Review RSS Feed Battlefield 1941
10 Review

Mod Review by fr6 on Oct 17th, 2014 - 1 person agrees

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CrimeLife III
8 Review

Game Review by SiddhantStudios on Oct 17th, 2014

This is a great game. Did you all know how much effort is needed to create this type of game.

Frontlines: Fuel of War
1 Review

Game Review by Geopelia666 on Oct 17th, 2014 - 1 person agrees

This is an unoptimized mess, obvious BF2 clone; I strongly suspect THQ forced the DEVS to release the game early so we got ourselves a half finished game with glaring performance issues. Stick to BF2... There's a reason there is no mods for this game... Let's leave it at that... ¬¬

Project Reality: Battlefield 2
10 Review

Mod Review by *Pro*Noobkiller2 on Oct 17th, 2014

Project Reality.
No more to say about this modification
So much realism
Even i can't believe that this is Battlefield 2
Good work Project Reality team
10/10 is guaranteed for me

Allied Intent Xtended
10 Review

Mod Review by *Pro*Noobkiller2 on Oct 17th, 2014 - 1 person agrees

So i finally will give this mod a review
AIX is best for training before you go to play multiplayer
Hardcore,new maps,new guns
10/10 from me
Good work

Global Storm
9 Review

Mod Review by *Pro*Noobkiller2 on Oct 17th, 2014 - 1 person agrees

64 players single-player?
Good. I've always wanted to play 64 maps is single-player
Animations are good enough
Good work mate
Keep going like this and modification will have 10 from me

Czechoslovak People's Army (ČSĽA)
8 Review

Mod Review by *Pro*Noobkiller2 on Oct 17th, 2014

Its okay
Just needs more improvement
Weather is good, no need to change
But add more guns and fix some objects
In rest is good
Keep going!

Spec Ops Warfare
10 Review

Mod Review by *Pro*Noobkiller2 on Oct 17th, 2014

Gun animations are perfect
Weather for this mod is best
Skins are good
Why do this need a review

10 is sufficient
This modification has everything that it needs

C4 Engine
10 Review

Engine Review by kalin_dimitrow on Oct 17th, 2014 - 1 person agrees

It's very capable and very cheap engine but the best thing is it's always get better with time/new releases.

C4 Engine
10 Review

Engine Review by Jaswolf on Oct 17th, 2014 - 2 people agree

A fantastic and powerful game engine made with love and passion for those who want a maximum control over their projects development.

Couple of years ago it was a diamond in the rough, now it is a glorious diamond in its full splendeur.

And for 88$ !!! You can't go wrong, give it a try.

Q.U.B.E.
10 Review

Game Review by TheHappyFriar on Oct 16th, 2014

Better then Portal. Nuf said. :)

Ok, so some details. Lots of environment manipulation. Puzzles are top notch. I found them requiring more brain power then Portal's puzzles (seems to be the benchmark for first person puzzle games). There is dialog between two characters that talk to the player and they're voiced very good, but THE highlight is the puzzles.

If you like puzzle games, get this one. :)

id Tech 4
10 Review

Engine Review by Biel7318 on Oct 16th, 2014

open source engine, which is totally modern and expanding, has the potential to become the de facto engine for Creative Commons game and for indie developers

Pumpkin Night Redux
1 Review

Mod Review by Ziggylata on Oct 16th, 2014

This is ******* stupid ****** broken garbage, you have caused people unparalleled amounts of pain, please go **** your face.
AAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

MultIV
10 Review

Mod Review by 1B0Y on Oct 16th, 2014

After spending the past few days reviewing the mod and playing around with the programming side of what DP1 has to offer, i'm impressed at the features and stability DP1 supplies at such an early stage.

I hope that DP2 will be even better than what came with DP1. Good work, MultIV dev team. Keep up the great work and support you're supplying to your player base.

Event Horizon
1 Review

Mod Review by moonkingdomify on Oct 16th, 2014

What this lacked was a dedicated person behind it.

The bad. First things first. The forest is horrible designed, you need to have grass under the trees. Next thing. That cottage looks like it was drawn by a child. Then the door to the cottage isn't even attached to the cottage. Then the walls aren't crafted very well in the cottage. Actually the size it was from the outside was more of a tool shed. Another thing you need to do. Make the tool shed bigger. There is no way that your house sized thing could fit in that. Okay, now we are inside of the house. The most of the grunts start to disappear as soon as they start running at you. And spawning the grunts was a bad idea as they automatically disappear as soon as you become crystal clear. Then the over abundance of lantern oil and healing items. the unrealistic placement of pianos and closets. Then you have the half body closet. Then the lack of usage of one of the 3 Machine Room Keys you are given. Then the final boss battle and boss battle note. That was pathetic.

The good. It was short, like 10 minutes if you didn't stop to look at the scenery.

A Clash of Kings (Game of Thrones)
8 Review

Mod Review by smokeyjoewood on Oct 16th, 2014

If you are even remotely a fan of the George RR Martin books, this mod is a must have. I've poured around 500 hours into it. Very in depth, true to the lore, and the dev is continuously updating it.

