This game is very fun, but only for first couple of minutes. Mind you I only played the first released download, but I can honesly say, this game is way to easy, and needs some sort of storyline. The fact that the dev's haven't updated this game in a while is dissappointing to, as this game has potential. When a more updated download is added, I will re-review this game.
The customization of lighting is what really sold it for me, being able to change the different colour levels, dramatic lighting filter just looks amazing.
A very well made mod, and considering it doesn't come at a massive fps hit is just another great point about it, since huge fps drops are deal breakers for a lot of people.
Long time no played in a balanced, atmospheric and interesting mod. But not enough ambient sounds. Duration of the last levels are extremely low. 8/10, good job!
Už nehrál vyvážené, atmosférické a zajímavé módy. Ale ne dost okolní zvuky. Doba posledních úrovně jsou extrémně nízké. 8/10, dobrá práce!
I was originally skeptical about what seemed to be a lightweight god game, but this is a lot of fun. It's like a cross between sim city's bulldozer tool and a god game, and the sheer enjoyment of ravaging an enemy settlement with your totem powers cannot be understated.
This mod has both good and bad characteristics to point out.
+The maze-like level design. Today's FPS games opt for a linear design which I consider dull and not giving you the sense of having a task to complete. This game on the other hand offers you a variety of DOOM-like tasks each roughly one map long which might feature using an area in more than one way ( as a compat space and a puzzle ) and/or back-tracking
+The length of this mod. Not only does this mod have over 16 distinct maps, every map is also very long. As I said, the level designer did an excelent job using every bit of a map in a variety of ways all giving a bit of length of gameplay . However, apart from that and the fact that each map is of brobdingnagian scale, the developers also used some kind of ancient wichcraft not having the source engine lag throughout the game
+The music. Many of the tracks were original and did a great job ameliorating my experience however I feel some tracks were misplaced and could be used more appropriately
-The cutscenes. Cutscenes only work in certain types of games like for example GTA. Should a developer utilize this feature in a Halflife-ish type of game, at least he should do it only when truly needed. On the other hand, this mod has numerous cutscenes which apart from some few, interrupt the action and the gameplay, add nothing whatsoever to the narrative and the story and consist of ungly (supposed to be fancy but they are not) bird's eye scenes of different places on the map supposed to indicate to the player where to go or some foes spawning. The best part is when gordon takes damage because he can't move away from the enemy until the cutscene is finished.
-The Narrative as a whole. Throughout the game I was not sure why I was to fight or why I had to collect these portal data and the few and far between dialog lines didn't help in the least bit
-The new skins. I my opinion they were unnecessary and are generally of a bad quality .