Absolutely beautiful artistic design on the levels. Really captures the desperate, hopeless atmosphere of a destroyed Earth as illustrated in "Raising the Bar". The levels feel impossibly huge. The lighting is real. And then you turn a corner and recognize a bit of the level design itself directly from the wcmappack and/or come face-to-face with an image so perfect that it belongs in an early-2000's magazine.
A definite must-play for any hl2 beta junkies for the visuals alone.
Gameplay-wise, I don't know what all this about it being super difficult. I didn't find it very challenging at all. Maybe I got lucky, but I didn't have a hard time with anything apart from the map where you get no weapons but even that wasn't so bad... I was too absorbed in the scenes to go rushing around but there really weren't that many hazards...
There wasn't that much gameplay to be had, but this is just a demo right now as far as I can tell. Good collision mapping. No wacky Source Engine shenanigans I came across. However the last map does crash for me every time ( "map e3_c17_01; wait 10; pause" lets me open up the console and "ai_disable" prevents the crash so I can walk around )
Audio needs work. Missing ambient sound loops in a lot of areas results in pure silence interrupted by deafening screams and other loud noises followed by more silence.
Not a finished product by any means, but a damn impressive piece of art that deserves all the praise I can throw at it. Thanks for making this, I look forward to seeing how this mod evolves, and anyone who has read "Raising the Bar" has to check this mod out.
There is more depth in this game than many major titles, and at a debut price of under five dollars, Survivalist may be the best indie game deal--ever. It features a dynamic world that actually changes in rational ways, and choices that matter. It contains no DLC (thank goodness), and is therefore a complete game--a fact that is worthy of praise. Clear, crisp graphics and almost no bugs to speak of are additional accomplishments. Finally, there are actual win conditions. This isn't some boring survival simulator that you play, then quit out of boredom because there are no goals. This game has three different win conditions! One criticism I do have is that, when you do win, there is almost no payoff--no real epilogue or wrap up that concludes the otherwise great narrative.
While you did a good job on providing the maps themselves. I found many visual errors that could of been corrected. I found the brush pipes to be impressive and bad at the same time.
The fake ladder present in cremator killed me while being stalked by a cremator. If I moved the mouse cursor around I could hear additional weapons, so trying to swap to them I found I was wasting pistol ammunition.
The combine soldier on that map took way to many hits to realistically assume it was 'hardcore'.
I refused to load the dx9 shader dll with hopes of not repeating the same mistake any vac-banned hl1 modders suffered.
I believe a lot of elements in this mod still needed polishing, the release build candidate itself being a crucial part.
You submitted this mod as a backbone for all your future releases, how can you expect it to be a strong one with all the junk in it?
If you want tons of guns, this mod is for you. For the first time I saw M60, I just could not resist. Some weapons textures are perfect while some others are not (Perfect: 9A-91 , Non-Perfect: XM8). Some weapons animations are perfect while some others are not (Perfect: Browning Hi-Power,AK105, M16A3, 9A-91, M60, MP5A3 and ... , Non-perfect: MP5K, all revolvers except GP100). I call this: Quality over quantity. There are bunch of weapons which are great to use. Some weapons are not balanced. M1 Carbine is one of these weapons. A sniper-rifle for Recon with a power to match TRG while weighting under 3Kg. Some of upgrades doesn't match the weapon (TOZ34 upgrade tree for M1 Carbine). Regardless of the flaws, this mod is awesome and you will never regret installing it. Just some tweaks make it better.
Tested version: 1.7.4
+ Tons of weapons
+ Quality over quantity
+ Some weapons animations rock
+ M60 and M249
+ No CTDs.
- Reloading animations of revolvers make them almost useless
- Some weapons textures are not good
- Some weapons are not balanced
- Some weapons descriptions are directly copied from wiki as you can see a (Source) in the description
Уже прошел мод, что могу сказать:
Этот мод - не такой как все моды о бете, в которых сворованы карты из беты и e3, слегка подредактированы и выложены на moddb с криками "ПАСАНЫ Я САМ СДЕЛАЛ ЗАЦЕНИТЕ БУДУ ДЕЛАТЬ ДАЛЬШЕ УУУ КРУТО!!1". Этот мод действительно хороший, годный. Тут передается та самая атмосфера, то, чего я всегда хотел увидеть в бете.
Особенно понравился второй уровень с крематором, прям жемчужина мода, так сказать. Именно он передает атмосферу так, как это передают карты с небоскребом, например. Проходить эту часть мода по стелсу у меня не хватило терпения, и я, используя основы прохождения хардкорных игр, запросто завалил крематора.
Первый уровень я видел до этого и в других "элитных сборках полный сюжет хл2бета онлайн без смс", но там он выглядел хуже. Тут он круто подтянут и выглядит на все сто. Единственное, о чем жалею - что не дали убить буллсквида.
Третий уровень передает известную локацию в бета модах не так, как другие. Тут она выглядит лучше и интереснее. Даже сценки с диалогами есть.
