I love this mod. I play it quite a bit but the only 2 complaints I have is that sometimes it will not save with also the saves sometimes do not load... So I would have to start over. But I really wish god mode for US was not timed. Because it is fun to mow over people without baby sitting my squad. But more or less this is a 10/10 but modDB will not let me rate this higher than 8. I hope you can make a stand alone of this. Would be fun with Watch Dogs game engine.
Great mod but has a lot of things that need to be done.
IT's great that you can use a lot of weapons but 60% of them are the same with different texture and caliber.
The Vanilla pistols don't have ironsights and exept that tiny dot in the middle of the screen there isn't any way to use them properly.
I love the mutants that you have put in but it's a bit weird to meet with a Chimera in the first lair you find.
And the mod is unstable. More stable than most of the mods but still a pain in the *** when the savegame you just made corrupts because it's friday.
This mod is one of the best I have ever played.The Atmosphere is perfect for the mod, altough the level design its pretty low but I dont care too much because this mod was made in 2005(anyways, the graphics are not important). The game can be a bit difficult even in "Easy" Difficulty, I don't know is this have multiple endings,but I would like to see different endings( As you can see on the Director's Cut Edition).I like the weapons you have, the ammo is not too scarce and the only bad thing is the "low" level design and that you have under 50% of hp on all the game because of the damage XD. But anyways,its a good mod to play, but I Prefer to play the Director's Cut,its Scarier and better than the classic !
(Sorry for bad english)
I'm not going to give a random fanboy 10, I'm going to point out a few problems. If this is trying to mirror countries of history, then some things should be changed. The Swazi Reich actually looks like Nazi Germany's army. However if you were trying to make Khergits looks like China or any other communist asian country, then they should have uniforms that are not ridiculous. Some of the khergit uniforms are good, but most are just fur and gas masks. This was just my overall opinion. You can make this mod a lot better than it is. Good luck.
Just finished playing this game.
The graphics are functional, if not world beating and occasionally laggy, and the story is interesting. The atmosphere while you play is intense and really got me excited as I walked gingerly through the dimly lit levels.
The sound built to a nice crescendo and there were a couple of subtle but well done jump scares that, although not Outlast levels of scare, did enough to really put me on edge.
**MINOR SPOLIER ALERT**
I get into a downstairs room and I heard a voice, quietly at first, telling me to leave. It got more insistent and grew louder. I was on the edge of my seat, the skeletal form next to me sitting still, watching my fear grow. The whisper had become almost a shout, a madman demanding I leave and then...
It ended. Cut to black.
I know its an episodic game, and I know that it's possibly more of an experiment to see what can be done and achieved rather than a look forward to an entire game, but to build the tension and atmosphere to such a point and then just have no payoff whatsoever? It felt deflating and really anticlimactic.
Now, I'm not asking for the most blood-chilling, soul destroying, make me jump out of my seat and scream like a girl kind of scare in the first episode. I get pacing and I know you have to hold something back for future episodes, but something. A face, a scream, a vision... anything would have been better than what I got.
All that being said, it really does show potential and it is because of the obvious potential and promise that was on show that I was so downbeat about the game when it ended so quickly and with so little payoff. I wanted to be scared, I wanted to be knocked for six by the developer, and it really felt the game was heading that way. But, for a game with such obvious intent and direction, the ending was just too much of an anticlimax for me.
There is so much potential on show, even if the game is a little laggy in places,that I want to give it more than a 5 but short leng