The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

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Hey everyone this week’s update is all about our plans for 2017. Obviously, our biggest goal for the year is shipping Infinity: Battlescape to retail. This was originally estimated to be in September but because we’re likely going to be 4-6 months late with releasing the Alpha there’s a good chance the final release of the game could slip into early 2018. Fortunately, we’ve been judicious with expenditures (in no small part due to sacrifices made by team members) so financially we’re able to cover the delay with some extra room to spare.

Our near-term focus is of course on releasing the Alpha. This will consist of finishing up the networking, new UI system, and creating initial implementations for all major gameplay systems. Last October we promised that we would offer a free play weekend for Alpha backers to make up for the delay. We’re excited to announce that the release of our latest patch has gone smoothly and we’ll be making the game available to Alpha backers on Friday, January 27th at 2pm EST through Monday, January 30th at 2pm EST. Please keep in mind that since the Alpha isn’t ready yet this will be a build of the prototype and many parts of the game will be unfinished or even non-existent.

One of our dev backers put this video together shortly after the v0.1.7.0 release build.


After the Alpha is released and as we look toward the Beta there is a major problem we must address – marketing. Nobody on the team has much experience with marketing and if anything over the last year and a half we’ve all learned that we’d prefer to avoid bothering with it. Unfortunately, marketing is critically important to the success of Infinity: Battlescape so it’s something we’re going to have to master once the game begins to mature.

For starters, the easiest way for us to begin marketing the game better is to empower you, our fans, to go out and spread the word about why you love Infinity: Battlescape. The cornerstone of our strategy for accomplishing this is video. We obviously don’t have a lot of resources to build something incredibly elaborate however it’s still something we’re going to invest quite a bit of time into. Most of this effort will be concentrated on the ability to record and play back gaming sessions - similar to Blizzard’s Overwatch. In fact part of the reason the networking has been taking so long is that Flavien has already spent a considerable amount of time on the playback system.

HangarBayPlaceholderTextures002Looking toward Cinder (volcanic moon) from one of the new Station Hangar bays.

Another way for us to empower our fans is to make sharing snippets of video as easy as possible. Experienced streamers are still going to work with specialized streaming software however we want to make it effortless for less dedicated users to quickly share short videos with their friends. Our plan for accomplishing this is to create a hot key for toggling video recording on/off as well as a hot key for recording quick 5 second videos for posting to Twitter or as a gif on forums. We want to integrate support for YouTube so that the game can automatically upload these videos for you in the background. Our video recorder will make use of dedicated hardware on your CPU or GPU so it should have a minimal impact on framerate.

We’ve discussed the possibility of attending one of the PAX conferences this year. The most likely candidates are PAX West and PAX South. Through our research we’ve arrived at an estimated cost of ~$10k which is quite significant for a small company like us. If we see a large enough bump in sales after the Alpha is released we’ll attend one of those conferences. Otherwise we’ll save our pennies and look at attending PAX in 2018 after the game ships to retail.

LargeStationOrbitingGasGiant
Inside the updated (Still WIP) Interceptor cockpit, looking at the new ring station.

Rounding out our marketing strategy is improving our website, search engine optimization, getting better with Google analytics, developing an ad campaign through various social media platforms, and of course releasing the game on Steam. A common question we get is when will the game be available on Steam? Due to the mechanics of their review system we don’t want to release Infinity: Battlescape on Early Access until sometime after we ship the Beta.

You can summarize 2016 as the year we invested in the foundation of what we believe will make Infinity: Battlescape a successful game that we can support for years to come. This year will be the year we bring it all together to craft a great gameplay experience. It’s going to be a hell of an effort, the struggle is real, but we’re confident that, with your support, we’ll deliver an experience that’s truly special.

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2016 Dev Retrospective

2016 Dev Retrospective

Infinity: Battlescape 2 comments

Hey everyone here’s our first update of 2017 – the 2016 retrospective!

Infinity Battlescape : The Kickstarter Dust Settles

Infinity Battlescape : The Kickstarter Dust Settles

Infinity: Battlescape 5 comments

I-Novae Studios has been in full development since successfully reaching our Kickstarter goal back in November of 2015. We exceed our minimum funding...

Battlescape Kickstarter Goes Live!

Battlescape Kickstarter Goes Live!

Infinity: Battlescape 5 comments

We’ve already received an overwhelmingly positive response to the Kickstarter campaign. 30,000 pledged in the first 2 hours, and now with 80,000 pledged...

The Home Stretch : Project Status Update

The Home Stretch : Project Status Update

Infinity: Battlescape 1 comment

Keith Newton provides an update on the project status as we near the start of our Kickstarter Campaign. It will be the beginning of a new era for I-Novae...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

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Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

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Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

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Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

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AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

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CMDKeen
CMDKeen

A plan for Assault Knights 2?

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timstro59
timstro59

what happened to thrive?

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Sputak
Sputak

Infinity + Thrive would be very addicted xD

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SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

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Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

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