Just finished this TCM on April 13 after two or three nights of gameplay. I have to say, this custom story was 10/10 up until the last 15 minutes of gameplay... then it tanked
+3 for that wife sprite. I literally couldn't look at the screen.
+3 for TWO CUSTOM ENEMY MODELS. So impressive! I couldn't believe it.
+2 Best voice acting in any custom story/total conversion mod that I have ever played.
+2 Map design was incredible.
+2 Match animation was incredible.
-1 Substituting matches for both tinderboxes AND the lantern? No. I can understand using matches to light candles, and then still having the lantern
-1 Night vision is broken. This happens in total conversion mods where for whatever reason it's near impossible to see without light sources.
-1 No autosaves.
-2 Using pictograms for the ending instead of maps? Terrible. Ruined the custom story for me.
Just as described, an elegant and innovative shooter/RPG hybrid.
Though still in Alpha, this is a cool game (and runs cool for those concerned about GPU heat). And it comes in an amazingly small package.
Though not a fan of shooters in general, I had a lot of fun with this one due the RPG elements. It makes for a much more interesting game than just a straight shooter.
On the shooter-side of things, the mechanics are fairly simple but there is variety in both the types of enemies and the tactics you can use based on tech skill choices.
Including tech resets was a nice touch, as was allowing the laser to be on repeat-fire by holding down the left-mouse button (saves the poor button from wearing out).
Fun but short game. The combat is simple and does it's job. The same can be said for the music, the puzzles took some thought but are not to complex. The music is enjoyable, and I never got tired of it(maybe because of the short game length). The writing and voice acting is doable but somewhat cringe worthy at moments.
So if you came for a cute, small enjoyable game then buy this game.
Been Playing Rise of the Witch-king for a Year and Now With the 4.0 version of this Mod It makes it better the it was with out it. If I were to recommend the game I would also recommended the Mod, In my opinion it does bring more to the game (in lore of game play wise) then I have experienced so far.
A possible future for mankind
Some weapons are either useless or not powerful enough
Ammo is usually hard to find
Map could show all discovered or by area discovered stores and places
This mod has some great looking maps and visual effects along with a new weapon to play with which you can use to kill enemies or bounce yourself into the air. Pretty fun but way too short as it only took me about 30 minutes to finish on the first try. Interesting concept though, need more mods with different Gravity Gun variations.
Concidering countless spin-offs, iterations, re-writes, branches, and most importantly the fact that it aged so damn well, one can easy say that Quake Engine is for game engines exactly that, what Unix is for operating systems. Or something like that. I'm definitely onto something here... :)
Extremely easy to use and learn.
Very advanced and full of features.
Lua flexibility when figuring out new game combined with C speed when actually playing it.
Very helpful and forebaring community. Very alive too.
If you plan to make 2D game, this is a place where you should start. Period.
I have been playing this game for 2 years. Every month I play, something new is put in game. The devs keep everyone up to date, let us know of new content coming out. The admins and players are brilliant and make the roleplay even sweeter. I have made plenty of mates on here some of which are very good friends. I highly recommend this mod and if anyone needs anything in game, come find me. Consortium for life :D
Great mod actually and a lot of fun. I found what I had played to be challenging yet not over or under done in most aspects.
However I was rather disappointed with the starbases, rather small and frankly ineffective. most of the time the AI mobbs in with a respectable fleet and even supported the base is no match. lastly the super cap for the voya or whatever...that giant spiral with 116k hull yeah that thing took me a maxed fleet as the CIS to bring down with 2 super caps of my own and 200 bombers lol maybe dial down that monster a bit. Anyways had fun playing thanks for the mod!