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Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups
Game

HD Video Tutorial - Smoothing Groups

Apr 10, 2011 Source Intermediate mapping/technical 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Air Role Guide - Part III: Attack Helicopters for Experts
World in Conflict

Air Role Guide - Part III: Attack Helicopters for Experts

Feb 26, 2011 WIC: Modern Warfare Mod 4 Advanced other 12 comments

In this tutorial we will go over how to play the Expert Attack Helicopters. This is the tutorial that pro air players will want to read. Last updated...

Air Role Guide - Part II: Surviving from SAMs
World in Conflict

Air Role Guide - Part II: Surviving from SAMs

Jan 31, 2011 WIC: Modern Warfare Mod 4 Intermediate other 9 comments

Air defenses have gotten extremely tougher to keep air power in check no matter where you go. To survive in such lethal environment, it is important for...

Air Role Guide - Part I: The Basics
World in Conflict

Air Role Guide - Part I: The Basics

Jan 30, 2011 WIC: Modern Warfare Mod 4 Basic other 11 comments

Playing Air in MW Mod requires you to think and act like a sniper, rather than as white knight of the skies trying to save your teammates on the ground...

Armor Role Guide
World in Conflict

Armor Role Guide

Jan 21, 2011 WIC: Modern Warfare Mod 4 Basic other 15 comments

This guide will quickly show you the basics of the armour role, when you need to lead a direct push to the enemy.

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2
Game

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Source Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

Wiki: A Guide to Pitching Your Game
Party of Sin

Wiki: A Guide to Pitching Your Game

Oct 28, 2010 Party of Sin Basic other 5 comments

Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

How do I make my voice sound like *that*
Game

How do I make my voice sound like *that*

Sep 16, 2010 Audio Development Support Basic voice acting 6 comments

This tutorial starts by giving you some tips on recording voice acting at home. I then cover some effects often used with voice acting for games (radio...

Texturing human Skin without photos in Photoshop
Portal

Texturing human Skin without photos in Photoshop

Sep 13, 2010 Portal: Combat Intermediate textures 17 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Prop model for game (from start to finish)
Reggae Speed

Prop model for game (from start to finish)

Sep 5, 2010 Reggae Speed Intermediate props modelling 6 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Optimization 3: Areaportals
Game

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Source Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

Level design tips for GraviNULL maps
Half-Life 2

Level design tips for GraviNULL maps

Jun 3, 2010 GraviNULL Basic level design/theory 12 comments

In this tutorial I give you a handful of tips on how to ensure that your map will be fun to play!

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

If it had to be done all over again...
Crimson Crow

If it had to be done all over again...

May 10, 2010 Crimson Crow Basic management 8 comments

A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

NeoAxis Video Tutorial: Network Awareness
Game

NeoAxis Video Tutorial: Network Awareness

May 3, 2010 Intermediate client side coding 0 comments

Make entities aware of client, server, and dedicated server.

HD Video Tutorial - Optimization 2: Hint & Skip
Game

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Source Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Switching Animations Between Models
Game

Switching Animations Between Models

Apr 22, 2010 Intermediate animation 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Torqials #2 - Cheap Occlusion Culling
Crimson Crow

Torqials #2 - Cheap Occlusion Culling

Apr 13, 2010 Crimson Crow Basic mapping/technical 8 comments

The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize...

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