Some of the more recent features meant to add balance can be an annoyance, and I wish that diplomacy randomness could be turned on (there's no point in playing the Vale, for example)...but those a minor criticisms and all in all this mod is excellent.

A Quest for Heaven 3 - Deep Blue
8 Review

Mod Review by ThorusGER on Oct 16th, 2014
This review may contain spoilers

Continuing the unbelievable and thrilling atmosphere of the first two parts, AQFH 3 is well scripted and designed - however there are still several bugs that need to be fixed in order to allow a console-free playthrough, as some enemies in the reactor, the Shrederk World and prometheus are bugged and CTD the game when killed, which can block the player from continuing in the main quest line (mainly the added mutants from SoC and later on even vanilla-mutants, the first are prone to freeze and crash the game when killed, the latter start to act like these as well later on). Also as in AQFH 1&2 some textures still won't work correctly and therefore make the custom gear sometimes unusable (i.e. glowing meshes, random textures, scope bugs etc.) - other than that, the mod is supremely done and visually and atmospherically stunning and at least on par, if not better, with the main game.

The story is superb and extremely lore-friendly, a lot of effort has been taken to intertwine AQFH and the Fallout universe, and a lot of additional information is provided via in-game notes and terminals which explains the story's background and those of several characters.

All in all the mod is a solid 8/10, the only drawback being the heavily bugged mutants which can severely impact main quest progression or even make it impossible to complete without console.

Dark Sintera Mod
10 Review

Mod Review by therichhobo on Oct 16th, 2014

This mod clearly shows a lot of talent and effort has been put into it, there's enough content to make itself its own game and provides countless scenarios to make through the editor.

Cave Story+
10 Review

Game Review by ReadingaPulse on Oct 16th, 2014

I only played this once, on a desktop PC I rarely use anymore, but one of these days I ought to play it again. Cave Story is a masterpiece. Its characters leave as much of an impression on you as the cast of a Pixar film, its atmosphere of wonder and mystery approximates that of the first two seasons of "Lost," and its art design looks like an old-school Nintendo game taken over by Studio Ghibli. The weapons are tons of fun to use, the music will get stuck in your head (I mean that in the best possible way) and the action can get overwhelmingly hectic, but that makes it all the more exhilarating once you actually do make it to the next save point alive. I would talk about how good the story is too, but half the fun is figuring it out on your own. Play it.

Rift: The Horror of 145
8 Review

Mod Review by ShiningBlader on Oct 16th, 2014
This review may contain spoilers

Alright, I'm back to review custom stories

And I'm starting with yours

I had once tried to complete this CS but I didn't managed to. I'll get to that point in a second...

But today, I've decided to give it another try and I finished it. So here comes...

Pros:

- The level design. I enjoyed the details of the maps and all the lighting in the Main Hall. in fact, I must say I liked the main hall the must.

- The "sidequests". I liked the idea of pieces of orb asking you to do stuff and also how each one of them had different personalities and powers.

Cos:

- The level design. While the maps were very expansive and detailed, there are two major problems with them:

1) They are too confusing. the dungeons, the east wing, the passageways, the sewers... all felt like mazes. It becomes a chore to look around for stuff when everything is so confusing. I left the 2 rods outside the receiver to last and found that there was one part in the dungeons that I didn't even had explored yet, containing the trinity rod and one note. Another example would be in the cellar, where you're supposed to find 2 notes about some war and I found the 2nd part first and the 1st part later.

2) Low lighting. self-explanatory really, I had to go around with my lantern on must of the time because I couldn't see anything. Tinderboxes offer little light so they aren't reliable.

These 2 problems together are the reason why I couldn't finish this CS the first time. Stay with me here but if you make many maps like mazes and give little oil to the player, as well as making nearly every map too dark, you can see that all of that is going to be a disaster.

I tried to explore every nook and cranny of the map and I found myself with low oil very fast. The maze structure of the maps made me go in circles very often.

How did I fix this? simple, I bumped the gamma to 1.5. That combined with the fact that I was playing the CS for the 2nd time allowed my to finish it with lots of oil to spare so maybe bumping the lighting of the maps might just be enough.

- The monster encounters: there was only like 4 of them? and half of them were against the water monster. 1 brute and 1 grunt. I felt it was too little. Considering how big the maps were -despite their confusing structure- I would have added a lot more of encounters just to keep the player in their toes.

- Finding some stuff: some items were very hard to find, such as Red rod (found by accident after looking in that area for the 4th time) and the stone chipper (had to use the level editor). The confusing structure of the maps doesn't really help and as I pointed out before, I found the blue rod in a area of the dungeons that I didn't even knew it existed so we're not talking about lost items in the middle of rooms, we're talking about whole rooms being hidden in the middle of the map.


Final verdict: 8/10

I enjoyed it in general but I still needed to cheat (level editor, bumping the gamma) and needed two tries to finish it.

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