We developed the mech as the carrier, and the VR handles stand for the control sticks, so the player becomes the driver of the mech
Update on current progress of Citadel. Much work has been accomplished but still more yet to be done before anything worthy of release is ready.
When we show the games to the public, we were asked how we deal with the possible motion sickness in our game given the current VR game situation. Obviously...
In dev diary 2, we announce things going to be added and added so far. - Text only
The thought, the work, and the cursing behind creating all those 3D in Body of Evidence.
Juicy early beta release of Mighty Melon - a game about bending the world around you to reach a party you weren't invited to! Early stage development...
A record of our first time rotoscoping animations for our game.
This time we'll take a look at how our level iteration happens and give a small recap of our visit to Pocket Gamer Connects Helsinki 2018, including a...
Environment update - Hitting Goal cutscene - Intro and outro added - Created and placeholding textured dummy pedestrians... etc.
This week's #screenshotsaturday shows steady progress : - Environment update. - Re positioned Spheres and rails. - Created the game rules, simple timer...
We might be the first ones that managed to find the best proper way to play a VR battle royale game in the market.
We want to showcase our arts from our game Stitched and how they came to live!
Hello and welcome to our first of, what will be a series of, development blogs for our upcoming horror-adventure game. Before we go into details about...
Scenario: 100% Characters and illustrations: 100% Backgrounds: 100% Programming: 100% Editing\Translation\Testing: 80%
Dread of Laughter weekly update covering what has been going on
Bellum Imperii, Dev Blog IV: "1.5 Progress Report".
Insomnia 63 summary, Library and How To Play Section, The Minigun, Picking Phase Makover.
We’ve had lots of feedback about the competitions in My Time At Portia, and lots of players asking if we were going to be adding any more. The answer...
There's a sickness spreading in your civilization, and the only cure is a healthy dose of justice. Crime is coming to The Universim, which will add a...
working on reloaded - screenshot and thoughts - demo level
I'm stopping the development temporarily for school.
Porting CS:GO sounds, materials and new models for NPC's and weapons coming soon.
We are happy to announce the brand new update for Caveman Stories! Listening the userbase, we change and improve story and gameplay elements to ensure...
This is a new Atmospheric Level, pleasant viewing.
Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...
After we had that idea, we were very cautious, because there was no precedent in such a field. So we set up a few experimental scenes, and then we discovered...
Everything has changed, everything is new. But we are in love with the new version of Port Empire. Hope you like our progress.
We've got some fun stuff planned in the coming weeks. Check out our most recent blog post to find out more!
New Updates for the Free Demo are Going Live Now, and Full Game Improvements!
I've added a lot of new sprites, even a monster, and I'm ready to present it to you.
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