Tutorials RSS Feed Summary List Tutorials  (210 - 240 of 628)
HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2
Game

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Source Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

Wiki: A Guide to Pitching Your Game
Party of Sin

Wiki: A Guide to Pitching Your Game

Oct 28, 2010 Party of Sin Basic other 5 comments

Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

How do I make my voice sound like *that*
Game

How do I make my voice sound like *that*

Sep 16, 2010 Audio Development Support Basic voice acting 6 comments

This tutorial starts by giving you some tips on recording voice acting at home. I then cover some effects often used with voice acting for games (radio...

Texturing human Skin without photos in Photoshop
Portal

Texturing human Skin without photos in Photoshop

Sep 13, 2010 Portal: Combat Intermediate textures 17 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Prop model for game (from start to finish)
Reggae Speed

Prop model for game (from start to finish)

Sep 5, 2010 Reggae Speed Intermediate props modelling 6 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Optimization 3: Areaportals
Game

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Source Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

Level design tips for GraviNULL maps
Half-Life 2

Level design tips for GraviNULL maps

Jun 3, 2010 GraviNULL Basic level design/theory 12 comments

In this tutorial I give you a handful of tips on how to ensure that your map will be fun to play!

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

If it had to be done all over again...
Crimson Crow

If it had to be done all over again...

May 10, 2010 Crimson Crow Basic management 8 comments

A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

NeoAxis Video Tutorial: Network Awareness
Game

NeoAxis Video Tutorial: Network Awareness

May 3, 2010 Intermediate client side coding 0 comments

Make entities aware of client, server, and dedicated server.

HD Video Tutorial - Optimization 2: Hint & Skip
Game

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Source Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Switching Animations Between Models
Game

Switching Animations Between Models

Apr 22, 2010 Intermediate animation 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Torqials #2 - Cheap Occlusion Culling
Crimson Crow

Torqials #2 - Cheap Occlusion Culling

Apr 13, 2010 Crimson Crow Basic mapping/technical 8 comments

The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize...

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Apr 11, 2010 Star Wars: Jedi Academy Intermediate ui/hud 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

How to Recolor Portals (DX9 and Above)
Portal 2

How to Recolor Portals (DX9 and Above)

Apr 1, 2010 Portal: Stay Inside Intermediate skinning 17 comments

Several people have asked how I modified the portals in Portal: Stay Inside so that not only the portal itself but also the surrounding particle effect...

Torqials #1 - Multiple Collision Boxes
Crimson Crow

Torqials #1 - Multiple Collision Boxes

Mar 30, 2010 Crimson Crow Intermediate props modelling 6 comments

The first of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This helps 3Ds max users add multiple collision...

Game Maker: Beginner's Tutorial (Part 3)
Game

Game Maker: Beginner's Tutorial (Part 3)

Mar 30, 2010 Game Maker Studio Basic other 5 comments

The third part of a series of tutorials explaining the basics of Game Maker.

Game Maker: Beginner's Tutorial (Part 2)
Game

Game Maker: Beginner's Tutorial (Part 2)

Mar 24, 2010 Game Maker Studio Basic other 1 comment

The second part of a series of tutorials explaining the basics of Game Maker.

Game Maker: Beginner's Tutorial (Part 1)
Game

Game Maker: Beginner's Tutorial (Part 1)

Mar 24, 2010 Game Maker Studio Basic other 8 comments

The first part of a series of tutorials explaining the basics of Game Maker.

Setting Up Valve Hammer Editor
Game

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 46 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

Creating an EAW/FOC collision mesh
Star Wars: Empire At War

Creating an EAW/FOC collision mesh

Mar 22, 2010 Brotherhood at War Basic props modelling 15 comments

Probably the easiest thing to do in Modeling, beginner tutorial only.

HD Video Tutorial - Monitors & Cameras
Game

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Source Intermediate mapping/technical 33 comments

Learn how to create a monitor that can show what a camera sees.

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