Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.
Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.
Hey Guys! Today is a special day to us, we launch the first public beta of A Dark Place with the Source Code + Extras of the game development. Depsite of being cancelled, all the reviews and opinions are welcome because if the game had some good feedback it might had a chance to be finished.
It contains a Beta Build + Source Code+Extras in a .rar format (you need WinRAR to unconmpress) that contains the follow things:
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
A standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player...
A Dark Place is a stealth horror game in which you are trapped in a old factory and you dont know what are you doing there or how you ended up in that...
Let it Grow is an adventure first person game, with narrative components, focussed in exploration and resolution of puzzles in which every object and...
1996 called and asked for SUPERHOT. We delivered! SUPERQOT is an unholy concoction of the following bits and pieces: QUAKE by id Software, DARKPLACES...
Just Shoot Fury is a fast paced arena instagib shooter
Katharsis is a first person gothic novel game with Stealth and RPG elements, based on the DarkPlaces engine.
RetroBlazer features elements prevalent in 2D games with a focus on classic running-and-gunning gameplay. You are challenged by a wide variety of enemies...
Take a plunge beneath the surface to discover a wondorous underwater world. Hunt fish and collect loot while avoiding predators and other dangers. Think...
This is a project where I share experience. It's not really for players but for DarkPlaces developers mostly.
Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake 3 and Doom.
No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (2 agree) 10/10
Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…
Aug 25 2011 by numbersix