Tag "inovae"  (0 - 30 of 43)
Weekly Update #101: March Alpha-Weekend!

Weekly Update #101: March Alpha-Weekend!

News

This weekend we're giving pre-Alpha access to all of our Alpha level backers. I'ts still a pre-alpha build, so gameplay is limited, but we've come a long...

Weekly Update #98

Weekly Update #98

News

More visual FX work on weapons and shields, an update for our space whale bobblehead backer reward, and a concrete date for our next patch.

Weekly Update #95

Weekly Update #95

News

The art team continues to work on our capital ships, and Flavien continues to implement new gameplay features as we prepare to release another patch.

Weekly Update #94

Weekly Update #94

News

Looking towards our next patch, weapons, and a mesh update for the Destroyer.

Weekly Update #92 - Final update for 2017

Weekly Update #92 - Final update for 2017

News

Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.

Weekly Update #86: Alpha+ Weekend

Weekly Update #86: Alpha+ Weekend

News

New alpha+ play-test week-end! Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody...

Weekly Update #83 & #84

Weekly Update #83 & #84

News

The new patch we've been talking about just got a release date, major blockers are being eliminated, and we're getting ready for future releases.

Weekly Update #83

Weekly Update #83

News

Upcoming patch sometime next week, capital ships in game, new control schemes, and a potentially successful implementation of server side planetary collision...

Weekly Update #82

Weekly Update #82

News

An internal Dev only playtest ahead of the next patch release, bug fixes, gameplay implementation, and some hard results in this weeks update!

Weekly Update #81

Weekly Update #81

News

Hundreds of ships in game, flying about, all firing their weapons at the same time... what a test!

Weekly Update #80: 400 Player Simulation!

Weekly Update #80: 400 Player Simulation!

News

Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...

Weekly Update #79

Weekly Update #79

News

A smaller than usual report on our current activity. Keeping everyone up to date on our status.

Weekly Update #78

Weekly Update #78

News

We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.

Weekly Update #77

Weekly Update #77

News

Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...

Weekly Update #76

Weekly Update #76

News

Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...

Weekly Update #75

Weekly Update #75

News

An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.

Weekly Update #74

Weekly Update #74

News

Some more art updates on our beloved station modules, a new pre-rendered look at the ground bases and their progression, with another quick update on...

Weekly Update #73

Weekly Update #73

News

Minor update from our programming team, and continued work on art assets for the stations and ground installations.

Weekly Update #72

Weekly Update #72

News

Regular weekly updates continue with some minor programming progress, and a few new images from the art team.

Weekly Update #71

Weekly Update #71

News

Another small weekly update as the team prepares for the next patch release.

Weekly Update #70

Weekly Update #70

News

General update for the week. Some art content updates, stations continue to receive proper detailing and materials. Ground bases are getting additional...

Weekly Update #68

Weekly Update #68

News

A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...

Weekly Update #67

Weekly Update #67

News

Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...

Weekly Update #66

Weekly Update #66

News

Team members moving in the real world can disrupt development at times, but we're still making progress. The art team is working away on the land bases...

Weekly Update #65

Weekly Update #65

News

Minor update for our community this week, some new artwork, and a status update on our programming team.

Weekly Update #64

Weekly Update #64

News

Why do Vulkan and D3D12 matter? Discussing their role in the Engine's Devlopment. As usual some art updates included this week, particularly focussed...

Weekly Update #63

Weekly Update #63

News

Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.

Weekly Update #62

Weekly Update #62

News

Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...

Weekly Update #61

Weekly Update #61

News

Another weekly update. Status report from the programming team, and a look at station materials again. Once again this weeks header image features a modded...

Weekly Update #60

Weekly Update #60

News

This weeks update header features a modded Rethe Prime, made to mimic Saturn and it's moon Dione. Thanks to Playbenni, a member of our online community...

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