This mod is amazing! You can see this war on both sides, experience the unique atmosphere of this war and not be able to accept the fact that it was not a full-fledged DLC, but modification. The original Spanish dubbing, non-linear missions, new weapons, great mapped troops on both sides of the conflict, perfectly chosen music, hundreds of new animations, immersive locations and excellent battlefields give reason to conclude that this modification should be a model for any other emerging. I give developers a deep expression of respect and admiration for their hard work and commitment.
It's Too Freaking
It's Too Freaking Epic
It's Too Freaking Epic Mod
It's Too Freaking Epic Mod For
It's Too Freaking Epic Mod For Mount
It's Too Freaking Epic Mod For Mount And
It's Too Freaking Epic Mod For Mount And Blade
It's Too Freaking Epic Mod For Mount And Blade Warband
It's Too Freaking Epic Mod For Mount And Blade Warband.
It's Too Freaking Epic Mod For Mount And Blade Warband..
It's Too Freaking Epic Mod For Mount And Blade Warband...
It's Too Freaking Epic Mod For Mount And Blade Warband...!
It's Too Freaking Epic Mod For Mount And Blade Warband...!!
It's Too Freaking Epic Mod For Mount And Blade Warband...!!!
Wonderfull mod, or better call it a compelt game!
I like to explore the complete world of all Stalker games. This game gives the player all opportunities i hoped for in the original games. And with this as the Stalker main game, a lot of mods will add new items and perhaps new storylines and other quests.
This super Return to Castle Wolfenstein Mod offers the best HD weapons and uniforms that have ever made for the game. This fact, combined with the excellent improvement in A.I. effectiveness and many other excellent additionss, such as HD textures for maps, make this mod a definite 10 out of 10 for me.
After years of playing Stalker and various overhaul mods (including a bit of my own tweaking), I finally gave Misery 2.1.1 a go and was completely hypnotized. The only other mod I can think of which does something like this to its source material, which is to say honors it while simultaneously transforming and elevating it to something new, grander, and more challenging in such a comprehensive way, is the 'Requiem' mod for Skyrim (and perhaps also Obscuro's Oblivion Overhaul, which was a similar kind of mod); both mods take as inspiration the design sensibilities of older games (particularly CRPGs) by making player choice, equipment, and progression much more detailed and challenging (and hence much more meaningful and engaging), a design philosophy which rejects modern AAA game design which waters down core mechanics in favor of appealing to a broader range of players. The visual style of the mod coupled with other aesthetic decisions, from sound design to the music played on the radio (which I'm certain Beard does NOT pay loyalties for) meets the excellent new NPC dialogue and world-building item descriptions to make for an experience which I argue improves on (yes, improves on) the original game as a whole by a wide margin.
Misery's developers clearly have a deep love for the source material as do they have considerable skill as game designers, and many of the inappropriately rude and vitriolic comments they've received on Misery 2.0+ are undeserved (though this isn't to say that the community hasn't also offered up a lot of constructive criticisms). That many people within the community rejected Misery 2.0+ for its 'stupid' and 'unrealistic' design decisions is merely a symptom of the development team doing something bold and sticking to that vision in the age of homogenized AAA game design, as is it sometimes evident that those players *didn't read the manual* or make any special effort to understand the way in which the devs intended for the mod to be played, stubbornly refusing to move their own preconceived notions aside or otherwise looking for a mod which offers hyper-realistic weapon and damage values which don't fit in with Misery's role-playing and progression elements. I read the manual, I played the mod carefully, and I learned from the many terrible mistakes I made. It is necessary to approach Misery from a new perspective that is open to the changes and willing to shift out of the easy, comfortable, and utterly bland modern game design rut that so many players have now unfortunately acclimated to. If you are willing to do that and take the time and effort Misery asks of you, you are in for an excellent gaming experience.
The atmosphere was perfect, not once did I feel safe while playing it, that would be at leas 9/10, even 10, if I'm in the right mood :)
The poofers were really, really good jumpscares, all of them managed to distress me.
The levels were very dark, which added to the unsafe ambience, because you had to choose between either slowly going insane because of the darkness, or be exposed by the lantern's light when the enemy spawns. It was like the storage all over again.
The characters monologues were a great and original idea.
In one word, you managed to make Amnesia scary again
Even though the character's ramblings were good, the ghastly voices that threaten you were a bit.....cheesy. The stuff they said were very generic, and there voice was quite funny, which is never good in a horror game/story.
The ending didn't really make sense. You try to escape, faint, and wake up in a room. You say you're out, but really your still inside, and you haven't escaped jackshit. And then, *poof*, Mr. Grunt himself in person. I understand that wanted an open ending, but it didn't fully make sense.
Very many pointless, empty, boring rooms, which added nothing whatsoever to the experience.
The 'chairs flying around' jumpscares were bad, for I thought the game was glitching (which it does quite often), and weren't that scary altogether.
What kind of doors have different locks on one side than the other, or if that's not the case, where did the keys disappear after using them?
Lack of hiding moments.
Very good custom story, one of the scariest, but with a few mistakes, next time try maybe a bit more of the classic hiding style gameplay than the chase one, but make sure to include 1 or 2 chases too, just not too many, since the game isn't really made for chases, for the monsters are generally faster, hence the chases must be short, or they'll catch up. Final note, but this is just a personal opinion, don't include parts where you have to go around monsters, unless you are using a blind suitor.
Stay very clear away from this game. This isn't how a pokemon game is meant to be it will ruin the whole pokemon experience for you and besides you get banned for no reason just for speaking the truth please everyone stay away. Lets get this game taken down lets help people stay away from this game
When they were introduced in Half-Life Opposing Force, I thought the Cleansuit Scientist was a unique character who should have an Half-Life adventure. This mod makes that a reality.
You play as a Cleansuit Scientist who is at work when the Black Mesa Incident occurs, As with many before you, You must escape from the perilous dangers that await you.
This mod has excellent mapping and it also features a few mod exclusive enemies to increase the level of intensity.. The weapons are all from the so called "Valve HD Pack". But none the less, With a story the walks you through the eyes of a scientist in a biohazard suit.. This mod gives you more then enough reasons to handle a crowbar.