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Wraiyth Blog

Wow, I can come up with the most riveting names for blog posts!

So Uni started back a few weeks ago, which I somehow failed to mention. Its not like its a major part of my life or anything, dunno how I could forget
Good subjects this semester. Internet Technologies teaches us how to use the internet and write HTML/Javascript/CSS (so its easy, that makes it good). Writing for Interactive Narrative is as the name suggests. Principles of Game Design is more like 'Principles of Mapping for Unreal 3', which isn't such a bad thing. Once you actually learn what the hell ALLLL those fucking buttons do, Unreal 3 is a nice, well-rounded engine. It has its quirks, but so does everything. Finally, Programming in Java, which I'm already enjoying! Because its programming.
So, I guess, expect to see a few things in the upcoming weeks, including (but not limited to) Unreal Maps, and some random writing.

Speaking of writing, we were pointed to this link for Writing for Interactive Narrative. Have a look. You'll laugh.

I've finally decided a project to get down and dirty with on Phoenix. After a long, hard think of the kind of game that would A) be fun to make, B) be fun to play and C) demonstrate a bunch of different elements in the engine, I've settled on a Tower Defense style of game. It encompasses many different systems, but most of them aren't overly complex, and its a fun game to play, and all that stuff. So it makes for a nice sample. You'll see. I'll be making some regular-ish updates here once it really, properly gets underway.
Most of the stuff in regards to the importing workflow and all that stuff has drastically changed since my video tutorials, so I'll spend some time in the future remaking those so you can all see the awesome of the engine.

There was a post on the Steampowered forums recently with a Video of Head Tracking Techniques inside of Source. Its an interesting little video, and for anyone who has seen Johnny Lee's videos of head tracking with Wiimotes, and found them interesting, you should love this stuff. It gives a couple of small, basic uses of headtracking in games, but using webcam software rather than the Wiimote/IR stuff. Things like looking down sights, or peering around corners. Its definitely a glimpse as to where gaming is headed in the future.

On the non-computer front, Metallica released a new single. I've been a big Metallica fan for a few years now, but I'm undecided on this new stuff. Its a bit of a tease, really... the intro starts off pretty sweet, and sets up something that could be fairly epic. But when it comes to the vocals... they're very raw and uncut, and the lyrics themselves aren't that flash. The song has grown on me a little since I first heard it though, but it wasn't an instant 'fall in love' kind of thing thats happened with so much of their previous work.
Rise Against, my new bandlove, also released a new single, which is on their MySpace site. But I've sworn to hell and back that I'll never, ever post a MySpace link on this site. So look for it yourself.

Stuff.

Stuff.

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Comments  (0 - 10 of 208)
ForK
ForK

gee you still here! :P

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Wraiyth Creator
Wraiyth

No I'm not.

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nick111
nick111

hello there! what are some good source sdk community (forums, email lists, chatrooms,etc grooups to join? )??

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MrMattWebb
MrMattWebb

Hey wraiyth, have you managed to compile shaders with the new borked sdk?

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cW#Ravenblood

Happy new year!

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cW#Ravenblood

hey there :D

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cW#Ravenblood

sup :3

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AWarGuy
AWarGuy

HI!

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MatthewD
MatthewD

So how are you holding up at UNI?

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Robots!
Robots!

sorry for declining all the MSN requests, i didnt know who it was.

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