This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
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TremNS2 is a Natural Selection 2 mod based off Tremulous which is an open sourced, free (GPL) FPS semi-RTS Alien vs Human fast paced shooter game. Because Tremulous is dying after over a decade's worth of 24/7 games, Tremulous is still somewhat alive today but is mostly limited to one server. This mod is to basically advertise the gameplay of Tremulous and test the potential of the creator of this mod, potentially, make a full Tremulous mod port over into the Spark engine probably becoming another standalone successor to Tremulous as Unvanquished and Murnatan are. But who knows, the creator don't really have that ability and man power right now.

Anyway off to the actual videos, see the gameplay videos recorded during the tournement, see the attached videos tab on this mod page or use the embedded videos below:


If you want to join the tournament as a merc (substitute) then join the MMM Discord

We’re Updating ioquake3’s Graphics Renderer

We’re Updating ioquake3’s Graphics Renderer

News

Our OpenGL 2 renderer will be the default starting this November. You can skip the rest of this post or read on for why we’re making this change, a...

Alpha 40 released!
Unvanquished

Alpha 40 released!

Unvanquished

Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!

Maps of Unvanquished
Unvanquished

Maps of Unvanquished

Unvanquished 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

Summary of gameplay changes
Unvanquished

Summary of gameplay changes

Unvanquished

One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!

Add game Games
Revenant: Darkborn

Revenant: Darkborn

Hack 'n' Slash

Challenging, story driven first person perspective slasher with bits of RPG mechanics thrown in. A hobbyist, one man team effort at developig a single...

World of Padman

World of Padman

First Person Shooter

From the earliest PadMaps came the mod PadWorld, followed by the next colourful evolution, the World of Padman. Developed and headed by cartoonist and...

Urban Terror

Urban Terror

First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

Tremulous

Tremulous

First Person Shooter

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans...

ZEQ2 Lite

ZEQ2 Lite

Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Diary - When past speaks

Diary - When past speaks

Adventure

Diary - When past speaks an adventure horror game.

Smokin' Guns

Smokin' Guns

First Person Shooter

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3...

B.O.N.D

B.O.N.D

Fighting

Welcome to the B.O.N.D page! This game will feature 4 fantastic Anime series, and combine them in an all out battle ! The fights will take place with...

Comments  (0 - 10 of 12)
dumpydoodaa
dumpydoodaa

The link goes to the unvanquished game.
Where is the link for ioquake3?

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Indloon
Indloon

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

Reply Good karma Bad karma+1 vote
Guest
Guest

have you seen rend2?

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FiredFox3
FiredFox3

Moddb.com

Как включить это?

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FiredFox3
FiredFox3

+ ioquake3 engine game - OpenArena )

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mxtomek
mxtomek

And where is Urban Terror_

Reply Good karma Bad karma+2 votes
MCvirus
MCvirus

but how to download there is no sign of download written

Reply Good karma Bad karma+2 votes
asvigny
asvigny

I think you have to own Quake 3.

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fier_
fier_

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

Reply Good karma Bad karma+1 vote
TimeDoctor Creator
TimeDoctor

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

Reply Good karma+1 vote
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Platforms
Windows, Mac, Linux
Company
ioquake
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Homepage
Ioquake3.org
Licence
GPL
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Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011 by Pi1grim

Twitter

Latest tweets from @ioquake3

If you've submitted an application for the Linux SysAdmin role, don't worry, we are still reviewing applications and will be in touch.

Sep 19 2017

RT @nuclearmonsters: A Robot Named Fight Review (Windows) Nuclearmonster.com T.co

Sep 18 2017

Github.com Fix listen server sending snapshots each client frame Running a server using the client engine would send server...

Sep 15 2017

RT @videogamedeals: (PCDD) Quake Bundle (DRM: Steam) $9.99 via Bundle Stars. Ow.ly T.co

Sep 15 2017

Github.com Fix minimum macOS version not being set in AppBundle Info.plist make-macosx-app.sh reads MACOSX_DEPLOYMENT_TARGE...

Sep 15 2017

Github.com Fix specifying minimum mac os version in make-macosx.sh Use newer method of telling Makefile instead of specifyi...

Sep 15 2017

RT @icculus: Here's a script that downloads the Windows data files for a Steam game you own to your Linux/Mac box, which can be… T.co

Sep 13 2017

RT @nuclearmonsters: Apple Special Event September 2017 Notes Nuclearmonster.com T.co

Sep 13 2017

Github.com Update UI player animation handling to match CGame Fix "Error parsing animation file" messages in UI. Caused by ...

Sep 10 2017

Github.com Fix in_nograb not releasing the mouse cursor Disable SDL relative mouse mode when in_nograb is enabled. Relative...

Sep 10 2017

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