The I-Novae Engine is currently under development by I-Novae Studios. We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

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About Infinity: Battlescape with 0 comments by InfinityDevs on Aug 17th, 2015

"The Home Stretch"

Infinity: Battlescape Kickstarter Status Update


Hey everyone it's time for another update on where we're at with launching our Kickstarter campaign. For those of you who have been staying up to date with our progress you will be aware that we filmed the live action portion of our Kickstarter campaign video back in June. It was the first time so many members of the team, 5 of us, were in the same location together and it was the first time most of us had met in person. Since then this summer has been a flurry of activity as we begin entering the final countdown for launch.

ProtoScreenshot Assorted 002

The in-engine portion of our campaign video has ~4-5 outstanding issues left to be fixed. This primarily includes tweaking particle effects and polishing up oceans a bit more. Once that's complete, hopefully within the next week or 2, our sound engineer Panu will do the final pass of the music and sound effects. Next month we will begin combining the live action and in-engine video footage to create our final series of Kickstarter videos (there will be more than 1). We will also be launching the Battlescape website which will include information on the plot surrounding the game as well as additional information regarding the environment, ships, weapons, etc.

ProtoScreenshot Assorted 003

Also next month we will be putting together our media materials, fan-site kits, and press releases. Yesterday (Sunday, August 15th, 2015) we had our 3rd team-wide playtest of the game and it's coming together quite nicely. While it's still largely a prototype at this stage I believe it represents a great sneak peak of where we want to take this game and the team spent a very enjoyable 3 hours playing it. Our current plan is to make the prototype available to members of the media during our Kickstarter campaign. We will be showing it off via a live twitch stream for everyone else and for those of you who pledge the early access tier you will be able to download the prototype at some point shortly after the campaign ends. If you are a member of the media and you would like to make sure you receive a copy of the prototype please contact us.

ProtoScreenshot Assorted 001

Until the Battlescape site is launched we're going to continue holding back the majority of our content, however we will likely provide the official launch date once it goes live. While most of our screen shots are of the same couple planets if you've been paying attention we've let drop some hints of the things to come. It's been a hell of a journey and once we pull back the curtain I'm confident all of you will agree we've built something incredibly unique and special - we can't wait!

Blog written by Keith Newton, Co-Founder I-Novae Studios


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Infinity: Battlescape
Infinity: Battlescape

Infinity: Battlescape

Updated 5 days ago TBD Multiplayer Combat Sim

Infinity: Battlescape is a space combat shooter involving hundreds of players across an entire to-scale solar system filled with planets, moons, asteroid...

Infinity: The Quest for Earth
Infinity: The Quest for Earth

Infinity: The Quest for Earth

Updated 1 month ago TBD Single & Multiplayer Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Post comment Comments  (0 - 10 of 21)
Rambln
Rambln Dec 1 2010 says:

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

+2 votes     reply to comment
Darth.Hunter
Darth.Hunter Jan 25 2011 replied:

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

0 votes     reply to comment
Hell_Diguner
Hell_Diguner Jul 13 2011 replied:

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

+1 vote     reply to comment
AKNightHawk
AKNightHawk Nov 26 2010 says:

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

+1 vote     reply to comment
CMDKeen
CMDKeen Jan 29 2011 replied:

A plan for Assault Knights 2?

+1 vote     reply to comment
timstro59
timstro59 Oct 19 2010 says:

what happened to thrive?

+1 vote     reply to comment
Sputak
Sputak Nov 17 2010 replied: +2 votes     reply to comment
Sputak
Sputak Jun 24 2010 says:

Infinity + Thrive would be very addicted xD

+2 votes     reply to comment
SecretImbecile
SecretImbecile Apr 18 2010 says:

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

+1 vote     reply to comment
Pendrokar
Pendrokar Jul 27 2010 replied:

Infinity will be an MMO. How much does that say? :)

+1 vote     reply to comment
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