Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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A Dark Place... Update #3

News

It's time for a new Update Log!


Well so much things happend in this time, a lot of work was done in the game and now there are some new and great mechanics that reflect more the kind of game that is aiming A Dark Place to be. And also there are some good recibment of the people about this proyect. We where invited to show the game in the EVA 2016 (Exposición de Videojuegos Argentina),wich is the more big game show of Argentina,we show the game with some other proyects in colaboration of Gamexel,another game indie studio friend.

The game now is entering slowly to the beta phase,and we hope to make some release of the game at any time,so stay tuned for more news about the game.

So now,we go to the important,a lot of screens and exciting good news and features! :

(Warning! There are a lot of cool screens of the game,so take a time to load all this great pictures)

EVA 2016
Expo Show:

01 1- A Dark Place with some other projects from CatGazing together with Gamexel,and some other more games of the game expo.

02 1 - Dude playing the game and scaring himself a little.


03 1 - Playing in the big T.V for a more scaring experience.


04- Always turn on the flashlight or run, wherever you want to do.


06- All playing very focused in the games.


05- Running and watching that precious game field.

07- And the last picture of the expo, in the dark halls of the game...

It was a great pleausure to show A Dark Place in the game expo more big in our country,we have a very great feedback from the people that played and everyone enjoy the game and scary a lot also,dont ever play this game alone in the dark....

And now, a big bunch of screens from the last version of the game,with all the new features and things that you will expect to see:

engine 2016 11 27 05 28 00 41 - New work in the exterior map and the route part.

engine 2016 11 27 05 28 31 84 - New and beautiful trees and more ambience to the exterior.

engine 2016 11 27 05 29 05 50- Big and expanded exterior level with even some puzzles included.

engine 2016 11 27 05 29 10 45 - New system of interaction with notes and some important things of the game.

engine 2016 11 27 05 29 20 73- Some of that important things you will able to grab it and put it in your backpack.

engine 2016 11 27 05 29 29 34- And search that things in your inventory.

engine 2016 11 27 05 30 23 97- New and improved rain system with some great shader effects like wet dirt.

engine 2016 11 27 05 31 04 98- More work to the exterior design of the factory.

engine 2016 11 27 05 31 24 42- New expanded places to explore in the exterior level of the factory.

engine 2016 11 27 05 31 53 70- New puzzles to make a more enjoyable game experience.

engine 2016 11 27 05 32 08 44- New improved light effects and coronas.

engine 2016 11 27 05 32 26 77- New and optimised shader work with some cool texture effects.

engine 2016 11 27 05 32 52 98- New game interactions with the environment and a lot of detailing in the map,like some spider nets.

engine 2016 11 27 05 33 19 02- And of course,our great friend in this adventure (if you have enough battery) the flashlight!

engine 2016 11 27 05 33 48 27- The flashlight will serve you as a help to defeat the dark places of the factory.

engine 2016 11 27 05 33 56 12- A new system of doors interaction like the old school survival horror games.

engine 2016 11 27 05 34 08 27- New light systems like lens flares,light trace,and coronas.

engine 2016 11 27 05 34 56 03- We hope that you can pass through the dark with this great flashlight or die of scary in the try.


engine 2016 11 27 05 35 26 21- New exploring system,you can open all the lockers and search for objects,like batteries, flares, keys, and more.

engine 2016 11 27 05 36 04 74- And if you find a light that works,don't even trust in that light.

engine 2016 11 27 05 36 32 82- But in any case there is always flares that you can search in the game to light your way for a time.

engine 2016 11 27 05 37 03 99- Finding switches and interacting with them always make something in the game.

engine 2016 11 27 05 39 10 84- More improved and optimised storm system.

engine 2016 11 27 05 39 34 67- New textures and a more in depth style to the industrial environments.

engine 2016 11 27 05 39 47 16- More updates to the original level design of the factory map.

engine 2016 11 27 05 40 25 48- A lot of more dark places to explore and get lost.

engine 2016 11 27 05 40 48 16- Randomised switch system,so if you replay the game,switches maybe can change the original localization that they used to be before.

engine 2016 11 27 05 42 15 83- Improved rain,thunder and storm sounds to make a more in depth experience.

engine 2016 11 27 05 41 16 87- Your inventory objects will help you through the game progress if you use it wisely.

engine 2016 11 27 05 42 33 76- And more dark and creepy rooms to not get lost in them.

So,that it´s all for now,we hope that you follow the game here,or if you want you can follow the game and other CatGazing game developments in our Facebook page, or in our friend page Gamexel.

See you in the next update!

Facebook:

CatGazing Studios

Gamexel

Ico 2


A Dark Place... Update 2

A Dark Place... Update 2

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News and update about the new things that we are doing in the game,some exterior work,and some great and cool features.

A Dark Place... Update 1

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Big update with great news about the game and the new things that happen in this update time.

Introducing: A Dark Place

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This is the oficial introduction to A Dark Place, a survival horror adventure game from CatGazing Studios, powered by the DarkPlaces Engine in all his...

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Well penned article by James Long details much about the quest for better Quake C!

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Comments  (0 - 10 of 29)
President_Bagel
President_Bagel

DarkPlaces is an incredible engine, but there's still a lot of compatibility bugs (especially with Scourge of Armagon) that need ironing out. I hope there will be another release of DarkPlaces at some point.

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mckaygerhard
mckaygerhard

the best id tech engine ever are gpl (open source code and free access to the work and changes), most commercial engines does not have the quality of the free software mades.. i love linux benefits

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Impossible_Man
Impossible_Man

where the download link??!

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SupaCubis
SupaCubis

what happened to the games?

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grabeskuehle
grabeskuehle

Best IdTech based engine ever, imo :D

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Zimica
Zimica

What does GPL mean ? I can use it but give it credit ? I don't understand

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AaronGlazer
AaronGlazer

You can use it but if you distribute it, you must make it open source. It allows you to sell it commercially but open source and commercial products aren't really compatible.

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Argoon
Argoon

AsronGlazer what you said is wrong GPL is totally compatible with commercial products, GPL only demands this, that you give access for free to the original engine source code and any modifications you do to it, if you don't modify the engine then you just need to give access to the original source code. GPL DO NOT demands you to release for free any of your ingame script code, models, textures, sounds, etc, etc, all assets of the game belong to you and you can lock them if you want, also any custom tools that you make to be able to use the engine source are also yours and you can decide to not release them.

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AaronGlazer
AaronGlazer

That's exactly what I meant.

> that you give access for free to the original engine source code and any modifications you do to it

Exactly. Any modifications you make must be made open source. And modifications are necessary because you'd have to modify the engine to make it load all of your assets and whatnot.

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Argoon
Argoon

You don't need to modify the engine to load assets if you only import assets already supported by the engine, and that is what everybody using any third party engine GPL or not does, that is why they use a third party and not make their own.

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Highest Rated (2 agree) 10/10

Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…

Aug 25 2011 by numbersix

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