This is one of the games I received with my first computer, making it one of the first PC games I played and nothing will make me forget how I felt when I played it.
Today it may look like nothing much but back in the day, nothing was comparable to exiting Vortex Rikers and seeing NyLeve for the first time or the first encounter with a Skaarj warrior in a claustrophobic corridor.
To me, this will always be one of the greatest games of all time.
DooM 3 is a great game but in my opinion it could be better, the infamous martian lack of duct tape for the flashlight, abuse of monster closets. After a while the game becomes predictable. I don't know, perhaps the articles I read before this game was released and trailers I watched just made me have higher expectations. Nevertheless, it succeeds in building an atmosphere of fear and claustrophobia and when you play it at night with your headphones on, you can really feel like you're there.
Graphics? Who needs graphics when you have gameplay as amazing as DooM? This game is truly immortal thanks to what probably is one of the most active communities out there. This game was and still is a source of inspiration for many people and a perfect blueprint to making a good FPS. It's community have created thousands of maps and mods for hours and hours of gameplay so once you sink in deep enough you'll never surface again.
Definitely one of the greatest, genre defining games of all time. It may be getting older but that fact does not decrease the playability one bit. And when a game survives the time trial as well as Half-Life, giving it anything less but the max rating would be a sin.
I ignored this title when it first appeared on the Steam catalogue as it didn't really seem to be my kind of thing, but after a friend suggested that I look it up properly, I proceeded to watch the trailers and thought that it would be worth a go... why not? I had a look around the net and got it for 50% off on HumbleBundle.com.
First of all, I am really glad that I took the time to play Five Nights at Freddy's, even though it's not the type of game or genre I would normally go for, it turned out to be a lot of fun and actually pretty scary, even though you know what's coming after a couple of play-throughs, the game still has an ability to keep you on the edge of your seat.
Five Nights at Freddy's is a simple horror game where you take up night shifts as a security guard for Freddy's resturant, strange and frightening things being to happen when the animatronics seem to develop a mind of their own after 12AM. You have a limited amount of power and thus, very limited visibility while you struggle to decide if you want to keep the cameras/lights on or the doors kept sealed. I won't go into too much detail as I don't want to spoil it for any of you.
This turned out to be a great little Indie Game and the way it has soared in popularity in such a short amount of time is astounding, but I am glad that this is getting a lot of recognition. Even though the concept is simple, the game itself is fantastic and a lot of fun, especially at 2AM in the morning with all of the lights off and volume on full. Even though it's somewhat of a short game with simple controls, it is well worth the £1.99 I spent on it (I'd say it's worth the full £3.99 too) and I am really looking forward to a sequal or any future updates.
If you've been keeping an eye on this but are unsure about spending £3.99 on something short, see if you can find it on sale somewhere. Take my word for it, it's brilliant. This game proves beyond a doubt that simplicity in a game can be very effective.
I don´t even know what to say about this mod.
I did not even finish it but I give it 9/10. From what I could see I can say:
+ very long
+ lots of work input
+ custom entities of different kinds
+ good mix of conservative and innovative design
+ custom soundtrack that makes quite a atmosphere but after some times it gets a little bit annoying
+ it is trying to be scary and there are lot of opportunities when you may be scared
- misplaced objects! Oh my lord I have never seen such good custom story with so much misplaced objects. There are missing textures, some things are glitching, floating in the air, holes in the walls and other things.
- some of the logical parts are too over - complicated and it is making you spend too much time in the same area searching for key or other item to progress.
- some areas are really rushed in comparison to the well made ones
Overally: The custom story is good but it lacks balance. There are a lot of good things to say but lots of bad things to say. I liked it a lot but it may get frustrating in some parts.
KarBOOM is a nice little game about crashing cars. Controls are good. I didn't like klassic mode because even with largest cars, none of the cars even touched the grass. Showdown is the only good mode.
Up to 8 players/bots.
Haven't played with a controller yet.
The only flaws of this mod (lack of units and building trees, and some very bright colours) are to be dealt with when version 2.0 is released. Otherwise, the amount of work put into this is amazing: they took everything they could about timelines and Westeros history from the books and managed to brilliantly fill the blanks to give us a vivid, entertaining Westeros to play in, set long before the Targaryen invasion.
Long story short, this is definetly a must-have, and getting better. The only reason not to take it right away is waiting for the 2.0!
+ Different culture/religion recruitment trees between the Andals and the First Men (and of course Ironborns)
+ A really vivid Westeros, where every faction seems enjoyable to play (no minor, uninteresting faction)
+ The recruitment system feels really natural and allows to recruit troops sworn to former destroyed Houses. Also, the Ironborn can immediately recruit thralls in any conquered settlement.
+ Rewards if you donate! (LIKE HAVING YOUR OWN CUSTOM HOUSE GUYS!)
- The recruitment and building trees, while promising, are not finised yet, and cry for more diversity
- Some colours (yellows for the Stormkings and the Darklyns for example) are a little too bright and feel unnatural, but this is to be fixed too I guess.
- The 1.1 version lacks content that may be coming with 2.0, like scripted events.