The customization of lighting is what really sold it for me, being able to change the different colour levels, dramatic lighting filter just looks amazing.
A very well made mod, and considering it doesn't come at a massive fps hit is just another great point about it, since huge fps drops are deal breakers for a lot of people.
Long time no played in a balanced, atmospheric and interesting mod. But not enough ambient sounds. Duration of the last levels are extremely low. 8/10, good job!
Už nehrál vyvážené, atmosférické a zajímavé módy. Ale ne dost okolní zvuky. Doba posledních úrovně jsou extrémně nízké. 8/10, dobrá práce!
I was originally skeptical about what seemed to be a lightweight god game, but this is a lot of fun. It's like a cross between sim city's bulldozer tool and a god game, and the sheer enjoyment of ravaging an enemy settlement with your totem powers cannot be understated.
This mod has both good and bad characteristics to point out.
+The maze-like level design. Today's FPS games opt for a linear design which I consider dull and not giving you the sense of having a task to complete. This game on the other hand offers you a variety of DOOM-like tasks each roughly one map long which might feature using an area in more than one way ( as a compat space and a puzzle ) and/or back-tracking
+The length of this mod. Not only does this mod have over 16 distinct maps, every map is also very long. As I said, the level designer did an excelent job using every bit of a map in a variety of ways all giving a bit of length of gameplay . However, apart from that and the fact that each map is of brobdingnagian scale, the developers also used some kind of ancient wichcraft not having the source engine lag throughout the game
+The music. Many of the tracks were original and did a great job ameliorating my experience however I feel some tracks were misplaced and could be used more appropriately
-The cutscenes. Cutscenes only work in certain types of games like for example GTA. Should a developer utilize this feature in a Halflife-ish type of game, at least he should do it only when truly needed. On the other hand, this mod has numerous cutscenes which apart from some few, interrupt the action and the gameplay, add nothing whatsoever to the narrative and the story and consist of ungly (supposed to be fancy but they are not) bird's eye scenes of different places on the map supposed to indicate to the player where to go or some foes spawning. The best part is when gordon takes damage because he can't move away from the enemy until the cutscene is finished.
-The Narrative as a whole. Throughout the game I was not sure why I was to fight or why I had to collect these portal data and the few and far between dialog lines didn't help in the least bit
-The new skins. I my opinion they were unnecessary and are generally of a bad quality .
Ok, i played this cs.. What i can i say? Many people can give lower rates for this! So you will see my reasons why i rate 2 not 1..
-Scripts are okay but simple
-Creative from the start
-Some room was not dreadful empty except form the castle
-Particles and billboards
-Wow, no jumpscares
-From the castle, the roofs and ceiling looks awful..
-From the cellar, the walls were glitching and some floor are flickering
-Lame scares like get key and monster incoming!
-Enemy does not walk when in the bedroom during i hided..
-No story, just find the son in what way?
-Errors at the end
-No musics from the cellar and castle..
-Same musics from the start and study
-Some notes are blank
-One chemical founded from the cellar was not make any sense at all..
Wow, you are really creative if in the mansion base but you need more learns about scripting offcourse, leveling and making the good story..
It seems you rushed this cs and you are not make the story well before making cs.. Just think during leveling? :/
And you are lack of decisioning!
I knew this was your first cs that seems really bad, so next time, you need study well.
I give this mod a 10/10 because of the great content that the developers have given to us/me. this mod brought back a massive unit which is now my favorite the mammoth mk2 walker and a whole lot of new units with abilities that just make me wanting more. this mod is not dead and does have such great potential. theres so much to say but this is all for now. from your favorite mod player SomeoneAlways33