Tag "Dev Diary"  (0 - 30 of 34,760)
AMC Squad Episode 5 April Update

AMC Squad Episode 5 April Update

News

An update on AMC development as well as some new user levels!

Somber Home DevLog #4 - Game Mechanics

Somber Home DevLog #4 - Game Mechanics

News

Main game mechanics added to our game "Somber Home".

#3 - Outlawed Steel - DevLog

#3 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some primitive mechanics of a prototype we...

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

News

Prototype of the Possession ability on a Soldier Spearman enemy.

DevLog #1 – Qori – Where Idea Shone

DevLog #1 – Qori – Where Idea Shone

News

Embark with us on this first vlog and learn more about the idea that inspired Qori

Dev Diary - Alone - Tribe - Defeating the Orc Boss

Dev Diary - Alone - Tribe - Defeating the Orc Boss

News

This week I worked on what happens after the orc boss is defeated

Citizen Pain | Castle level design and Weenies  | Devlog 20/04/2024

Citizen Pain | Castle level design and Weenies | Devlog 20/04/2024

News

I'm starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.

The past works

The past works

News

Reworking levels in terms of lighting and details.

BROKEN MIND - Steam release date

BROKEN MIND - Steam release date

News

I'm delighted to announce that my game, BROKEN MIND, will be available on Steam on June 21st for the low price of $9.99!

Point Defence Cannon's (PDC's)

Point Defence Cannon's (PDC's)

News

Point Defence Cannons (PDCs) offer protection against incoming missiles. Only certain turrets are PDC capable and can be configured with 3 different operational...

They have a name! First UI!

They have a name! First UI!

News

They have a name!!! Our first enemies are collectively called George Thank you for your awesome ideas. We love some of them so much that we now have to...

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

News

Combat against 2 Skeleton enemies and showing some destructible.

DD#168 Civilization and Barbarism

DD#168 Civilization and Barbarism

News

Summary of Week 167 1, Turned toilets into furniture that you can deploy anywhere. 2, You can now force your teammates to make poop in a toilet. With...

Project Demon

Project Demon

News

Project Development of a game codenamed "DEMON", for class

🍙 Follow our development progress on Trello!

🍙 Follow our development progress on Trello!

News

We are operating a development task tracker, which records our completed and work-in-progress tasks on Dark Samurai. This page is entirely open to the...

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

News

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Animations

Animations

News

In this post I will explain what animations I implemented and how.

Upcoming Update 1.1.5

Upcoming Update 1.1.5

News

Update v1.1.5 has been in development for a while and is getting close! A new demo will be released at the same time.

Season 1 kicking off tomorrow

Season 1 kicking off tomorrow

News

Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.

Devlog #1 - The Retaking

Devlog #1 - The Retaking

News

Our first article about "The Retaking", showing sketches and ideas.

Dev Log 1 | The Shaping of Flopsy Ana

Dev Log 1 | The Shaping of Flopsy Ana

News

From the raw idea to shaping it into pre-production, in this article the first stages of developing Flopsy Ana is going to be laid out to you.

Devlog No.2 - My Rosemary

Devlog No.2 - My Rosemary

News

For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...

Letters & Legends - inspiring the game

Letters & Legends - inspiring the game

Feature

Letters & Legends is the upcoming word game from Bow & Arrow Games. You’ll create words from a grid of letters to fight more than 120 monsters in over...

Devlog: Let’s start from the beginning!

Devlog: Let’s start from the beginning!

News

Another Monday is upon us, Dealers! We know, we don’t like Mondays either but we hope this tidbit of info will make your day better *wink wink*

What should we name our first enemy?

What should we name our first enemy?

News

We finally made the first enemies in our game! What should we name them? They deserve better than "little yellow ball things".

Ant Colony [3] - Quests and Flies

Ant Colony [3] - Quests and Flies

News

How my game evolved in the last Week - Devlog Ant Colony, Game about Ants. Added Features : Quests | Good looking UI | New Enemy(Fly) | Shop.

Check out new demo!

Check out new demo!

News

Steam is rolling out an action-packed FPS Fest on Steam from April 15th to April 22nd! Dive into a week-long extravaganza of first-person shooters, featuring...

Letters & Legends - postmortem

Letters & Legends - postmortem

Feature

Letters & Legends goes live on PC and Android on 26 April 2024. You will be able to buy it on Itch.io, on Steam, on Google Play, and on the Epic Games...

#2 - Outlawed Steel - DevLog

#2 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, some sketches and thumbnails regarding areas of the game as...

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

News

I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.

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