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Wow, I can come up with the most riveting names for blog posts!
So Uni started back a few weeks ago, which I somehow failed to mention. Its not like its a major part of my life or anything, dunno how I could forget
So, I guess, expect to see a few things in the upcoming weeks, including (but not limited to) Unreal Maps, and some random writing.
Speaking of writing, we were pointed to this link for Writing for Interactive Narrative. Have a look. You'll laugh.
I've finally decided a project to get down and dirty with on Phoenix. After a long, hard think of the kind of game that would A) be fun to make, B) be fun to play and C) demonstrate a bunch of different elements in the engine, I've settled on a Tower Defense style of game. It encompasses many different systems, but most of them aren't overly complex, and its a fun game to play, and all that stuff. So it makes for a nice sample. You'll see. I'll be making some regular-ish updates here once it really, properly gets underway.
Most of the stuff in regards to the importing workflow and all that stuff has drastically changed since my video tutorials, so I'll spend some time in the future remaking those so you can all see the awesome of the engine.
There was a post on the Steampowered forums recently with a Video of Head Tracking Techniques inside of Source. Its an interesting little video, and for anyone who has seen Johnny Lee's videos of head tracking with Wiimotes, and found them interesting, you should love this stuff. It gives a couple of small, basic uses of headtracking in games, but using webcam software rather than the Wiimote/IR stuff. Things like looking down sights, or peering around corners. Its definitely a glimpse as to where gaming is headed in the future.
On the non-computer front, Metallica released a new single. I've been a big Metallica fan for a few years now, but I'm undecided on this new stuff. Its a bit of a tease, really... the intro starts off pretty sweet, and sets up something that could be fairly epic. But when it comes to the vocals... they're very raw and uncut, and the lyrics themselves aren't that flash. The song has grown on me a little since I first heard it though, but it wasn't an instant 'fall in love' kind of thing thats happened with so much of their previous work.
Rise Against, my new bandlove, also released a new single, which is on their MySpace site. But I've sworn to hell and back that I'll never, ever post a MySpace link on this site. So look for it yourself.
For people and teams developing mods and games with Valve's Source engine.
The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
If it's information about Mod DB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
Welcome to Zero SFX. Created in January of 2006 by Garrett, Zero SFX started out as an independent Indie and Modification community established organization...
The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
We are Pub Games, one of Australia's newest indie game development studios. We believe in brewing up high-quality, entertaining experiences that are accessible...
Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...