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Configuration and Handy Tweaks for UDK
Game

Configuration and Handy Tweaks for UDK

Mar 2, 2012 Unreal Development Kit Basic other 2 comments

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

Creating, Compiling, and Deploying Native Projects from the Android NDK
Game

Creating, Compiling, and Deploying Native Projects from the Android NDK

Feb 21, 2012 Android Fans Basic other 0 comments

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Various publishing limitations of Desura
Game

Various publishing limitations of Desura

Feb 13, 2012 Desura Publishing Basic other 0 comments

All about limitations of the client and publishing games/mods on Desura.

Unity iOS Essentials: Flyby Background
Game

Unity iOS Essentials: Flyby Background

Feb 1, 2012 Unity Basic animation 0 comments

One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Feb 1, 2012 Angry Birds Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Angry Birds Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Developing Flood Control using XNA Game Development
Game

Developing Flood Control using XNA Game Development

Jan 12, 2012 XNA Basic animation 2 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

Uses of Box2D Physics Engine with Cocos2D
Angry Birds

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Angry Birds Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Cocos2d: Working with Sprites
Angry Birds

Cocos2d: Working with Sprites

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Cocos2d: Uses of Box2D Physics Engine
Angry Birds

Cocos2d: Uses of Box2D Physics Engine

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...

Native resolution for LCD in tech3-based games
Quake III Arena

Native resolution for LCD in tech3-based games

Dec 18, 2011 William's Q3 MOD Intermediate management 0 comments

READ THE TEXT TO UNDERSTAND

Making Air Defence
Game

Making Air Defence

Dec 17, 2011 Intermediate level design/theory 5 comments

How to script a flak 38 to shoot into the air

Towns 0.37 TN Guide (Basic building)
Towns

Towns 0.37 TN Guide (Basic building)

Dec 2, 2011 Towns Basic other 14 comments

This intuitive guide serves as a means to introduce new characters to the complex building scheme in Towns. These guides will each handle a single aspect...

Spirit of Half-Life entities
Game

Spirit of Half-Life entities

Nov 28, 2011 Advanced mapping/technical 16 comments

In this tutorial I will teach you about the most important SoHL-entities.

Unreal Development Toolkit: Level Design HQ
Game

Unreal Development Toolkit: Level Design HQ

Nov 24, 2011 Unreal Development Kit Basic level design/theory 2 comments

This article will show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP...

Introducing Xcode Tools for iPhone Development
Game

Introducing Xcode Tools for iPhone Development

Nov 23, 2011 Xcode Developing Intermediate design/concepts 0 comments

Learn about the features and components of the Xcode development tools including Xcode, Cocoa, Cocoa-Touch, and Objective-C. Take a look into each of...

Xcode 4 iOS: Displaying Notification Messages
Game

Xcode 4 iOS: Displaying Notification Messages

Nov 23, 2011 Xcode Developing Intermediate animation 0 comments

This will focus on the different methods in which we can make our applications communicate and grab user attention.

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 4 comments

A short tutorial to introduce the very first steps of the game.

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nov 1, 2011 Nuclear Dawn Basic other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

how to get started with a howitzer
Company of Heroes: Opposing Fronts

how to get started with a howitzer

Sep 27, 2011 pacific front Basic weapons modelling 3 comments

first of all sorry about my bad english i will try to make as simple as possible.

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Sep 21, 2011 Nuclear Dawn Basic other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Sep 7, 2011 Nuclear Dawn Basic other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

CryEngine 3 Custom 3d Vegetation using 3ds Max
Game

CryEngine 3 Custom 3d Vegetation using 3ds Max

Sep 3, 2011 CryENGINE 3 Basic props modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

Sep 2, 2011 CryENGINE 3 Basic starting a mod 0 comments

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling
Game

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush
Game

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

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