First, I began to rework the gate (This is just a preview, this not finish):
I began to work on new buildings models:
I also decided to remake the SignalFire, now it is higher in the city:
I decide to completely remake the mountains behind the city.
I also reworked the top (I don't put the ground textures for the moment)
I made new element model to be added to the basic wall.
Minas Tirith own in total 5 doors:
The main gate which is the stronger, and 4 others doors which protect the others levels.
For the balance of the game some levels have no door to protect them, like that the ennemy can reduce the plots control of the defender.
The defender will have in total 21 plots to construct buildings:
Level1 = 8 plots
Level2 = 6 plots
Level3 = 3 plots
Level4 = 2 plots
Level5 = 2 plots
It will also have two castle keep like in the old version of this map.
The first is placed in the second level which will allow to rapidly send heroes on the battlefield at the start of the game.
The second is the last building than the ennemy will have to destroy, he is placed to the top of the city and he is protected by a door.
Some pictures to show the different stairs and bridges.
I also decided to post some pictures of the narrow streets of the city.
I made some buildings models to put on the wall of the city cause I doesn't like the old vanilla models.
I also made new model for trebuchet like that I can win space in the streets of the city.
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This is the official documentation for the Battle for Middle-Earth II Worldbuilder. Note that the Rise of the Witch-King Worldbuilder is almost identical...
The latest version of the official Mod SDK for Battle for Middle-Earth II. It also works for Battle for Middle-Earth and Rise of the Witch-King, as well...
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