Essentially a polish update to get this on the same level with regular AAA titles. Sounds and music are well done just as the models. It adds some popular community developed game modes without the need for server admins to install mods. The workshop is a great way to browse for new maps. Buy it when it is heavily discounted especially if you already own Counter-Strike: Source.
I don't know how this kit hasn't had more reviews, I think it's perfect for beginners. There isn't an awful amount of help online in regards to starting your own mod for GoldSource, this provides you with not only the "building blocks" but even suggestions on what to do with the files given. Overall I am glad that you took the time to put all of this together, I am sure many great mods will emerge using this as a starting point.
I had to play it for my own curiousness. I swear, this is a hell of a mod.
The maps are extremely linear and this "mod" has no "story" at all. It barely has any good parts of plot and it's very unoriginal, uninspired and very dull. Intro cutscene didn't even explained anything, it was just for ***** and giggles. I started to be bored just in 10 minutes! I just went through 4 maps and they were boring as hell. The author didn't even bother what he was doing in these maps, I think that's how he made these maps: "Huehue I am making a mod for Half Life lelelel I don't know what I am doing lool" I also downgraded because it is based of series that suck. If there were no MLP at all, I would give 6 or 7 but the idea of this mod is just sickening. I am dissapointed.
This mod is quite good actually. Whilst this mod fixed all the unnecessary mistakes and bugs, they still remain. Famas for example can not be switched from a different weapon. Bots' difficulty is so much unbalanced because picking easy is still too hard! I didn't even tried expert! The decal limit bugs too. Though I still like it and at least it's a little playable. Props for doing this. 7/10
Game is a 2D classic multiplayer game that is simple yet has complex strategy as well. Some may remember it in its earlier form known as AttacK Retrieve Capture which was hosted on HFront, TEN (Total Entertainment Network), WON, Sierra, & other clients. You will not regret playing this game.
This is the way this game should have been from the start. I can't believe someone can make a much better experience with this game then the original company. It has infinite combinations possible. You can play this mod for a few years and never have to play it twice the same way. This mod elevated this game to a whole new level! You can change the weather, the factions you play, the year to start and the year to finish the game (it's important because that determines what kind of weapons and vehicles you can get), with allies or without, can play during the day or night, and many more options. The author of this mod also added new factions.
Pretty much an awesome mod, still in development, has a few bugs, but its really the only fun Warhammer Fantasy experience out there. You would think a company would make one... but nope, all we have is some dedicated modders doing it. Looking forward to updates and patches bug fixes ect... but I've allready had hours and hours of fun with it. Also if possible, Pegasus Knights, Demigryph Knights, Hippogryph, Griffon. Would make me a very happy man.
As a massive LOTR fan this is my dram mod. Amazing. They have really captured the LOTR mood with chains upon chains of events, which mixes well with the sandbox aspect of the game. Of course, after the war for the ring is over, those events will be gone to. That is my onl problem with this mod.
The game is awesome but not perfect. That said as the first game I've preordered I'm not disappointed.
+The story so far seems amazing and by the looks of it will only get better.
+I'm playing with Polish voice overs since I got used to them in The Witcher 2 and in my opinion (in general) they sound better. Of course that also means I don't have Charles Dance voicing the Emperor :(
+The game is literally a technological marvel. I have no idea how they managed to have that many building without even a single loading screen within the region. Also the loading screens that do exist are often hidden through Dandelion's narrative similar to The Wicher 2's act transitions.
+Combat is in my opinion enjoyable. If someone doesn't think it's great they aren't playing on a hard enough difficulty. I'm playing on "hard" second last difficulty setting. So without major spoilers when I was fighting a member of the Wild Hunt I needed to rely on ALL of my abilities to win. At first I was just mindlessly rolling out of the way but after my 4th or so try I began to use the much more efficient dodge. Counters are tricky and I'm not skilled enough to do it consistently enough at this moment. I usually go down the magic route though so for example in The Witcher 2 I'd just spam Igni or Aard whenever I'd face an enemy. In the Witcher 3 I of course use those two but I also find myself using Yrden and Quen a lot more. Mainly because a lot of the enemies have weaknesses towards Yrden while Quen is just useful for staying alive a little longer.
+The minigames are much better and interactive then the previous games.
+/-Controls are in my opinion very intuitive and functional after I remapped them both within the game (through the options menu) and outside of the game (though my keyboard and mouse programs).
+/-The graphics aren't as exceptional as they were shown in the early trailers but with a simple Sweetfx setting Youtube.com it looks much better.
+/-AI could certainly be better but it is good enough that I do not notice it being bad.
-Alchemy is a bit of a disappointment as I liked The Witcher 2's system where I could stock up on potions and they also lasted for a very long time. The automatic regeneration of potions seems stupid and I hope mods fix it.