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Making an Infinite Game

Making an Infinite Game

M484 Game Creation System Level Design/Theory 0 comments

In this tutorial I show you how to make an infinite "self generating" game. Includes video and a downloadable example game.

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Burnstar Mapping/Technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

M484GCS - Example game in 10 minutes

M484GCS - Example game in 10 minutes

M484 Game Creation System Design/Concepts 0 comments

In this tutorial I show how to make an example game in 10 minutes. Video included.

Epigenesis Concept Art/Design Workflow Pt.2
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.2

Epigenesis Concept Art 0 comments

Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

OpenTomb Client Side Coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Epigenesis Concept Art/Design Workflow Pt.1
Epigenesis

Epigenesis Concept Art/Design Workflow Pt.1

Epigenesis Concept Art 2 comments

This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...

Tutorial Changing Models
Cube World

Tutorial Changing Models

Cube World Model Replacements Props Modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.

Make Mods in Minecraft!
Minecraft

Make Mods in Minecraft!

Minecraft Starting a mod 47 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

Full walkthrough Part 3 of 6
Doom III

Full walkthrough Part 3 of 6

Grimm: Quest for the Gatherer's Key Other 1 comment

This is the third of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Hammer/Mod Config with Source SDK base 2013 SP
Half-Life 2: Episode Two

Hammer/Mod Config with Source SDK base 2013 SP

Steam, Tracks, Trouble & Riddles Mapping/Technical 14 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

How to Play Pokémon Campaign
Pokémon Campaign

How to Play Pokémon Campaign

Pokémon Campaign Other 10 comments

This tutorial will cover all the controls needed to play Pokémon Campaign. This will all be explained in-game in the full release, but for now, this...

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Underhell Mapping/Technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Torpedo boat Type T-1935
Project

Torpedo boat Type T-1935

Project "LODKA" Other 4 comments

Article about Torpedo boats of the T-1935 project of fleet to Krigsmarin. The short description, the facts from history, application and actions of vessels...

Full walkthrough Part 2 of 6
Doom III

Full walkthrough Part 2 of 6

Grimm: Quest for the Gatherer's Key Other 0 comments

This is the second of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Road to Monochroma - Platformer Design Elements
Monochroma

Road to Monochroma - Platformer Design Elements

Monochroma Level Design/Theory 3 comments

Orçun Nisli, the creative director and designer of cinematic puzzle platformer Monochroma, categorize and explain the design elements of platformer games...

Full walkthrough Part 1 of 6
Doom III

Full walkthrough Part 1 of 6

Grimm: Quest for the Gatherer's Key Other 0 comments

This is the first of six full video walkthroughs of Grimm. It shows all secrets and many combat tricks and combos.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

[GAMEPLAY] Movement tutorial
Teeworlds

[GAMEPLAY] Movement tutorial

Teeworlds Other 0 comments

Here is a movements' guide for rookies created by PrimeviL.

How to survive in the Zone
S.T.A.L.K.E.R. Shadow of Chernobyl

How to survive in the Zone

S.T.A.L.K.E.R. Shadow of Chernobyl Other 36 comments

Since S.T.A.L.K.E.R.: Shadow of Chernobyl can truly be a hard game to everyone - not only newbies - I thought I could improve people's chance of surviving...

Getting started with Legacy

Getting started with Legacy

Mirage Legacy 2D ORPG Engine Server Tools 0 comments

Learn how to start up the server, understand the data directories, make yourself an admin and log into your game engine for the first time with this guide...

Skip's RepComPatch V1.3
Star Wars: Republic Commando

Skip's RepComPatch V1.3

XtaZe's Mods Server Tools 5 comments

So here a little tutorial on how to install the 1.3 version of the Skip's Admin Patch.

How to use the PokeGen Launcher
Pokémon: Generations

How to use the PokeGen Launcher

Pokémon: Generations Installers 525 comments

Welcome friends! Here I'll be showing you how to install PokeGen using the launcher, and make sure that you're informed of any subsequent updates.

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

Insection Textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

Modeling technique for Limit Release

Modeling technique for Limit Release

Armored Core : Limit Release Other 10 comments

How to model and get models that look exactly the same quality as Limit Release using the basic tools from 3d Studio Max.

HunCraft Genocide Zerg campaign
StarCraft

HunCraft Genocide Zerg campaign

HunCraft Genocide Other 0 comments

This is the walktrough of zerg (episode 7) missions in HunCraft Genocide. Story translation and noob stategies provided.

 HunCraft Genocide new units
StarCraft

HunCraft Genocide new units

HunCraft Genocide Design/Concepts 4 comments

This article contains all the properties of new buildable units in HunCraft Genocide according to the bugfix patch version. There are no information here...

Creating AI map and graph
S.T.A.L.K.E.R.: Call of Pripyat

Creating AI map and graph

S.T.A.L.K.E.R.: Call of Chernobyl Mapping/Technical 19 comments

Here is a step by step tutorial how to generate AI map, how to manipulate AI map nodes, how to successfully create your own AI map for a single player...

New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

KonCraft Mapping/Technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

Vector Thrust Animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Tut #5: Scripting a key.

Tut #5: Scripting a key.

Energized Games Client Side Coding 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

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