I was truly enjoying first this mod, but after a while I was getting depressed, bored lack of exciting gameplay, maps are fine and nicely done, but missing a lot of detail like in the hub, cellar, sewer is just really long hallways with bland design. Dungeon sections in some places there are really empty and dark as hell, puzzles are pretty frustrating and too challenging in some points. I understand there must be "not too easy" ones, but many of them are pretty hard and what I see from other comments they don't like it because it's "Too hard and boring, It has to be in my opinion a lot of fun when it's challenging.
I mean all the maps are designed nicely, but many ones are WAY too big with long hallways and then I see the lack of effort here, which was disappointing. Well there are good points too, atmosphere some of the places, complicated and nice puzzles, but lacks effort here too.. usual.
Overall, it was nice experince, but I think you rushed way too many maps like "putting more effort with detailing" and lazy design some places, because couple of maps "boxlights are directed wrong and then I seened many places flickering walls, textures" not saying this is bad thing. It's just you have to improve a lot from designing and make it more interesting and reduce size of the maps, my gameplay ruined many times, because I wondered everywhere too many times, with no sign of finding almost everything. Storytelling is really good and well written.
- Atmosphere at times
- Hard puzzles and really hard to find any clues at times
- Not that scary
- Dark places, really small amount of oil
- Too confusing and hard to progress at times
- Lack of detailing
- Big size maps
Not bad, but not that good either. Need's a lot improvement, still!
Good, but frustrating at times - 6/10
Holy cow, where do I begin? Herman's Revenge features lots of great gameplay from relentless enemy encounters to skillfully made puzzles. The story is good and even has legitimately sad moments. I didn't even like the original Call From Another Dimension that much, but this mod is one of the best in the Amnesia library.
Sometimes I wonder what the hell devs thinks of themselves. I have seen shameful, pitiful and humiliating attempts at degrading their players into emotionless machines, but this "game" is actually an open attempt at wearing down a human being into a nervous wreck. I have to put the word "game" into quotation marks, because calling this piece of binary a game is degrading to all games.
Every single fking time you spot an enemy it "spawns" in front of you, and 90% of the cases there is one behind you just to make sure you cannot do anything to prevent being damaged. Well, that's not entirely true; I believe things got unbearable at level 3. In many cases you find yourself surrounded in all directions in two seconds, you cannot move an inch, and your only hope is to have enough ammo and health to get out of that situation, then hope to find enough medkits to heal yourself up. Or use cheats, justifiedly, because let's be honest, folks, teleporting enemies around you to trap you in one spot is the most spineless dev move of all time.
Competent developers can use dark environment to enhance the atmosphere. In Doom 3, it's just another cheap and childish trick to make the game more difficult. Have I mentioned all monsters are unrealistically tough? You cannot imagine how much damage they can take before succumbing. Also your ammo count and firepower are laughable and - guess what - you have to reload in this game. This pretty much means the game is unplayable, unenjoyable and not recommended to anyone except the most masochistic psychos.
This is the EPIC continuation of the Quest for Heaven Saga and what a wonderful and intricate episode this is. You are asked to investigate a ruined office building in downtown DC and from there you will go on an epic journey to discover the true purpose of the Heaven Project.
During this story, you will be given new armors and some very lethal weapons to combat equally lethal enemies. This is not an adventure for the fainthearted as you be will pushed to your limits in both intelligence, agility, and stamina.
Are you up to the challenge?
A ****** mod that's buggy, looks like ****, plays like ****, has balancing issues, and is missing almost everything that makes Warhammer 40K good. There exists no form of melee, although the NPCs in missions can apparently do it (Sometimes), All swords or powerfists are decorative.
The units are incredibly unbalanced, stupidly so. A single guardsmen with a lasgun can take down a terminator within 7 shots or less if he doesn't miss. A single guardsmen. Granted, a terminator is still more likely to win, but that's still pants-on-head retarded that a terminator would die so quickly.
Furthermore, with the lack of melee, assaults are non-existent, and with Flashpoint or Cold War's ****** AI shoot-outs are also boring, throw in some ****** weapons and ****** controls and you have a steaming pile of ****.
I'd rate it lower if I could, don't be fooled by the fact that it's old and has "Warhammer" in the title, the mod is ******.