Republic at War is a "mod" for Empire at War: Forces of Corruption. The reason I put quotations around mod is because it doesn't even look like a mod. When I say mods look or don't look like a game, I generally don't exaggerate. I bought Empire at War just to get this mod! There is just to much content for this to be considered a mod. And now they are coming out with a new update! To tell the truth this mod has a LOT of potential. Campaigns can be created and stories can be told, but that is not what is important. What is important is that you have a solid structure to build upon. In this genres case it would be; the waging of battles, the textures of the planets, the difficulty of the AI, and the quality of the units. This mod has a VERY solid structure, you CANNOT STOP! This mod will raise the bar for all other mods, and cause lazy modders to get off their ***** and do some work. This mod has a VERY BAD drawback though. The HUGE BONUS the =CIS gets in the beginning of the game. There is a way you can stop this though. The Pause button in your ally, use it to your advantage and plan while the enemy is motionless. For all those experiencing problems with the AI and their aggressiveness, take over their economic and Capital Ship powerhouse planets. Their economy will falter and victory will be yours. In all I give this mod a (MEDAL OF ACHIEVEMENTS) 10/10
1860's Old America mod is clearly ahead of its time in Mount and Blade Warband mods. The models are beautifully done and the scenes are true to themselves, making it feel as if I am in the 1860's. There are some minor issues, but they are fixable. The modding team has done an AMAZING job at creating such a mod. I'm not trying to kiss someones *** here, but this mod looks like a game! That's pretty good for a mod! In closing, this is a must have for any American History buffs. It is a MUST HAVE for anyone wanting a new mod to try out! I rate this mod a SOLID 9/10. I am looking forward to the renaming of the different classes in multiplayer.
By playing this game, I am amazed by the player models. Even though there are certain missing textures and meshes, such as the nurses and the town elder clothes, it still looks great. It would be better if the towns were remodeled to their corresponding features,such as Minas Tirith's streets or Baradur's streets and city wall colors. Besides that there are still a bit of bugs and lag. I crashed nine times when turning to look at my soldiers during a battle. All of these problems are just minor issues. They can be completely blown away in just one update. This mod is truly amazing for such work put into to it. I am looking forward to it in a complete state. Hopefully the multiplayer can be fixed! After the fact I give this game a 7/10. A true mod in my book.
This is a review on Chapter One alone (version one at that):
I don't really know what to say about S,T,T,R. I can't say I enjoyed it, though. It's very slow for the most part, the puzzles are very easy, and the pay-off when completing most puzzles kind of falls flat.
Before I go into those negatives, I do want to make some positive call-outs. The robot model in this is great. I really love that it has facial expressions and it has a bit of character to it in it's rolling walk animation and regular smile. The model for the handcar that the player uses it quite nice too and I do enjoy the beginning puzzle where the player has to assemble the train. This is may better by the tiny model version of it in the same room at the start. That's a nice touch.
Beyond that, the puzzles kind of feel lacking in challenge. Even for a chapter one game, the puzzles are extremely simple, to the point where I was wondering if this was a game meant for kids. It feels like the designer decided to throw a ton of introductory puzzles to teach the player some mechanics, but didn't really develop on those concepts.
One example of an introductory puzzle is the bomb puzzle, where the player is introduced to a collapsed wall in the way of the train, conveniently next to a bomb creating machine. A single bomb sits in a room with a detonator switch. Hitting the switch results in instant death from the exploding bomb if the player didn't have the insight to move it out of the way. It's sort of tough love teaching mechanics, which is okay when you're expecting it, but not okay if you forgot to save beforehand. My bigger issue with the bomb puzzle is that bombs don't come into play ever again in the chapter, so this introduction feels pointless.
The main handcar in this also feels pointless too. Aside from some sections where the road leads to a pit of death, the handcar feels like an unnecessary and slower method of travel than walking. I won't be so harsh on this because it felt like it was a joke initially, as it felt like I was building and moving the handcar as a favor for the robot (who is obsessed with trains), but the fact that I outright abandon it later kind of makes me question if the robot actually wanted it in the first place.
It also feels like there's supposed to be something more to the robot character (voiced by Ross Scott of 'Freeman's Mind' fame), but the dialogue written for him falls flat, serving only to either congratulate the player for solving a very simple puzzle or to deliver a joke. Most of the jokes unfortunately fall flat as well, and the delivery of them feels poor especially given other things the voice actor has done in the past. The lack of interactivity outside of these pre-scripted pieces also takes away from it for me (Press the use key on this bot and nothing ever happens.)
The level design feels empty and basic as well, and there's no real reward for trying to explore in this game. The train station at the beginning feels like it's the most detailed part of the game, but it also feels like the emptiest part of the game, as taking any path outside of building and riding the handcar leads to a complete dead end with nothing to even look at.
Because this is only the first chapter and the mod came out within less than a year, I do have a few suggestions to the developer: Get someone to help with writing the dialogue and work on the level and puzzle design more. I would personally enjoy this mod more if it had more challenging puzzles and better delivery on the robot character's dialogue.
This mod has a bunch of great ideas going for it, but really fails to deliver on most. Alot of textures don't load in, people are missing heads, or their legs jut out from their torsos, etc. Automatic weapons, like light machine guns and modern assault rifles, fire in a really uncontrollable and strange way, eating up ammo. No this isn't realistic, it's just ridiculous. I think something similar to the Hellsing crossbow (can be found here Moddb.com), which is semi-auto, would work alot better. Stick with shotguns. Finally the women. The women in this mod are all given enormous breasts, that seriously, could never exist naturally. They're almost all in high heels, and slutty revealing clothes, it's just plain silly. Like they were designed by a pubescent, extremely *****, 14 year old boy. Fix that crap. In the end the good things are great ideas, great map, great items, cool zombies, DECAPITATIONS!!!
I tried out the demo and will be buying the commercial version. It has an easy to use work flow and improvements appear to becoming at a rapid pace. With its low price and royalty free license it is a definite steal.
Normally for a beta I wouldn't give such a high rating but based on the what the developers have accomplished so far, their roadmap, and the rate at which they are releasing updates I can only be impressed. They are also very active in the community and resolving bugs and issues as quickly as possible. They are very open to suggestions from the community.
After I buy the commercial version and create some content with it I'll come back and update this with more details.
It is an amazing game engine it is completely free no other game engine has as many features the people behind it are constantly updating it. It is extremely flexible as to what you can make with it. It supports VR, Linux, Mac, windows and the consoles and probably some I am forgetting.
What do I really need to say here. A wonderful classic masterfully redone and updated for today's gamer. It's pure ******* chaos. Blood, guts and gibs galore. Not for the faint of heart or bitch of mind. I grew up on doom, and when my son is old enough to use a pc he can too. The Sargeant is a ******* genius. If you told me as a kid you can do even half of what he did to doom I wouldn't have believed it. Keep up the beautiful work, and thank you for helping doom kick more *** than I thought was possible!