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Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Oct 23, 2013 Phantaruk Intermediate level design/theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of course...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Oct 15, 2013 Ultimate Space Commando (USC) Basic other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

How the Hell do you Play Adrift?
Adrift

How the Hell do you Play Adrift?

Oct 11, 2013 Adrift Basic other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Guild Events
Dragon’s Call II

Guild Events

Sep 26, 2013 Dragon’s Call II Basic other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Sep 26, 2013 Tamer Saga Basic other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Project Anarchy™ by Havok™ Tutorial Set
Game

Project Anarchy™ by Havok™ Tutorial Set

Sep 16, 2013 Project Anarchy Intermediate design/concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to create...

Making an Infinite Game
Game

Making an Infinite Game

Sep 13, 2013 M484 Game Creation System Basic level design/theory 0 comments

In this tutorial I show you how to make an infinite "self generating" game. Includes video and a downloadable example game.

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Sep 3, 2013 Burnstar Basic mapping/technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

M484GCS - Example game in 10 minutes
Game

M484GCS - Example game in 10 minutes

Sep 1, 2013 M484 Game Creation System Basic design/concepts 0 comments

In this tutorial I show how to make an example game in 10 minutes. Video included.

Finding out what dds formats do for your textures!
C&C3: Tiberium Wars

Finding out what dds formats do for your textures!

Aug 24, 2013 C&C3: Tiberium Wars Basic textures 3 comments

A quick look at what the effects of the various texture formats that C&C3 can use will do for your texture!

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Jul 31, 2013 Epigenesis Intermediate concept art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

Jul 26, 2013 OpenTomb Intermediate client side coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Jul 25, 2013 Epigenesis Intermediate concept art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Tutorial Changing Models
Cube World

Tutorial Changing Models

Jul 17, 2013 Cube World Model Replacements Basic props modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.

Make Mods in Minecraft!
Minecraft

Make Mods in Minecraft!

Jul 16, 2013 Minecraft Intermediate starting a mod 37 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

Full walkthrough Part 3 of 6
Doom III

Full walkthrough Part 3 of 6

Jul 14, 2013 Grimm: Quest for the Gatherer's Key Basic other 1 comment

This is the third of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Hammer/Mod Config with Source SDK base 2013 SP
Half-Life 2: Episode Two

Hammer/Mod Config with Source SDK base 2013 SP

Jul 14, 2013 Steam, Tracks, Trouble & Riddles Intermediate mapping/technical 12 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

How to Play Pokémon Campaign
Pokémon Campaign

How to Play Pokémon Campaign

Jul 12, 2013 Pokémon Campaign Basic other 9 comments

This tutorial will cover all the controls needed to play Pokémon Campaign. This will all be explained in-game in the full release, but for now, this is...

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Jul 7, 2013 Underhell Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Torpedo boat Type T-1935
Project

Torpedo boat Type T-1935

Jul 5, 2013 Project "LODKA" Basic other 4 comments

Article about Torpedo boats of the T-1935 project of fleet to Krigsmarin. The short description, the facts from history, application and actions of vessels...

Full walkthrough Part 2 of 6
Doom III

Full walkthrough Part 2 of 6

Jul 4, 2013 Grimm: Quest for the Gatherer's Key Basic other 0 comments

This is the second of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Road to Monochroma - Platformer Design Elements
Monochroma

Road to Monochroma - Platformer Design Elements

Jul 3, 2013 Monochroma Advanced level design/theory 3 comments

Orçun Nisli, the creative director and designer of cinematic puzzle platformer Monochroma, categorize and explain the design elements of platformer games...

Full walkthrough Part 1 of 6
Doom III

Full walkthrough Part 1 of 6

Jul 1, 2013 Grimm: Quest for the Gatherer's Key Basic other 0 comments

This is the first of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Setting up a mod with the Source SDK 2013
Game

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 13 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

[GAMEPLAY] Movement tutorial
Teeworlds

[GAMEPLAY] Movement tutorial

Jun 26, 2013 Teeworlds Basic other 0 comments

Here is a movements' guide for rookies created by PrimeviL.

How to survive in the Zone
S.T.A.L.K.E.R. Shadow of Chernobyl

How to survive in the Zone

Jun 24, 2013 S.T.A.L.K.E.R. Shadow of Chernobyl Basic other 31 comments

Since S.T.A.L.K.E.R.: Shadow of Chernobyl can truly be a hard game to everyone - not only newbies - I thought I could improve people's chance of surviving...

Getting started with Legacy
Game

Getting started with Legacy

Jun 22, 2013 Mirage Legacy 2D ORPG Engine Basic server tools 0 comments

Learn how to start up the server, understand the data directories, make yourself an admin and log into your game engine for the first time with this guide...

Skip's RepComPatch V1.3
Star Wars: Republic Commando

Skip's RepComPatch V1.3

Jun 10, 2013 XtaZe's Mods Basic server tools 2 comments

So here a little tutorial on how to install the 1.3 version of the Skip's Admin Patch.

How to use the PokeGen Launcher
Pokémon: Generations

How to use the PokeGen Launcher

May 31, 2013 Pokémon: Generations Basic installers 433 comments

Welcome friends! Here I'll be showing you how to install PokeGen using the launcher, and make sure that you're informed of any subsequent updates.

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