The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
A video tutorial explaining the best methods of creating stairs and ladders for your map.
A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.
A video tutorial explaining the application and method of creating a 3D skybox for your Source map.
A video tutorial explaining the usefulness of each static light entity.
A concise video that teaches the basics of the Hammer user interface.
Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...
The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!
This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!
The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
Learn how to create custom animations and use mocap data in the Source engine.
This tutorial will show you how to make a func_physbox tangle on an axis
A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.
A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.
Learn how to export a texture to the Source engine, the basic way.
Replacing the player models with working SDK licence complient player models so that AI and player animations can work together (without T-Posed players/AI...
A tutorial on the changes you should make when adding vehicles into your HL2MP Modification. Once again this was designed for the June 2009 and May 2010...
A tutorial on how to make the single player mounted turret guns (player/ai controllable) work in the HL2MP Source 2007 (OrangeBox) Source SDK code.
Tutorial on how to add AI (zombies, hunters, combine etc) into your HL2MP Modification manually.
A tutorial of how to Dynamically mount content from other Valve games in your HL2MP modification (excluding code based content).
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.