Not bad but some parts are too plain design-wise. Submarine part was too dark, the desert area was hard to navigate with all the antlions in my back, and the lighthouse part was hard to navigate as well - I had to watch a walkthrough to see where to go. I liked the final battle, that was designed well and was not hard to get past. Make more mods, please :)
Well,contrary to what some people complained about,I encountered no bugs and other game breaking glitches .
A very well done custom story that every avid amnesia player should try !
The only thing that I would have wanted to be,was more hours to spend in this custom story(which seemed quite short for my standards).
This one made me pant like a little b****
it was nearly perfect
--> It takes place in a mansion which is the kind of setting I like the most (dungeons are overused IMO)
--> The matches can light candles and torches but only for a while. After that, you're in the dark again. I liked that as it leaves you feeling both easy and uneasy (the light gives you more visibility and makes the maps more cosy but for a limited period)
I also liked the matches idea in general. never done before (at least that I know of)
--> The sound effects: I reached the point where I would just run to the nearest closet whenever I heard something. Like I said, panting like a little b****
--> The monster: This story had a very nice warm-up. You don't see the enemy the first 2 times (it might be possible at first but I didn't really understand what it was because it was dark) and the first time the monster appears right beside you I nearly had a heart attack (figuratively of course). It is... swift and unlike anything that I was expecting.
--> The monster spawning sounds: Hearing a guy screaming the moment the enemy appears was, like, GENIUS! I'm going to do that as well in my future CS. I don't know, it really added lots of tension that regular monsters and they grows just don't give anymore. Hearing a woman cry (at least I think it was a woman) in the middle of a dark hallway (because candles don't stay lighted forever!) made me panic and run for my life, because I thought the monster was coming. again, genius!
--> When I discovered that lights don't stay lighted forever and ran to light everything again
--> When I was in the first floor and the music room where you're ambushed for the first time is in complete darkness. I kinda broke here and start laughing
--> The moment the elevator went down instead of up. Awesome "I'm so f***ed!" moment right there. You should see my face xD
Congratulations to the maker! Hope to see more of you
The trash mod of DN3D. We saw what a clusterfuck of a mod that is Aeons of Death for Hexen, this is basically the DN3D equivalent. You actually got a storyline here though but its really just the lamest thing you could think of with some lame voice acting to top it off.
The gameplay is where it really hits the fan so to speak. Tons of baggage that was added that seemed almost as an afterthought, unbalanced classes (that don't really change much except for Busby that can jump high and fall far), whom are very unoriginal you got 2 useless boss characters that can't jump (a 10 yr old kid & just 2 new characters) and everyone still has the same health and weapons.
Some weapons that seem to be powerful but don't actually do much damage like the mini-rocket chaingun or the rocket launcher, while others (like the shrink ray) allow for the classic instant kill.
You get like 3 pickups off each enemy, which prevents you from knowing what 2 of those pickups are as their notification gets instantly replaced by the last one you got. You pickup way to much health boosters and damage boosters to you end up having a pretty easy time throughout the game.
The lives system seems arbitrary, nothing happens when you lose a life. It just says in text at the top of the screen with a little sound to go with it... I dunno about you, but that seems kind of superfluous element to take from arcades. We have moved on from that old system because it doesn't serve any other purpose that the save system doesn't already do.
Enemies randomly get invincibility (yeah nobody in their right mind would add that to a RPG unless it had some very noticable special effect that goes along with it). Instead we just get a little text notification after their invincibility wears off. So you waste all that ammo and after getting the "reflected damage".
You can collect posters... yay? You gib everyone all the time.. don't know why but you get to listen to the same lines over and over.