This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
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unvanquished 2015 06 07 181027 0

Do you believe it? We've hit 40 alpha releases! That's a lot of monthly alpha releases.

Unvanquished Alpha 40 Universal


Fortunately for us, we're not that far from the long-awaited beta. We've already hit our map quota, we're almost done with models, and our coding projects are approaching fruition. It wouldn't be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.

unvanquished 2015 06 07 231652 0

As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It's a bit resource-intensive at the moment so it's off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it's the barricade, visible on the release shot next to the overmind. Have fun shooting it!

unvanquished 2015 06 07 231523 0

Maps of Unvanquished

Maps of Unvanquished

Unvanquished 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

Summary of gameplay changes

Summary of gameplay changes

Unvanquished 0 comments

One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!

New year, new site! Alpha 35!

New year, new site! Alpha 35!

Unvanquished 0 comments

Here's what's in our latest release. In addition to a new website, we have the rocket pod, alien claws, and other updates.

Alpha 32: shoot 'em up!

Alpha 32: shoot 'em up!

Unvanquished 3 comments

New SMG model in first-person and third-person. Mantis texture/animation fixes, reanimated trapper. Renderer improvements and multiple general bug fixes.

Add game Games
ZEQ2 Lite

ZEQ2 Lite

Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Urban Terror

Urban Terror

First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

Diary - When past speaks

Diary - When past speaks

Adventure

Diary - When past speaks an adventure horror game.

World of Padman

World of Padman

First Person Shooter

From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next colourful evolution, the World of Padman. Developed...

Tremulous

Tremulous

First Person Shooter

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans...

Smokin' Guns

Smokin' Guns

First Person Shooter

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3...

B.O.N.D

B.O.N.D

Fighting

Welcome to the B.O.N.D page! This game will feature 4 fantastic Anime series, and combine them in an all out battle ! The fights will take place with...

Post comment Comments  (0 - 10 of 12)
DAFFYDAFFY
DAFFYDAFFY

The link goes to the unvanquished game.
Where is the link for ioquake3?

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Indloon
Indloon

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

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Guest
Guest

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FiredFox3
FiredFox3

Moddb.com

Как включить это?

Reply Good karma Bad karma+1 vote
FiredFox3
FiredFox3

+ ioquake3 engine game - OpenArena )

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mxtomek
mxtomek

And where is Urban Terror_

Reply Good karma Bad karma+2 votes
MCvirus
MCvirus

but how to download there is no sign of download written

Reply Good karma Bad karma+2 votes
asvigny
asvigny

I think you have to own Quake 3.

Reply Good karma Bad karma0 votes
fier_
fier_

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

Reply Good karma Bad karma+1 vote
TimeDoctor Creator
TimeDoctor

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

Reply Good karma+1 vote
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ioquake
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Ioquake3.org
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Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011 by Pi1grim

Twitter

Latest tweets from @ioquake3

Feb 2 2016

T.co OpenGL2: Merge several cvars into r_pbr. r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemap...

Feb 1 2016

RT @ThatTomHall: Discover THE SECRETS OF CLOUDSTEP VILLAGE! Explore town&caves, facing its MILD DEADLINESS! T.co https:/…

Feb 1 2016

RT @oysterFAKE: oh sweet, games workshop has licensed the 40k brand to a new age online store T.co

Jan 31 2016

RT @ThatTomHall: I was just thinking about the awesome guy ahead of me in the baton relay race. I've got to hand it to him.

Jan 30 2016

T.co

Jan 29 2016

T.co Fix frame_msec possibly being zero in cl_input.c. This fixes a mouse freezing bug.

Jan 28 2016

T.co OpenGL2: Load existing per-map cubemaps.

Jan 25 2016

RT @TimeDoctor: https is finally enabled for T.co and T.co @ioquake3 thanks to @letsencrypt

Jan 22 2016

T.co OpenGL2: Some FBO related cleanup/fixes.

Jan 21 2016

@bundlestars">.@bundlestars has an offer to get Quake 3 and the other quake games for just $10.19 get it and play with @ioquake3 T.co

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