"The Red Wars, Calradia 1923", great mod but when i start a new game my character is automatically father-in-law to many lords, how to fixed it? I want to start without relatives like the other mods and native... Please reply me also in private message thank you !
Sadly, I was unable to finish the game, since I got trapped in a room, where all the doors were locked. ...not sure how that is possible, since I had to get there through an unlocked door, but it happened three times, so I gave up. The jump scares are nice sometimes, but sometimes they're a bit cheap. This game has great potential, just fix this issue. Until it's not fixed, this is my vote. Oh, and upadte the textures and the camera angles, I could see through the walls here and there.
Completely messy and buggy. The textures of the hands are terrible, the combat is boring it makes no sense. The enemies hit you while they are out and they can also hit you four yards away with a baseball bat. There is no story, you just wake up somewhere, possibly in a nineties fps, over and over again. There are only two totally identical rooms. A lot of other fps-creator games at least made an effort to show new scenes. This one has nothing new in it.
The designs in this mod are spectacular. The features look very very enticing and interesting. And the general feel of this mod is just immediately simmering with addiction and I'm sure will take many hours of my life away when playing this mod.
The funny thing is it's not even been released yet, and I already give a 9/10. You'd think I'm optimistic, but when a mod of such quality is presented in front of you with a release date so close, I'm more that confident to score it a high rating.
Good luck, you have my best wishes!
- Having to light the matches manually to light the candle. That is such an AWESOME idea!
- Level design lets the player remember easily where the different rooms are and it's easy to navigate. The house is full of details.
- Having to actually gather the items and follow the instructions to play the midnight game.
- Items appear in random locations.
- You can select how much time you have before it's 00:00.
- The hallucinations look great
- Great audio
- The ambience seems a bit out of place before the ritual is done. Maybe some quieter "everyday scary" sounds (Crickets, some drips, the house creaking...) instead of a deep ambience sound would add to the creepiness and overall immersion.
- Getting the knife can be REALLY hard because the model doesn't show up. I restarted the game countless times and, even though it's always on the kitchen, you have to aimlessly look for a LMB prompt to grab it.
- The game instructions should be accessed pressing TAB, along with the items, instead of having to interact with TWO pieces of paper to know what to do and know some tips.
- The small quantity of matches you have in the box means you don't have much margin if you mess up or if the Midnight Man comes near you too many times
The Midnight Game should be showcased as how an urban legend horror game should be done: loyal to the original,without having to rely on cheap jumpscares or item collecting and adding fitting mechanics that bring some fresh air to the genre.
Every playthrough can be a little bit short, but it is a scary and enjoyable experience nonetheless!
Still in the middle of the game i recognize that i have to fight with my motivation to play on. Some reasons...
The world is empty and not scary, i would say it's boring most of the time. Specialy the large spaces you have newly created to enhance the game are far away from beeing good and till now i've some doubt about the talent of your level designers.
The "Mines"... so much potential for atmosphere and anomalies in it and all i find is a boring looking, overscaled tristesse without any interesting points.
A mine should be closely, full with anomalies where you have to search a way to pass through... why no creating a dangerous area from the side we joined the mines for the first time with mutants and anomalies and at the other end the guarded and isolated area of the sin stalkers?
Also nobody is moving billions tons of ground to create a big mine like yours, not to forget the static problem because of missing pillars...
For me after 7 years? of working on a mod is absolutly not understandable. 1 Person with a few weeks of time working on this would be enough to make it a great addition to the game.
Same for the forest location... nothing against a huge forest with one road, it can be great and it's realistic... but not in this way.
Why are there fences on the side of the roads which avoid you from crossing right through a dangerous wood? Why is there nearly no vegetation to block our view (making it interesting).... driving thorugh it i can see everything and it's empty... depending on well distributed anomalies and a "make it dangerous"-placed enemie combination.
Till now for me it looks like you tried to make it large as possible without the ideas to fill it with content.
Another thing i don't get... the artifact placement. It's a nice idea to create SoC how it was planned in early stages, but if this was part from early SoC builds, then the developers made the right choise to change it in the past. (no chars remain..will edit/rate again after continue)
The mod may be entertaining at start, but at the end is a complete mess.
The (viaible) builds can be fun at times, but the fact that almost any good skill is a screen cleaner it ruins the whole thing. The bonus levels are good, but sometimes it's hard. I mean really hard. The new item tier system is nice, the crafting also. The new skill trees are kinda meh. Some of them pretty cool like the melee necro, but others can be pretty boring.
Try it, but i think you will find way better mods for this game.
I kinda liked this mod, actually. It wasn't really scary (save for a well placed jump scare), but it was straight forward and the voice acting and dialogue kind of put a (hopefully intentional) humorous spin on the whole thing.
The cut scenes were a bit unnecessary for the most part, and took me out of control for things I was probably going to do anyways. I get the feeling that you could get away with not taking away the player's control at most points and it would be just fine.
I think there was potential in the humor more than the attempt at making yet another zombie game. Whether the humor was intended, I don't know. It probably wasn't, but I enjoyed it.
I wish the ending wasn't such a downer though :(
YEEEEEEEEEEEEEEEEEEEEEEEES FINALLYYYYYYYYYYY A MOD WITH FARM AND SO MANY THINGS TO DO YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES PLZ PUT AT IT LOW REQUIREMENTS AND NOT ONLY ON 64 BIT PC (sry for caps iam just so excited)