This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!
Important changes to the Imperial Guard faction from the vanilla game and new stuff.
This tutorial will briefly go over how to pick up and move objects in the UDK similar to games Amnesia and Penumbra
We continue our conversion process, this time converting brushes to static meshes.