The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Running CUBE V2 Mod, Post Steampipe

Running CUBE V2 Mod, Post Steampipe

Aug 26, 2013 Basic starting a mod 4 comments

With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...

SteamPipe and Background Maps

SteamPipe and Background Maps

Aug 19, 2013 Intermediate other 1 comment

After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...

UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

May 10, 2012 Intermediate mapping/technical 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

May 10, 2012 Basic mapping/technical 0 comments

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

May 10, 2012 Basic mapping/technical 0 comments

A concise video that teaches the basics of the Hammer user interface.

Making a Source mod, and setting it up for programming.

Making a Source mod, and setting it up for programming.

Nov 25, 2011 Basic starting a mod 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

How to add a sourcemod to Source SDK

How to add a sourcemod to Source SDK

Oct 24, 2011 Basic mapping/technical 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Jun 28, 2011 Basic mapping/technical 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Apr 10, 2011 Intermediate mapping/technical 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Design 3

Design 3

Apr 1, 2011 Basic mapping/technical 0 comments

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

Make a func_physbox tangle on an axis

Make a func_physbox tangle on an axis

Feb 16, 2011 Intermediate mapping/technical 2 comments

This tutorial will show you how to make a func_physbox tangle on an axis

Light bouncing ($reflectivity)

Light bouncing ($reflectivity)

Feb 14, 2011 Intermediate mapping/technical 0 comments

A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.

Texture Lighting

Texture Lighting

Feb 14, 2011 Intermediate level design/theory 0 comments

A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Nov 29, 2010 Intermediate animation 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

Hammer Tutorial - Fake killable npc in CSS

Hammer Tutorial - Fake killable npc in CSS

Sep 15, 2010 Basic level design/theory 6 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

HD Video Tutorial - Face Poser 1: Recording Sound

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Hammer tutorial - Bucket-Hat / ParentAttachment

Hammer tutorial - Bucket-Hat / ParentAttachment

Aug 3, 2010 Intermediate mapping/technical 0 comments

ParentAttachment is usefull for Attach hats to humans or get em to hold things.

HD Video Tutorial - Optimization 3: Areaportals

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 2004
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