Even tough it might seem only offending and boring when you hear first about it, the game is hilarious and highly entertaining.
The open world are also fairly unique features of this game.
You have to play the game to understand why its so great.
Its a true masterpiece.
Clearly better than part 1 and part 1 allready was brilliant! Im no programmer or something like that, just a regular gamer who don´t give much aout bugs and stuff, until the atmosphere and the gameplayare allright. And in this game both this things are great!
What can I say excepts that a mod being developped for a decade sure must have some interest ! The development of the game mechanics is enormous ! It sure is more complex but still on it lies on the same basics, so it is still Homeword 2 and I dare say a more logical one as certain units finally get their real use corresponding to their phusical assets and possibilities when you looked at them closely in the original game...
Many of the mod ideas were taken from the original development team so it garranties the quality and the credibility for the Mod to definately be a Homeworld one. Ice on the cake, the Mod leader has been included in the Homworld Remastered Dev team, so it garantees continuity with the future modding possibilities of the Remastered version.
And if the original game dev team was so breathtaken by the Mod team's work, there is a good reason for it, that means that the Mod shared their ideas !
Graphically brethtaking for a 12 years old game engine.
The tremendous effort in modeling the ships i awesome.
Battles are well rendered.
And having access to all Star trek eras is the ice on the cake !
The only setback is the minimalistic tech tree that somehow could diminish the interest one could have in the game, for those who are hardcore researchers !
That is a hell of a good work !
Original ideas, fun and clever aand with a real Command and Conquer style yet not too generic (The GLA recylcer is the most awesome of them !) It also respects the Generals lore very well.
Having a so professional and dedicaded dev team working on such a project is the garanty of a good Iced cake at the end !
This time, the Cake is not a lie !
The idea of custom and professional voiceovers is priceless eventhought the original Red alert ones were good.
In my opinion, it gives a good idea of what the real Generals 2 game could have been like...
The shortcomings or defects are not the responsability of the Mod dev team who tried hard to improve the game engine and extract every possibility they could from that 12 years old game !
A fantastic Job to you all !
So highest mark well seserved (giving a 10 would not be objective, right ?)
An awesome mod project! It is fascinating and excellent, I recommend everyone to play it and try it out.
First Impressions: units are beautiful!
Campaign map is intersting in term of strategy, but it lacks of personnality (it is a bit too empty). Otherwhat it is a great mod and I hope someone could make a better English translation.
GOD bless MEDIEVAL 2 TOTAL WAR modding! **** ROME 2.
This is an excellent game, well, for now it's lacks some content and objectives, but it's already tons of fun.
Better when played with friends ;)
- very fast and cpu friendly compared to what I was waiting (compared to KSP, which is my favorite game)
- Lots of things and intuitive ships construction
- Already a lot of ore and some npc interaction, with neutral cargo ships.
- Only a few military parts
- Lacks a intermediate medium ship size
- I have some error when trying to join a friend server
The english patch doesnt really translate the whole game into english...and also there are a lot of people who have problems with eng patch.
You must delete the .bin files in the text folder and then enter the game and make a quick battle..only after that the campaign will work (only descriptions are not translated , but effects and other important things are).
There are a few bugs here and there, but over all I see this mod to continue to be a booming success. I already love the troop design, the units, the pictures for the leaders and there are only 2 problems (in my eyes)
-Most of it is still not in English: Some of the faction descriptions (namely the Khajiit) are still in russian, some of the unit descriptions are in russian, the factions at the end of the battle are in russian and the pause menu is probably in russian but I think I deleted the file on accident.
-There are a few bugs that in my opinion "spoil the broth": "The Elder Scrolls" or the campaign does not want to play, and then it goes back to the menu
But then again this is late beta i guess and you cant expect everything upon early release (except with GTA V cuz they're delaying the **** out of that game so it better be perfect.)
честно говоря ждал нечто большего.моду не хватает какой-то наполненности.слишком мало пугающих моментов.всё надеялся увидеть того же пирамидоголового...но в целом мод очень атмосферный,главное не затянут и развязка сюжета тронула.прошёл с удовольствием.