I have to give this a 9. A great effort by hardcore stalker fans to give us this amazing mod. Miles of areas to explore. Interesting choice of factions to choose from at the start of the game. AI is good. Weapon balance seems fine. Great heli fights =) So much to say thats good. I see a good future with CoC going strong with future modders building on top of this. Wonderful job guys, not just for the fans but what you have provided for future mods.
Graphics are meh so I hope that some mod down the road will improve on this and the underground areas are pretty empty.
Good, stable mod, with some things still needed to be polished. Freelancer mod would fit here just great. Bullet dropdown is forcing qq battles, maybe a little too much. Would be awesome to see caravan defence with merchant bodyguards inside circle-parked carts. Huge potential, can't wait for 1.0.
Keep it up
Call of Chernobyl in its current state is very well done. One of the highlights of this mod is the improved a-life. Mutants and stalkers roam across any and all maps, providing some truly crazy situations. One example is when I entered the Dark Valley from the north, appearing just outside the Bandit base. I began to attack, and the Bandits came out to meet me. What I DIDN'T expect was another group of Bandits to come in from behind out of the map I had just come from. And THEN began a psy-storm, and every one of us ran to shelter, waiting a good few minutes before continuing our firefight.
Another similar case happened when I had come from Limansk to the Red Forest, over the draw-bridge. Military were stationed on the other side, so naturally I took them out. As soon as the last one dropped, an emission began. Of course, as soon as I ran for cover, some more Military that had been patrolling in the forest tried to take shelter with me. Nothing a shotgun couldn't solve, but it was made all the more intense as the blowout raged outside.
And when you first start, survival is quite the challenge, more so than in vanilla CoP and even SHoC. My first game I chose to be in the Mercenary faction, so of course my starting equipment were just a couple of sausages, an aid kit, a fistful of bandages; and of course my first task was to invade an enemy territory. I got my first AK from a Bandit that had been killed by my buddies outside the Merc base. After that, I was scrounging for weapons and ammo wherever I could, most of the time the guns were half broken, so even when I chanced upon some of the higher-end weapons like NATO rifles and the Striker shotgun, their use was limited. Plus NATO rounds are hard to come by anyway.
PLUS, you don't start out with a detector. So the riches you get immediately from artefact hunting are off limits until you happen upon someone with a detector. But I was fortunate enough to come across a dead exoskeleton zombie with a Veles detector not half an hour after I killed a Dutyer with an Echo. From there on, I was able to find expensive artefacts, sell them, fix my gear and even upgrade them. So right now I'm doing pretty well for myself, but the initial start up is quite the struggle.
There are a few complaints I have. Occasionally the game with crash, but that's a given with the first releases of such ambitious mods. There are some strange bugs, such as how the Spas shotgun is super accurate, like, more accurate than a rifle. I've literally sniped mutants from across the map with my shotgun, WITH pellet shells, not slugs. It seems the spread on the pellets is broken, but they're still pellets, so when you hit something dead-on with one shot, you may as well be pumping five AK rounds at once. But honestly, I find it too amusing to want fixed, so I'm content to wander the Zone with my disgustingly OP Spas-12. Makes chimera encounters a lot easier than normal, I can tell you. Oh yeah, you don't 'unlock' strong mutants like you do in CoP. You can walk right into the Army Warehouses as a fresh pup and find one of them ready to maul you. Luckily I managed to find a stash with a grenade launcher and save my *** from a pseudogiant attack. It's the crazy chances that make this mod so much fun, whether they're in your favor or against you.
For those like me who ******* despise the vanilla weapon models, SFX, and ballistics, you have the wonderful opportunity to download Original Weapons Renewal 3 compatible with CoC. Let me tell you: it's nice. The guns look natural, they SOUND natural, and they don't fire like paintball guns anymore, and to me it makes all the difference.
So if you just want a big, free roaming mod that combines levels of all three STALKER games, don't hesitate to download CoC. It's one the best ones to come out in a while.
This mod has blown me away. Details are very accurate, it feels as if I'm really fighting with the faction not for the faction. It really takes from all facets of Star Wars lore, both Extended Universe and Movie Canon, and just amplifies it and makes it a bit balanced. Certainly has come a long way from it's days of 'Here's a mod that lets you build a fleet of Executor-class SSDs.' Yes there are some unpolished things, like every other mod out there, and some balancing issues when it comes to fighters, but this mod is perfect for any star wars fan out there who happens to own this game.
The Edain team has without a single doubt created the most in-depth, thorough, fun, creative, and beautifully rendered mod that I have ever had the privilege of experiencing. The time and care taken to keep it as close to the source material as possible is one of the most pleasing aspects of their work, and is endlessly appreciated by any and all who play, though none quite as much as the diehard fans of JRR Tolkein's work. The simple fact that they did not simply use reworked or repainted models, voices, landscapes, etc. from Rise Of The Witch-King (an excellent game, in it's own way) is one of the most impressive features. The time and attention to minute detail poured into making so very many near-perfect renditions of previously unseen/unknown characters, lands, creatures, and extents of power found in the books and movies is a huge indicator of the love the team has for the source material. Of course, even when an expert team of veterans like Team Edain creates such a incredible work of art, there are always bugs and issues, great and small. And there have been many with this beautiful mod. But the Team has been incredibly diligent in addressing said issues with great speed and an obvious striving for perfection in their creation. In summary, Team Edain has, in my opinion, created a masterpiece that defies any and all other mods (and quite frankly, MANY mainstream games) in terms of scope, attention to detail, authenticity, closeness to source-material, creativity and originality, simple depth of mechanics, and just good ol' fashion fun gameplay. Great job, Team Eadin!!! I look forward to seeing more of your work!!!
I really love this mod. It has great, dark atmosphere - fantastic maps, very good ambient sounds, nice weather, dangerous and hard to spot anomalies. It is much closer to Stalker movie and Roadside Picnic novel, than any other mod. Many thanks to LWC for making this awesome mod.
It's a very great mod. It reflects the world of the original game birthright with many events, politics, schemes, and of course elves and dwarves. It has some flaws like some things are not implemented completly ( they are not yet finished ) but for the human races and armies, combat, religion they work perfectly and I recommend playing this mod! BEWARE!: save often cause it crashes as I said it's not yet finished.
I was going to initially give a rating of 9/10 for a few reasons, first because fundamentally I believe nothing is perfect and second I was hoping it wouldn't force me to write a review. When Doom 3 was released it lacked a few things, not the least of which was decent multiplayer which made sense at the time for a single player focused game. This has since been corrected thanks to MCS. On top of providing a pretty darn solid multiplayer addition, the mod also adds much improved net code for a silky smooth experience, another problem that plagued the original game. On top of that, the graphics have also seen an improvement for all you bloom junkies with the addition of some Sikkmod features.
There are custom maps galore, provided by the community and beyond with many game modes to try so there's something for everyone, from straight up deathmatch and objective-based coop to fending off hell's hordes in demon wars (a personal favorite).
So grab some friends and go kick some *** marines!
It looks nice and runs well while including a large variety of areas to go to while improving AI. I was never hyped for this mod because I like to play missions and go on quests but this mod was basically created to make life easier for other modders. It's a great accomplishment and will do nothing but help other mod makers improve future mods. In the end this is a very solid step toward making everyone happy. Both modders and their mods as well as gamers and their gaming experiences. How could I not give it a 10 considering how nice everything is and how easy to use it is?