Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.

Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.

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Hello friends and followers

In the first paragraph I want to clarify that this is not about a new release, for those of you that believed that, I'm sorry. Rather this is about the fact that the mod is again active and that work has been resumed on it.

I know that the mod had a lack of updates, for those that know, I said some time ago that the mod is on hold while I fix some things. Well those things took a very long time (longer that I anticipated). In short most of my life has been turned around (new job, finished faculty, health problems, social stuff, fixed my car (haha), and many other I can't recall now) and that cost me a lot of time. However I'm still determined to see thing through and that's I'm going to do.

I now officially announce that RC MOD is again active.

To celebrate this I want to show you what I have been doing in the late 3-4 months in my very little spare time. The actual process tho began a very long time ago, about 1 year ago when I was thinking about the Mirkwood Elves and how are they as culture. So Just 4 months ago I had time to get those ideas out of my head and implement them visually and to be honest... I'm very proud and I think this is one of the few times that my thoughts and my results are almost the same.

I wanted to push this even further but the fact that I have little time and that I'm working pretty much alone (so I need to focus on coding and visuals) I started making compromises and some art is not as awesome as I initially thought. However I think I covered many of my ideas and I really hope you like them.

Also I felt a glimpse of hope when Ridder Blauw(RB) decided that he would help me in this struggle. So he started doing stuff, so I guess now we are a bit faster.

Expect many things to change to the mod from our older plan since the team is not the same and we might need to cut some stuff out (we will announce it in due time).

So here is a preview of what to expect from the Mirkwood buildings and also from a Mikrwood Skirmish map. This an alpha preview as we haven't managed to polish stuff and add a lot but just to get a taste. I plan to do a lot of stuff I never done in BFME, fresh things and deliver a "complete" release.


However the fate of the mod is a bit uncertain and I guess a lot will depends on the feedback of the next release. At the current state this might be the last release with a new faction, the others might be fix patches or bringing stuff from V2.00 back. But if things go well I might continue.

On another note I need 1-2 fairly active BFME players for a private beta-test so I can test things out and maybe give feedback on things so I can improve the release. If you think you can help in this don't hesitate to PM here or on Revora or even on Facebook.

This is all for now, I might post some renders with the stuff we already did and maybe try to post something weekly (no promises here). Don't forget to tell us your feedback and follow us here or on Facebook.

Take care,
NewErr

Esgaroth map making

Esgaroth map making

An Edain SubMod

Hello everybody! I've started to rework entirely Esgaroth (LakeTown), I will post pictures in the same time than I making the city to show my progression...

SpellBooks in Minas Tirith

SpellBooks in Minas Tirith

An Edain SubMod 4 comments

I've written this article to showcase and explain how the spellbooks in the new Minas Tirith map will work. They will be available for the two special...

The Men of the south and east

The Men of the south and east

The Rise of the Iron Crown Mod 4 comments

Harad's new concept. I call it the "Gamble".

The Road to Edain 4.5: Spellbook of the Dwarves

The Road to Edain 4.5: Spellbook of the Dwarves

Edain Mod 50 comments

Enjoy the new dwarven spellbook. It includes two completely new spells and one of them is a unique central spell!

Add file RSS Files
Remove Zoom Limits - Exploit Map

Remove Zoom Limits - Exploit Map

Full Version 2 comments

After loading this map once, you will have limitless zoom for all maps you start afterwards. The map hereby only deals as an agent/injector to trigger...

Unofficial Patches + Fix

Unofficial Patches + Fix

Patch 5 comments

The easiest and cleanest way to play Battle for Middle-earth II or Rise of the Witch-king without problems + the last Unofficial Patches! (1.09 / 2.02...

ArnorMod

ArnorMod

Arnor playable Full Version

Enjoy instructions ar in the mod enjoy!!!

Rise of the Iron Crown Mod -Beta 1.5

Rise of the Iron Crown Mod -Beta 1.5

The Rise of the Iron Crown Mod Demo 4 comments

Beta 1.5! New release! Excitement! noexcitement? nice.

wars of the east

wars of the east

Wars of the East Full Version 2 comments

mod that adds a lot of unity and totally changes the gameplay

Battle for Middle-Earth II Worldbuilder Docs

Battle for Middle-Earth II Worldbuilder Docs

Tutorials

This is the official documentation for the Battle for Middle-Earth II Worldbuilder. Note that the Rise of the Witch-King Worldbuilder is almost identical...

Comments  (0 - 10 of 109)
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Sauron100
Sauron100

Holy ******* ****! Perma 3 hunters!

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Radspakr
Radspakr

I've created a new subreddit for BFME players, looking for people to come join in the discussion.
Join The Battle.
Reddit.com

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Triv_
Triv_

Where can I get this game and not have to pay a ridiculous price?!

Reply Good karma Bad karma+7 votes
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sssss-lukefed
sssss-lukefed

Anyone know where I can buy RotWK?

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Glorfindel23
Glorfindel23

On a web site maybe ;)

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Khoran_Gutsplitter
Khoran_Gutsplitter

I would really appreciate if someone makes a Warhammer Fantasy mod of good quality.

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Plokite_Wolf
Plokite_Wolf

@sataricon RotWK unofficial 2.02 patch has a special widescreen version. Moddb.com

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Battle for Middle-earth II: Rise of the Witch King
Platforms
Windows
Developer & Publisher
Electronic Arts
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Highest Rated (7 agree) 10/10

Perfect!

Dec 22 2012 by variag

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