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Tau - General overview and detailed changes
Dawn of War

Tau - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Tau faction and new stuff.

Imperial Guard - General overview and detailed changes
Dawn of War

Imperial Guard - General overview and detailed changes

Mar 26, 2013 CornCobMan's Fun Mod for Soulstorm Basic other 0 comments

Important changes to the Imperial Guard faction from the vanilla game and new stuff.

Hints for buttons and icons
WreckBox

Hints for buttons and icons

Mar 25, 2013 WreckBox Basic other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

Shoot 'Em Up Kit - Using Formations
Game

Shoot 'Em Up Kit - Using Formations

Mar 25, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.

Return of Zombie Ops - Basic Mapping
Call of Duty 4: Modern Warfare

Return of Zombie Ops - Basic Mapping

Mar 19, 2013 (RoZo) Return Of Zombie Ops Intermediate mapping/technical 3 comments

This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant...

Cartoon character rigging in maya
Game

Cartoon character rigging in maya

Mar 18, 2013 Maya Intermediate animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Mar 17, 2013 Quake III Arena Intermediate mapping/technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

COJ2R MOD-User Content Creation Package
Call of Juarez: Bound In Blood

COJ2R MOD-User Content Creation Package

Mar 16, 2013 Call of Juarez 2 - Realistic Basic mapping/technical 0 comments

The highlight of the User Content Creation Package is the powerful but easy to use ChromED editor. It’s a complete solution for creating and modifying...

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Mar 7, 2013 Star Wars: Empire at War: Forces of Corruption Advanced client side coding 4 comments

A complete guide that explains how to create your own Empire at War story campaign.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

UDK Tutorial - Manipulating And Moving Objects In Game
Nightmare: Among Shadows

UDK Tutorial - Manipulating And Moving Objects In Game

Mar 4, 2013 Nightmare: Among Shadows Intermediate other 0 comments

This tutorial will briefly go over how to pick up and move objects in the UDK similar to games Amnesia and Penumbra

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models
Game

How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Help Volty, Game Prod. Focus
Help Volty

Help Volty, Game Prod. Focus

Feb 12, 2013 Help Volty Intermediate level design/theory 0 comments

Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.

Unity3D Networking eBook by 3DMUVE
Pulsar

Unity3D Networking eBook by 3DMUVE

Feb 7, 2013 Pulsar Basic server side coding 2 comments

I’ve been working with Unity3D for a little while now and I’ve found it to be one of the easiest commercial engines I’ve worked with, while still offering...

Thievery1 (TuT) to Thievery 2 Map Conversion Guide - Part 3.
Thievery 2

Thievery1 (TuT) to Thievery 2 Map Conversion Guide - Part 3.

Feb 6, 2013 Thievery 2 Basic mapping/technical 1 comment

We continue our conversion process, this time converting brushes to static meshes.

Shoot 'Em Up Kit - Level Settings Options
Game

Shoot 'Em Up Kit - Level Settings Options

Jan 28, 2013 Shoot 'Em Up Kit Basic other 0 comments

This tutorial video gives an introduction to using the level settings window in the Shoot 'Em Up Kit to set options including music, backgrounds and physics...

Steal protection
Call of Duty 4: Modern Warfare

Steal protection

Jan 25, 2013 Call of Duty 4: Modern Warfare Advanced management 2 comments

I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...

UDK Sculpting Turorial - Cave Assets
Mist of Stagnation

UDK Sculpting Turorial - Cave Assets

Jan 14, 2013 Mist of Stagnation Intermediate props modelling 9 comments

Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then...

Scripting #1: Basics
Game

Scripting #1: Basics

Jan 10, 2013 Intermediate server side coding 0 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Working on all.spawn with SOC level editor
S.T.A.L.K.E.R. Shadow of Chernobyl

Working on all.spawn with SOC level editor

Dec 8, 2012 S.T.A.L.K.E.R. Shadow of Chernobyl Basic other 0 comments

This tutorial will cover an alternative method to work on all.spawn, with the using of level editor. It works mostly with vanilla or vanilla-like (ZRP...

Mod Manager explained
Endless Space Gold

Mod Manager explained

Dec 7, 2012 Endless Space - Sandbox 3.0 Basic installers 5 comments

This "Tutorial" will show you how to use the Mod Manager in case you don't understand it yet.

Complete Custom Weapon Tutorial (Halo: CE)
Halo: Combat Evolved

Complete Custom Weapon Tutorial (Halo: CE)

Dec 5, 2012 Halo: Combat Evolved Basic other 7 comments

This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sound effects for a custom UMP .45 for Halo Custom...

Creating your first Genix map
Genix

Creating your first Genix map

Dec 1, 2012 Genix Basic mapping/technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

Triggering events in other levels
Half-Life 2

Triggering events in other levels

Nov 29, 2012 Black Mesa: Uplink Advanced mapping/technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

Custom Titles System
Half-Life 2

Custom Titles System

Nov 7, 2012 Underhell Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

[Black Mesa] Osprey and rapelling grunts
Half-Life 2

[Black Mesa] Osprey and rapelling grunts

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)
Half-Life 2

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 4 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System
Half-Life 2

[Black Mesa] TOW Missile System

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

CryENGINE 3: Breaking Ground with Sandbox
Game

CryENGINE 3: Breaking Ground with Sandbox

Oct 30, 2012 Basic mapping/technical 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

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