: Basics

Scripting #1: Basics

Server Side Coding Tutorial 0 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Working on all.spawn with SOC level editor
S.T.A.L.K.E.R. Shadow of Chernobyl

Working on all.spawn with SOC level editor

S.T.A.L.K.E.R. Shadow of Chernobyl Other 2 comments

This tutorial will cover an alternative method to work on all.spawn, with the using of level editor. It works mostly with vanilla or vanilla-like (ZRP...

Mod Manager explained
Endless Space

Mod Manager explained

Endless Space - Sandbox 3.0 Installers 5 comments

This "Tutorial" will show you how to use the Mod Manager in case you don't understand it yet.

Complete Custom Weapon Tutorial (Halo: CE)
Halo: Combat Evolved

Complete Custom Weapon Tutorial (Halo: CE)

Halo: Combat Evolved Other 7 comments

This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sound effects for a custom UMP .45 for Halo Custom...

Creating your first Genix map
Genix

Creating your first Genix map

Genix Mapping/Technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

Triggering events in other levels
Half-Life 2

Triggering events in other levels

Black Mesa: Uplink Mapping/Technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

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