Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.
Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.
First,we are very thankful for the good reception of this game,we have a very good feedback and people intrested in the game and we also had our first game expo showing this game! We where invited to show the game for the Expo Lúdica 2016,the first big game show that was made in La Plata (Buenos Aires,Argentina).
And of course,we take some pictures to show you the results:
That game expo was a great experience to showcase the game,do some playtesting and see the results of this hard working time in this proyect,lucky to us,the game had a good response from the people and it was very played in the expo,so we are very thankful to have the chance to show the game!
And now,talking about the new updates of the game,we made great new things and new mechanics and effects that make the game a very inmersive and terrifying experience to play,like new weather effects,a better ambient sound effects,new decal effects,and some new map details,in the pictures you will see some of the new things that we made in the game.
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Highest Rated (2 agree) 10/10
Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…
Aug 25 2011 by numbersix