Killing Floor is a survival horror total conversion set in London, England.

In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field.

Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location.

That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence.

Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

EXTERNAL LINKS:

* Killing Floor Co-op Survival Horror (Tripwire)
* Killing Floor Mod Wikipedia
* Killing Floor Mod Wiki
* KF Mod Community Team
* Killing Floor (UT2004) Klub
* MahloeehDnM Killing Floor Server

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KFMod v2.53 has finally been released can be downloaded here!

Here's a copypaste of the readme included within the .rar file:

Killing Floor Ver. 2.5.3

index:

1.1......................Installation
1.2......................Changelog
1.3......................Some notes and credits

A minor patch that adds in some new content, cut content as well as some
improvements to the Killing Floor Mod. While this is a patch for version 2.5
of KFMod, I have decided to make it completely downloadable in a rar for
simplicity of installation and incase you don't have 2.5 installed already.

1.1 Installation:

Drag and drop the KFMod253 folder into the Unreal Tournament 2004 folder.
Do not place this in the Systems folder or replace any of the Unreal
Tournament 2004 files or you may break the game. Use the "Launch
Killing Floor.bat" file to launch the game and enjoy!

1.2 Changelog:


- New main menu screen
- Minor improvements to zed hitboxes
- 2 new perks have been implemented, Firebug and the Sergeant! ** Important note: Perks initial statistics have not been changed, meaning that they may be completely unbalanced and will be changed in a future patch.
- Changed Sharpshooters requirement text to clarify that Ranged Weapons(Winchester, Crossbow) must be used.
- Handcannon is now in Slot 2 for weapon selection
- Bullpup is now in Slot 3 for weapon selection
- Weapon priority has been changed to the following:

•Slot 1: Knife < Pipe < Axe
•Slot 2: 9mm < Dual 9mms < Deagle
•Slot 3: Flamethrower < Winchester < Shotgun < Bullpup
•Slot 4: L.A.W < Crossbow < Super Shotgun
•Slot 5: Welder < Syringe

- Crawler no longer randomly spins around in a circle and will face the player it is targetting
- Lewis's class portrait is now in black & white to fit along with the other portraits
- Handcannon aimerror/spread changed to 0
- Changed enemy squads to reduce siren, bloat and fleshpound spam
- Added Gunpound to a single monster squad
- Gunpound now shoots in long bursts, similar to the Patriarch

1.3 Notes and credits

I want to thank Gregs for providing me with version 2.51(check out his website RageQuitters)
as well as Alex Quick for making this awesome mod. I can faithfully say a version 2.54
will eventually be released with some more changes, some possible specimen variants,
improved map pathing, perk changes and a whole lot more after I come back. For now,
hopefully you can enjoy this small patch. Now get on that Killing Floor and show those zeds
whose boss!

Killing Floor Mod 2.53 - A fan patch releasing soon!

Killing Floor Mod 2.53 - A fan patch releasing soon!

News 10 comments

A fan patch for KFMod including all of the cut/unreleased content in version 2.51!

KFMod Version 1

KFMod Version 1

News 4 comments

How to play KFMod Version 1, the very first game made by Alex Quick.

New Models For KFMod30

New Models For KFMod30

News 3 comments

There are not a few models that are incorporated to the latest version of the Unreal Tournament 2004 mod, Killing Floor (KFMod20 V3.0). Read more below.

Killing Floor Forum Is Active

Killing Floor Forum Is Active

News 1 comment

The Killing Floor mod is still alive. And the forum is available to those who want to post anything related to the mod.

Add file RSS Files
KFMod - Version 2.53

KFMod - Version 2.53

Patch 4 comments

A fan patch for KFMod that include cut content, improvements as well as some bug fixes.

Killing Floor mod version 1.0

Killing Floor mod version 1.0

Full Version 2 comments

This is the Killing Floor mod v 1.0 with Singleplayer campaign.

Killing Floor Linux version

Killing Floor Linux version

Full Version 1 comment

Killing Floor mod Linux version with installer and a few nice features like a cache extractor and playlist generator

Killing Floor 2.52 [Zip archive]

Killing Floor 2.52 [Zip archive]

Full Version 19 comments

Just a zip version as an alternative to the Windows Installer, extract under UT2004

Killing Floor 2.5

Killing Floor 2.5

Full Version 88 comments

The definitive cooperative survival horror mod for UT2004. Play as part of a squad of soldiers, attempting to survive a horrific onslaught. Use weaponry...

Killing Floor 2.5 Trailer

Killing Floor 2.5 Trailer

Trailers 10 comments

Warning : this video contains what could be considered EXTREME and GRAPHIC depictions of violent acts being performed by, and against escaped laboratory...

Comments  (0 - 10 of 968)
phobosvoid
phobosvoid

this mod is compatible with all ballistic weapons mods?

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That1Guy:D
That1Guy:D

2.53? woah

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dariusdarius
dariusdarius

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2494 MHz with 3978MB RAM
Video: NVIDIA GeForce 610M (6510)

Failed to find function CommunityDraw in KFMainMenu Package.KFMainMenu

Èñòîðèÿ: UObject::ProcessDelegate <- UGUIMultiComponent::DrawControls <- (KFMainMenu Package.KFMainMenu) <- GUIMultiComponent::Draw <- (KFMainMenu Package.KFMainMenu) <- GUIPage::Draw <- (KFMainMenu Package.KFMainMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Áåç íàçâàíèÿ <- UpdateWorld <- MainLoop



HELP

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That1Guy:D
That1Guy:D

This mod updated 3 hours ago? wat

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PrivλteWolfe
PrivλteWolfe

Maybe the 1.0 version? But then that still doesn't make sense...

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PrivλteWolfe
PrivλteWolfe

which one do we download?

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ONE WORD AND ONE WORD ONLY DESCRIBES THIS GAME "BADASS"!!!!!!!!!!!

Nov 29 2010 by JKeltner95

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