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Spirit of Half-Life entities
Half-Life

Spirit of Half-Life entities

Half-Life: Legion Mapping/Technical 13 comments

In this tutorial I will teach you about the most important SoHL-entities.

Unreal Development Toolkit: Level Design HQ

Unreal Development Toolkit: Level Design HQ

UDK Developer's Group Level Design/Theory 2 comments

This article will show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP...

Introducing Xcode Tools for iPhone Development

Introducing Xcode Tools for iPhone Development

Xcode Developing Design/Concepts 0 comments

Learn about the features and components of the Xcode development tools including Xcode, Cocoa, Cocoa-Touch, and Objective-C. Take a look into each of...

Xcode 4 iOS: Displaying Notification Messages

Xcode 4 iOS: Displaying Notification Messages

Xcode Developing Animation 0 comments

This will focus on the different methods in which we can make our applications communicate and grab user attention.

Baby steps tutorial
Towns

Baby steps tutorial

Towns Other 4 comments

A short tutorial to introduce the very first steps of the game.

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nuclear Dawn Other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

how to get started with a howitzer
Company of Heroes: Opposing Fronts

how to get started with a howitzer

pacific front Weapons Modelling 3 comments

first of all sorry about my bad english i will try to make as simple as possible.

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Nuclear Dawn Other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Nuclear Dawn Other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryENGINE 3 Props Modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryENGINE 3 Mapping/Technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryENGINE 3 Starting a mod 1 comment

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryENGINE 3 Props Modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryENGINE 3 Props Modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryENGINE 3 Mapping/Technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

CryENGINE 3 Mapping/Technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

CryENGINE 3 Mapping/Technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

CryENGINE 3 Mapping/Technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

CryENGINE 3 Mapping/Technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

CryENGINE 3 UI/HUD 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryENGINE 3 UI/HUD 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

CryENGINE 3 UI/HUD 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

CryENGINE 3 UI/HUD 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryENGINE 3 UI/HUD 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

CryENGINE 3 Players Modelling 4 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

CryENGINE Developers Mapping/Technical 2 comments

I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...

How to Create a New Vehicle in CryENGINE 3

How to Create a New Vehicle in CryENGINE 3

CryENGINE 3 Mapping/Technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

CryENGINE 3: Sandbox Basics

CryENGINE 3: Sandbox Basics

CryENGINE 3 Level Design/Theory 0 comments

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

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