A quick look at the progress on the drop-ship vehicle.
Dev Report 12: Serbia's Woes, Budgets in the Raj and Unrest in Somaliland.
Just a little update and stuff, also new screenshots of the work. I hope y'all enjoy and like.
Herein I'll break down the various gameplay mechanics in development for Cvltivation
It’s a light-hearted, 2-player, co-op Adventure Game that is designed to feel like a dungeon series.
My vision was to create something small with a small team and a limited number of resources. I'm very satisfied with what we managed to achieve as a team...
In this month's devlog, we are ready to show our end-level screen and our new trailer!
Recently we’ve been working on how your dinos behave and co-exist with each other in the park. Our first step was to design how a single dino experiences...
Briefly talk about how the campaign will function and what features it will include at this early stage of the game. [This might change during development...
Mid July 2018 update about the progress of Project Invaders. New wave mechanics and a new control scheme for mobile has been added.
Early access will be available on July 24th. In case you haven't boarded the beta train yet, learn what makes our combat engaging.
Another big update this week, already the game is feeling and looking much better.
Development post showcasing what I've been working on for my fast-paced FPS game, Enchain, including levels, enemies, and weapons...
Improved version 0.05. Alien mother ship is now a threat! Watch out!
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
The first ever Atlanta Dev Blog. Highlighting some of my thoughts and plans.
More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.
A couple of things we are working on for the V0.200 update
hello ladies and gentlemen were back again with a small dev diary
It's been a very long time but I'm finally back onto Weekend Drive. I hope you enjoy this version and driving the alien invasion back!
The Cinema Rosa is a puzzle game set in an abandoned cinema. We've just reached the end of our first week on Kickstarter! WOW!
DevBlog #3 The Missing Few - Artificial Intelligence. Getting the AI to open doors and react to lures, noise, and light.
Devlog #4: an introduction of the enemies found in World-2 of 99999.
An all new enemy is about to be introduced to CardLife open cardboard world. Say hello to the Dryad!
Dunmakia Kingdom Game Balancing And Steam policy!
Nameless game, a strange psychological shooter, is now on INDIEDB. Take a gander at the free pc demo and kickstarter!
New to the project, or wanting an overview of Between the Stars? This week we talk about the basics, and what to expect from the game!
The last week was a first free week after a long time and it was really productive week. I almost finished two first levels (with some placeholders and...
A few more tweaks and fixes, we're getting the game ready for the public.
Dunmakia greenlit, The little comic bit about Dunmakia kingdom got greenlit on steam!
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