This game is incredible and so is the community that supports it! Seriously, check out the forums and all the content that the devs keep releasing for it! Seasonal free goodies, new skins, a huge single player story and over 50 multiplayer characters. What's not to like?
This game has given me more enjoyment than any other game I have played in the paste 2 years. Not to mention that this game is so unique and the features match just what I have been looking for. This game literally has almost all the elements of a game that I love. Best game this year even at this state. A timeless masterpiece in another year.
Without a doubt, one of the best Star Trek mods available for those of us that love to see pure ship-to-ship combat. Even though this mod isn't made by a large-scale company, the dedicated modders that created this masterpiece have produced something that all Trekkies can readily enjoy and appreciate
If you're going to make a mod, MAKE SURE it's updated with every patch! Steam forces most of us to update automatically which breaks your mod.
I'd have PM'd this guy but he never responds to the community. Take it from me, DO NOT bother with this mod. You'll only end up disappointed.
1/10 despite me being forced to cast it as 3/10 because this account is new. (A completely retarded "feature" of this clunky site.)
I managed to finish it, must admit I didn't much like the part in the snow, or the tuurngait tomb (or this chemistry non-sense). So the last third of the game needed something more to it all, more notes to read, less running around, better level design that encourages you to focus on the environment without it feeling bland and has something happen beyond the "hallucinated" wolf pack while you where in the snow or that hallucinated "winged creature" in the tuurngait tomb. It just felt rather flat by the end of near 2 hours since we escaped the main complex.
The mine kind of felt like it was shoehorned in there but is easily the only good part of the last third of the mod.
I got a fair bit of a lag in the last snow part, and within the 2 hangers while looking for the fuel (which made jumping on the moving crate more difficult than it should have been with the lag). There was some stuff hidden a bit to well like that piece of cloth, and the document that tells of the passcode for the door to the auxiliary shaft but that seems small in comparison what I'm finding disappointing. The ending, well I expected something more to it all, like is Red still alive, is Amabel real and was she going to help phillip (and did she escape infection), and what happened with Clarence, where did he go and why? It justs rather anti-climactic to given more questions than answers yet again.
+The first third was great, and worthy of Penumbra sequel, the second third gets slightly more sinister and we revisit areas from overture and black plague but they have been extended, with new tools at our disposal we get into areas we couldn't before and make our way to the surface. I like the aspect of insanity that you start to feel like you've just gone around in a circle back to where you started. It fits the game I think.
+3 new enemies.
+Difficult, with no hand holding, but I think the mod could have used some hints here and there on some occasions (rather than just v1.1 putting red arrows as a quick fix for our complaints).
-Some parts are non-nonsensical, the chemistry part is basically a guessing game, while other parts are just unnecessarily difficult like running away from the really fast moving spiders while trying to manually lower the lift (and getting hit by the spiders while immobile because of the cutscene).
-Some things where hidden a tad to well, like the cloth for turning off the steam and the note about the passcode for the auxiliary shaft door.
-lag during the snow part and the 2 hangers.
I believe I speak for all Trekkie Gamers when I say thank you to the Star Trek Armada III Devs for all their hard work, not many mods achieve such accurate representation of the star trek Universe and maintain such high quality
bringing us 5 unique Star Trek Factions Coded and edited and modelled from the ground up all in an RTS environment nit felt by that Star Trek Community since Star Trek Armada 2.
Amazing work guys and please keep up the good work.
I will say when I first played this game I was a little overwhelmed and felt like there where just to much to do. However, once I beat night 2 I felt a kind of flow to the game play that made everything seem natural. And you better believe that, that was a good thing.
I'm too lazy to write a review, but that doesn't mean this mod is bad - this mod is a definitely amazing game to play, with many new features and items that seem accurate to the year, especially the work on the scenery. The only complaint is that the strange armor in Rivacheg is gone, but other than that - everything else here is absolutely wonderful.
What a wonderful mod, played maybe 2-3 hours straight, but I finished it in two parts, because I never have to take a break when playing mod in one sit, but this time I was so terrified to continue it if I didn't sometimes catch that break.
So about the mod goods and bads:
Design was amazing, everything fits with map detailing which is really rare, how much you guys put "extreme detailing in many places" I was wowed couple times how gorgeous the map areas are and all the lightning and atmosphere is just pure genius what comes this mods designing. Scares are really goood too, there are only few what made me jumped a lot and definitely I wasn't alone, atmosphere is builded so good in the end I was screaming like hell when I see new monsters which are epic and really refreshing add to the mod. Story is nice and well executed with the name title.
Bad things was when I started to play it I have really laggy framarate when I begin walking on the outside map, well same thing happens in many maps too maybe there are too large and too much detailing putted into, like Library, Guest Rooms, Sewer, Cellar, Basement, Mining tunnels those are were I got so much lag, I was frustrated what's going on sometimes with my PC, because I have lately have really long that problem, earlier my PC handled almost every mod with 60fps, now I get in this mod really odd struttering when event's happens or I enter big area.. maybe it's my PC or something is wrong with Amnesia latest patch. I really need to solve this problem or other mods will be annoying to play, because of that lag.
- Map design, amazing!
- Many puzzles with new ideas
- Terrifying atmosphere
- Entertaining and really genuinely scary
- Gameplay is pretty long and well executed all the way
- Voice acting was interesting and damn good to hear
- Lagfest which break the gameplay immersion sometimes
- Ending was pretty cliche and I expected much more
But, overall this mod is amazing, put so much effort and there are only 11 maps so exciting I totally forget that, there are only that much.. there are exciting as hell, so much complex design with complex script events I was even more excited when I continue it.. and continue that's
what makes this mod so purely great, I even want to play it again.. sometime.
Thank god this mod didn't disappoint me in one bit, maybe little improvements with framerate and maybe I need something add-on (DLC) of kind to make story fully understable, because in my opinion ending wasn't that satistfying why I didn't rate it perfect score.
Amazing guys! I need more of this!
9/10 - Wonderful mod with a lot effort putted into it
This isn't a really good mod at all. It is a good try but a big fail I'd say. Nearly everything like the uniforms and stuff is copied from Napoleonic Ware DLC. The map is still Calradia and there are hardly any factions available. I would just wait until L'aigle releases.