This mod is more polished than the original game.
It works flawlessly and is a joy to both watch and play
The ships look and feel great
The space stations once fully upgraded are a serious force to be reckoned with!
This mod drastically increases the playability of this game, you will come back for more, cant wait for the next installation!!!
Gekokujo, in a nutshell, is a labor of love that, while it still has flaws, is certainly one of those mods that every M&B fan should have, or at the very least should try if they get bored of playing with knights and vikings and the sort.
Gekokujo is a very impressive mod that not only provides a refreshing take of the old M&B formula, it also adds a few neat ideas that make the game more fun and balanced, and thus more satisfying.
For instance, the game makes it harder to invoke the "Spam knights to win everything" tactic that Native sadly was known for. Instead, you have two unit trees: Samurai and peasant. The peasants are cheap to enlist and will make up most of your army because of how cheap they are to gather, but cannot win battles alone... Not without samurai, which are the "Swadian Knights" of your army. A handful of well-trained warriors can do a lot of damage, but cost 40x the amount of one farmer to enlist, so naturally you can't spam them without going bankrupt in the process, and they can only be found in castles and towns too... Thus, this ensures army balance and a fair game.
Castles are also a little easier (or harder) compared to native, where instead of going up a ladder, you just run right in and get to the killing right away. It's like a normal land battle, but inside a fort.
There are even guns in the game, which I like because they are very well developed. They aren't overpowered, but at the same time still pack a lot of punch that is quite satisfying.. Even if they can be a little too spot-on sometimes.
Of course, as I said, there are a few flaws in the game. For one, due to a lack of shields in japan, it's quite possible to win battles by just standing your ground and pelting charging enemies with an onslaught of arrows and bullets, suffering little or no casualties because they couldn't even reach you. This reason is probably also why it seems archers and gunners have less ammo to compensate, but still it can be exploited with enough r
I give all mods with something unique and different all 10/10, and this is not exception, everything about this mod is awesome, And iv played them all, Floris, Pendor, Silverstag, The last days of the third age, A Clash Of Kings, Calradia Imperial age and red wars 1923, so not surprise, this mod is a easy 10/10!
the game runs beautifully the effects and graphics are amazing if there was a real armada 3 (done by a big company) this is the quality and workman ship id expect and the fact that the devs are social and vocal about the progress and whats going on is the icing on the cake
First thing I have noticed was the really good compression for the mod package. It had a better ratio than even most of the overpacked archives that used .rar inside of .zip.
After the ridiculously easy installation (GOG SimCity 4 release) I fired my SimCity back up for the testing. There are some very nice looking tiles that have me quite baffled as to the correct usage right now. But I will just have to actually do some reading on those later. For right now I notice they work and they work very well. Perhaps I will have to open another small town for more extensive testing. Then after I got done fussing with the new shiny transit tiles, I poked at the roads to see how they were faring. Cant believe the little ninnies are actually using the correct roads to go to work. I mean yes thats what the mod is about, but wow that was fast. After years of forcing the tiny rats to shuffle on a real road instead of some dinky back street. If I can ever quite figure out how all the new road tiles interlock, I may actually be able to just be Mayor of SimCity and not the road bully.
So far so good! Until the Network Addon Mod spits on me, I still stand by my 10/10 rating.
This mod really shows how far games have come....and how far they have regressed. This game gives you the tools needed to form the plethora of gibs along the walls, ceiling, and screen you've always dreamed of. It also gives you all the tools to have at least a year worth of fun, even if the fun is overly gratuitous in the gore department.
But it really is the best kind of fun, isn't it?
Mix it with some other map-changing mods/tools and you've got yourself an even better year of ripping and tearing ahead of you AND your mates as you brave the depths of hell, and maybe some military installations while you're at it!
With some help, I was able to finish Nightshift.
The game has a one nice and a few very cheap jump-scares, which is not really good, considering this is a horror game. The music and audio effects were okay, except for a few sounds at the beginning. Some textures and graphics on the other hand looked very simple and boring. Same goes for the character.
However it was nice, that the creator put some effort into making a third person horror game, which is a lot harder than making a fps. Even so, many items seemed out of place.
Sadly, the game was very short, and had very little story if any. It just seems a bit unfinished, but the developer said, he will upgrade the graphics, so I'll wait for that.
It gives a Nice Sense to It. Could Really get some Work into it, I give a 10, For it's potential.
I like many new features, allthough it may look hard or really basic, I understand the Prject Venteus is making. What Native Warband failed to really acomplish, A good Kingdom/Empire/Castle/village Managment. Im glad to see People giving it good feedback and to see that this Early version is winning more renown among other game enchancers. I like it.
Nice Mod Venteus, Keep Going!