This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
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TremNS2 is a Natural Selection 2 mod based off Tremulous which is an open sourced, free (GPL) FPS semi-RTS Alien vs Human fast paced shooter game. Because Tremulous is dying after over a decade's worth of 24/7 games, Tremulous is still somewhat alive today but is mostly limited to one server. This mod is to basically advertise the gameplay of Tremulous and test the potential of the creator of this mod, potentially, make a full Tremulous mod port over into the Spark engine probably becoming another standalone successor to Tremulous as Unvanquished and Murnatan are. But who knows, the creator don't really have that ability and man power right now.

Anyway off to the actual videos, see the gameplay videos recorded during the tournement, see the attached videos tab on this mod page or use the embedded videos below:


If you want to join the tournament as a merc (substitute) then join the MMM Discord

We’re Updating ioquake3’s Graphics Renderer

We’re Updating ioquake3’s Graphics Renderer

News

Our OpenGL 2 renderer will be the default starting this November. You can skip the rest of this post or read on for why we’re making this change, a...

Alpha 40 released!
Unvanquished

Alpha 40 released!

Unvanquished

Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!

Maps of Unvanquished
Unvanquished

Maps of Unvanquished

Unvanquished 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

Summary of gameplay changes
Unvanquished

Summary of gameplay changes

Unvanquished

One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!

Add game Games
World of Padman

World of Padman

First Person Shooter

From the earliest PadMaps came the mod PadWorld, followed by the next colourful evolution, the World of Padman. Developed and headed by cartoonist and...

Urban Terror

Urban Terror

First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

Tremulous

Tremulous

First Person Shooter

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans...

ZEQ2 Lite

ZEQ2 Lite

Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Diary - When past speaks

Diary - When past speaks

Adventure

Diary - When past speaks an adventure horror game.

Smokin' Guns

Smokin' Guns

First Person Shooter

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3...

B.O.N.D

B.O.N.D

Fighting

Welcome to the B.O.N.D page! This game will feature 4 fantastic Anime series, and combine them in an all out battle ! The fights will take place with...

Comments  (0 - 10 of 12)
DAFFYDAFFY
DAFFYDAFFY

The link goes to the unvanquished game.
Where is the link for ioquake3?

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Indloon
Indloon

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

Reply Good karma Bad karma+1 vote
Guest
Guest

have you seen rend2?

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FiredFox3
FiredFox3

Moddb.com

Как включить это?

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FiredFox3
FiredFox3

+ ioquake3 engine game - OpenArena )

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mxtomek
mxtomek

And where is Urban Terror_

Reply Good karma Bad karma+2 votes
MCvirus
MCvirus

but how to download there is no sign of download written

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asvigny
asvigny

I think you have to own Quake 3.

Reply Good karma Bad karma0 votes
fier_
fier_

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

Reply Good karma Bad karma+1 vote
TimeDoctor Creator
TimeDoctor

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

Reply Good karma+1 vote
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Platforms
Windows, Mac, Linux
Company
ioquake
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Homepage
Ioquake3.org
Licence
GPL
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Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011 by Pi1grim

Twitter

Latest tweets from @ioquake3

RT @vectorpoem: T.co

Jun 25 2017

Github.com Allow spectators to use noclip cheat

Jun 24 2017

Github.com Have spectator always be in first person Flying around in third person with no body is weird.

Jun 24 2017

Github.com Check for unlimited time power up using INT_MAX It is possible for a power up to exceed 999 seconds without it b...

Jun 24 2017

Github.com Make cg_teamChatsOnly only affect team gametypes Also made it so that 'tell voice chats' are always allowed for ...

Jun 24 2017

Github.com Fix Team Arena team base models not dropping to floor Team Arena's Overload gametype has red and blue team Obeli...

Jun 24 2017

RT @videogamedeals: (PCDD) Commander Keen $1.24 via Steam. Ow.ly T.co

Jun 23 2017

Github.com Fix g_teamAutoJoin and g_teamForceBalance There are various issues caused by not knowing the initial team for th...

Jun 22 2017

RT @vectorpoem: Please never, ever joke about "PC Master Race" ever again. Steam's userbase is crawling with Actual Nazis who want minorities to die.

Jun 20 2017

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