Tag "dev diary"  (0 - 30 of 31,151)
Weekly Dev Blog #3

Weekly Dev Blog #3

News

Quick update on the development of House Delivery.

(Beta) Witchess - A Strategy Adventure game

(Beta) Witchess - A Strategy Adventure game

News

Witchess is a strategy adventure game where a young witch must use spells against = minions to chase and protect Poly, the last Persian cat on planet...

Gameplay

Gameplay

News

Secure The Area - Part 1.

Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

News

This patch brings new features and a lot of changes to existing mechanics.

Choose your weather

Choose your weather

News

Choose your own weather for each mission (good weather, rain, snow...)

Fells Wargo Dev Blog Beta

Fells Wargo Dev Blog Beta

News

In this dev diary we cover our beta release of Fells Wargo, go over what has changed and our future plans for the final version!

Autana Beta DevBlog

Autana Beta DevBlog

News

Mopey back with another Dev Blog from 3amStudios, this time with pictures.

Mogu Dev Blog 2

Mogu Dev Blog 2

News

We made a lot of progress on our game Mogu in the past week. As promised in our last dev blog, we focused primarily on the aesthetics of our game.

Update 0.4.9 is Live!

Update 0.4.9 is Live!

News

The next update, 0.4.9. is now live. This is probably the last update before the Scenario Mode update which we hope to roll out as soon as possible.

Getting to work

Getting to work

News

With a school presentation out of the way we can move full steam ahead to production.

Map Overview: Presivy

Map Overview: Presivy

Feature

Presivy map is located in modern city buildings where the map is located in Finland. The story comes through the big city detailed with the history of...

With building blocks and shotguns

With building blocks and shotguns

News

This week we've gotten a first draft of the first level all set up and implemented a new tower.

Woah

Woah

News

First article. Talkin' about cool and epic stuff like features (bonus metrocop pictures).

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

News

In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

ASM to become Era mod, GCW and Alliance model changes, Republic news

ASM to become Era mod, GCW and Alliance model changes, Republic news

News

ASM becoming Era Mod now to be called AEM, GCW and Alliance getting new models, Republic news and prototype footage.

Behind the Scenes: Collectibles in Path of Kami

Behind the Scenes: Collectibles in Path of Kami

Feature

Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...

Inspirations for Path of Kami

Inspirations for Path of Kami

News

Inspirations and references Captilight kept in mind during the development of Path of Kami

Updates. What about a public beta ?

Updates. What about a public beta ?

News

News and screenshots from the current updated build. A big question for you.

New release 10.04

New release 10.04

News

New NUP2 is available :) Hope You will like new stuff :) What was implemented: edge grab, hidden rooms and passages, new dmg system level summary + some...

FJM Homebrew News Update: Ports, Giveaways and future updates

FJM Homebrew News Update: Ports, Giveaways and future updates

News

With the PSP Homebrew and Indie scene making a resurgence after being pretty much on life-support, FJM Homebrew plans on being a frontrunner with new...

Vegan Recipes

Vegan Recipes

News

At the launch these dishes will be avaliable for the vegan customers! and there will be total of 15 recipes with the patches untill full release!

Kapital Devblog - Power to the people!

Kapital Devblog - Power to the people!

News

Hello everyone! My name is Andrey, I am a game designer and the head of the Lapovich Team. Today we'd like to share our first official blog post about...

ZpellCatz Announcement

ZpellCatz Announcement

News

Today I want to announce our upcoming project: ZpellCatz - a magical Action RPG set in a colorful fantasy world. You are a cat with magic powers, stranded...

Demox #4 - Water Behaviour

Demox #4 - Water Behaviour

News

Welcome back to another log entry of Demox! Today I’m going to talk about the work I’ve done for water interaction.

Realistic ADS with/without NVG

Realistic ADS with/without NVG

News

Discover realistic ADS with and without night vision goggles

Devlog 03 - New Code Implementations!

Devlog 03 - New Code Implementations!

News

Hey Everyone! In this week's post, we are showing a few new coding implementations!

We're back and we're back hard!

We're back and we're back hard!

News

Hello everyone, we want to apologize for not giving you any news about our game, these last weeks we had a little problem but it is already solved. However...

Designing levels in Call of Osiris: a synopsis

Designing levels in Call of Osiris: a synopsis

News

The article details how we set about creating both surface and underground levels in Call of Osiris.

Underspace April 2021 Devlog Summary

Underspace April 2021 Devlog Summary

News

Wreckage, shadowspheres, and bottles! It's a big update this month, with BIG progress.

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