This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
Image RSS Feed Latest Screens
High-res Q3 textures Q3 Images Q3 Images
Blog RSS Feed Post news Report abuse Latest News: ioquake3 1.36 Gone Gold

0 comments by TimeDoctor on Apr 23rd, 2009

ioquake3 1.36 is here!
Go get it as a package for your system, or a source zip file/tarball. Check out your options for help if you run into a problem. If you find any bugs, please search bugzilla, and then report them!
voipHave a look at the list of improvements that have gone into this release:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes

If you’re interested in following more updates with ioquake3, follow our twitter feed , and please do digg/reddit/slashdot this post! Please!
Join us on our forums, mailing lists, irc, etc at the discussion page!
Write just about anything about ioquake3 on the wiki!
Talk with us on our mumble server at mumble.ioquake3.org
Thanks again to everyone who has made this a spectacular release.
What do you want to see in the future of ioquake3? 4-Player
Split-Screen? Let us know in the comments.

Add game Games
Urban Terror
Urban Terror

Urban Terror

Updated 1 week ago Released Apr 2007 Multiplayer First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

ZEQ2 Lite
ZEQ2 Lite

ZEQ2 Lite

Updated 2 weeks ago Released Sep 2009 Multiplayer Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Unvanquished
Unvanquished

Unvanquished

Updated 1 month ago Released Feb 2012 Multiplayer Real Time Shooter

Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The...

Diary - When past speaks
Diary - When past speaks

Diary - When past speaks

Updated 3 months ago TBD Single Player Adventure

Diary - When past speaks an adventure horror game.

World of Padman
World of Padman

World of Padman

Updated 4 months ago Released Mar 2007 Multiplayer First Person Shooter

From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next colourful evolution, the World of Padman. Developed...

Post comment Comments  (0 - 10 of 12)
DAFFYDAFFY
DAFFYDAFFY Feb 6 2015, 5:01pm says:

The link goes to the unvanquished game.
Where is the link for ioquake3?

+1 vote     reply to comment
Indloon
Indloon Jul 24 2012, 10:37am says:

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

+1 vote     reply to comment
Guest
Guest Jan 8 2013, 10:45pm replied:

This comment is currently awaiting admin approval, join now to view.

FiredFox3
FiredFox3 Feb 9 2012, 8:25am says:

Moddb.com

Как включить это?

+1 vote     reply to comment
FiredFox3
FiredFox3 Feb 9 2012, 5:02am says:

+ ioquake3 engine game - OpenArena )

+1 vote     reply to comment
mxtomek
mxtomek Dec 29 2010, 6:26am says:

And where is Urban Terror_

+2 votes     reply to comment
MCvirus
MCvirus Mar 13 2010, 12:40pm says:

but how to download there is no sign of download written

+2 votes     reply to comment
asvigny
asvigny Jul 28 2010, 3:21pm replied:

I think you have to own Quake 3.

0 votes     reply to comment
fier_
fier_ Nov 6 2010, 1:33pm replied:

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

+1 vote     reply to comment
TimeDoctor Creator
TimeDoctor Jan 6 2015, 3:48pm replied:

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

+1 vote   reply to comment
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Platforms
Windows, Mac, Linux
Company
ioquake
Contact
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Official Page
Ioquake3.org
Licence
GPL
Release Date
Released Aug 2005
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Community Rating

Average

9.4

59 votes submitted.

You Say

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Ratings closed.

Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011, 4:24am by Pi1grim

Twitter

Latest tweets from @ioquake3

RT @icculus: You don't have to monetize everything. You can make something simply because it's fun. You can make something because it's wor…

20hours 21mins ago

visor, by john meuller T.co

Aug 3 2015, 12:11pm

RT @TimeDoctor: Disabling Windows 10’s Built-in Spyware and P2P Update Sharing T.co T.co

Aug 3 2015, 1:35am

@legobutts they update every fall, release about a month after the announcement

Jul 31 2015, 10:36pm

T.co Fix (unused) watertype checks in PM_WaterMove

Jul 30 2015, 9:11pm

T.co Merge pull request #145 from Pan7/va_list Fix va_list warning

Jul 30 2015, 11:25am

T.co Fix va_list warning

Jul 30 2015, 11:25am

@Memorix101 it looks like you might be missing the baseq3 directory with quake 3 data files from Steam or a quake 3 disc.

Jul 30 2015, 10:38am

T.co Merge pull request #144 from Pan7/qurl_handle2 Add missing qcurl handle cleanup

Jul 29 2015, 11:14am

T.co Add missing qcurl handle cleanup

Jul 29 2015, 11:14am

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