Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brütal Doom clearly deserves a 10, for several reasons:
First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note.
Second: the level of compromise put into the mod. Rather than simply rush things, all versions, besides from adding increasingly surprising new features, kept trying to improve the core gameplay, gradually polishing it. From the crude first versions, which had a very “experimental” feel, to the current V 0.16, which plays very smoothly and makes me think we may not be so far from the final 1.0 release, there’s a world of differences, and that clearly proves the effort put into the mod.
Third: the mod itself. While the titular buff in brutality is already worth it, that’s only the peak of the iceberg of awesome BD is, the added gameplay elements, way too many to mention here, expands DooM into a whole new level and makes worth to revisit old WADs just to see how everything’s different and how new strategies can be pulled off.
The increased difficulty, criticized by some, helps a lot to bring back the feelings we all had in our heads back in ’94, when we really feared our enemies and never felt really safe walking around an abandoned techbase or hell itself. We’ve all got used to DooM tricks by now, but BD just forces us to forget everything we’ve learned and find new ways to fight back the monsters we had come to take as easy pickings. Hard fights in classic DooM will make you cry blood in BD, but, when you finally manage to win, you really feel like you’re the Doomguy, a puny, fleshy mortal who has just kicked Hell’s *** for all eternity. And in the end, that’s all that really matters.
Simply THE MOD for Doom. Once you'll play with it, you cannot play without it!
Excellent mod. Makes you think that this is how id software actually wanted Doom to be in the first place. Ultra Violence at it's best.
Brutal Doom is exactly how I wish I could remember playing Doom as a kid, it took everything good about doom and made it kick-***, and then saw all the things wrong with it and fixed it. Oh yea, and it also makes Doom the gory, over-the-top kill fest it always should have been!
Attention to detail in this mod is unbelievable, everything from enemies actually reloading (with animation!) to third person sprites for players holding every weapon to the incorporation of iron sights only on the weapons that needed it. Beautiful execution animations that are totally unique (and totally awesome) and that you can't perform all the time, just enough to make them special (exactly how they should be). Hell, even empty weapon clips are spawned into the world as you drop them!
There's really nothing I could think to improve on, but it just keeps getting updated with better, and even more incredible ideas that are implemented seamlessly within this new, better, more fantastic Doom than ever was before. Brutal Doom Mod is what the classic game always should have been, and I cannot wait to see what new and innovative directions the mod will take itself.
In short, GREATEST MOD EVER MADE!!!!!!!!!
It's like....how DOOM should have been!
Can't stop playing this ****! Its ******* addicting!
"WOW 10/10! A review must be entered to justify such a high rating."
Uhh, obviously you didn't play a single second of this mod, anonymous robot. Otherwise you'd know this deserves a ten without saying a word.
Ever though the newer Doom engines made the game way too easy?
Well, here is the solution to your problems. You will be playing the very same game you know and love... except the enemies now act according to the times as well.
Expect demons that won't get trapped by slightly uneven terrain, packs of demons that will not come at you one by one waiting to be slaughtered, and zombiemen that actually WILL SHOOT YOU! And lots!
Excellent, excellent, excellent mod. This is THE MOD for anybody looking to bring Doom back to life, with a little seasoning. Works fantastic with practically every custom map out there, and offers countless new gameplay enhancements. This mod WILL give you a reason to play through all the Doom/Doom2 levels over again, and a reason to re-vist you favorite custom maps.
One thing is for sure, Brutal Doom will not disappoint.
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (193 agree) 10/10
Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…
Jun 9 2012 by Manny_F.
Lowest Rated (24 agree) 1/10
Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…
Oct 31 2013 by mrthejoshmon