First of all, I liked the story, and the ending twist was well done, it was really mind-blowing. The problem is that it was too short in my opinion, you could have made something huge out of this "Cycle" thing, and we just get to see a small event. So, still a great story, good job with that !
Then there's the gameplay, which was i'd say too easy. Not a single puzzle, I really felt like you didn't know what to do to fill the minutes between the intro and the ending. The guard sequence was interesting, though I didn't appreciate the fact that we didn't get to see more from this new enemy.
About level design and detailing, I'm kinda sad considering that you made an awesome map after the portal : that sort of sanctuary was truly amazing. And then you got the real life levels, empty, no detailing, it really felt very awkward. So I give it 7 out of 10 : great ideas, some nice gaming moments, but it just feels like it was released before you could lead your ideas to the amazing results I hoped. I did not enjoy playing it, except for the ending and the "through the portal" map.
Mental Omega is one of the most effort-filled mods I have ever had the pleasure to experience in my decade in the Command and Conquer modding community. The latest build 3.0 has had so much work and effort put into it and it really shows, a huge improvement over the old builds in terms of bugs, graphics, gameplay and pure quality.
There is very little I have to say about Mental Omega which is negative, but there are a few tiny things that irritate me which is mostly due-to personal pet peeves so it's nothing that anybody else should really be getting worked up about. There are some kinks in the armour here and there and some small things which could be improved upon but as a mod leader myself, I am aware of how much work it takes to iron out all of the creases in a mod and how likely it is that somebody will be unhappy one way or another.
Mental Omega is truly deserving of its current fame, and it is a pleasure to see classic Command and Conquer mods still going strong, especially mods such as this one.
The clanquest mod is brilliant. Combined with the unofficial patch it has improved the game experience to a legendary level. I have played through all the clans with this mod and there is not a moment that i have been dissapointed, so it is really easy for me to give this mod a 10. This mod has been given the stability the game needed and a great depth to the story and the world.
Thank you so much for giving me this amazing experience!
This is an amazing game! It's addictive fun all the way! It would be a 10/10 but there are tiny things that annoy me in the menu. There should be a replay leve option in the pause menu, also escape should pause the game. Other then these tiny annoyances it's one of the most fun games I've played so far... it certainly is in the top 5, extremely well worth it'S low price!
Ok, massive problem with the game mod. The mod is great except for 1 thing -
You can't starve out a garrison!!!!!!
Whenever I wait 30 days till a castle's garrison withers away...it just doesn't. Most of the garrison gets wounded like in battle then recovers back to full strength. Right back to 160 men. And the castle commander still won't give up. Amazing. I didn't know starving soldiers could subsist on solar power? Fix this asap.