It's like old pw but better and with Game of Thrones atmosphere. Nights Watch and wildlings, Lannisters and Starks and others. Everything is here. Armors and map from GoT looks amazing. Oh and day and night cycle with the dynamic weather realy make this mod more realistic than any other pw mod. Great job guys!
**** mod that is too linear and has nonsensical design( I have to blow up an elevator to enter a vent? Wat?) I feel he was trying to make a COD level or one of those adventure games with terrible unintuitive puzzles instead of a Deus Ex level. I would rate it 1 but the site doesn't let me. :(
This game is a 10/10 i highly recommend it, it reflects the native war-band however it shows the future of it and now present religions at 1257 AD you can choose how you want to be i aperiodically love how they added the division in Islam you can follow Sunnism as the first caliphate of islam or follow Prophet Muhammad s.a.vs cousin Hz.Ali Which is shiaism furthermore the games concept is very realistic shows the conflict and tension growing.You can make your own castle and collect resources required to do the finishing touches you have your own councilmen and you can create new laws which is what i wished for, they also added a small section that is hidden this is the Aztec empire and undiscovered islands that you can claim as yours but you need resources to make a fort out of those lands. So on you can call your self a Sultan or king of your own land and decorate your own banner your soldiers will be also called your factions name for e.g Ottoman empire, so it will be called Ottoman infantry Ottoman archer and so on. it gives a sultan helm once you own land and renown. Also what i love once you capture a lord or king hies life is in your hands you can execute the lord or king and prisoners. the game wont end with explaining have a look for yourself and the training and recruiting is the same as the native.
1. Missing textures
2. Missing blocks (you fall out of the map).
3. Lag (very uge maps)
4. Nonsense maps, boring maps.
5. Bad usage of the lights, all are very dark.
6. Pointless large amount of teleporting doors/portals.
7. You've to merge a large amount of textures randomly in your Amnesia installation, without the possibility to deinstall (this flood your hard drive and compromise other mods).
8. Flashback very long and boring (you can do a dinner in the middle), you've to read and wait minutes and waste your lifetime for this ********.
Quitted after 10 minutes, bored to be teleported with another non sense, very dark, and laggy map. Bored for the large amount of glitches: I falled out of the map so many times.
Pointless, boring, bugged, dirty installation.
In one word: Very bad.
An amazing piece of work which well deserves the credit. An avid fan of the mod since release and was well worth buying brand new kit to play this mod in all it's glory! Hats off to the team behind this and I anticipate more magic in the future..... Thank you guys.
The mod is very well optimized and I have not had a single crash. The factions are interesting along with their troops. The mod contains custom weapons and textures that overall look good but not fantastic. The lore for the factions is decent but could use some work. I also enjoy the modernization feature of the mod that allows a faction to decide if they want gunpowder troops or just use traditional troops. Considering this is not a full release it is really good.
Just a quick review. (Excluding Deep Roads DLC from this review.)
+ solid Party-Based RPG goodness
+ your own faction, RTS elements
+ pretty much everything that isn't listed as a flaw
- little to no customisation of your faction; most of the customisation (except perks) is cosmetic and superficial, you can't e.g. pledge your service to (minor spoiler) the Elder One so you don't really have any freedom at all, you cannot e.g. build more defenses for your stronghold or defend it against invasions, recruit more inquisition forces, and so on, the RTS element is pretty shallow
- no benefit in rejecting agents/companions - illusion of choice - for example Cole - there is no real benefit in not having him as a companion, there is no real alternative choice
- areas are quite small (vs e.g. the Witcher 3, the second Witcher's area - the first big one - is like 4-8 times bigger than Hinterlands)
- invisible walls (vs Skyrim, DAI is terrible with placement of those)
- minor issues, such as (PS4) cannot remap X button (jump button) to any skills e.g. evasion (which functions as "jump" for rogues) and which also would allow for 2nd switch X button for another skill - most times jumping in DAI is pretty useless because of invisible walls; another minor issue e.g. BioWare screwing the game because of amulets of power exploit (ONE of the most important items as they give you or your party member additional skill point), (minor spoiler) the storage chest is available pretty late in the game, no accurate junk item indication, and similar minor deficiencies
- soft level cap; around 25 levels - game is balanced this way but for higher levels you either have to grind or kill dragons you already killed (so no real progress beyond that) - there should be some continuity, e.g. rifts un-sealing themselves and spewing higher level demons, or something
- a ton of farming in the field, a bit too much farming - it's pretty good but it could use some work and be more rewarding, there could be even more table operations for that (and higher levels ones, e.g. for dragon materials that last 24+ hours especially since those materials are finite because of perma-dead dragons), and be even more tied to the faction system (not just for requisitions and faction level, but gather metals to enhance/upgrade your stronghold, herbs to heal/save your troops etc)
- except for "final choice" dialogues, and emotion-based dialogue options, almost no hint how/whether your answer has any influece on reputation with that companion you are talking with - or talking near - and there SHOULD be - as any shorthand dialogue options BioWare give may be pretty confusing - since characters speak something entirely different and with a different tone of voice than suspected (especially those dialogues choices that do not accurately indicate even their tone/attitude or outcome) - the only bad thing about DAI dialogues inherited from other BioWare games - dialogue options should display EVERYTHING one's own character wants to say to avoid confusion what exactly he'll try to say - pretty much hating this and considering it totally unfair (dialogues are like 'guess what BioWare's main character wants to say by shorthand "Damn You"' - especially given that the context is often ambiguous)
- worse modding support than Skyrim; and definitely worse modding support and Game Master mode (well, there's no GM mode) than some of the previous BioWare games (looking at you, Neverwinter Nights!)
- the main storyline quests are... very, very short, only open-world side-quest experience extends the playtime
- still seems a bit rushed in a multitude of aspects, as well as could use more QA (alpha/beta-testing), and well to be honest, bugs are fairly common in all big RPGs
Summing up, a solid game yet not an entirely polished or feature-complete one. Especially the faction feature which could use more character and actual RTS elements.