Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 15 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
26 comments by Betelgeuze on Oct 10th, 2009 digg this super bookmark
As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the
last months. Many of the new features could be described in a single line or are hard to show (non-graphic stuff). I feel theres no point in making a new newpost for every single feature update but instead post them all in one large newspost.
Various updates:
InfinityAdmin worked on the audio engine: testing the great sound samples that got contributed so far, fixing various bugs and added support for adjusting the sound pitch dynamically.
In parallel he worked on a massive update of the particle system in Infinity. So far he was still using the same particle system from the Infinity Combat Prototype (2006) and that lacked a lot of features he envisioned. Normal mapping particles in particularly is a very important feature, especially later to reimplement volumetric nebulae or volumetric clouds.
Furthermore InfinityAdmin migrated everything to Visual Studio 2008 and fixed some bugs with Normal mapping in the ASEToBin.
Also, a lot of work has been spent on collecting and filtering texture packs that many contributors have made in the past years. They all have different styles and quality and some structure was needed.
Later he experimenting with rendering dynamic cube maps and fixed logarithmic zbuffer artifacts
ASEToBIN1.0:
Last but not least the long awaited ASEToBIN1.0 has been released!
ASEToBin is a tool that is part of the I-Novae engine ( Infinity's engine ). It allows contributors and artists to export their model from 3DS Max's .ASE file format and to visualize and prepare the 3D model for integration into the game.
This new release represents more or less 200 hours of work, and is filled with tons of new features, like new shaders with environmental lighting, skyboxes, a low-to-high-poly normal mapper, automatic loading/saving of parameters, etc..
A change list and download link can be found here *click*!
Screenshots from ASEToBIN 1.0, with some of the spaceships that have been made for Infinity:
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Not stange this indie wont be free, have been watching it for a long time now and have been reading about it in PC Gamer (even if they forgat to put the name in the biggest article).
Keep it up, and lets see if the univers have a brick wall in the end of it's expand.
WTH? i have a
connection failed??????
plz help me
Make sure that the server you try to connect to is online, if it still doesnt work, please go to this forum:
Infinity-universe.com
Look what I found...
Gameolio.com
You guys had me at procedural generation, but all this delicious eye candy is very welcome indeed.
Your ship designs gorgeous and are total eye candy.
The game won't be free
do you mean that the game isn't part free anymore. if that is then i cant play the game :(
Ok, the game won't be free, will it be subscription based? pay once off or?
Nothing is set in stone yet so I can't answer that question. The only thing I can say is that they can't make the game free because the monthly server costs for an MMO game are massive. If you are interested in this subject and want to give your own opinion and ideas, please check this topic:
Infinity-universe.com