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The Early Stages of a Game Jam : Hours 1-12
Game

The Early Stages of a Game Jam : Hours 1-12

May 22, 2012 Level Design Group Basic level design/theory 1 comment

This article focuses on the early stages of a Game Jam.

Normal Map Generation
Freelancer

Normal Map Generation

May 2, 2012 Freeworlds: Tides of War Basic textures 8 comments

I was asked what my process for creating a normal map from a simple diffuse texture was, so in response I created the following image. Now I decided to...

Darksabers Ultimate craft pack
Star Wars: X-Wing Alliance

Darksabers Ultimate craft pack

Apr 28, 2012 The X-Wing Alliance Upgrade Project Basic installers 12 comments

This guide talks about Darksabers Ultimate Craft Pack, as well as Defiants' X-Wing Install system.

Shoot 'Em Up Kit - Creating a Parallax Starfield
Game

Shoot 'Em Up Kit - Creating a Parallax Starfield

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video shows how to create a Parallax Starfield using the Shoot 'Em Up Kit.

Shoot 'Em Up Kit - Creating a Starfield
Game

Shoot 'Em Up Kit - Creating a Starfield

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video shows how to create a starfield using the Shoot 'Em Up Kit.

Shoot 'Em Up Kit - Behaviour Editor
Game

Shoot 'Em Up Kit - Behaviour Editor

Apr 24, 2012 Shoot 'Em Up Kit Intermediate other 0 comments

This tutorial video gives an introduction to using the Behaviour Editor in the Shoot 'Em Up Kit.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Picklock tutorial:
Rune

Picklock tutorial:

Apr 15, 2012 Thieves Guild Basic other 0 comments

Our picklocks are different from other picklocks that you may have seen in other games so we decided to make this tutorial. We hope this tutorial will...

KF Mod Custom Player
Unreal Tournament 2004

KF Mod Custom Player

Apr 13, 2012 Killing Floor Basic textures 0 comments

Ever considered making changes to your Killing Floor mod character? Then learn an easy way to do it. Reads on...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

Constructing Characters - Aztez Style
Aztez

Constructing Characters - Aztez Style

Apr 6, 2012 Aztez Intermediate players modelling 1 comment

How we have built and composed our many characters.

Shoot 'Em Up Kit - Adding Bonuses
Game

Shoot 'Em Up Kit - Adding Bonuses

Apr 6, 2012 Shoot 'Em Up Kit Basic other 0 comments

This tutorial shows how to add score and extra-life bonuses to a level.

UDK Tutorial - Customizable Lightsaber
Movie Battles III

UDK Tutorial - Customizable Lightsaber

Apr 1, 2012 Movie Battles III Intermediate textures 0 comments

A tutorial made by our very own MaceMadunusus which details and explains the process behind texturing and the creation of materials and material instances...

Shoot 'Em Up Kit - Creating a First Person Camera
Game

Shoot 'Em Up Kit - Creating a First Person Camera

Apr 1, 2012 Shoot 'Em Up Kit Basic other 0 comments

This video tutorial describes how to create a game with a 3rd-person camera using the Shoot 'Em Up Kit.

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Maya: Texel Density (TD) tutorial
Game

Maya: Texel Density (TD) tutorial

Mar 11, 2012 Intermediate textures 4 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Configuration and Handy Tweaks for UDK
Game

Configuration and Handy Tweaks for UDK

Mar 2, 2012 Unreal Development Kit Basic other 1 comment

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

Creating, Compiling, and Deploying Native Projects from the Android NDK
Game

Creating, Compiling, and Deploying Native Projects from the Android NDK

Feb 21, 2012 Android Fans Basic other 0 comments

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Various publishing limitations of Desura
Game

Various publishing limitations of Desura

Feb 13, 2012 Desura Publishing Basic other 0 comments

All about limitations of the client and publishing games/mods on Desura.

Unity iOS Essentials: Flyby Background
Game

Unity iOS Essentials: Flyby Background

Feb 1, 2012 Unity Basic animation 0 comments

One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Feb 1, 2012 Angry Birds Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Angry Birds Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Developing Flood Control using XNA Game Development
Game

Developing Flood Control using XNA Game Development

Jan 12, 2012 XNA Basic animation 2 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

Uses of Box2D Physics Engine with Cocos2D
Angry Birds

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Angry Birds Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Cocos2d: Working with Sprites
Angry Birds

Cocos2d: Working with Sprites

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

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