Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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Fleet render Hot jupiter Landscape
Blog RSS Feed Report abuse Latest News: Brand new Infinity website!

7 comments by Betelgeuze on Aug 15th, 2008 digg this super bookmark


In this newspost we are not going to talk about the progress on the game, no this time we are happy to announce that we finally have a brand new Infinity website!

What can you expect on our website?
-New information about the game (gameplay, features, FAQ).
-Never before released information about the Infinity Universe.
-Lots of new screenshots and videos to look at.
-An up-to-date section about the progress of the development of the game.
-A wiki page specially created for our contributors with new up-to-date documentation.
-New forum software (Joomla!) with lots of new features, seamlessly integrated in our website.
-Lots of lots more!

Check it out:

website

There are still sections under construction, but we will try to complete them progressively in the coming weeks. Meanwhile, do not hesitate to report us all the problems, bugs, dead links or browser incompatibilities that you have found on our new forums .

Many thanks to all the people and contributors who have participated to the construction of the new Infinity website, in particular: Amshai ( design ), boyd ( Joomla setup ), Choub and InoX ( css/layout integration ), Vileedge ( content ), SpAce and Koshime ( illustrations ).


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Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Aug 26, 2007 Movies 11 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Jul 15, 2007 Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Apr 15, 2007 Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Infinity Combat Prototype 2.1(Fixed)

Dec 20, 2006 Full Version 11 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Sep 13, 2006 Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Sep 13, 2006 Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Comments  (0 - 10 of 485)
Nightshade08
Nightshade08 Aug 30 2008, 2:41pm says:

if you guys ever get seen by a company or ever think about going to make your game to be retail, you should definitely have the game go to the PS3. The processing needed for this game is going to be way to intense for any normal computer, and the PS3 can meet all your graphical needs as well. Also, make sure that if you do go PS3, work with Media Molecule Ltd. all i need to say for them is Little Big Planet. This epic you are creating is easily able to take games like Halo or WoW and crush them beneath your feet while stepping into your battlecruiser to go to the next galaxy with every planet along the way being able to go to upclose.

Sry if selling your game is something you guys never want to hear, but you have to at least realize the potential you are able to reach.

-3 votes     reply to comment
WhiteHawke
WhiteHawke Sep 9 2008, 4:40pm replied:

"Make sure that if you do go PS3, work with Media Molecule Ltd."

Uhh, you can't really "choose" who you work with you know. You can only work for those that accept your application or ask you if you want a job. There is no way of "making sure" you work with X or Y. And then, how do you know they would be interested in this genre?

Some developers are better at specific types of games, ( For instance, Bioware excels at making RPGs. ) so just because a company has made several great games or a single excellent game doesn't mean they would succeed in a brand new kind of game they're not experienced with.

I really think the developers are fully aware of their possibilities and how they should invest their effort.

+2 votes     reply to comment
Fracta
Fracta Sep 17 2008, 4:29pm replied:

i was going to add, the ps3s processing power is fixed. by the time this comes out, computers will have surpassed it. in fact, i could probably build a pc now with more power than the ps3 albeit it would be alot more expensive but it can do alot more than the ps3. also, porting a game like this to a console they have no experience with would be a huge undertaking and not really worth it.

+1 vote     reply to comment
cnc95fan
cnc95fan Aug 31 2008, 3:28pm replied:

You obviously have no clue. The PS3 has a basic 256mb GDDR3 Graphics card, that is standard with most computers. It only have 256mb DDR2 RAM. My wristwatch has more then that. this game would, indeffinetly suck on PS3, no one needs 8 under-powered cores. I can't imagine there would be that many threads in the execuatble of this anyway. Dual core is fine, computers are fine. The PS3 however, is not, it is way behind computer standards.

+4 votes     reply to comment
Drenwick
Drenwick Sep 16 2008, 1:36am replied:

Why would say such a stupid thing when the PS3 is extremely powerful? Same goes for the Xbox 360. They have plans to possibly release Crysis on the current gen consoles! And these consoles easily match High-end computers.

-1 votes     reply to comment
Betelgeuze
Betelgeuze Aug 31 2008, 5:18am replied:

And you say this because you know everything about the engine?
And you say this because you know everything about the engine?
This engine is being developed on PC, just like any PS3 game so everything that runs on PS3 runs on PC too.

We are not interested in releasing Infinity on any console, atleast not for now.

+1 vote     reply to comment
Bubb9
Bubb9 Sep 4 2008, 10:24am replied:

This is just a PS3 fanboy.

+2 votes     reply to comment
Drenwick
Drenwick Sep 16 2008, 1:37am replied:

Yea

+1 vote     reply to comment
MortalMaxx
MortalMaxx Aug 29 2008, 6:14pm says:

I guess I was too late downloading ICP last week, I hope you update this page when the servers become available again! (You probably will)
Keep up the good work and produce at warp-speed

+1 vote     reply to comment
Betelgeuze
Betelgeuze Aug 30 2008, 11:56am replied:

You can still download it.

+1 vote     reply to comment
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Infinity: The quest for Earth
Platform
PC
Developer & Publisher
Infinity devteam
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Official Page
Infinity-universe.com
Release Date
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