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Road to Monochroma - Platformer Design Elements
Monochroma

Road to Monochroma - Platformer Design Elements

Monochroma Level Design/Theory 3 comments

Orçun Nisli, the creative director and designer of cinematic puzzle platformer Monochroma, categorize and explain the design elements of platformer games...

Full walkthrough Part 1 of 6
Doom III

Full walkthrough Part 1 of 6

Grimm: Quest for the Gatherer's Key Other 0 comments

This is the first of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

[GAMEPLAY] Movement tutorial
Teeworlds

[GAMEPLAY] Movement tutorial

Teeworlds Other 0 comments

Here is a movements' guide for rookies created by PrimeviL.

How to survive in the Zone
S.T.A.L.K.E.R. Shadow of Chernobyl

How to survive in the Zone

S.T.A.L.K.E.R. Shadow of Chernobyl Other 36 comments

Since S.T.A.L.K.E.R.: Shadow of Chernobyl can truly be a hard game to everyone - not only newbies - I thought I could improve people's chance of surviving...

Getting started with Legacy

Getting started with Legacy

Mirage Legacy 2D ORPG Engine Server Tools 0 comments

Learn how to start up the server, understand the data directories, make yourself an admin and log into your game engine for the first time with this guide...

Skip's RepComPatch V1.3
Star Wars: Republic Commando

Skip's RepComPatch V1.3

XtaZe's Mods Server Tools 3 comments

So here a little tutorial on how to install the 1.3 version of the Skip's Admin Patch.

How to use the PokeGen Launcher
Pokémon: Generations

How to use the PokeGen Launcher

Pokémon: Generations Installers 520 comments

Welcome friends! Here I'll be showing you how to install PokeGen using the launcher, and make sure that you're informed of any subsequent updates.

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

Insection Textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

Modeling technique for Limit Release

Modeling technique for Limit Release

Armored Core : Limit Release Other 10 comments

How to model and get models that look exactly the same quality as Limit Release using the basic tools from 3d Studio Max.

HunCraft Genocide Zerg campaign
StarCraft

HunCraft Genocide Zerg campaign

HunCraft Genocide Other 0 comments

This is the walktrough of zerg (episode 7) missions in HunCraft Genocide. Story translation and noob stategies provided.

 HunCraft Genocide new units
StarCraft

HunCraft Genocide new units

HunCraft Genocide Design/Concepts 4 comments

This article contains all the properties of new buildable units in HunCraft Genocide according to the bugfix patch version. There are no information here...

Creating AI map and graph

Creating AI map and graph

Mapping/Technical Tutorial 14 comments

Here is a step by step tutorial how to generate AI map, how to manipulate AI map nodes, how to successfully create your own AI map for a single player...

New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

KonCraft Mapping/Technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

Vector Thrust Animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Tut #5: Scripting a key.

Tut #5: Scripting a key.

Energized Games Client Side Coding 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

Vector Thrust Players Modelling 11 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tut #4: Windows, Billboards, and a bit of decorating

Tut #4: Windows, Billboards, and a bit of decorating

Energized Games Mapping/Technical 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

ScrumbleShip Installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

KonCraft Mapping/Technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit Other 0 comments

This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

Vector Thrust Players Modelling 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

How Siamese Twins Bug was fixed
Quake 2

How Siamese Twins Bug was fixed

Q2E Blood Culture Server Side Coding 0 comments

The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.

Custom Moddb Page

Custom Moddb Page

Web devs & web game devs Client Side Coding 18 comments

Customize your Moddb page with HTML & CSS so your game page can represent your game and branding graphics.

TIME TO MAKE MODS
Natural Selection 2

TIME TO MAKE MODS

Natural Selection 2 Starting a mod 4 comments

In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...

Hard surface modeling made easy

Hard surface modeling made easy

Depth developers Players Modelling 0 comments

In this tutorial we create a piece of armor for a character in a very quick, straightforward way which will give us a nice, clean mesh to work on.

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

Insection Textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Tutorial on using the Pre-Alpha Level Building Tool
KonCraft

Tutorial on using the Pre-Alpha Level Building Tool

KonCraft Mapping/Technical 1 comment

This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.

Object-Oriented Game Design

Object-Oriented Game Design

Leadwerks Game Engine Client Side Coding 1 comment

C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...

How to Structure a Game

How to Structure a Game

Leadwerks Game Engine Client Side Coding 2 comments

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...

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