ID Tech 4 Modders
Fans & Clans group with 62 members, must apply to joinThis is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept...
You know... stuff about me goes here & what not. Things like favorite foods, what type of flower I have, number of animals for meat & dairy. Stuff.
0 comments by TheHappyFriar on Nov 21st, 2009
While the code hasn't been updated yet (peewee says today. :p )I got the wolf model nearly 100% finished. It needs sounds & vwep support (so does the sheep), but the animations are completed (unless I see something I don't like or another cool idea comes along.
The model currently has 4 skins (grey wolf, black wolf, CTF Red & Blue) & has a ground digging animation for the flip off & a peeing animation for the taunt.
This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept...
lol youre 31 and a hipster? no way
I just looked up the definition of hipster: [code]a person who is unusually aware of and interested in new and unconventional patterns (as in jazz or fashion) (www.m-w.com)
I always thought you meant I was a hippy or something similar. So I guess it's a compliment, thanks! :D
"HL2 was pretty lackluster. Lots of bugs & over hype by Valve of stuff that wasn't included. IMHO they should of stayed with the HL1 story & not gone "deep" or "cinematic". Just kept it an action game with a good plot & lots of interactivity (HL2 had no interactivity except physics: you never opened a door, flipped a switch, etc.) "
Friggin FINALlY someone who has brains enough to see what I always said since 2005 =D
Wow I suppose you get alot of flak here reading comments from some.... Anyhow, the sheep wolf mod looks interesting, still tryna figure out the attraction, besides being different... So for example 6 people will jump into the game and whoever gets the wolf becomes the wolf? Kinda like russian roulette in a way.
I thought it would be something like playing as either team wolf or team sheep, lol with weapons... looks interesting, but I dont have quake 2 =( how bout makin more mods for idTECH4? Going to try out the last stand mod, sounds interesting.
And that horror show mod sound verrrry awesome... Remake for Doom3? Thats a project even I would like to work on lol
hi i am new here what your favorite pc game
im up for your job as a 3d modeler
Half life 2 was pretty good, and it came after '98 :|.
HL2 was pretty lackluster. Lots of bugs & over hype by Valve of stuff that wasn't included. IMHO they should of stayed with the HL1 story & not gone "deep" or "cinematic". Just kept it an action game with a good plot & lots of interactivity (HL2 had no interactivity except physics: you never opened a door, flipped a switch, etc.)
I suppose you don't know what originality is, in the same way, Michael Bay doesn't know what story is. I wasn't talking about the game-mechanics, I was talking of the bland, unoriginal idea.
Of course you cannot reinvent game-play with every new game, but you can at least have an idea of your own. I was talking about the situtation, which is unoriginal.
I wouldn't bash Mech Override either, because it's a totally unique project, so how can you even say such ********? To silence you I might also tell you that I am Co-Leader of a mod with Ambershee, but we aren't making a fuzz out of it, yet. Know, who you are dealing with! Also, why don't you talk to Neurological about my unoriginal ideas, because he is on the team, too. Better luck next time!
he wants a game with dead people on a ship. You want a movie with mech's & sky cities.
Before you start talking **** learn to read what's posted. I didn't bash your project at all:
Your mod/movie is pretty similar in level of details posted about the story. Like I said in the post, it won't matter one bit how well/original YOU say your movie supposedly is, just how it's executed. There's nothing original about mech's, sky cities, humans vs robots. Jetsons + matrix could sum up those pretty quickly for a design concept (which sounds pretty cool). throw in the fact it's a movie & you can direct the viewers attention/emotions in a more focused direction vs a game, making it easier to execute an idea successfully no matter what it is.
Not sure what Ambershee has to do with anything. Don't know him on a personal level, doesn't matter to me if you work(ed) with him or not. You could be working with Carmack, Sweeny or some guy living in a closet named Bill, it doesn't concern me. Not sure what Neurological has to do with anything either. Great composer, I got him some work on a commercial game. Yet another reason to buy that game!
Should I tell you to get a hold of people that you won't bother asking & most likely don't know that I've worked with so you can make a silly comeback about that? Seems kind of pointless...