This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...
Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...
Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build
All about limitations of the client and publishing games/mods on Desura.
One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.
The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.
In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.
Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...
While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.
This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...
Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...
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How to script a flak 38 to shoot into the air
This intuitive guide serves as a means to introduce new characters to the complex building scheme in Towns. These guides will each handle a single aspect...
In this tutorial I will teach you about the most important SoHL-entities.
This article will show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP...
Learn about the features and components of the Xcode development tools including Xcode, Cocoa, Cocoa-Touch, and Objective-C. Take a look into each of...
This will focus on the different methods in which we can make our applications communicate and grab user attention.
A short tutorial to introduce the very first steps of the game.
The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!
first of all sorry about my bad english i will try to make as simple as possible.
The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!
Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...
Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...