From the earliest PadMaps came the mod PadWorld, followed by the next colourful evolution, the World of Padman. Developed and headed by cartoonist and illustrator ENTE, PadWorld Entertainment presents a free ware fun shooter for Windows, Mac OS X and Linux, that’s powered by an extended id-Tech3 graphics engine based on the source of ioquake3.
WoP is the domain of ENTE’s comic strip super-hero Padman and his motley crew. It’s their mission to make your game with some seriously addictive fun, whatever your skill level and whatever character role you jump into.
Over the years maps have been revamped, bots improved, killerducks kept hungry, weapons re-polished and much more, such as new sounds, skins, secrets, effects, and powerups! In all, there are 24 maps. Each supports up to 7 game modes, comprising WoP’s unique Spray Your Color (Team), Last Pad Standing, Big Balloon and of course Capture The Lolly, as well as those old favourite Free For All (Team). Meet scaled-up and richly detailed maps of everyday places where imaginative characters go berserk with an array of colourful plastic weaponry and power-ups. Start rockin’ to the soundtrack of Dieselkopf and Neurological soundtrack and the Pad-Anthem, performed by Green Sun. So grab your earphones.
Yeah, you read it correctly, ENTE’s PadPack for World of Padman is back! Almost 13 years ago ENTE adapted his PadPack to the stand alone version of World of Padman (v1.1) and released the maps PadCastle, PadGallery and PadCrash in a significantly revised form. When World of Padman was released in version 1.5 back in 2010, many essential changes in the game were made, so that not only the maps in ENTE’s PadPack had errors due to the dependencies to now missing textures, sounds and shaders. ENTE actually wanted to fix this at that time, but for various reasons it did not happen any more.
Remembering that a few weeks ago, on the 20th anniversary of the PadMaps, we took a closer look at ENTE’s PadPack from back then and found out that not too many adjustments are necessary to make it compatible with WoP 1.5 and newer. Some shaders needed to be revised, some missing content needed to be added and the skyboxes received some smaller improvements. The old levelshots needed to be redone and finally the different versions of PadCrash and related files had to be removed from the PadPack, because these maps are part of the standard installation since WoP 1.5.
After ENTE had a closer look at it and he could test a beta version in advance, he was enthusiastic and was very happy that all this was possible without recompiling the maps. He immediately gave the green light for a release and after we beta tested both maps intensively together with our hard-working testers, ENTE’s PadPack for World of Padman 1.5 and newer is available for download. For installation please see the readme file in the package. Grab it!
ENTE, alias DuckWire reacts on the release of the PadPack for World of Padman 1.5+ an presents his maps PadCastle and PadGallery. Sorry, this video is only available in German.
Also in 2020 we will meet at the PadDays to play World of Padman together. Our next PadDay will take place on February 2nd, 2020 at 7pm (CET). See you...
We put a number of World of Padman wallpapers back online this year for free download. We hope you like it and wish you a nice 3rd Advent! Thanks for...
Do youu know where the World of Padman game is coming from? No? So check out our WoP story pages where you will find information about the different eras...
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This full dmg-image should support Mac OS 10.4 and newer on ppc, i386 and x86_64 platforms. The package already contains WoP 1.5.1, so no extra patch...
Contains 4 WoP wallpapers (1024x768) of PADMAN, created by Tone and originally released September 1st, 2000. Simply renamed and packed for re-release.
This is the Elite Force version of Padman's Space Orbit 3D screensaver, which was created by RastaMan (RastaWorld Productions). It has a total of 3 scenes...
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Highest Rated (12 agree) 9/10
One of the most polished indie games around with insane maps, innovative gameplay and a unique art style that pushes the ioQuake3 engine to its limits.
Great fun and the attention to detail alone makes this game worthy of your time.
Nov 10 2007 by INtense!