The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial RSS feed Related Tutorials  (0 - 30 of 170)
[Source Engine] Implementing Basic SSAO Shader | Part 2

[Source Engine] Implementing Basic SSAO Shader | Part 2

Client Side Coding Tutorial 9 comments

It is the second part of 'Implementing Basic SSAO Shader' tutorial. In this part I will show you how to make the shader work in game.

[Source Engine] Implementing Basic SSAO Shader | Part 1

[Source Engine] Implementing Basic SSAO Shader | Part 1

Client Side Coding Tutorial 18 comments

In this tutorial I will show you (not teach) how to implement basic SSAO shader into Source Engine.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Running CUBE V2 Mod, Post Steampipe

Running CUBE V2 Mod, Post Steampipe

Starting a mod Tutorial 4 comments

With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...

SteamPipe and Background Maps

SteamPipe and Background Maps

Other Tutorial 1 comment

After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Props Modelling Tutorial 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

Mapping/Technical Tutorial 0 comments

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

Mapping/Technical Tutorial 0 comments

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

Mapping/Technical Tutorial 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

Mapping/Technical Tutorial 0 comments

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

Mapping/Technical Tutorial 0 comments

A concise video that teaches the basics of the Hammer user interface.

Making a Source mod, and setting it up for programming.

Making a Source mod, and setting it up for programming.

Starting a mod Tutorial 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nuclear Dawn Other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

How to add a sourcemod to Source SDK

How to add a sourcemod to Source SDK

Mapping/Technical Tutorial 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Nuclear Dawn Other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Nuclear Dawn Other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Mapping/Technical Tutorial 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 48 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Design 3

Design 3

Mapping/Technical Tutorial 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Animation Tutorial 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Design/Concepts Tutorial 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Animation Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

Make a func_physbox tangle on an axis

Make a func_physbox tangle on an axis

Mapping/Technical Tutorial 2 comments

This tutorial will show you how to make a func_physbox tangle on an axis

Light bouncing ($reflectivity)

Light bouncing ($reflectivity)

Mapping/Technical Tutorial 0 comments

A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Start tracking
Tutorial Statistics
Articles
170
Views
2,066,025
Views Today
39
Feed
RSS feed
Popular Tutorials
Installing A Mod Basic Installers
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Automatic Sliding Doors Intermediate Mapping/Technical
Complete guide for customizing a single-player mod Advanced Client Side Coding
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
How to compile a model
How to compile a model Intermediate Starting a mod
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate Players Modelling
How to make skins Intermediate Skinning
Importing Static Props Into Half-Life 2: 3DS Max 9
Importing Static Props Into Half-Life 2: 3DS Max 9 Intermediate Mapping/Technical
The basics of AI in Half Life 2
The basics of AI in Half Life 2 Intermediate Other
NPC's Guide Intermediate Sound Effects
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
How to modify weapon models
How to modify weapon models Basic Skinning
Hammer Beginners Tutorial (With pictures!)
Hammer Beginners Tutorial (With pictures!) Basic Mapping/Technical
Tutorial Areas
- Client Side Coding
11
- Server Side Coding
7
- UI/HUD
2
- Textures
7
- Mapping/Technical
88
- Level Design/Theory
7
- Players Modelling
3
- Weapons Modelling
5
- Props Modelling
8
- Animation
7
- Skinning
7
- Sound Effects
1
- Voice Acting
1
- Design/Concepts
1
- Management
2
- Starting a mod
4
- Installers
1
- Other
8