Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times.
The crosshair is gone. You have two to three options for most of the weapons, as far as aiming is concerned. You can aim down the sights--CoD style for those who are more acquainted with the concept. There's also a laser sight. Aiming down the sights has its own benefits--and the laser sight has its. Once again, you've got to start thinking: do I need the zoom and focus of the ADS, or do I need the larger FOV that the laser sights give me?
It also seems that hitboxes have changed--headshots do seem to mean something. Not EVERYTHING, but I've noticed that a shotgun blast to the head and upper torso will take out an imp. A mid-torso blast won't. Sometimes, the endurance of the zombies is a little alarming; I swear the on-fire galloping ones are damn near invincible. Four shotgun blasts. Four.
The key word in each of the points that I've made is THINKING. You have to constantly strategize around your ammo, the lighting, the exact location of that medkit you passed eight minutes ago. You've got to pay attention to the cues as to what's coming next--and figure out a way to pwn and not have to traipse back to that medkit after the firefight is over. The damage dealt by your enemies is not very forgiving. So don't let them damage you. You're smarter than they are. The best weapon, the best stance, the best position, keep this magazine or drop it, laser sight or iron sights or no sights at all, a grenade might be easier--and here they come. And you win. Because you're thinking.
This mod is fantastic because it forces you to think that way. And, by thinking that way, you're rewarded with moment after crowning moment of awesomeness. Play it. Savor it. Overthink it. ;)
This is without a doubt one of the BEST Rise of Nations Mod out there. The Modder has added so much subtle depth to so many factions which adds s depth of Modern World Realism. And Vietnam, WHAT A FACTION
Gave it a 9/10 to see what the modder has in store, HATS OFF TO YOU SIR !!
I rate this mod 10 out of 10 for the shear amount of hours of work put into it.
other than that the mod is Great, well more than great it is AWESOME! i've not played it that much yet but after only a coulple of days on and off playing it's prvoen to be a well thought through mod and a hell of lot of fun!
everyone who loves mount and blade like i do should try this out for sure.
of course i can't promise that you will love it like i do, but give it a try!
Thank you to Del, Nameless Wariior, Count of Flanders and Horla for this amazing mod.
False promises of new releases paired with a seemingly unfinished or really bad don't get this game anything more than a 0. The methods used to spawn items are inconvenient and bulky, theres no real easy way to move and freeze items, and I think worst of all there's no real multiplayer capability and it's just not fun.
When it comes to mods for any game, I tend to do just functionality. Story mods often fail in many aspects, so finding anything good is difficult. Nightmare House 2, however, rose above the rest. It was an amazing game. Tempted with a teaser, I eventually downloaded it a few years ago, and played through multiple times.
Only recently have I revisited it, disappointed by it's lack of functionality, though I am looking forward to the update, hoping that it'll be as good, if not better, than the original version of NH2.
I did not finish the game (because of a bug - a scientist that had to open a door for me seems to be stuck in a door), so I cannot judge it correctly. According to the walkthrough, I have stopped playing just before meeting Kate.
The mod has some fun parts and some nice areas, but there are many vast passages with lloonngg boring senseless zig-zag corridors and locked doors.
Overall it is an average mod.
First Mod ever that allows me to play in the Wild West and take part in the French Intervention in Mexico! It´s not polished, and a lot of the used items and textures are a bit ugly, but hey- to be fair, afaik it is a one-man-show. I hope for a version 1.0 and will still play this when Bannerlord is out, simply because there is not really a good alternative to play in this scenario.