This mod simply makes Gothic 2 a whole new game, with features and stuff coming back from the first game (eg: Templars, Uriziel, Sleeper). It will be the greatest mod for this game ever made, and the mod author is simply a genius for dedicating such hard work into giving us Gothic fans a truly unique mod to enjoy :D
Absolutely fantastic mod. Even though there are some issues with the AI and its pathing it is still one heck of a job. The long support time for this mod and how long they have kept updating and everything is just amazing. The models are high quality with some pretty funny clipping issues. Weapons and vehicles might need some balancing, looted tanks especially considering how quickly they demolish ordinary Lemon Russ Battle Tanks. Not to mention the absurdly long range looted tanks have compared to their fully functional counter-parts.
Definitely try this mod if you are in the mood of playing Warhammer 40k and overall the mod is incredibly fun to mess around in.
P.S you really feel like you're shooting the imperial flashlight when playing as a bog standard Imperial Guardsmen. Except if you put it on full power then you can take down Nobs with a quick headshot. But you run out of ammo so quickly you're ****** anyway.
The artwork and quality of this mod is outstanding. My only critique lies in the omission of craft known to be active or around during the timeframe of this mod. I'd like to see the UNSC Phoenix-class in the game in a "Mothership" or Flagship type role, with Anchor 12 available for other game modes. The UNSC Supercarrier would also work for this, but I feel like the Spirit of Fire would be more iconic. Since the Infinity isn't around at this point, the Spirit of Fire is the largest ship in the UNSC fleet, and would make an ideal Mothership class of vessel, slipspacing in reinforcements for the fleet. My other issue is one of balance; given that the Covenant haven't been implemented publicly yet, I'd love it if the balance were adapted so that fighting one of the HW2 factions was less easy. Currently, with every ship in the UNSC fleet possessing MAC Cannons (which I totally agree they should have) they can make short work of pretty much anything Vaygr or Hiigara can throw at them. I beat a Medium level AI Vaygr fleet with just 4 of the basic frigates (can't recall class name, same as Inamberclad and Aegis Fate) and 4 wings of Longswords, and a ONI Prowler running recon. I may have just gotten lucky, but it didn't seem too challenging, and I'd like to see the mod keep the ability to pit the UNSC/Covvys versus the default factions, since so many mods remove the Vaygr and Hiigara factions.
Never Threaten Gabe Newell!
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I just started playing and I already am addicted to this mod, it really deserves all the praise it has been getting and I love how the developer got into the star wars lore, though the consortium is OP as hell and it is still kinda buggy, but other than that, this is a awesome mod that makes vanilla FOC so much better
A great mod for Victoria II but with a little more ambition on the choices given to the player and new events for the differents nations it could become perfect.
I give it a 10/10 for encouraging his creator to continu his awsome work till the perfection.
PS : sorry for the grammar faults, I am fench so my english is not perfect neither.
I wanted to give Elder Kings whole 10/10 but ended up with 9/10 instead. Compared to most of other mods I love it the best at the moment but the fact remains that there is still a lot of work to do in order to make this mod the best mod in CK2. TES-lore could benefit from a dueling mechanic that has been used in couple of mods already. Elder Kings brings politics out to player better than any other mod at this point so next step should be to bring the battle mechanics to the same place. Only thing I find a bit lacking is dueling / single combat mechanics for player character. New bookmarks are to be expected in near future and I have great expectations. If the battles can be given a bit more personal feel for the player character as a commander I believe the mod will receive 10/10 from me.
I've been using the C4 engine for about two years now. The market for game engines certainly has changed a lot during that time, and I've also looked at the big names that are selling their engines for peanuts these days, but I always keep coming back to C4. There are a lot of reasons why this engine is such a great choice:
- Performance. C4 is highly optimized and runs very well even on legacy hardware.
- Stability. C4 is rock solid, it rarely crashes during design and run time, and those rare cases usually are due to some bugs in the GPU drivers of Nvidia and AMD and not the engine itself.
- Clean code. The engine's structure is well organized and consistent. This will reflect in your game code.
- Open source. With a license for C4 you'll have access to the complete source code.
- Support. C4's community is very friendly and helpful. In addition, Eric Lengyel (the author of C4) is present on the forums daily and will answer tricky questions, usually within hours.
- Functionality. C4 has a tons of features, some of which aren't apparent at first sight (and not marketed aggressively). It has a nice graphical shader editor, a very performant mechanism for indirect lighting called "radiosity space", a full suite of CSG tools, an out-of-the-box implementation for infinite oceans, impostors and much, much more.
- Cross-platform. C4 runs on all desktop OSs (and by the way has been available for Linux for years now), and an iOS version is coming soon.
- Price. With the new licensing model for version 4.0, the engine is just $88 per year. No royalties. And if you don't extend your subscription, your still allowed to use the engine and publish games with it.
Admittedly, C4's user interface looks a little dated, and the engine is currently lacking some graphical features like HDR (which is being worked on), but that shouldn't trick you into believing C4 isn't capable. Game development is hard, even if some big names seem to claim that you just have to buy some ready-made assets and stick them together with some scripting, but it doesn't work like that. If you're doing anything more involved than Tappy Chicken you will have to roll up your sleeves and get coding. And an engine that won't let you run into a wall at some point is much more important than a shiny user interface.
With the new pricing there is no excuse not to try C4 and see for yourself why this is such a great engine!