I'm really impressed! There are some little things like some German solders haven't got their real name (I mean they aren't for example: Falsimjäger-s but desc/veapon... etc) but otherwise it's nice! The new Kingtiger's exterior is such nice! (just give the tank a name, like Henschel Kingtiger or something like that!)
In the end you did a very nice job!
This Should Be 10 Out Of 10 Vote Cause It Changes Alot Of Gameplay experience and it is very hard to make this mod it takes alot of months and testings before the first release and it is always updated on some websites at for testing downloads and it even need our opinion which is really really needed for the mod's bright future
There are some error that poping out "lord_get_home_center", would be great if see more head armor with diffirent colors, expect that everything is great. AI works fine, weapons there are so many of them, castles...they are simple amazing. Keep it going people.
An excellent dungeon crawler with some roguelike elements. It's very easy to jump in to and have some fun, and the controller support is a huge bonus. Dungeon rooms and loot (upgrades) are random each playthrough, and the game itself asks of some strategy through all the mayhem as some enemies need to be approached in a different manner. Simple, at times frantic, and most of all: fun.
Ok Bagutar,,How do I put this without seeming mean.
I downloaded this mod and gave it a shot to see if you would prove everybody wrong..well it didn't. The coding was bad and the ai and bugs such as people standing around doing nothing was just..eh. I had two CTDS and the models were pretty bad with the exceptions of some that were used in other mods I think. I really did not see any coherent logic or easy way to figure out how things tiered up et.. It was alomost as if things were randomly inserted. Please don't take this as a personal attack but just practice modding first before randomly releasing one.
First couple chapters blow by, but the third is so expansive, and for all the cussing-inductive challenges scattered about, you're given no more than what is learned in those first chapters, and I'm compelled to push through each one as I encounter them, tricking me at first blush and turning me red with execution, and further pressed to explore everywhere I can, scratching by brain to determine circumvention of obstacles, often achieved by the former challenges.
The story itself, most technically, is nearly bereft of typos. Besides, its simple character art belies their harsh speech and harsher subject matter, which is deftly approached at times, sometimes stating the point rather between spoken lines, with some characters complementing with their own realizations, building each other in the process. So far, I've had Cilia speak on Mi's behalf, and though she fluxes in how crass she is, an interesting little character shows through it all.
On my second play session, I had the game booted up for around eleven hours, and I still have an entirely empty portion of the map. While there are some mechanical snags (on the PS3 version, there is a sensitivity to joystick release, resulting in a poor timed about-face, and Mi has been seen to catch on slopes), this game does some things very rather right, particularly in providing a Metroidvania map experiences without character upgrades.