The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Related Articles

Update83_Header_Thumb


Hey everybody, Flavien here, taking stead of Keith for the weekly update as he’s busy with the arrival of his first child.

As you know, we’ve been busy working on the next major patch for quite a while now. I’m happy to report that progress has been going pretty smoothly recently and that we’re seeing light at the end of the tunnel. This new version has taken a lot of development time, but includes some pretty heavy and fundamental architectural changes, especially in terms of networking, which will allow us to scale up to these hundreds-of-ships-at-once battles. In terms of gameplay it’s still pretty bare-bones, but we should be in a good state to iterate quickly towards an alpha release at the end of the year.

screenshot41
Battle test in atmosphere


For now, ETA for this new patch for dev-tier / stellar+ level backers is some time around next week. Planetary physics collisions is almost resolved ( I still need to implement some server-side code and do some stress test, but the algorithm is already functional ) but we’ll need a few additional days to implement some missing features and do a polish / bug fixes pass ( for instance I need to rework atmospheric flight mechanics and add back some thruster sound effects ). Keith has also recently been upgrading the website and installer dependencies.

screenshot50
External view can now be rotated around the ship


The art team has also started to gear up for the next patch, that will include a first basic version of capital ships ( with placeholder art and control scheme ). Some assets that have been in the works in the past months are being integrated into the project, including the new space station, factory and military base pieces.

screenshot54
Flying a Destroyer around a planet


That’s all for now. Stay tuned for more information about the new patch next week. I’ll probably do a streaming session as soon as it’s out, assuming the server is stable. See you !

-Flavien

Update84_Header


Hey everyone it’s time for your weekly update. It’s been another busy week here at I-Novae Studios. We had another playtest this last weekend, this time with planets reintegrated for the first time in months. Overall everything went smoothly and Flavien believes he may have already come up with a viable solution for server-side planetary collision detection. We found a couple of new bugs but nothing we can’t fix within a few days. In fact, the test went so well we’re pleased to announce that, as long as we don’t run into any last-minute blockers, we’ll be releasing the next patch this Saturday, the 21st of October.

screenshot30
A massive space battle over a planet!


Needless to say – this patch is a significant update – it contains months of work from both the art and the engineering teams. To summarize some of the changes: we’ve rewritten nearly our entire networking stack, added mockups for all of the capital ships, applied materials to most of the smaller ships and installations (still WIP), improved multi-threaded performance, added scorekeeping, implemented a basic in-game UI mockup, improved the flight model, implemented a basic damage model, added placeholders for simple voice commands, mocked up cockpit bobbleheads (no physics simulation yet), tested massive space battles, etc.

screenshot47
Staying close to my wingman as he fires at the enemy


Assuming everything goes smoothly this weekend with the patch we’ll announce our next Alpha backer “free play” weekend within a week or 2. We’re looking forward to stress testing the new networking code with Developer Access and then Alpha backers. This patch has been a long time coming, we greatly appreciate everyone’s patience, and after the next Alpha “free play” weekend we’ll be pivoting in a big way towards releasing the Alpha as soon as we can!

screenshot34
Catching some sun while flying around a planet


Weekly Update #81

Weekly Update #81

Infinity: Battlescape

Hundreds of ships in game, flying about, all firing their weapons at the same time... what a test!

Weekly Update #68

Weekly Update #68

Infinity: Battlescape

A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...

Weekly Update #62

Weekly Update #62

Infinity: Battlescape

Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...

Weekly Update #55

Weekly Update #55

Infinity: Battlescape

Most notable for this week, we've released a new video showing off a networking simulation with 300 players in a "massive space battle" firing streams...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

Reply Good karma Bad karma+2 votes
Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

Reply Good karma Bad karma+3 votes
Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

Reply Good karma Bad karma0 votes
Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

Reply Good karma Bad karma+2 votes
AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

Reply Good karma Bad karma+1 vote
CMDKeen
CMDKeen

A plan for Assault Knights 2?

Reply Good karma Bad karma+1 vote
timstro59
timstro59

what happened to thrive?

Reply Good karma Bad karma+1 vote
Sputak
Sputak

Infinity + Thrive would be very addicted xD

Reply Good karma Bad karma+2 votes
SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

Reply Good karma Bad karma+1 vote
Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows
Company
I-Novae Studios
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Tags
Embed Buttons
Link to I-Novae engine by selecting a button and using the embed code provided more...
I-Novae engine
Statistics
Rank
88 of 894
Last Update
Watchers
94 members
Games
2
Files
11
Articles
70
You may also like
DarkPlaces engine
DarkPlaces engine GPL
id Tech 3
id Tech 3 GPL
Zero Engine
Zero Engine Proprietary
Anvil
Anvil Proprietary
Genome
Genome Commercial
Quake Engine
Quake Engine GPL