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Map
Grand Theft Auto: San Andreas

Map

May 13, 2014 Ghosts Want Revenge 2: Superscary Edition Basic other 0 comments

On this map (you can find it also in the archive with mod) you can see, where to find ghosts in Ghosts Want Revenge 2: Superscary Edition mod!

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)
Doom

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)

May 4, 2014 The Space Pirate Basic design/concepts 2 comments

Learn about the new features of The Space Pirate v.0.1.2 in this video! Strap yourself in!

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP
Doom

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP

Apr 29, 2014 The Space Pirate Basic design/concepts 2 comments

An introduction tutorial for both Melody Crosswell and The Space Pirate as a whole. Learn Mel's moves, weapons, and all that fun stuff here. Note that...

How to add your own hero portrait
The Protectors

How to add your own hero portrait

Apr 3, 2014 The Protectors Basic ui/hud 7 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Feb 28, 2014 Wave Engine Basic client side coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...

[In Dev] Creating an Evolution of a Map
Half-Life

[In Dev] Creating an Evolution of a Map

Feb 21, 2014 The Core Basic pr 13 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Feb 15, 2014 Acaratus Intermediate textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)
C&C: Yuri's Revenge

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)

Jan 16, 2014 A General's Game Basic design/concepts 3 comments

The second episode: The Eurofighter strike variant is designed to engage highly defended enemy bases, using their long range, stealthy, terrain following...

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)
C&C: Yuri's Revenge

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)

Jan 11, 2014 A General's Game Basic design/concepts 0 comments

As a general, you have to know your weapons first to conceive a valid strategy. Thus here goes the new series of Know Your Weapons in A General's Game...

Item Interactions
The Gallery: Six Elements

Item Interactions

Jan 9, 2014 The Gallery: Six Elements Basic other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller”...

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

BFME: Tactics - Sword texturing tutorial
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics - Sword texturing tutorial

Dec 22, 2013 BFME: Tactics Basic textures 3 comments

Our first tutorial video. Basic principles of texturing on the example of the sword.

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 23 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 34 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Nov 13, 2013 Wrack Basic mapping/technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Using Unity to Make 2D Games - The Interface

Using Unity to Make 2D Games - The Interface

Nov 1, 2013 Basic other 12 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Oct 25, 2013 Epigenesis Intermediate concept art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Oct 23, 2013 Phantaruk Intermediate level design/theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Oct 15, 2013 Ultimate Space Commando (USC) Basic other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

How the Hell do you Play Adrift?
Stardrift Nomads

How the Hell do you Play Adrift?

Oct 11, 2013 Stardrift Nomads Basic other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Guild Events
Dragon’s Call II

Guild Events

Sep 26, 2013 Dragon’s Call II Basic other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Sep 26, 2013 Tamer Saga Basic other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy™ by Havok™ Tutorial Set

Sep 16, 2013 Project Anarchy Intermediate design/concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to...

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