Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)
Next time, I am going to tape my mouth together so my jaw doesn't hurt as much.
Learning Curve 10/10
6/10 stiffness, FAF economy and Tech 3 system
10/10 reworked weapon ranges and expanded tech tree.
10/10 For reworking the nukes!
10/10 For improving the research, economy and much more!
10/0 (free points) Prolonged gaming
Worth the download? 10/10
Wow. Wowest for the longest time.
The first time I played this mod, I did indeed think to myself that the research thing was a bit messed up, and probably too small of structures, but then 10 minutes later, I was enjoying the game like crazy understanding why everything!
Nukes ---- THANK YOU! I don't bloody hell have to turn them off.
Artillery ---- THANK YOU! Shields can resist them more (even though very hard to get, I don't like that) and playing games with artillery is fun!
Content ------ THANK YOU! 'Nuff said.
Mod in general ----- THANK YOU!
Experimentals were also very huge and awesome too field, but their structures were too dang big. Love the level of content, but making the tier II and III addons and having the required researches is quite a pain in the butt. Gameplay will very eventually in the near future remind you of Supcom II again, but mostly everything is... revamped.
AI includes all fieldable units and content, but eventually, you will notice that the AI is perhaps the worst thing lacking in this mod.
3 crashes at most.
There is some FAF stuff you included, mostly all good, but however, you added in the power drain of your economy for research stations, shield generators, and etc. Why?!?! That really takes away from gameplay (though adds to tactics and management of base), especially if you have your power dropped to zero, and generators = requires the power resource. :(
That is ALL I dislike (related to mod). :)
Great mod, f'king awesome work, I recommend this mod above every game I have seen!