I've nerver thought it will be released, however, it is now and it is absolutely overwhelming.
They made verything new:
New clans, new skills with new models and effects.
Moreover they revamped the item system as well as the fighting system. It is much more of a challenge now and also much cooler.
For the future they laso panned new main quests for the sabbat - this will be awesome so that we have better endings.
It is clear that it is a 10/10
This mod is just amazing, i mean... AMAZING REALLY, the WarZone Mutator works like a charm in Cole's charge and several missions that actually looks fitting in large infantry combat, despite the lag spike though.. it's fun to see soldiers running across the field, something i like to see in Combat.
This is exactly the kind of game where the atmosphere does everything. This atmosphere is simply gorgeous - sounds, rooms, misty streets and story of a lone man with madness.
Because of its atmosphere you can forgive that game for not very clever puzzles (find the key for the door, behind which another key) or some small bugs ( maybe it's my fault, but there is quite a lot missing pink textures).
Great mod and fantastic Silent Hill adventure. And a good proof, that you can tell that kind of story in a way of quest game without any monsters.
You know it's a great mod when you still have the same feeling of playing the original game, yet nothing seems familiar. This mod certainly does that with a very well-made map, a great focus on the different factions and their cultures and historical accuracy. Hell, it even has an unification of Norway campaign with a great deal more historical details than I would ever expect!!
This engine is perfectly suited to my needs. Everything works very well, it is completely flexible, contains lots of support for third party libraries. Most importantly for me, it got rid of weeks of work implementing OpenGL, audio processing, allows for publishing on a wide range of platforms, all without the annoying, often incompatible, and very strict developer interfaces and heavy engine code (which often isn't even used) from engines like Unity. Couldn't think of a flaw to name so far.
Probably the only Warband mod, in this particular setting, that isn't afflicted by constant crashes or weirdness; Its enjoyed fairly regular updates, a rich collection of quests, and the art items are pretty snazzy as well. Most importantly however, it works, and it's fun.
I've no opinion about the maker, beyond that he seems dedicated to sticking to his particular vision of westeros - which makes sense, as he's the one doing the work, really.
Unfortunately there's more negative than positive with this mod.
First off is the music. It's just so cheesy. Sounds like the soundtrack to an old PS2 JRPG or something. Please, if you're going to do synth orchestral music... don't, because it doesn't work. I have a feeling that the music might've actually been good if the person who made it just replicated Kelly Bailey's (the man who did the music for Half-Life 2) electro style. It would have fit with the HL2 setting, and not sounded like the score for a lame RPG.
Second is the voice acting. Dear god, this mod should've just subtitled all the dialogue and not have enlisted teenagers trying to sound like grown men in their 30s and 60s.
As for the level design, the best of them are just okay. The layout of the maps themselves are decent, but they're just so sparse and uninteresting, barring that naval compound, which was pretty cool; and the wintry scenery when you're outside. The rest were just confusing, causing me to noclip through half of them to try and actually finish the mod. The Citadel was the worst offender because of that absolutely God awful fog. I couldn't see where the hell I was supposed to go and got a migraine about five minutes in.
The story was disappointing to say the least. I had high hopes in the beginning, when post-pubsecent-voiced Mossman said Adrian had to return the gravity gun to Kleiner in City 17. That would've made for a good climax. But, instead, you just blow something up and... well, no spoilers, but the 'payoff' feels more like 'I' paid for wasting ten minutes of my life downloading this, and another hour downloading the SDK required to run this mod.
The combat was just... okay. Not bad, not good. Probably works well that way since this mod is so short, but it would've been a big issue had the story carried you far beyond where it actually ends. Then again, HL2 combat/AI in general is getting pretty dated, so I can't fault the devs too much for that.
My final verdict is going to have to be a 3/10. I had no fun with this mod whatsoever and was severely underwhelmed by it
One of the best game mod I've ever seen. It is amazing. The community is really nice and the admins do there job perfectly. For a small team like this, it is really good. Also the server are well synced and the update are nice.