This being of the first mods I ever downloaded on Moddb when I really started using the website almost two years ago, this is a fantastic mod.
The mod captures so much of Halo in a pretty close-cannon (and some non-cannon) style that really throws the player into a universe of Halo.
The UNSC are amazing, and play just like how I would think they would play.
The Strike craft like the Longswords are amazing, and feel like the ships they would be part of in every UNSC fleet.
The Corvettes feel like they are that "cheap and ready to go ship" that comprises the icing of the fleet, they are extremely good with there feel in the universe.
The Frigates, just like I expected, can't take a lot of hits, (in the same way of the corvettes) but can deal a bunch of damage down range when using their MAC guns against larger enemy ships.
The Destroyers are in the way like the Frigates, just more "tanky" (a EVE term) and just have that extra MAC gun to deal even more damage.
Then finally the Cruisers, the ships we have read in the books, the ones we fought on in the FPS games and seen in the cut scenes. This ships are simply astounding. Having amazing amount of fire power with their MAC(s) and their plentiful Archer Missile pods , their plenty of point defense and their overall sheen when going into combat.
The Structures and other utility units are also spectacular in their own way, feeling very rigid and UNSC like in their own aspects, and are very decisive in the war effort.
Overall, this mod deserves a 10 out of 10 for not only having good texturing, effects, sounds and its amazing connection to Halo, but its great community on its forums and some very talented developers.
(Will be updated EVERY patch)
to amazing balance in this game into adding 100+ more hours into this game you have made this mod a game of it self. i would fix some stuff though. First countries like Canada have very small units amount witch makes it harder really. but that just a small thing that wont make this mod unplayable or none fun. its very well balanced though (for a mod). Wars can last from years to weeks. Realism like you build a big army you have to have a industry that can support it and if you have a better in technology or just fighting experience army but facing a bigger army in numbers you might win. Witch i find really realistic. Not only that the immigration makes sense countries that have more jobs or that are not in a war will get a bigger immigration rate or countries like Canada or Australia who need immigration will get it. Really i had a blast and still will have a blast, if you want a wayy more better game then Victoria get this
One of the bests game engines out there, I love this engine despite having some limitations that requires a lot of workaround, it have powered a few of my all time favorite games such as
Deus Ex (My all time favorite game)
Unreal - RTNP
Tactical Ops (yeah that mod who became a retail game)
(I would liked to mention a few other games like Nerf Arena Blast or Mobile forces, but while these games have some appeal and some more or less unique features they are a bit flawed on their own end ...)
Though Great engine with great capabilities. I saw many things implemented through mods and games to see how powerful it is.
I mean it can perform pretty much anything that a modern FPS can do. It might only be limited by the physics still but in therms of interactivity it does pretty much everything and all without much power consumption from the CPU.
The real shame about it is the fact that the engine hasn't entered to the public domain, I would love to see it being upgraded and have even things like being used to power games through a browser which would have been awesome.
Very fun, huge replay for a super simple game. I've got 38 hours in so far. My wife has 43! Multiplayer needs A LOT of work though. The game get's very laggy, and eventually crashes. Also, it has no chat system nor trade system.
The crafting is fun but it feels unfinished (Too few items, no repairing.) Bonuses to weapons and tools is nice, but what about armor?
Combat is well done from melee to archery. The different weapon speeds keep the game balanced while the spells allow for personal style.
Luck is a huge factor and can really set the pace for your game. This can be fun until you reach a level (as a player) where you are investing one or two hours per game. At that point it seems like less fun.
On a similar note, the towns' shops and item buy back system is wonky. Items have huge prices but only sell for a single coin. Items for sale are also totally random - again, potentially bottle-necking progress if you can't afford or just can't use the items for sale. Inevitably, you'll end up with more money than you can use and unavailable items you need.
So far I've had a lot of fun with Magicite and will probably get another 50 hours of enjoyment out of it. I do, though, hope the updates keep coming, as well as additional content!
Clearly this mod tries to be humorous and offer a unique experience. It isn't supposed to be realistic, and the mapping isn't made to be most superior of that of any game. But it's fun, it's lengthy, and I would play it again just to see what else I probably missed. "10/10 best hl2 mod 2014" -evry1
It may have some small issues, and in my opinion it still isnt as realistic as I would hope, but its definatly the closest thing you can get to experience the Zones true hostil nature.
I wouldnt recomend it to any impatient "rambo" minded type of players, but its a great joy to any type of survival horror gaming fans.
Amazing imersive gameplay with very high dificulty, just to teach to any Stalker player that the Zone isnt their bitch, but rather the other way around.
Get used to dying, cause you will experience it alot, no matter how prepared or cautious you think you are. A true must have to any Stalker fan thats looking for a far more complex and dinamic experience of the game.
i must say this game has lots of potential it has good characters,good writing and also quite some good environments. im only giving it an 8 out of 10 of course by the fact that often the game can get a bit tedious especially during the jail cell scene in which you end up having to wait for ages to be let out the cell and repeat the process a second time.
I also found myself to get lost in a lot of the maps and have at times just gave up entirely on completing the mission normally. I often find myself stuck at a dead end wandering around for ages trying to figure out where to go only to go back and find my A.I partner stuck in one spot in the middle of a hall because i moved ahead of them before they could get to their scripted position leading me to reload the save to an earlier point and then walk slowly behind the A.I partner until they reach the end of their walk path. despite the amount of bugs this game has I see some huge potential in this game becoming much better than it already is. so what im trying to say is this mod is good and you should give it a try.