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Tut #5: Scripting a key.

Tut #5: Scripting a key.

May 23, 2013 Energized Games Basic client side coding 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 11 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tut #4: Windows, Billboards, and a bit of decorating

Tut #4: Windows, Billboards, and a bit of decorating

May 22, 2013 Energized Games Intermediate mapping/technical 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

May 22, 2013 ScrumbleShip Basic installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

May 21, 2013 KonCraft Basic mapping/technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit - Using Triggers

May 18, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

May 16, 2013 Vector Thrust Intermediate players modelling 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

How Siamese Twins Bug was fixed
Quake 2

How Siamese Twins Bug was fixed

May 16, 2013 Q2E Blood Culture Advanced server side coding 0 comments

The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.

Custom Moddb Page

Custom Moddb Page

May 14, 2013 Web devs & web game devs Intermediate client side coding 18 comments

Customize your Moddb page with HTML & CSS so your game page can represent your game and branding graphics.

TIME TO MAKE MODS
Natural Selection 2

TIME TO MAKE MODS

May 13, 2013 Natural Selection 2 Basic starting a mod 4 comments

In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...

Hard surface modeling made easy

Hard surface modeling made easy

May 12, 2013 Depth developers Intermediate players modelling 0 comments

In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

May 11, 2013 Insection Intermediate textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Tutorial on using the Pre-Alpha Level Building Tool
KonCraft

Tutorial on using the Pre-Alpha Level Building Tool

May 9, 2013 KonCraft Basic mapping/technical 1 comment

This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.

Object-Oriented Game Design

Object-Oriented Game Design

May 3, 2013 Leadwerks Basic client side coding 2 comments

C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...

How to Structure a Game

How to Structure a Game

May 2, 2013 Leadwerks Basic client side coding 2 comments

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...

Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

May 2, 2013 Runic Rampage Basic animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Apr 2, 2013 Vector Thrust Basic weapons modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Mar 28, 2013 Vector Thrust Basic weapons modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tau - General overview and detailed changes
Dawn of War

Tau - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Tau faction and new stuff.

Imperial Guard - General overview and detailed changes
Dawn of War

Imperial Guard - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Imperial Guard faction from the vanilla game and new stuff.

Hints for buttons and icons
WreckBox

Hints for buttons and icons

Mar 25, 2013 WreckBox Basic other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit - Using Formations

Mar 25, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.

Return of Zombie Ops - Basic Mapping
Call of Duty 4: Modern Warfare

Return of Zombie Ops - Basic Mapping

Mar 19, 2013 (RoZo) Return Of Zombie Ops Intermediate mapping/technical 3 comments

This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...

Cartoon character rigging in maya

Cartoon character rigging in maya

Mar 18, 2013 Maya Intermediate animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Mar 17, 2013 Quake III Arena Intermediate mapping/technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

COJ2R MOD-User Content Creation Package
Call of Juarez: Bound In Blood

COJ2R MOD-User Content Creation Package

Mar 16, 2013 Call of Juarez 2 - Realistic Basic mapping/technical 0 comments

The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Mar 7, 2013 Star Wars: Empire at War: Forces of Corruption Advanced client side coding 5 comments

A complete guide that explains how to create your own Empire at War story campaign.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

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