Important changes to the Imperial Guard faction from the vanilla game and new stuff.
Open this article to see hints for your interaction with a game. It contains a basic description of available features.
This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.
This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...
Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...
This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.
The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...
A complete guide that explains how to create your own Empire at War story campaign.
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial will briefly go over how to pick up and move objects in the UDK similar to games Amnesia and Penumbra
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.
I’ve been working with Unity3D for a little while now and I’ve found it to be one of the easiest commercial engines I’ve worked with, while still offering...
We continue our conversion process, this time converting brushes to static meshes.
This tutorial video gives an introduction to using the level settings window in the Shoot 'Em Up Kit to set options including music, backgrounds and physics...
I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...
Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then...
In this tutorial, we are setting up everything, which is needed for scripting.
This tutorial will cover an alternative method to work on all.spawn, with the using of level editor. It works mostly with vanilla or vanilla-like (ZRP...
This "Tutorial" will show you how to use the Mod Manager in case you don't understand it yet.
This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sound effects for a custom UMP .45 for Halo Custom...
In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.
How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.
After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...
How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).
How to set up a 50 cal. machinegun in Black Mesa (Source).
How to set up the TOW Missile system for Black Mesa (Source).
Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.
Daemonion shows how to get stereo audio working within the older SoC XRay engine. These changes are included in LURK 1.2.