The gamers and players have spoken and picked their favorites and to keep things interesting, we didn't totally agree. Now it's time for the Mod DB editors to step up and tell you what we were playing in 2006.
Honorable Mention: BlockStorm
Goldeneye Source is a remake of the classic Nintendo 64 game that made console first person shooters a force to be reckoned with. While not an exact duplicate of the original, the team is working with community opinion to make a mod for all to enjoy.
, first person shooters on console systems were a joke. They were slow, ugly and hard to control before this game came along. Goldeneye
was action packed, innovative and classy just like James Bond himself. The Goldeneye: Source
team have managed to recapture the joy of the original--and that is a guaranteed winning formula.
Who didn't love Goldeneye
on Nintendo 64? Goldeneye: Source
has proved that the game had a whole lot more to give and has built on the original enough to be a wholly fun experience.
A re-invention of one of the true classics of console gaming has been inevitable over the past few years. As a big Goldeneye
fan, I was one of the many that greatly anticipated the release of Goldeneye: Source
, but was left disappointed by its shortcomings in failing to capture the essence of the console version. Several design flaws that hindered the gameplay and flow of the classic version have kept this mod from reaching its full potential.
Honorable Mention: Kreedz Climbing
In an alternate universe, the Rahmos army rules with an iron fist, its people mere pawns beneath their might. Now, as a ragtag rebel army, you must rise up against them in this genre-defying real time strategy \ first person shooter online game.
is kind of like a cake made out of steaks. You know, steak tastes really good. And when you mix it with your favorite addition to any meal, such as cake, you have the perfect combo for a night full of fun and satisfaction."
It's one thing being innovative, but it's quite another realizing an innovative concept as a core factor in a solid gaming experience. In my honest opinion, Iron Grip
has a bit to go in achieving balanced gameplay ( e.g. I hate how the hapless Rahmos commander is the victory condition and he can't even be garrisoned in a tank while you attend to your troops on the other side of the map), but if it works out its niggles, you have here a mod with unique gameplay set in an original and well-crafted steam-punk universe. And not a lot of mods can say that for themselves.
Personally speaking, I wanted this mod to win the ambience category--have you heard the musical score?! However, that isn't the only area it excels. This mod was built to be different and it has certainly achieved that. And like a good bottle of wine, it just keeps on getting better.
I still can't figure out how to win as the Oppression. I click on the train to build some guys and the resistance kills my leader. I keep clicking for my tanks to move and they sit there. I say, "Ok, guys, just give me a minute to get oriented here," and the other players laugh at me and make fun of my mother. Finally, I get mad, change back to the Resistance side, and everything becomes awesome again. Ever wanted to know what it would be like to fight overwhelming odds and be a true rebel? Then sign up.
Honorable Mention: Median 2008
Enjoy a trip back to a time when bleeding edge graphics didn't matter, and where the idea of a third dimension was only dreamed of. Ragnarok Arena allows you to jump miles, gib your friends into little pieces with rockets and actually have a fighting chance without the use of that crazy mouse object.
isn't what I would like to classify as "old school". Sure, it's a 2D side-scroller. That's where the label ends. It's just another run-and-gun shoot-em-up with no actual intelligence behind it. I'll admit -- it has its moments. With a packed server, there's enough action and mayhem going around to get anyone in the mood. However, it plays just like any other mod you've seen or played before, just in a different perspective.
Remember those days when you could only go left, right, jump and crouch? Now, stick that side-scrolling fun into the Half-Life
engine, mix in some cleverly designed maps, and go shoot each other. I think we have a definite winner for bringing old-skool 2-dimensional movement into this graphics driven 3D world. How did it go now? Left, left, right right, up, down...
From the time I first played Halloween Harry
and Duke Nukem 2D
, I've always been a sucker for 2D side-scroller mayhem. Something about the crazy weapons, massive explosions, huge jumps and jetpacks keep me coming back for more. Ragnarok Arena
isn't quite Halloween Harry
, but it sure does bring back the memories and thats gotta be worth something...right!?
Honorable Mention: World of Padman
The SoulKeeper is a 3rd/1st person melee combat action multiplayer game. Experience the heat of medieval-like combat, in gorgeous and detailed environments making use of the powerful Unreal Engine.
has amazing visuals. There is enough detail packed into each polygon on-screen that you wonder how they were able to accomplish what they did. The gameplay has its moments as well. Let's just say dragon-riding has never felt so much fun. However, that's where the buck stops dead. This mod is perhaps infamous for its terrible A.I., bad balancing issues, and a real lack of anyone actually playing the mod, even around the time of its release. And you know what? They're all true. The mod team has already given up updating this mod, so we'll never know just how good it could have been.
is one mod that has me really confused. I don't enjoy playing it. In fact, if I try to play it for more than a few minutes, I get so bored it's not even funny. However, it just looks so damn good that I can't help booting it up every couple of weeks and just sitting in awe, staring at my screen.
is a mod I've never been able to play for more than five minutes. It might help if I read the instructions or found an online match with somebody in it, but I never have a damn clue what to do. So, I jump on a dragon, sail around for a little bit, crash into the side of a castle and promptly quit. At least it looks good while it lasts, though.
Honorable Mention: Hollow Moon
He stalks in the shadows. Watching. Waiting. Killing without warning, forcing you to run and hide, to fight to the last man in this brutal, yet innovative Half-Life 2 multiplayer game. Survival horror takes on a new meaning when death carries a knife.
The Hidden: Source
is the only game that has ever made me truly jump. Ever. Silent Hill
creeps me out. Condemned: Criminal Origins
makes me kind of tense. FEAR
, well, is exciting, but is about as scary as a trip to the urinal. But The Hidden
is something else. The Hidden
is the kind of game that, when my brother bursts into my room to tell me something, makes me leap screaming out of my chair like a high school girl.
*The following is an example of me playing Hidden Source
: "Hey, look at the pretty flashing light...HEY, WHY ARE YOU STUCK TO THE CEILING!?! EEEK...what was that sound? Hi there, Mr. Invisible Monster Thing. Want to be friends?" *Hammy-Bob has died*
Ever been hunted down by an invisible experiment gone wrong? No, me neither, but The Hidden
certainly gets you ready for it. Everything from the maps to the music helps draw you into the experience, making this a definite winner for the ambience.
If you look in a dictionary written by someone who has played Hidden: Source
, their description of the word "ambience" would be about the same as yours. Hidden: Source
doesn't need to use excessive sound or visuals to ooze ambience, it does it through some of the most clever gameplay mechanics ever.