Четвертый уровень уже является традиционным в бета модах, его суют везде. Но даже тут он сделан как-то по-своему, с изюминкой, которую я не в состоянии описать.
Итог: хорошее, годное небольшое приключение на тему беты. Надеюсь, автор продолжит творить и в скором времени мы увидим новые карты с таким же хардкорным и интересным геймплеем.
A good game but with a few concerns:-
# Introduce a customizer for our...body, so that we can get out of those default faces.
# Make the 'server-making' process a bit easier(the porting stuff) and CAN I use HAMACHI?
# Give us an option to choose our default area(like allowing us to choose if we can place it near our friend or anywhere else).
# Also, give a feature to add a player as a friend so it's easier to move to there area and meet them ;P
# Give an option to change the speed while flying. Also, IF you can, remove the flying feature. Yeah and instead give an option to have ladders. Flying makes everything to easy.
# An option to customize the keyboard controls would be good enough.
# Also restart the forums again. You will experience foolish people anyway. A forum is the need of any game. IT is the NEED of the HOUR.
That's for now. Will enter more later :)
why I like:
tons of cool items
Some quests (could be more of those with more unique powrfull items to get)
a load of incredible looking and performing units!
a cool map (I am waitting to see further "Island style" factions to come and of course the associated boat travel system)
balanced economy and wages IMO
what I would like to see
-larger options for non military profile (crafting, performing,....)
=> I think EmpireIII has a lot to share with perisno (seen Gsanders work and congrats to him ...)
-outpost building capacity with improvment management
-playable siege equipments (large siege crossbows, cataputs, ability to find alternative pathway to enter castle, ability to "open the gate/close the gate" during sieges)
-more companions with more "neutral profiles to allows player give them the desired "skills coloration"...
Thanks to the dev team and all the "positives" electrons (non sens) gravitating around this project :)
****** gr8 m8 I ******* love this game it's the greatest game ever, infront of FNAF numbar one. I ******* love this game and you ******* should to, ******. If you don't like this ******* game then **** off ************* ******. I do believe that you should go die, sir. If you to not die, I will be forced to noscope you.
****** gr8 m8 I ******* love this game it's the second greatest game ever, behind FNAF 2. I ******* love this game and you ******* should to, ******. If you don't like this ******* game then **** off ************* ******. I do believe that you should go die, sir. If you to not die, I will be forced to noscope you.
Please note that I have finished the game in "Medium" between 4 and 6 hours, no I didn't speedran the game, I took time to explore.
- Updates on the engine, the usage of Xash3D/XashXT and maybe stuff from other mods is well done.
- The details of maps and the integration of some parts from the first PARANOIA.
- Good respect of the PARANOIA's universe, the locations, the atmosphere...
- Zombies behaviour, you think they are weak but if they catch you, they are strong ^_^
- The AI was sometimes like WTF, zombies not moving, friend which is being slapped to death and don't care about saving himself are exemples of those WTF situations I had during my playthrough.
- Some FPS drop on some maps, the laboratory one is a good example, I don't know what was causing this issue.
- Many FPS games suffer from this : ironsights for all weapons except pistols and the PKP are useless, hip firing was enough, I also think that the Depth of Field is too exagerated and eyes seems to be too far from the weapon.
- In my opinion, weapons damages were not balanced, the rifles were OP, the pistols were weak. If I remember correctly, the first PARANOIA also had that issue
- Everything is not translated in English, some stuff is still in Russian.
- The last radio communications were too loud and harmed my ears, the first one had the perfect volume.
- Few presence of terrorists, the game consists of 95% of zombies/specimens and 5% of terrorists.
- Few auto saves in my opinion, I died at the first encounter with terrorists and had to make again a 5 min walk time.
- Sprint is useless, sorry for being direct, but a 3 sec sprint for x1.2 speed movement is not a sprint.
To make this short : PARANOIA 2 Savior is a good game, it could have been perfect if developers took the time to polish it. Fans of the first game will like it but I think they will be a bit disappointed. But try it yourself to see if you like it ^_^
I made a mockery of the Rhodokian army. (Vanilla)
I served in a regiment during the Napoleonic Wars. (Napoleonic Wars)
I enslaved the Northymbrian king. (Viking Conquest)
I served the Takeda clan with unflinching loyalty, a supreme Hatamoto in Takeda Shingen's retinue. (Gekokujo)
I was immortalized in song as the best Teutonic Knight that graced this world.(Anno Domini 1257)
I helped Stannis reclaim his throne. (A clash of kings)
I went to a galaxy far, far away. (Star Wars Mod)
I fought in the trenches of the Western Front of WWI. (Iron Europe)
I fought with real people, defending the Old Port from ferocious Native American attacks. (Persistent Frontier)
I became the fastest gun in the West. (1860s America)
And then I realized it's just a game, and a handful of some really, really good mods.
PS. Buy this game.