Tag "Dev Diary"  (0 - 30 of 26,897)
Dev Blog No.4 Consideration About VR Movement And Control Mechanism

Dev Blog No.4 Consideration About VR Movement And Control Mechanism

Feature

We developed the mech as the carrier, and the VR handles stand for the control sticks, so the player becomes the driver of the mech

Citadel Status Report 22.SEP.2018

Citadel Status Report 22.SEP.2018

News

Update on current progress of Citadel. Much work has been accomplished but still more yet to be done before anything worthy of release is ready.

Dev Blog No.3 How to Make a VR Game with no Motion Sickness

Dev Blog No.3 How to Make a VR Game with no Motion Sickness

Feature

When we show the games to the public, we were asked how we deal with the possible motion sickness in our game given the current VR game situation. Obviously...

Highway to Past : 1989 - 1999 / Dev Diary #2 - Text Only

Highway to Past : 1989 - 1999 / Dev Diary #2 - Text Only

News

In dev diary 2, we announce things going to be added and added so far. - Text only

Body of Evidence Devlog: Creating 3D Objects

Body of Evidence Devlog: Creating 3D Objects

Feature

The thought, the work, and the cursing behind creating all those 3D in Body of Evidence.

Mighty Melon - Juicy (early) Beta Release!

Mighty Melon - Juicy (early) Beta Release!

News

Juicy early beta release of Mighty Melon - a game about bending the world around you to reach a party you weren't invited to! Early stage development...

Our first rotoscope misadventure

Our first rotoscope misadventure

News

A record of our first time rotoscoping animations for our game.

Level design, events and a giveaway!

Level design, events and a giveaway!

News

This time we'll take a look at how our level iteration happens and give a small recap of our visit to Pocket Gamer Connects Helsinki 2018, including a...

Neon Tail - Devlog 15

Neon Tail - Devlog 15

News

Environment update - Hitting Goal cutscene - Intro and outro added - Created and placeholding textured dummy pedestrians... etc.

Neon Tail - Devlog 14

Neon Tail - Devlog 14

News

This week's #screenshotsaturday shows steady progress : - Environment update. - Re positioned Spheres and rails. - Created the game rules, simple timer...

Dev Blog 2. Talk Something About The Gameplay

Dev Blog 2. Talk Something About The Gameplay

Feature

We might be the first ones that managed to find the best proper way to play a VR battle royale game in the market.

Stitched Post-Release Art Showcase and 30% off Sale

Stitched Post-Release Art Showcase and 30% off Sale

News

We want to showcase our arts from our game Stitched and how they came to live!

Devlog #1 - Talk about the game

Devlog #1 - Talk about the game

News

Hello and welcome to our first of, what will be a series of, development blogs for our upcoming horror-adventure game. Before we go into details about...

Development Log

Development Log

News

Scenario: 100% Characters and illustrations: 100% Backgrounds: 100% Programming: 100% Editing\Translation\Testing: 80%

Weekly Update #3 - Gameplay & Features Trailer and New Kickstarter Launch

Weekly Update #3 - Gameplay & Features Trailer and New Kickstarter Launch

News

Dread of Laughter weekly update covering what has been going on

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

News

Bellum Imperii, Dev Blog IV: "1.5 Progress Report".

DevBlog #6 - Insomnia 63, Library, Minigun And More!

DevBlog #6 - Insomnia 63, Library, Minigun And More!

News

Insomnia 63 summary, Library and How To Play Section, The Minigun, Picking Phase Makover.

New Content On The Way: Martial Arts Tournament

New Content On The Way: Martial Arts Tournament

News

We’ve had lots of feedback about the competitions in My Time At Portia, and lots of players asking if we were going to be adding any more. The answer...

Crime in The Universim

Crime in The Universim

News

There's a sickness spreading in your civilization, and the only cure is a healthy dose of justice. Crime is coming to The Universim, which will add a...

2018-09-17-progress

2018-09-17-progress

News

working on reloaded - screenshot and thoughts - demo level

Stopping development temporarily

Stopping development temporarily

News

I'm stopping the development temporarily for school.

New sounds, models, materials | Dev Diary #1

New sounds, models, materials | Dev Diary #1

News

Porting CS:GO sounds, materials and new models for NPC's and weapons coming soon.

A brand new Update for Caveman Stories!

A brand new Update for Caveman Stories!

News

We are happy to announce the brand new update for Caveman Stories! Listening the userbase, we change and improve story and gameplay elements to ensure...

Dev Diary #3

Dev Diary #3

News

This is a new Atmospheric Level, pleasant viewing.

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

News

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

Dev Blog 1-A Long Journey Before We Finally Start

Dev Blog 1-A Long Journey Before We Finally Start

Feature

After we had that idea, we were very cautious, because there was no precedent in such a field. So we set up a few experimental scenes, and then we discovered...

Port Empire Indie Game Devlog (v023)

Port Empire Indie Game Devlog (v023)

News

Everything has changed, everything is new. But we are in love with the new version of Port Empire. Hope you like our progress.

Post-PAX Plans: What’s Next?

Post-PAX Plans: What’s Next?

News

We've got some fun stuff planned in the coming weeks. Check out our most recent blog post to find out more!

Building 'People Cu3ed' With Community Feedback

Building 'People Cu3ed' With Community Feedback

News

New Updates for the Free Demo are Going Live Now, and Full Game Improvements!

New Update

New Update

News

I've added a lot of new sprites, even a monster, and I'm ready to present it to you.

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