The I-Novae Engine is currently under development by I-Novae Studios. We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

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We've been developing Infinity: Battlescape (I:B), a multiplayer space sim set in a true to scale star system filled with procedurally generated planets, moons, gas giants, asteroid belts, and other celestial phenomenon. This has been made possible through the in-house development of the I-Novae Engine which allows players to seamlessly explore entire galaxies without loading screens.

This following video was recorded entirely in the I-Novae engine, and should give you a feel for what kind of experience we’d like to deliver.


Our small team has been working very hard to prepare the content for the Kickstarter campaign. New concept artwork, screenshots, in game models and new videos, we’ll be continuing to post new content as the campaign progresses!

Starfold Corvette

ProtoScreenshot VolcanicSunset8

We’ve already received an overwhelmingly positive response to the Kickstarter campaign. 30,000 pledged in the first 2 hours, and now with 80,000 pledged after 18 hours. 29 days to Go!

KickstarterStatus 1stDay

We’ve had an immensely positive response to the prototype as well, a big thank you to Bluedrake42 on YouTube, for hosting an awesome live-stream coordinated with the launch of our campaign! 2.5 hours of awesome prototype gameplay content! View below!



Bluedrake42Gameplay01

To find out more about Infinity: Battlescape, and I-Novae Studios you can visit our main website, check out the forums, or follow us on social media!

INovaeStudios.com
Infinity: Battlescape Official Website

Kickstarter Campaign Page!

Facebook Page - Infinity: Battlescape
I-Novae Studios on Twitter

The Home Stretch : Project Status Update
Infinity: Battlescape

The Home Stretch : Project Status Update

Infinity: Battlescape 1 comment

Keith Newton provides an update on the project status as we near the start of our Kickstarter Campaign. It will be the beginning of a new era for I-Novae...

Infinity: Battlescape, And the future of Infinity: TQFE

Infinity: Battlescape, And the future of Infinity: TQFE

News 10 comments

We'll be developing Infinity:Battlescape as our first title using the I-Novae Engine. Infinity:The Quest for Earth, will be put on hold, however development...

Infinity: Battlescape
Infinity: Battlescape

Infinity: Battlescape

Infinity: Battlescape 0 comments

Our opening blog post announcing "Infinity: Battlescape" as our first project utilizing the I-Novae engine. Announcements, early Battlescape gameplay...

Tech Demo Video 2010
Infinity: The Quest for Earth

Tech Demo Video 2010

Infinity: The Quest for Earth 57 comments

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a space combat shooter involving hundreds of players across an entire to-scale solar system filled with planets, moons, asteroid...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

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Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

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Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

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Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

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AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

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CMDKeen
CMDKeen

A plan for Assault Knights 2?

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timstro59
timstro59

what happened to thrive?

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Sputak
Sputak

Infinity + Thrive would be very addicted xD

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SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

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Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

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