Blow up some pigs in this hilariously gory Xbox Live indie shooter. I hope you have an umbrella because this is one bloody game! It's probably the bloodiest game I've ever played. Between every wave, you get your weapons and talk to a farmer, who hangs from the wall of a barn via pitchfork impalement. Oh, and he's missing a leg too. I have to tip my hat to the guy(s) who wrote and performed the farmer’s lines: wondering what the farmer will say next motivated me to complete a wave. The farmer adds humor to the game. The blood splatter and particle effects are entertaining. Even though you face wave after wave in a single setting, the game incorporates strategic elements like a meat grinder that feeds on blood (and the machine can also give you extra ammo and such), an electric fence that fries enemies, and a water pump that heals you. B&B doesn't have a large arsenal of weapons, but this limitation is mostly made up with items that make you fast/agile or turn you into a dangerous melee freak. Its fun to play something not too serious every once in a while and with friends. I forgot to mention that this game has coop. My friends and I got a few laughs playing coop together. The HUD reminds me of Left 4 Dead's HUD some. The game plays really well and the controls are excellent. I think the game would be more fun if the challenges added a bit more variety. Overall, its a fun wave-based shooter. Go download it now on Xbox Live Indie Games on Xbox 360 for only $1.00
When reviewing indie games like this, you have to take it with a grain of salt. Are the graphics pretty? No. Is it long? No. Will I play it again? No. That being said, I really enjoyed my brief time with this game because of how out there it was. The graphics harkened back to old PSONE games where part of the creepiness was how distorted everything looked from the polygons. It was scary because it looked bad, if that makes any sense. Also, I'm not sure if the creators intend for there to be puzzles, but it was pretty easy to know what to do based on the fact that there isn't much in the environment. It would have been fine if the main character didn't hold your hand so much.
Pros: Concept, Jumpy Moments
Cons: Boring Puzzles (if you can call them that), Hand Holdy
This was an okay game, but had a few issues that truly held it back for me. There is absolutely no interactivity what so ever and I found myself bored holding down the walk forward button. I like the story, but I knew where it was going the minute I read the title. It gives away any sense of surprise.
Pros: Music, Dialogue, Art Direction
Cons: Predictable, Slow Moving Character, No Interactivity
Loved the engine ever since I started using it. Very easy to use and very visual, which I like, from the editor window to creating materials and particles. It's a powerful tool, especially for creating 3D games with a high level of visual quality quickly. And for the level of quality you get out-of-the-box with this engine, 25% royalty after $50,000 is MORE than fair, and I have to thank EPIC for that. Can't wait to see the public release of UDK with UE4!
I'd like to start off by saying holy crap, your mapping is gorgeous. The atmospheres are beautiful and unique and provided for a new experience. I took a few minutes in the beginning just to gaze at the scene of the waterfall.
Those sounds coming from outside the closet were terrifying. I loved the fact that Richard could talk. However, I did not understand why he was a Brute. There wasn't any reason for Richard to be a monster, unless he'd been brought back from the dead...?
I feel, though, that the story left way too many questions unanswered. What was Henry trying to cover up? Was it the fact that he killed Christine? How is Christine alive and dead at the same time? Was the ghost of his past self literal, or just a figment of his imagination? Why was Henry always closing the gates (paranoia)? Why was Henry initially cruel to Philip - was it just the alcohol or was there another reason? Is Philip even still alive? What on Earth was the floating body bag in the end? Was that the statue of Henry? If not, what did it represent? If Christine really did forgive him, then why does Henry die? Why does the story end so suddenly? Why is it always the same ending despite different paths taken? In the left door of the maze, what was the purpose of the water-stairs sequence?
Perhaps it's just the writer in me, but I felt that the story was lacking lots in detail. I feel like a bit of mystery is good, but you can still leave an open ending to a story even if it is finely detailed.
Overall, I thought it was a great mod, but it could use a bit of story-work, in my opinion. Keep working hard, you've got a lot of talent!
Absolutely ridiculous design with a large collection of numerous errors, sometimes resulting in a required re-start.
The narrative is simplistic and presents some hilariously dull dialog. No interesting narrative characteristics.
Environment design is twice as simple and also features its own design flaws. Also reminds me of the 2001 title 'Crash Bandicoot: The Wrath of Cortex'