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No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)
C&C: Yuri's Revenge

[Know Your Weapons: EP2] Eurofighter Strike Variant (For UK & Germany)

Jan 16, 2014 A General's Game Basic design/concepts 2 comments

The second episode: The Eurofighter strike variant is designed to engage highly defended enemy bases, using their long range, stealthy, terrain following...

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)
C&C: Yuri's Revenge

[Know Your Weapons: EP1] F-16CJ (For USA & Korea)

Jan 11, 2014 A General's Game Basic design/concepts 0 comments

As a general, you have to know your weapons first to conceive a valid strategy. Thus here goes the new series of Know Your Weapons in A General's Game...

Item Interactions
The Gallery: Six Elements

Item Interactions

Jan 9, 2014 The Gallery: Six Elements Basic other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller”...

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"
Robocraft

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"

Dec 24, 2013 Robocraft Advanced design/concepts 3 comments

This Robotips video shows you how to build Heavy duty flying Robots in Robocraft.

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

BFME: Tactics - Sword texturing tutorial
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics - Sword texturing tutorial

Dec 22, 2013 BFME: Tactics Basic textures 3 comments

Our first tutorial video. Basic principles of texturing on the example of the sword.

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 23 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 34 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Nov 13, 2013 Wrack Basic mapping/technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Using Unity to Make 2D Games - The Interface

Using Unity to Make 2D Games - The Interface

Nov 1, 2013 Basic other 11 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

Epigenesis Concept Art/Design Workflow Pt.3
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.3

Oct 25, 2013 Epigenesis Intermediate concept art 3 comments

For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Oct 23, 2013 Phantaruk Intermediate level design/theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Oct 15, 2013 Ultimate Space Commando (USC) Basic other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

How the Hell do you Play Adrift?
Stardrift Nomads

How the Hell do you Play Adrift?

Oct 11, 2013 Stardrift Nomads Basic other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Guild Events
Dragon’s Call II

Guild Events

Sep 26, 2013 Dragon’s Call II Basic other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Sep 26, 2013 Tamer Saga Basic other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy™ by Havok™ Tutorial Set

Sep 16, 2013 Project Anarchy Intermediate design/concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to...

Making an Infinite Game

Making an Infinite Game

Sep 13, 2013 M484 Game Creation System Basic level design/theory 0 comments

In this tutorial I show you how to make an infinite "self generating" game. Includes video and a downloadable example game.

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Sep 3, 2013 Burnstar Basic mapping/technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

M484GCS - Example game in 10 minutes

M484GCS - Example game in 10 minutes

Sep 1, 2013 M484 Game Creation System Basic design/concepts 0 comments

In this tutorial I show how to make an example game in 10 minutes. Video included.

Finding out what dds formats do for your textures!
C&C3: Tiberium Wars

Finding out what dds formats do for your textures!

Aug 24, 2013 C&C3: Tiberium Wars Basic textures 4 comments

A quick look at what the effects of the various texture formats that C&C3; can use will do for your texture!

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Jul 31, 2013 Epigenesis Intermediate concept art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

Jul 26, 2013 OpenTomb Intermediate client side coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Jul 25, 2013 Epigenesis Intermediate concept art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Tutorial Changing Models
Cube World

Tutorial Changing Models

Jul 17, 2013 Cube World Model Replacements Basic props modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.

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