Off Limits:
Off Limits will be a teambased multiplayer Half-Life² modification. The gameplay will revolve around two teams attempting to take out a small, agressive, playercontrolled alien. The vanguard team will start the round with the only gun that can harm the alien, the rogues team will see the alien's position on their radar. The team that kills the alien, wins the round.
Story:
It started out with a few sightings in unpopulated regions. The tabloids were the first to catch on and spoke of a new species, ridiculed by the scientific world. But as quick snapshots turned into irrefutable evidence, sightings increased, and some were even spotted in our largest cities, both science and the military got involved. Mankind's fear of the unknown soon led to conflicts. That’s when we found out: they were invulnerable.
They were few, and they were unintelligent. But no weapons known to man at that time could harm them. They only attacked when in danger and were uncoordinated, but human nature took care of the rest. For six long years, we threw everything we had at them. No conventional weapons, no biological, chemical or nuclear weapons seemed to have any effect, other than the utter destruction of our world as we knew it. For six years, all humanity’s effort was aimed at researching new weapons to meet it’s slow but irreversible demise. At long last, chance seemed to be on our side for once. In our darkest hour, rail weaponry was our savior, and the first kill was cause for world-wide celebration.
Now, twenty-three years after the invasion, the balance is critical. We know now who and what they are. Based on the detection of several large objects in orbit, combined with the low intelligence of our nemesis, we believe they are no more than a weapon, set loose on our world by a more intelligent alien race. Their sole purpose is cleansing our planet of the parasite called man. But we won’t go down without a fight. A few dozen of them are left, though not too many of us either.
Rail weapons turned out to be expensive and rare, and only a handful of them are still operational. These are in the hands of trained containment teams, who penetrate the areas in which the aliens reside, areas off limits to all with a desire to live. There are those, however, who covet the rare railguns and their inherent power to decide who lives and who dies. These rogues will go to any length to take out the containment teams and thus betray their own race. Only time now will tell if humanity’s own greed and tendency to self-destruction will finally prove the end of our race…
20 comments by Betelgeuze on Sep 4th, 2007 digg this super bookmark
Just a quick update to announce that we are still at work! We did a small playtest again just now, and here are some screenshots of it. As you can see the alien and railgun are in the game and working mighty fine already. The alien view still needs work, but things are shaping up nicely. Stay tuned once more :)
Off Limits will be a team-based multiplayer Half-Life 2 modification. The gameplay will revolve around two teams attempting to take out a small, aggressive, player-controlled alien. The vanguard team will start the round with the only gun that can harm the alien, the rogues team will see the alien's position on their radar. The team that kills the alien, wins the round.
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Hello,
I'll keep it short here, we are at the point where we need some help playtesting the game before we release it. Please visit the link below and read carefully, and if you feel up for it after reading it, please register and reply so we can set you up.
Off-limits.be
Thanks
- Wesley Tack
Wow :) Sex
this looks cool
Okay, so there's an update, but I can't see anything new... What's going on?
Keats has been messing about with moddb, he might have triggered an update even though there isn't anything new to show (maybe except the new header). But we will show new stuff soon though :)
-wez
Glad to hear. :D
Might consider updating the mod description though, seeing how you've canned the "human vs human vs alien" concept (Though, it would be nice to see some gamemode involving an alien, in some form, at a later stage).
Anyhow, can't wait to see what news you have to show.
Yea as soon as we do media releases we will update the whole mod profile, the thing with moddb's interface and whole way of working isn't that easy and user friendly :p If you want to stay in touch with the latest updates on the mod it's better to just follow up on our forums, we post regularly new stuff on it.
Where was it said that the 2 faction 1 alien concept was canned? Regardless, I'm looking forward to this mod, the current media looks great.
Yea, we canned it, but we were able to salvage pretty much everything we had content wise to fit with the new game play (which I personally think is even cooler than the alien one we had). We will give away the whole game play mechanics soon, we are ironing out the last details for it now.
Off-limits.be
KeaTs -
"So, the new gameplay. You've all seen the new Juggernaut models, what's up with those? Well, basically, we're discarding the original alien-centered gameplay for several reasons."