This weekend we're giving pre-Alpha access to all of our Alpha level backers. I'ts still a pre-alpha build, so gameplay is limited, but we've come a long...
More visual FX work on weapons and shields, an update for our space whale bobblehead backer reward, and a concrete date for our next patch.
The art team continues to work on our capital ships, and Flavien continues to implement new gameplay features as we prepare to release another patch.
Looking towards our next patch, weapons, and a mesh update for the Destroyer.
Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.
New alpha+ play-test week-end! Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody...
The new patch we've been talking about just got a release date, major blockers are being eliminated, and we're getting ready for future releases.
Upcoming patch sometime next week, capital ships in game, new control schemes, and a potentially successful implementation of server side planetary collision...
An internal Dev only playtest ahead of the next patch release, bug fixes, gameplay implementation, and some hard results in this weeks update!
Hundreds of ships in game, flying about, all firing their weapons at the same time... what a test!
Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...
A smaller than usual report on our current activity. Keeping everyone up to date on our status.
We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.
Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...
Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...
An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.
Some more art updates on our beloved station modules, a new pre-rendered look at the ground bases and their progression, with another quick update on...
Minor update from our programming team, and continued work on art assets for the stations and ground installations.
Regular weekly updates continue with some minor programming progress, and a few new images from the art team.
General update for the week. Some art content updates, stations continue to receive proper detailing and materials. Ground bases are getting additional...
A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...
Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...
Team members moving in the real world can disrupt development at times, but we're still making progress. The art team is working away on the land bases...
Minor update for our community this week, some new artwork, and a status update on our programming team.
Why do Vulkan and D3D12 matter? Discussing their role in the Engine's Devlopment. As usual some art updates included this week, particularly focussed...
Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.
Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...
Another weekly update. Status report from the programming team, and a look at station materials again. Once again this weeks header image features a modded...
This weeks update header features a modded Rethe Prime, made to mimic Saturn and it's moon Dione. Thanks to Playbenni, a member of our online community...
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