Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Blog RSS Feed Report abuse Latest News: Tomes gets a mini-boss, better AI and better networking

About Tomes of Mephistopheles with 1 comment by motorsep on Apr 6th, 2012


Tomes of Mephistopheles alpha 0.06a gameplay trail - Desura

Find and kill Pain Elemental in the alpha 0.06a ! It's challenging, but possible and rewarding :)
The AI is smarter and tougher now, networking is smoother and lag is lesser. I would imagine it's so much more fun to find the mini-boss with your friend and kill it!

Your participation in alpha-funding is critical, so please don't hesitate and get the alpha:

Desura Digital Distribution
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Comments  (0 - 10 of 16)
XeonBoxStudios
XeonBoxStudios Mar 25 2012, 4:57pm says:

Where can I download this?

+1 vote     reply to comment
SiPlus
SiPlus Nov 18 2011, 11:34am says:

Does it support fullbright textures?

0 votes     reply to comment
a7xzeppelin95
a7xzeppelin95 Feb 20 2011, 5:10pm says:

what is GDL? would i be able to download it so i can use it?

0 votes     reply to comment
Tech|Rogue
Tech|Rogue Feb 24 2011, 10:03pm replied:

http://en.wikipedia.org/wiki/Gpl

-1 votes     reply to comment
LizardGamer
LizardGamer Nov 11 2011, 6:57pm replied:

He talking about GDL not GPL.

+2 votes     reply to comment
Tech|Rogue
Tech|Rogue Nov 20 2011, 8:28am replied:

Oops, my bad. Sorry. D:

+2 votes     reply to comment
L1ttl3P1x
L1ttl3P1x Jan 7 2011, 1:56pm says:

Is this engine open source? Because my Team would be interested to use it..

+2 votes     reply to comment
realitybreaker
realitybreaker Jan 9 2011, 12:03am replied:

the engine is open source but under the GPL

+1 vote     reply to comment
acrox999
acrox999 Oct 9 2010, 6:57am says:

Where is Nexuiz and Xonotic?!

+3 votes     reply to comment
Justin123991
Justin123991 May 1 2010, 8:50pm replied:

I dont see any opengl 32 thing anywhere

-1 votes     reply to comment
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Platforms
Windows, Mac, Linux, PS3, X360
Contact
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Official Page
Icculus.org
Licence
GPL
Release Date
Released Mar 30, 2000
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