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Gunman Chronicles

Game review by PapaPiddu 1 agrees 0 disagree

If this was kept as a simple Half-Life mod, it would be one of the most famous and popular modifications in the entire community. This is a *real* total conversion, with some high quality mapping and very fun combat. Weapon customization can be confusing, but very useful once you master it. Totally recommending this one.


Third Age - Total War

Mod review by Batu_Khan 0 agree 0 disagree

Very well made mod, one of the best I have played. However, I think the trolls from the orc faction have human size targets when they are being shot at by archers. It would be nice if this could be fixed. And it is practically impossible for Harad to get their capital large enough to support elite units.


Aeons of Death

Mod review by SwiftyMagee 0 agree 0 disagree

The pure randomness of this gameplay wad is what makes this a blast to play. Most times, anyway. Sometimes the randomness causes you constant death, which is always the downside of mods like this. If you go into AEoD with a mindset of you not caring about winning or losing, you can get addicted to it. Don't play it to try to win; just try to have fun, and you'll enjoy yourself.



Mod review by GoodGamePlayer 0 agree 0 disagree

Excellent mod and very funny to play. I like the idea as well as how the mod is made. Great job making this five minute mod!


Ultimate Apocalypse Mod (DOW SS)

Mod review by morgante 0 agree 0 disagree

The content is very entertaining, but getting it to work is very challenging. Very challenging, sometimes requiring multiple installs from scratch. If there was ONE installer that actually worked as advertised I'd give this a much better rating.


R.E.B.O.R.N. Another Way 2.53 ENG

Mod review by jessejames9231 0 agree 0 disagree

I just played like 50+ hours of SGM 2.2 and suddenly my savedgames all of them corrupted i switched to this and i gotta say it's amazing the atmosphere is the best i have seen from any stalker mod. My suggestion is to make a mod like Atmosfear for all 3 games because honestly you guys did a hell of a job and i believe it would be the next staple mod to any stalker playthrough.
-1 point
Google translator is bad, the texts in-game are hilarious, but it wont help you and you will be often stuck
Some strange happenings (naked womans on sky, instead of granades from granade launcher there are dogĀ“s skeletons, "shooting trough bush" visual effect is actually teared dollars)


kill me

Mod review by kingkolton9 0 agree 0 disagree

2001: In 1968, it was said that humans would reach the next stage in their evolution that year. Something would happen that would shatter reality as we know it.

It is late August, 2001. The developers of "half life of beta mod" are polishing what is sure to spark a revolution in the modding community. Years of work are coming to a head. "Next month," they said, "We're going to make an impact in the modding community." Our civilization was not prepared for the coming storm. In September, tragedy struck in a way that would rock our society and its foundations to their very core.

Nobody played this mod. It has gone unnoticed for over 14 years now. I cannot stand idly by while something like this has the potential to redefine art; this game gave me an existential crisis. It made me question everything I thought I knew. After playing this game, I had evolved, but not as planned. After experiencing something so awesome, I can no longer sustain an erection.

And, for that, I have no choice. I am forced to give this game a 10... Out of 10.


Republic at War

Mod review by Nothing_1991 0 agree 0 disagree

Not a bad mod, not at all, a nice adaptation of Clone wars into FoC.

However, there are certain AI balancing problems....most notably, the ridiculously over-powered CIS, and the ridiculously under-powered Republic, at least when it comes to space combat.

Even on Easy difficulty setting, the Republic is so ridiculously under-powered when compared to CIS, that it is almost unplayable.
This means that the FUN FACTOR (which is supposed to be, idk, a main point in a video game?) goes down the drain real fast if one happens to be playing with the Republic.

Examples in space/galactic map: (note this is EASY difficulty, i don't even want to imagine what's it like for the Republic player on medium, or God forbid, hard)

1.Massive ship number starting advantage for CIS side.

2.Quite a large ship-class starting advantage for CIS side.
Obviously CIS just so happens to start with a but ton of capital and semi-capital ships. As a Republic, you will be lucky if you get 3 Venator star destroyers at the start of the game. And good luck trying to use Acclamator class ships to repel any decent CIS attacks (and 90% of attacks CIS does ARE in "decent" category), since Acclamators have a tendency of exploding like popcorn when faced up against anything that can even marginally be called strong.
Oh, and did I say that CIS absolutely LIKES to spam Droid fighters, like it has a infinite number of them.

3.CIS can magically jump to one of your planets which is not connected with a CIS world in any hyperspace way. I, and I bet a nice number of other players, have a habit of retreating a fleet from a planet that can't be jumped to by the enemy.(No need to keep a fleet above a planet if an enemy can't jump to it in the 1st place.) Now imagine my surprise when a CIS fleet just jumped above one of my planets, which I have marked as safe(after examining all hyperspace in-out routes that were connected to it, and concluding that it was not directly connected directly to any hostile world).
Now, From where did that CIS fleet pop? Magical Hyperspace jump?
And this had happened to me at least 4 times, maybe 5.

Ok...I personally could live with the points 1 and 2, IF NOT for the point 3.
Because CIS can oh-so-magically-jump to planets he isn't supposed to be able to, you as a Republic player, simply can't afford to leave planets unguarded. Because of this, you can't effectively focus and distribute the your fleet over key planets and thus make effective anti-CIS choke points.


