This is a magnificent game. It's a combination tower defense / hidden object / reef simulator / fish screensaver. The graphics are beautiful and I absolutely love the concept of creating rock throwing fish and crab hungry octopi to defend fish eggs that are sitting in a shell, underwater.
The AI is too powerful and attacks too fast, of course this wouldn't be a problem, if I wasn't playing on easy! Seriously, why does every single RTS mod out there need to do this? Why make the hardest difficulty setting the lowest? Doesn't that negate the fact that it's the lowest? Sure you can argue that Mental Omega is a mod for the more advanced gamers, but why even have an easy setting then if it's not going to be easy. I'm sorry I know I'm going on about this, but I've had enough of this 'troupe' or 'cliché'.
Just think about it for a second, it's a mod with new added content. I don't know what every unit or building does just from looking at the picture in the build bar. I wanna find the right mix of units before I launch my full out assault but I can't, because you need a base to do that. And I don't care if nobody else has a problem with the AI, I don't like not having the option of an Easy AI.
Oh sure, you can turn of opponents all together to have look at the units, but that just raises another question....Why the f**** can you play alone? Is it because the easy AI is already Brutal? Is it fun to play all by yourself? No of course not, you need an opponent, you need an easy opponent to hone your skills, to get better. To be thrown in the game against a superior opponent might be fun for some, but I'm not there.
But this isn't the only thing that bothers me. How about the lack of service depots. As far as I've played (which was a fun-lacking 2 days) I haven't come across anything that could repair your units, except for some weird skill in the defence tab.
And then we get to this, vanilla RA2 YR had what, perhaps 3-4 charge up skills (paratroopers, super weapons,...) apparently this wasn't enough for the creators of this mod, oh no. How about 6-8? How about we just make that defence tab a real mess to look at.
I can say a lot more bad things, but not enough room so yeah a 1 I'm not kidding. Do yourself a favor and dream about better things while you play RA
I was waiting for this mod for a very long time and now when it's released it's great. I want to give it 9/10 for some of my reasons, but it wouldn't be right so I give it 10/10.
Yes, in some parts map could have better lighting, some areas feel too dark. Some actually look good in dark (start area, dark-blue cpu area and air filtration darkness part), while other ones could benefit for better lighting for floor so I could know better where to go.
There could be more secrets, I find just a few similar to those from Q4 like stuff hidden under the stairs or behind boxes. I wish to see buttons that open walls or walls that can be pushed like in classic Q2.
I also miss material effect for different surface when they were shoot in Q4 like interferences on the screens, smoke from pipes and electric discharge on machines - I believe it would require additional layer of work on every part of map.
I love level design, it's giant, remind be a bit Q2 style. It have lot of replay value, usually I do not back to levels I finish - this one I will revisit a lot. Three objectives can be done in any order and each one make rest harder (last one will be hard as hell at the end), small parts of map changes. Levels got good amount of exploring, fighting Stroggs and solving puzzles, in few parts there's some platform jumping (but not too much so do not worry). Gameplay got good diverse, sometimes You will fight bigger bad-*** Stroggs but do not worry there is always some place to manoeuvring and strafing.
One thing in design I miss are Strogg red flags they use them in Q2 and Q4 to decorate their installations - it was part of their culture. Also start area could have small haze effect on pipe part that was cut off, dripping drops from pipe and small used torch.
As for plot I won't write anything to not spoil it, all I can say - it's awesome and it made my jaw drop on floor when I finish False Dawn. Now I'm left with feeling of expectation for more - what is very good feeling :)
I tried this game on Facebook and did not like it. The level paths are extremely short and most levels have a small number of waves. Towers fire very slow and have a tiny range. It's almost impossible to perfectly complete the later levels without using in-game items that you have to buy with cash. You buy bombs to blow up enemies (which also makes them not drop money, thus increasing the need for more bombs to be used in the level.) You buy seeds to place towers in better locations (you can't put towers in useful locations without them.) When you complete all the levels on an island, you have to sail to the next island. To even be able to sail, you have to spend rainbow juice that you earn for perfect completions on each level and island. The act of sailing to the next island can take several hours.. and sometimes you need to island hop two or three island over to get to the levels that you haven't fought. It's a scheme to get people to pay real-life cash to speed up the travel time. The whole game is a pathetic money sink. 1/10
This is one of the worst mods ever created for Duke Nukem 3D. It's just a mishmash of random things thrown together in a blender. First of all, I will say the good points of it:
Some of features are interesting for a while, such as drivable Pig Cop tanks (something that definitely needs to be added in DukePlus), different sprites for used armor, some new monsters and pickups. However that's pretty much the only positive side of mod, all of which can be added to DukePlus or into its own mod. Now onto the bad things:
The gameplay is extremely unbalanced. Even at first levels, you are pretty much overpowered and start getting even more by leveling up. 90% of monsters will be killed instantly by you with exception of those that randomly become invincible for no reason and others that take so much damage that they are still alive but the Shrinker is enough to shrink and squish them. Also why was RPG changed and shoot weak rockets? Why was Chaingun made to fire rockets? This doesn't make any sense.
We've also got a bunch of unfitting characters that make absolute no sense in Duke3D world. Why the heck there are so many anime characters? They might fit in Shadow Warrior but definitely not in Duke3D. The only characters who might have been fit in are Lo Wang and the game bosses, although I don't understand their purposes. Seriously.
You also collect posters for absolutely no reason and the mod ships with modified original maps to add in the ****** features of mod. How has this went unnoticed, I don't know.
In the end, this is a complete failure of mod that has been in development for MORE THAN 10 YEARS! Yes, you read that right. If you want to play a real RPG mod for Duke Nukem 3D, check out War of Attrition! Author of mod, if you want to listen to feedback and make your mod better (I doubt it will ever happen), start everything from scratch or cancel the mod! Seriously. My rating: 1/10
P.S: TheUnbeholden, Aeons of Death is a mod for Doom, not for Hexen.