The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Half-Life 2

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Half-Life 2: BreakDown Basic weapons modelling 3 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Running CUBE V2 Mod, Post Steampipe
Game

Running CUBE V2 Mod, Post Steampipe

Aug 26, 2013 Source Basic starting a mod 4 comments

With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...

SteamPipe and Background Maps
Game

SteamPipe and Background Maps

Aug 19, 2013 Source Intermediate other 1 comment

After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...

Setting up a mod with the Source SDK 2013
Game

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 13 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models
Game

How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Hammer #005: Stairs and Ladders
Game

Hammer #005: Stairs and Ladders

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures
Game

Hammer #004: Applying Textures

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox
Game

Hammer #003: 3D Skybox

May 10, 2012 Source Intermediate mapping/technical 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections
Game

Hammer #002: Lighting & Reflections

May 10, 2012 Source Basic mapping/technical 0 comments

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything
Game

Hammer #001: Basic Everything

May 10, 2012 Source Basic mapping/technical 0 comments

A concise video that teaches the basics of the Hammer user interface.

Making a Source mod, and setting it up for programming.
Game

Making a Source mod, and setting it up for programming.

Nov 25, 2011 Source Basic starting a mod 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nov 1, 2011 Nuclear Dawn Basic other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

How to add a sourcemod to Source SDK
Game

How to add a sourcemod to Source SDK

Oct 24, 2011 Source Basic mapping/technical 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Sep 21, 2011 Nuclear Dawn Basic other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Sep 7, 2011 Nuclear Dawn Basic other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Hammer Tutorial - Phys_slideconstraint
Game

Hammer Tutorial - Phys_slideconstraint

Jun 28, 2011 Source Basic mapping/technical 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups
Game

HD Video Tutorial - Smoothing Groups

Apr 10, 2011 Source Intermediate mapping/technical 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Design 3
Game

Design 3

Apr 1, 2011 Basic mapping/technical 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

"Advanced Character Animation with Maya" has been released on design3
Game

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Source Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Source Machinima Cinematography" released on design3
Game

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Source Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3
Game

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Source Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

Make a func_physbox tangle on an axis
Game

Make a func_physbox tangle on an axis

Feb 16, 2011 Source Intermediate mapping/technical 2 comments

This tutorial will show you how to make a func_physbox tangle on an axis

Light bouncing ($reflectivity)
Game

Light bouncing ($reflectivity)

Feb 14, 2011 Source Intermediate mapping/technical 0 comments

A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.

Texture Lighting
Game

Texture Lighting

Feb 14, 2011 Source Intermediate level design/theory 0 comments

A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Tutorial Statistics
Articles
101
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62
Tutorial Categories
 - Client Side Coding
2
 - Server Side Coding
3
 - UI/HUD
2
 - Textures
3
 - Mapping/Technical
52
 - Level Design/Theory
6
 - Players Modelling
1
 - Weapons Modelling
3
 - Props Modelling
7
 - Animation
5
 - Skinning
3
 - Voice Acting
1
 - Design/Concepts
1
 - Starting a mod
4
 - Other
8