The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial RSS feed Tutorials  (0 - 30 of 170)
Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

UI/HUD Tutorial 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

UI/HUD Tutorial 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Half-Life 2

The Seven Steps to Texturing Enlightenment

Half-Life 2 Textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Half-Life 2

Creating Blend Textures

Half-Life 2 Textures 3 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Half-Life 2

Getting a texture In-Game

Half-Life 2 Textures 3 comments

So you finished your texture? Time to get it into Half-Life 2!

Half-Life 2

TFS Video - Metal Texture from scratch

Half-Life 2 Textures 21 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Textures Tutorial 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Photo to Seamless texture

Photo to Seamless texture

Textures Tutorial 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

Half-Life 2

Basic Doors Video Tutorial

Half-Life 2 Mapping/Technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Half-Life 2

Rope Bridge Video Tutorial

Half-Life 2 Mapping/Technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Half-Life 2 Mapping/Technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Half-Life 2

Creating a 3d Skybox (Video)

Half-Life 2 Mapping/Technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Half-Life 2

Creating the Perfect Light/Light Effect

Half-Life 2 Mapping/Technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Half-Life 2

Creating sand storms/fogs

Half-Life 2 Mapping/Technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Half-Life 2

Displacement maps in Half-life 2 (Video)

Half-Life 2 Mapping/Technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Half-Life 2

Making Glass Start Out Broken

Half-Life 2 Mapping/Technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Half-Life 2

Beginners Guide to Valve Hammer Editor

Half-Life 2 Mapping/Technical 164 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Half-Life 2

Blow up a wall tutorial

Half-Life 2 Mapping/Technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Half-Life 2

Creating your first room for CS:s

Half-Life 2 Mapping/Technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

Half-Life 2

Metrocop kicking down a door

Half-Life 2 Mapping/Technical 14 comments

Learn how to make a Combine officer kick down the door of a room that your player is in.

Half-Life 2

Dystopia: A Barebones Level

Half-Life 2 Mapping/Technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Half-Life 2

Making Teleports

Half-Life 2 Mapping/Technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Half-Life 2

Optimizing your Source map

Half-Life 2 Mapping/Technical 5 comments

Ok, so you (hopefully) have a well designed map with some stunning architecture and awesome effects... now it is time to make it all run well. This tutorial...

Half-Life 2

RaveNk's Source Mapping Series (Video)

Half-Life 2 Mapping/Technical 16 comments

The basic's of mapping in Hammer for source.

Half-Life 2

How to add a button to your level

Half-Life 2 Mapping/Technical 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

Half-Life 2

Trigger a console command when the player enters a trigger brush

Half-Life 2 Mapping/Technical 3 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

CS:S Map making video tutorial
Counter-Strike: Source

CS:S Map making video tutorial

Counter-Strike: Source Mapping/Technical 49 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.

Half-Life 2

2D SkyBox

Half-Life 2 Mapping/Technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

Half-Life 2

Rappeling Combine

Half-Life 2 Mapping/Technical 10 comments

Learn how to make a Combine soldier rappel through a skylight.

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Start tracking
Tutorial Statistics
Articles
170
Views
2,039,417
Views Today
186
Feed
RSS feed
Popular Tutorials
Installing A Mod Basic Installers
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
How to modify weapon models
How to modify weapon models Basic Skinning
Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2 Mapping Tutorials for Beginners Basic Mapping/Technical
Complete guide for customizing a single-player mod Advanced Client Side Coding
Adding a new weapon Intermediate Server Side Coding
UDK: Creating Modular Assets from a Texture Sheet
UDK: Creating Modular Assets from a Texture Sheet Intermediate Props Modelling
Exporting Half Life 2 Characters to a 3D Modeling Program Intermediate Players Modelling
Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
How to easily make a custom car Basic Management
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
NPC and Item Placement Theory Basic Level Design/Theory
Creating a custom env_screenoverlay
Creating a custom env_screenoverlay Advanced Textures
Tutorial Areas
- Client Side Coding
11
- Server Side Coding
7
- UI/HUD
2
- Textures
7
- Mapping/Technical
88
- Level Design/Theory
7
- Players Modelling
3
- Weapons Modelling
5
- Props Modelling
8
- Animation
7
- Skinning
7
- Sound Effects
1
- Voice Acting
1
- Design/Concepts
1
- Management
2
- Starting a mod
4
- Installers
1
- Other
8