Post tutorial Report content RSS feed How to make a prop in XSI for HL2

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Posted by Pretador on Apr 15th, 2013
Basic Props Modelling.

In this tutorial I will teach you the most basic way to create a prop in XSI Mod Tool 7.5,
also I'll add a simple texture to it without any bump maps / normal maps / spec maps...
And also show how to export it, create a decent .QC file and a idle.smd file and compile it to be used in HL2. This will all be over video, so pay attention!

Programs needed:
- XSI Mod Tool 6/7.5
- StudioCompiler
- Source SDK - Download through Steam Tools section!
- Valve Plugin for XSI

Optional programs:

- GCFScape 1.8.4


My .QC File

$cd "D:\HL2DM WEPS\prop"
$modelname "props\crate_sample.mdl"
$model "body" "ref.smd"

$cdmaterials "models\props\"
$hboxset "default"
$hbox 0 "square" -3.497  -5.422  -0.013  3.506  5.429  11.584
$surfaceprop "item"
$keyvalues  { prop_data { "base" "Item.Small"  } } 
$illumposition 0.004 0.003 5.785
$sequence idle "idle" loop fps 5.00

$collisionmodel "ref_phy.smd" 
	$mass 1.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00

My idle.smd File

version 1
  0 "square" -1
time 0
  0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
time 1
  0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796

Texture file used is located here:

Post comment Comments
Demonz312 Apr 16 2013 says:

Thank you for the tutorial

+2 votes     reply to comment
Pretador Author
Pretador Apr 16 2013 replied:

Your welcome! I might make a quick animation tutorial someday using the basic HL2 rigged hands adding a new model to the hands then add new animations.

+2 votes   reply to comment
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