This is a review for the English version of the game!
This is a short story about an adventure in an abandoned military base, that for some reason also houses a maze and greek architecture.
The textures of the walls don't always look unwrapped and the rooms seemed a bit empty, but this game actually had a meaningful story. A story, which was presented during the loading screens, with parts I didn't really understood. But the game made sense, the plot was nicely executed!
The objectives in the game are fairly similar to other horror game objectives, for example we had to start the generator, to get the lights going, but strangely, the lights were already on, plus the whole place was very well lit, even though we were in a dungeon or something. Anyway, this was just a little odd. Just like the controls....
Please note, this is not a horror game, since -apart from a single, non-scary jump scare- there was nothing terrifying in this. It's a nice adventure game though, with not so great visuals.
This mod is one of the largest and most satisfying mods of any game I own, it is expansive and just downright fun. It almost perfectly captures the world GRRM has created, granted it desperately needs SOME things added in/taken out (crannogmen NEED that poison! :P. Furthermore it takes the already brilliant vanilla Warband (in my top 5 games) and drops it into a really well crafted representation of ASOIAF. The funny thing is, this is the best game/interactive ASOIAF experience to date- beating out all other attempts at an ASOIAF game.
TLDR; it's amazing, expansive and immersive but could do with some added bits to make it even more expansive and immersive...
A Dothraki faction would be nice too ;)
Great base for a mod. Definitely has so much more potential for a #1 mod rather than Cozur's. Has great coding at the moment, limited game-breaking bugs, limited grinding, balanced troops and experience. Good map, lore needs a little bit of work, but it's only in alpha so there is time. Other than these small issues, the mod is fine.
TG2 develops a very intense and strong environment, a sheer atmosphere that keeps the whole The Gate universe alive, and I think that’s why I also liked the mod, because not only the battles got me entertained, but also the story despite its voids kept me hooked and always wondering and always wanting to know what was coming next.
Now about the proper mapping, well I have to be objective in this paragraph and say honestly that TG2 was like a crazy roller coaster in between average, bad and good mapping. I mean some parts like the Alaska section or the North Korean sections frankly have to be revisited. In the Alaska map, an airboat or a jalopy-jeep could be handy, and also there are many parts where you can get completely out of the map and see the naked details of it, the same happens in the nuclear north Korean plant map, there we can get out of the map completely and some sections looks completely unpolished, this can be an opportunity to improve it and offer a better quality mapping in there.
Also the first sections, mars and the Nazi 2nd WW were fair enough average to good in quality terms and they looked and play OK, also the whole area 51 section was nice but I had some terrible trigger problems in there because some doors that were supposed to be opened pressing buttons didn’t worked, or like in the pit prison section triggers that activate sequences just took so long. And finally I have to say not all the maps in TG2 were bad or low quality, and honestly some of them like the surface section of Area 51, and the Dinosaur Forrest just were stunning, I loved the Dino section as it was visually a very impressive huge map (actually divided into 2 sectons), though I’d like at least to be armed before face the main raptor or retrieve the battery from the fallen helicopter.
I have to say the absence of custom weaponry was a kind of let down in my gameplay experience, because this mod could fit perfect regarding the custom weapons models, also I got disappointed
As a big fan of the classic 2D multiplayer shooter 'Soldat' I'm happy that there is a sequel in progress here.
The whole dev-team is doing a great job and apart from that they are a very reliable and friendly.
You are getting an alpha version now and you can take part in the development of the game by reporting bugs, giving ideas / suggestions doing mods or something similiar.
I'm pretty sure the game is headed in the right direction and that I and you will have a lot of fun with it.
It will be highly moddable, you can basically make multiple different games out of it just by modding / mapping.
There is a weekly changelog, so you can actually see what happens on the development part and it's quite a good progress.
You should definatley give this game a try, even now, where it is just in the alpha-version.
The movement system is bad right now but the plan is to get that fixed in the next major update in ~November.
Since I believe that It will actually turn out to something pretty good and because I'm such a huge fan of 'Soldat', I'm already rating this game with 10/10 right now!