Tag "dev diary"  (0 - 30 of 27,507)
Element: Space |Update Version 0.0.52

Element: Space |Update Version 0.0.52

News

Element:Space Upload Jan 16th --> Save System, Switch weapons and Key bindings.

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

News

Getting the most out of new engine features, adding some depth and height feel to my 2d top down game.

Roadmap

Roadmap

News

Here comes the roadmap so that you know what's left and when I expect it to be finished.

Ectolibrium Devlog 18

Ectolibrium Devlog 18

News

A preview of Ectolibrium's intro video, and final scene.

A Fresh Update for 2019

A Fresh Update for 2019

News

We go over our progress made on The Pedestrian since our last update.

Skeletal Dance Party 1.3.0: Cute Dungeon Update

Skeletal Dance Party 1.3.0: Cute Dungeon Update

News

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. The 1.3.0 update adds new environment, jump pads, destructible...

Optimizing for Early Access: Endless tiles?

Optimizing for Early Access: Endless tiles?

News

We're making some neat optimizations to make the game as free and fast as possible. A great concern some months ago was how to get DASH super fast all...

My Time at Portia v1.0 - Hotfix 4

My Time at Portia v1.0 - Hotfix 4

News

We've fixed a lot of issues based on the bug reports we've received from our players - including the bug preventing you from getting any missions relating...

Adding Depth To The World. A Delay

Adding Depth To The World. A Delay

News

Updates Related to the story, A Delay due to new features and more platforms.

New Year, New Look!

New Year, New Look!

News

We got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” The results were surprisingly great!

It Took us 1.5 Years to Figure Out What our Game is About

It Took us 1.5 Years to Figure Out What our Game is About

News

Rise‘s main mechanic was first designed during a game jam on the 7th of July 2017. After 3 disappointing iterations, we finally started development...

Little Legend - The Magic Weasel

Little Legend - The Magic Weasel

News

Little Legend is an adventure exploration video game taking place in a dreamlike and captivating 2D open world. You play as Pimpim, a young girl with...

Neon Tail - Devlog 24

Neon Tail - Devlog 24

News

Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...

BETA 1 release: Massive update !

BETA 1 release: Massive update !

News

The Alpha is over! Beta 1 is now online and without a doubt this is the biggest Black Day update so far.

Hovership Havoc Dev Log 2: The Enemies

Hovership Havoc Dev Log 2: The Enemies

Feature

An overview of the robotic enemies you will encounter in Hovership Havoc.

Melt5

Melt5

News

Today I will talk about some subjects about my pages and about the mod. --------- Hoje vou falar de alguns assuntos sobre minhas páginas e sobre o mod.

Arena Battles Update + Loading Fixes

Arena Battles Update + Loading Fixes

News

Arena battle updates, new creature blocks, homestead makeovers, performance optimizations, and more!

Alder's Blood - summary of 2018

Alder's Blood - summary of 2018

News

Hey hey guys! It’s already January of 2019, so it is time to make summaries and talk about new year resolutions, right?

Free 1.3 Patch + Release date

Free 1.3 Patch + Release date

News

Alongside the DLC 2 for Dead In Vinland, we will release a free patch that will bring new features for the base game, including advanced difficulty options...

Question

Question

News

I have a question for you Guys about the Future of this Project.

Roadmap: Februrary 2019

Roadmap: Februrary 2019

News

A brief plan of attack for the next month of updates.

Dev Diary #1 | Maps

Dev Diary #1 | Maps

News

Dev Diary #1 about mapping and current problems.

2018: Year in Review

2018: Year in Review

News

2018 was a great year for The Battle Grounds III. Lots of things big and small have changed. And because many players only played the beta when it first...

Two new Champions soon !

Two new Champions soon !

News

Hello Guys , As we are approaching the closed Beta date , we are working hard to improve the game .

Developer's Month Log - January 2019

Developer's Month Log - January 2019

News

Short news about Version 3.1, when Zandronum branch is going to be updated and more.

Weapon Balancing in roguelike WOODPUNK

Weapon Balancing in roguelike WOODPUNK

Feature

In this week's article we discuss how we approached weapon balancing in roguelike WOODPUNK due to community feedback.

The Road So Far - January 2019

The Road So Far - January 2019

Feature

In this slightly late issue of "The Road So Far", Chris talks about what happened when we didn't post anything in November as promised. It's exciting...

Hecaton Update 0.6.0

Hecaton Update 0.6.0

News

Update 0.6.0 discussion of changes and new features.

Development Log #6: Big revamp

Development Log #6: Big revamp

News

Happy 2019 to everyone! Here’s a big update on the current design off Setting Sun

Flashing Lights January, February and March Roadmap Announced | Weapons and New Drivable Vehicles

Flashing Lights January, February and March Roadmap Announced | Weapons and New Drivable Vehicles

News

Take a look at all of the lovely new content coming to Flashing Lights soon!

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