Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 14 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
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In the past weeks, InfinityAdmin has been focusing his efforts on the server side. A lot of things are going on, especially on the cluster architecture. But one particular area of interest is the procedural galaxy generator.
Our galaxy, the Milky Way, contains an estimated 100 to 400 billion stars. In Infinity you will be able to explore our galaxy and hopefully find Earth. A jumpdrive system will allow a player to select any star and attempt to jump to it. The range doesn't matter. What's important is the mass of the target and the distance to it.
Furthermore we've followed with interest suggestions of players in the galactic map thread, and how the galactic map should look like. After testing the galaxy generator, InfinityAdmin arrived to the conclusion that everybody severely under-estimates the amount of stars there can be in a volume close to you. For example, in a radius of 100 LY, in the spiral arms with an average density, it's not uncommon to find 5000 stars.
Remember that the jump-drive is not limited exclusively by range. Or more exactly, while distance is a factor, there's no "maximal range". This means that it's perfectly possible to try to jump at a red dwarf that is 5000 LY away. The probability to succeed is ridiculously small ( more than winning at the lottery ), but non-zero. Of course, for the galactic map, this means that even stars that are far away should be displayed ( provided that you don't filter them out ). That's an insane number of dots that may appear on your map...One of the more effective filters, I think, will be the jump-probability filter. That one is a given: only display stars with a minimum of 50% jump success.
In the following screenshots, you can see a blue sphere in wireframe. This defines the range in which stars are displayed. It's just an experiment to make people realize how many stars there are at certain ranges: by no means it shows how the galactic map will work
In the coming weeks, InfinityAdmin will probably move the galaxy algorithm to the client and start to add some volumetric/particle effects on the stars/dust to "beautify" it.
We've produced a demonstration video:
For more Information about the galaxy generator please check out the latest dev journal update on our website!
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
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Fantastic game, been watching ti for a while, keep up the good work:)
hey, I got a question: can we expect this to be released in 2010 or 2011?
maybe, sorry can't answer that question.
Awesome, a modern successor to Elite! Will there be a single player mode aswell? Anyway, all the best with it :)
Yes a single player version is planned
Thanks for planning single player, so we can get an escape from the douches who will undoubtedly be in the galaxy killing people for no reason...
will be there multilanguage like french, german (al least texts)
Unless we have good translators for the game, I doubt it.
Will planets also have polar caps?
some will, yeah :)