-Sometimes goes down,
-has to download other things to just to see servers
-no chatrooms (WHY!)
+Vac bans are for 1 year
-Vac bans are back.
+Get to play with your pals again
-Crack won version can play it (assuming its an actual one, just guessing)
-No OP:F servers detected
-No friendlys (joke)
-FEW, VERY FEW HL:DM SERVERS.
+Support for USA...
What happens if I use paranoia and leave opengl32?
BOAM! VAC BAN! For 1 year.
Overall? 6/10 because it brings it back.
Add the chatrooms and make it show servers in the hl.exe file and I will raise this rating higher. Lower the vac ban time to about (hl)3 months and I will raise my rating by 4.
Sorry. Just had to point it out.
please don't take my BFG away ;-;
This game has pretty much everything to offer you'd expect from a city building sim. the only thing missing is a motiviational element for the late game, such as catastrophes or else.
Content is constantly growing as the game offers map and asset builders for ever player.
Really big improvment to GSM.
Love the new sounds and the enhanced infantry combat!
But there are a few things I would love to see improved:
- I would lower the ranges of tanks and artillery to something like 800 /1000 or even make the ranges depend on the caliber. Of course a range of 2500 is more realistic for most tanks but this doesnt work well on most maps.
- If it is possible I would increase the range at which infantry opens fire because right now you have to manually issue them attack orders otherwise they will only engage at vanilla ranges
Ill give this an 8/10 for now. Its unplayable to me being lag. The camera angles keep changing and bullet notifications keep popping up blocking my view. However this has so much going for it! I was stunned to see a car driving right toward me firing past me. Didn't meet ANY zombies while traveling but I may have just been lucky. Will defiantly keep watching this mod but for now it just seems more of a demo rather than id spend hours on it. 10 minutes was enough. Its only an 8 because I know its an alpha and has so much going for it. Will change vote once its improved.
Hopefully (Sorry if it already has) add a crouch. Really wanted to hide behind cover as I reloaded and a sprint wouldn't hurt and maybe having more strategy ideas too as I wanted to send one half to flank the insane while one charged but all they seemed to do was follow me and my dead dog kept chasing me!!
Five Nights at Freddy's is a true horror experience. You cn't leave your office, instead you stay there. Waiting until they get you. It brings so much fear, you can't even focus on all of them at once. And that feeling of 'WHERE IS FOXY' is too great to be overlooked by horror fanatics. Give the game a try. If it isn't your jam, it still is a fun game, challenging and you get jumpscared if you fail. Justifyed jumpscares. Something alot of indie games fail at.
this is just amazing all the hard work you put in this is just really paid off... the only bugs i've noticed so far are the thanes skins for kingdom of skyrim and when playing as kingdom of skyrim the game will crash and be unplayable after turn 50 or 80. but over all this is a amazing mod
This is great, thus far. The ammo system works pretty well (there are a few guns that take far longer than they should to reload, and full auto needs a bit of tweaking) which is surprising to me. I love the character creation menu, it works beautifully and I especially love the idea of the kid/dog from the start.
A few minor gripes that I'm sure will be fixed. Most of the lords, especially to those northern few settlements like Woodbury, Hagar Settlement and the Dead City, are all clones with vanilla armies: I'm sure that's just because this is alpha, but I'm particularly excited to see the Dead City in its final form, for some reason there's something alluring about the cultists as a potential enemy to my character: Alias Shadow just seems like he'd be real cool to fight.
In addition to that, most of the armies are still rather large, at 50-80 men. Personally, I would like to see the largest ones being at 40 or 50, with much smaller-scale and more intimate fights. Also makes it feasible to have a small party and not get your *** whooped.
There's also a somewhat surprising lack of stuff to do in the worldspace. I'm here to fight walkers, not other humans, at least most of the time. I wanna do that with my small crew at my side. I love the interest points or whatever the resource-gathering is called, but one recommendation is to look into allowing a few companions along as "bodyguards"; this is existing code in mods such as ACOK, and would be cool for making "runs" so to speak. I also would like to see more undead hordes wandering around like bandits. And also more city/town locations to explore. Again, I'm sure that'll come in time.
All in all, this was worth the wait. I can only see it improving, and I'm frankly ecstatic to see where it goes.