Bad Cop is back. Bad Cop is back. Return to the Half-Life universe in this truly brutal follow-up to the Entropy : Zero campaign.
The first devlog of Dirty Ethics, showing the game basis.
Implemented separate equipment parts and working on catacombs area.
Hi everyone! Here is a more detailed version of the world map.
Just a quick behind the scenes look at how HammerHelm will spawn falling leaves in the game to create a more immersive forest.
Workshop Introduction: Buildings, Decorations, Dino Skins & Meshes, Lights.
May, May... is the month you need to study the most if you dont want to throw your entire study year to the trash
My greetings to the whole IndieDB community and a small presentation of my project
Progress devlog for Fates of Ort - we cover the underworld, exploring a character's soul, the Howling Plains purgatory & a magical barrier.
A super powered update schedule is laid out! Thanks to everyone who supports us and helps us create this amazing experience!
Full rework of the Phantom Artillery (Marked of Kane's Spectre Artillery model) and footage showing the majority of its new features. For a list of the...
Warcraft: Guardians of Azeroth. World Update №1 - Aftermath of the Plague.
Rendering has changed and new video coming soon to reflect the changes. Old video will probably be removed once updated as it no longer reflects how it...
I am creating a new battle royale game! Watch the first episode of my devlog (dev diary) now!
The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during...
We discuss our monthly progress on The Pedestrian.
A bit of backstory about one of the if not the most important level in the mod yet!
The first in a series of posts that will look into the creation, development and release of the horror game LYA. The first part looks into the very beginnings...
Some important big news about The Zombie Zone 2 development progress.
Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...
Today I would like to show you a game that I have been working on and I think you will love if you enjoy grand strategy and RTS games.
I am going to be deleting the 2.0 version branch. It is a waste of space and the set-up process is very hard to do for beginners.
In which the main menu is tweaked; and menus start to be operable without a mouse.
How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...
There are many hobbies to pursue in your time in the village, but if you like making money and learning lore there’s really only one hobby for you...
First article outlining ideas for my game, Braindead!
Trimatra Interactive is back with another devlog regarding its on-going RPG project, Project Dagger.
Hive Quest game DEMO UPDATE - Explore the Magic of The Old Orchard
- Updated trick list & redesigned tricks&combo; system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import...
News about the game, current situation and my main inspiration.
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