As a casual gamer, I’m pretty picky with what I look for in a game. Primitives is easy to understand and to navigate, and engaging from the start. Clearly a lot of thought has gone into each of the elements that make up the overall story & aesthetic.
I look forward to seeing how it progresses with the upcoming updates.
learning curve is steep, I really enjoyed trying to survive in primitives. After a while you form a bond with your tribesmen and you want to keep them fed, as seeing them die right in front of you is sad, not to mention the game is even harder when you are on your own. There are still a few little issues but I think given time this game can really be something amazing.
This, is, amazing. The story, the jumpscares, the way this was designed, the level of immersion, all perfect. I was truly satisfied with this. No other custom story has been able to give me lasting satisfaction like this before. The grammar and spelling as well! I've never seen another custom story where both were perfect. How Emma had to pick up the orb shards, and how each one brought you somewhere different was truly original, and made you wonder if it's all a dream, or if your actually in another dimension, which immersed you into the story farther than you already are. And that ending! The ending gave me a sense of tension and hurry, and also determination to see this through to the end, even at the cost of my life. and when the orb broke, I felt truly dismayed, because of the level of immersion this custom story provides. It actually places you in the shoes of Emma, instead of sitting back and watching everything through a screen. I'm a pretty big critic when it comes to reviewing, and have never given a 10/10 before, but this deserves it. Keep up the good work.
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Great support, solid efficient visuals, and competitive pricing. Plus full source code.
The community is very helpful / supportive, this is the first time I am dealing with a game engine and the community is very supporting and understanding. I was honestly surprised at the maturity of the community, and that has kept me as a customer.
The mod is pretty much broken and unfinished. Crashes every other battle, almost impossible to start a new campaign because for some reason after the war breaks out there're no friendly armies and hardly any patrols, only enemy armies which attack you time after time. Weird screen bug where it freezes and you cant look/go in certain places and also graphics and audio quality aren't exactly great..
First of all, this is a spectacular good looking video game. Pure 10.
The game details are also pure 10, this really looks like you are in C&C Tiberium Dawn universe, pure 10.
The reason why I rated it with only 6 is because of gameplay. Infantry movement is same a flying Fly (Insect). Infantry is moving too fast all over the place. Shooting at someone with a weapon is a real challange. Infantry firing rockets do too little damage. Taking down a vehicle with RPG is not fun at all, Infantry firing rocket do 5-10% damage at max.
The game details are awesome, but gameplay is not fun at all...
Also a Good thing is a Bot support for SP.
They done a really good job, but so far it's only game to enjoy when you play solo, when comes to MP, "flying Flies" everywhere...
If they decide to slow down infantry movement (maneuvering) to a level of todays BF3/4 or CoDs. This would be a GOTY and they would earn a lot od money.
Im giving this one a 7 based on my play-through, after spending some time trying to just get it to work, i managed to complete it in 2 hours.
+ Excellent use of the source engine and HL elements
+ Excellent implementation of modder created models
+ A grade atmosphere and survival horror tension
+ Start & End Animations are flawless, aswell as trigger events.
+ Stunning Visuals and Sound
- The conclusion
- The Performance issues (while this isnt related to the gameplay, spending 1.5 hours trying to find work arounds and even having to put up with texture glitches for the game to run is irritating)
- The Story Progression & Back Story (Im a nut for that kind of thing and saw alot of missed opportunities to expand in this area)
Overall this was an awesome mod for what it is, and i thank the developers for their time and effort in producing it and would gladly recommend it to others
First of all, not being a native english speaker, I might make a few mistakes but I will try write my short and honest review as clearly as possible.
Good points :
*Really happy to play a new Stalker game after so much time. I never doubted Dezowave would make it. I just simply was no sure about the result.
*Maps are hudge, that's a good and bad thing for very specific reasons.
*After this modd, I' m happy to see that the interest for one of my favorite game series never faded away. That also means there's a lot to come.
*Considering the leak, It was brave to realease the game, but maybe not the wisest decision.
*Where has gone the unique charm of stalker? The whole thing about stalker series was the atmosphere, oppressing, melancholic, sad but also intense, deep. Once in the zone, you just can' t leave the zone, every character seems to be alive and have his own personnality. You connect with them and the world around you. In LA, nothing. I don' t feel any thing toward this game and that crashes half of the pleasure to play.
*Anyone there? Why are those maps so empty? Running 30 minutes to pick an item in a far away map, then coming back to deliver it and being sent to another place do some boring stuff is not fun, it's just frustrating and destroys the dynamic of the game.
*Map design: The bar location and access is the perfect example of what not to do when you are designing a map: over complicated, uneasy access and not user friendly. This is the bar for christ sake, the place you are supposed to feel "at home" and access easily!The underground tunnels are often frustrating: most of the time, you never really know what you are supposed to do, where to go, and finding your way out can be really challenging. Be out of batteries and you' re sead.
*Cars: They are useless and cause more problems than solutions. What we do need are guides who can fast-travel you in different areas (like CS and CoP). Maps are big, which is a good thing but they also are desperatly empty and walking from point A to point B quickly turns into a chore.
*Illuminati? Seriously? who came up with this idea?
*"ghost scientist" thing and spooky elements: can be intense and scary if used once or twice. when it's over-used, it's counter productive and breaks the atmosphere. Things should come slowly, piece by piece..
*The main quest/side quest dynamic: It just simply doesn't work. do this, do that, pick this, etc. In stalker, you had the feeling the scratch a piece of the puzzle every time you accopmlished a quest while here, it's just a series of time consuming quests. I don' t see any "global vision" in what I do.
I think I covered the main issues aside from bugs and crashes. I am confident things will improve in the future. that's why I uninstalled the game and will come back to it laster, when things are better and more stable. I have a lot of respect for the team and the hard work they have accomplished. I would not be honnest if I gave a 8 to this game, at this point. I think all the critics, even the harshest ones think the same.