Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Darkplaces Engine Darkplaces Engine Darkplaces Engine
Blog RSS Feed Report abuse Latest News: Hazard version 1.1 released!

About Hazard with 4 comments by AdamFreeman on Aug 26th, 2014

Hazard banner.

Hazard version 1.1 released.

Hazard version 1.1 has been released and is now waiting for you in the downloads section.

The new update includes :

- Improved weapon pickups -

- New HUD graphics and layout -

- New armour/shield pickup -
- New HP bars for enemies-
- Improved weapon animation -
- Ingame messages now refer to Hazard content -

I hope you like the update, as always, feedback/comments/messages are greatly appreciated.

Hazard version 1.11 zip

Thanks for playing,

Adam

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Post comment Comments  (0 - 10 of 25)
DPgames
DPgames May 11 2014, 11:35am says:

what happened to the games?

+1 vote     reply to comment
DrWakey
DrWakey Dec 12 2013, 8:34am says:

Best IdTech based engine ever, imo :D

+3 votes     reply to comment
Zimica
Zimica May 9 2013, 11:36am says:

What does GPL mean ? I can use it but give it credit ? I don't understand

+3 votes     reply to comment
AaronGlazer
AaronGlazer Aug 19 2013, 7:58pm replied:

You can use it but if you distribute it, you must make it open source. It allows you to sell it commercially but open source and commercial products aren't really compatible.

0 votes     reply to comment
Argoon
Argoon Jul 6 2014, 1:26pm replied:

AsronGlazer what you said is wrong GPL is totally compatible with commercial products, GPL only demands this, that you give access for free to the original engine source code and any modifications you do to it, if you don't modify the engine then you just need to give access to the original source code. GPL DO NOT demands you to release for free any of your ingame script code, models, textures, sounds, etc, etc, all assets of the game belong to you and you can lock them if you want, also any custom tools that you make to be able to use the engine source are also yours and you can decide to not release them.

+1 vote     reply to comment
AaronGlazer
AaronGlazer Jul 6 2014, 1:42pm replied:

That's exactly what I meant.

> that you give access for free to the original engine source code and any modifications you do to it

Exactly. Any modifications you make must be made open source. And modifications are necessary because you'd have to modify the engine to make it load all of your assets and whatnot.

+1 vote     reply to comment
Argoon
Argoon Aug 5 2014, 2:42pm replied:

You don't need to modify the engine to load assets if you only import assets already supported by the engine, and that is what everybody using any third party engine GPL or not does, that is why they use a third party and not make their own.

+1 vote     reply to comment
st1x51
st1x51 May 19 2013, 3:25pm replied: +1 vote     reply to comment
XeonBoxStudios
XeonBoxStudios Mar 25 2012, 4:57pm says:

Where can I download this?

+2 votes     reply to comment
Noah.Klabo
Noah.Klabo Mar 4 2014, 12:58pm replied:

you have to swing by Lord Havocs site Icculus.org

+2 votes     reply to comment
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Platforms
Windows, Mac, Linux, PS3, X360
Contact
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Official Page
Icculus.org
Licence
GPL
Release Date
Released Mar 30, 2000
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Community Rating

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9.6

43 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…

Aug 25 2011, 7:56pm by numbersix

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