This mod is by far the greatest mod for this game ever. The amount of detail, of work creativity is unmatched by any other mod.
The mod is a wonderful and exiting change to the game, but with the newest demo, I have just one problem.
What made BFME2 and ROTWK iconic, at least to me, was the fact that you could really build a fortress how you wanted. Walls could be put up to better defend your base and so forth. With this latest demo that is taken away, and it replaced with the original BFME style of castles. While in no way bad, it takes away one of the key features of the game, which to be is a real shame.
I hope in the future this is changed, or at least people can have the option to play how they want.
All in all, 9/10. Great mod ^^
Brutal Half-Life does what it sets out to do, brutalizing Gordon Freeman's iconic journey through Black Mesa in much the same way Brutal Doom overhauled its namesake. And like Brutal Doom, this mod augments the original experience whilst deftly avoiding the pitfalls of being too overwrought or extreme.
Far more than being a simple gorefest, Brutal Half-Life touches on sound, models, and animations, making several across-the-board improvements to the vanilla game. Good thing the mod stuck with the low-poly, original models as a base, too, because the amount of carnage displayed on-screen has been ratcheted up to eleven. It's clear that BHL pushes the GoldSrc engine to its limits with its numberless bullet holes, blood sprays, and flying body parts. Even small details like the light emitted by laser tripwires have been tweaked to offer a more appealing look, belying the engine's age.
Models have specific hit locations, and can be dismantled piece-by-piece even as a death animation plays. How this was achieved boggles the mind, but the effects are definitely appreciable. There's just nothing like smacking an enemy soldier in the face with a 40mm grenade and watching his legless, mangled body pitch through the air, trailing blood. The effect is infinitely more visceral - and satisfying - than the simple Quake-style gibbing that took place before. It's surprisingly arresting, and gives the chunky visuals an unexpected gravitas, even realism.
Not the least of the mod's improvements is that beating someone to death with a crowbar actually feels like beating someone to death with a crowbar (or at least as much as I'd like to know), especially when using the chargeable secondary fire mode to slam enemies to the ground over and over again until they willingly give up the ghost. The new kick attack is a welcome addition, even though in its current state it's a bit too spammable. The MP5 now features a subtly improved viewmodel, complete with charging handle, and also sports a brand-new reload animation that plays when you completely burn through a magazine. A small but noticeable detail that gun nuts such as myself are sure to appreciate.
Of course, being realistic doesn't mean you have to be about real*ism.* We have a shotgun that throws enemies through the air like something out of a John Woo movie, which is definitely fun, and the Colt Python tears enormous chunks out of whatever it hits, which is even more fun. And then we have the BFG 9000 from Doom making a cameo appearance, and it's every bit as godly as you'd expect.
For a beta, the mod is brimming with features, and I must say, the majority of them are a definite improvement to the original. Of course, there are little nit-picks. For one, though I appreciate that the MP5 has actual recoil now (as in, it's no longer laser-accurate at any range), I feel that the weapon is simply too inaccurate in general. At least the first shots should be fairly on-target, sheesh. I also feel melee attacks should never produce full-body gibbing. It was silly before, but alongside BHL's improvements it looks even sillier today. And being very early, crashes are going to happen, even though I must say the mod is surprisingly stable overall.
To wrap this thing up, YES, you need to try Brutal Half-Life. I adore it. I want to see more of it, and it's got me playing Half-Life all over again for what must be the hundredth time. I knew that I was hopelessly enchanted the moment I dumped a magazine into a Vortigaunt and watched its limbs get sawed off one by one, Fallout-style. It's good. It's very good.
Severe graphical issues, have no idea where I'm supposed to go, : too many models so I can't find any villages for me to recruit people, fists deal no damage, watched a bunch of police officers march into a hail of shotgun fire to punch a bunch of maniacs despite the fact fists don't do any damage, denars and rounds are used interchangeably so I have no idea what the currency is, floating buildings, the same faction events keep firing, cops and US troops like to wear earrings, bought some pants that made my legs invisible, boat textures have watermarks on them from whatever site you got them, a lot of clothing is from 3d modeling sites and counter strike, can walk through cars, some people have their heads split open, can walk through some buildings and props, sometimes get giant walls of errors
here's a bunch of images containing graphical glitches and other bugs:
This mod gives a full experience of the actually books. They use most of the book sources, but have used other sources as well. They recently added the Forresters from Telltale's game. Game of Thrones with all of it's backstabbing and other capabilities just seem to perfectly fit this game which makes it even better!
In the name of Armageddon, by jove, when I first saw this mod, it certainly gave me quite a thrill indeed. Being that they seem more durable than the standard Imperial Guard faction, they of course have their similarities. Then again, this mod certainly stands out as one of the best standalone race mods. I also used to enjoy combining this mod with the Ultimate Apocalypse mod sometimes, despite them being unbalanced. 10/10 all the way mates! Cheers. ^_^
good purpose, excelent texture and tech tree, but are too similar to original game or table pop round mod; the wincondition "massive battle" implement the cap, but not the unit limit, the build grid is too large, and the building time is too long, for the size of the mod, i was think some good
A great modification. I love FC2 and its immersion and with this mod it even gets better! Looking forward to the next version! It would be very nice if random fights between the AI itself could be implemented (for example road patrols attacking an outpost or stuff like that)...
One of the greatest Indie Horror games of 2014, hands down. How this game was made just blows my mind, IMAGES. No physical place to move around in, your stuck in your office to hold out against animatronics for 6 hours, for 5 nights (7 nights technically).