TWHL Tower

Mod review by SabreXT 0 agree 0 disagree

The premise of The While Half Life Tower (TWHL Tower) is an interesting one. There is a tower block. You start at the ground floor, and have to work your way to the roof. In a way, it's kind of the reverse of the amazing (and difficult) Doom wad Going Down, which had you start on the roof and work downwards. One key difference here (aside from being Half Life instead of Doom) is that each floor in TWHL Tower is made by a different mapper.

As a result, the maps vary greatly in terms of theme and gameplay. One map might be combat focused, then the next might be a puzzle map. You never know. This also means the maps vary in quality and interest. For example, because I like action games, I really liked the combat maps, but cared less for the puzzle maps. Although even the ones that weren't really to my taste were still good.

Probably the main downside to the map pack is, unsurprisingly, the inconsistancy. Not just in quality or pace, but in rules. For example, in one map you can open drawers and in others you can't. It's not a big problem, and kind of expected in a pack like this.

Best map? Probably Status Reporting for reasons I won't spoil, but the genericlly titled Crystal Research Lab was probably my favourite in terms of action.

Worst map? Riddler's Complex. Jumping puzzles are frustrating in any FPS, but the small map size combined with Half Life's fast and floaty movement and instant death lasers doesn't help.

I also want to mention that I don't know what to make of some maps. There's a couple where all you do is walk around, collect a few items, and leave.

Overall, I liked TWHL Tower. It was a bit puzzle heavy for my taste, and the quality is hit and miss, but it was a fun little map pack.


Star Wars BattleFront Commander

Early access mod review by Munnaito 0 agree 0 disagree

The amount of detail and love poured into this mod is amazing. A mix of the EU and Canon is like a match made in Heaven! Tie Fighters vs MAATs. OH BABY!


Sins of a Galactic Empire

Mod review by GhostlyNova 0 agree 0 disagree

I like this mod


Rise of the Crime Lords

Mod review by kingdude89 0 agree 0 disagree

Both the new factions are fun and are cool to play as or fight against. However, I felt that the hero units for the Black sun were very over-powered in space (which was fun a first, but got boring fast). Overall, however, I thought the mod was very good and enjoyable to play


S.T.A.L.K.E.R.: Call of Chernobyl

Mod review by messer992 0 agree 0 disagree

beatiful great


Thrawn's Revenge II: Ascendancy

Mod review by Xintersplinter 0 agree 0 disagree

Ive played other Star Wars Mods for SoaSE and thats the best so far, the level of Detail and the UI are nice


Empire III the Campaign

Mod review by Arda19309 0 agree 0 disagree

This mod is very enjoyable to play.But dont play it on a ****** computer like mine.It has lots of new stuff and goddamn i have a horse which has a hat and its awesome !!


Bellum Imperii

Mod review by Arda19309 0 agree 0 disagree

I think this is the best mod you can find if you want to play as rome and the other factions that existed in the same era.But when i played it it felt like something is missing.I think some stuff like missions which give you rare items or stuff like that.And i think German,Celtic tribes' troop tree must be expanded.


Gangsta Wars

Mod review by Doommarine23 0 agree 0 disagree

Gangsta Wars is an incredibly fun experience that combines elements seen in arcade style shooters like HL:DM and more realistic ones such as Counter-Strike.

It has a good number of maps split between a few gamemodes from classic DM to a variant of FFA CTF to a VIP mode. There exists a good handful of weapons which can be picked up from dead players or bought from a store.

The built-in bots are fun to fight against and its overall just a very enjoyable experience with only minor flaws, mostly in the graphical department.


Empire III the Campaign

Mod review by ProudFinn1 0 agree 0 disagree

This mod can only be described as a shiny turd. It has plenty of intricate features taken from mods and then some. From the very start. You have the option that ranges from being a street urchin, to the inheritance of kingship of a current country in Calradia, LIKE SWADIA. What causes this mod to be a shiny POS firstly is that the morale and relations system is BROKEN. Troops consume WAY TOO much food. Let me break it down mathematically for you. When you buy food for your troops, say chicken. You get fifty whole chickens. In native warband, one whole chicken will approximately feed about 5-10 troops daily. In "Empire III The Campaign" One troop DEVOURS an ENTIRE unit of chicken. Which is pretty much a whole chicken. When happens when you run out of food and you can't feed your troops. Say it with me, "Your party loses morale and your troops start to desert your party.". Hindering your ability to effectively mobilize your army, Secondly if you chose to inherit a current kingdom like I did. Your vassals Will not do jack ****! Even if you become the marshal. They won't do a damn thing but sit in their and your own castle, and especially if you have bad relations with them. Regardless of war. The mod has some other great features, but if you plan to inherit a kingdom or create your own, don't. It's a waste of time. If your looking for something like that. Download the Floris mods. This one will only disappoint you.


Kingpin: Life of Crime

Game review by a_wooden_brain 0 agree 0 disagree

Raw, "Pulp Fiction"-influenced noir gaming. Available on Steam and GOG. Recommended for players who enjoy: Revenge cinema, "100 Bullets", "Sin City", Quake II, Redneck Rampage, Manhunt 1+2

Xatrix crafts a fairly detailed and incredibly unique world of crime and degradation. In Kingpin, players are thrust into a revenge tale in which none can be trusted and everyone has a price. Light action elements including conversation and shops. Incredibly violent, with realistic lighting and setpieces, however, the textures have not aged well. Difficult, and requires a patient hand, in contrast to the twitchy nature of the engine/gameplay.



Brutal Doom

Mod review by zagmodell 0 agree 0 disagree

watch and learn, bethesda
watch and learn, bethesda
watch and learn, bethesda
watch and learn, bethesda
watch and learn, bethesda

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