Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Darkplaces Engine Darkplaces Engine Darkplaces Engine
Blog RSS Feed Report abuse Latest News: ChaosEsque Anthology Release 43

About ChaosEsque:Anthology with 0 comments by ChaosEsqueTeam on Dec 26th, 2014

Greetings fellow gamers. Much has changed since the last news was posted.
ChaosEsque Anthology has now reached Release 43.

A new arena has been added for release, Island Sky Arena.
It is a hand to hand combat arena, but can also be used for melee weapon fights or capture the flag as-well.

IslandSkyArena

The duengon of darkhold17 has gotten deeper, with new chambers of torment, caves, and prisons below.

Deeper duengon
duengon

Where monsters are concerned, there is now a greater variety of spiders, large and small.
Furthermore, skeletons wield various new melee weapons, which brings us to our next topic...

spider fight

Various new weapons have been added. These include both ranged and melee alike.
In the ranged class there is now a 357 magnum and a .50 cal pistol.
In the melee class that which is new is a crowbar, yari, tetsubo, katana, odachi, nagamaki, and a sabre of light/plasma.

Tetsubo
Nagakami

Flashbangs and smoke grenades were added as-well, in addition to regular off-handed grenades. Nuclear explosions create flashes of light which take time to diminish.

nuclear flash

Building options have increased, allowing the player to build in anything from iron beams to marble (over 20 colors / types thereof). Blocks can be flipped via command, before building, roof blocks allow many shades to be selected, stone blocks come in many styles to choose from. Commands to help the in-game builder create his fortress the way he desires have been added (they are listed in the commands menu).

Additionally Buildings can be built atop buildings if the player wishes, so towers can be created, or citadels can be built using tall foundations with walls and castles above. There are also bridges and outpost towers existing as options in the build system.

The server admin now has flexibility in setting building allowances: up to and including complete freedom: no cost building, build anywhere (including building blocks in DeathMatch maps), build quickly. These are check-boxes in the menu system (but can also be set via variable in the server's config file)

Building a kingdom of heaven:

Building a kingdom of heaven
Building a wall
A small construction, Futuristic style
Overlook
Fullered columns, which you can build. Marble

We hope you enjoy the new fighting and building options!

A fight to the end

Download Now

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Post comment Comments  (0 - 10 of 27)
Impossible_Man
Impossible_Man Dec 20 2014, 1:24pm says:

where the download link??!

+2 votes     reply to comment
grabeskuehle
grabeskuehle Jan 28 2015, 11:51pm replied: +2 votes     reply to comment
SupaCubis
SupaCubis May 11 2014, 11:35am says:

what happened to the games?

+2 votes     reply to comment
grabeskuehle
grabeskuehle Dec 12 2013, 8:34am says:

Best IdTech based engine ever, imo :D

+4 votes     reply to comment
Zimica
Zimica May 9 2013, 11:36am says:

What does GPL mean ? I can use it but give it credit ? I don't understand

+4 votes     reply to comment
AaronGlazer
AaronGlazer Aug 19 2013, 7:58pm replied:

You can use it but if you distribute it, you must make it open source. It allows you to sell it commercially but open source and commercial products aren't really compatible.

0 votes     reply to comment
Argoon
Argoon Jul 6 2014, 1:26pm replied:

AsronGlazer what you said is wrong GPL is totally compatible with commercial products, GPL only demands this, that you give access for free to the original engine source code and any modifications you do to it, if you don't modify the engine then you just need to give access to the original source code. GPL DO NOT demands you to release for free any of your ingame script code, models, textures, sounds, etc, etc, all assets of the game belong to you and you can lock them if you want, also any custom tools that you make to be able to use the engine source are also yours and you can decide to not release them.

+3 votes     reply to comment
AaronGlazer
AaronGlazer Jul 6 2014, 1:42pm replied:

That's exactly what I meant.

> that you give access for free to the original engine source code and any modifications you do to it

Exactly. Any modifications you make must be made open source. And modifications are necessary because you'd have to modify the engine to make it load all of your assets and whatnot.

+2 votes     reply to comment
Argoon
Argoon Aug 5 2014, 2:42pm replied:

You don't need to modify the engine to load assets if you only import assets already supported by the engine, and that is what everybody using any third party engine GPL or not does, that is why they use a third party and not make their own.

+2 votes     reply to comment
st1x51
st1x51 May 19 2013, 3:25pm replied: +3 votes     reply to comment
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Platforms
Windows, Mac, Linux, X360, PS3
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Official Page
Icculus.org
Licence
GPL
Release Date
Released Mar 30, 2000
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9.4

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Highest Rated (2 agree) 10/10

Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…

Aug 25 2011, 7:56pm by numbersix

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