The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 8, 2008 Half-Life 2 Intermediate mapping/technical 34 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

Hammer Editor Tutorial #2 - Navigation
Game

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor
Game

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

L4D Mapping Tutorial
Game

L4D Mapping Tutorial

Jan 2, 2010 Basic mapping/technical 18 comments

In this tutorial we will learn how to make a small level and then build the level.

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

Learn to use Hammer
Game

Learn to use Hammer

Jan 22, 2010 Source Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Optimization 1: func_detail
Game

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Source Intermediate mapping/technical 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

How to make moving stairs
Half-Life 2

How to make moving stairs

Feb 27, 2010 Half-Life 2 Basic mapping/technical 2 comments

Four easy steps to create moving stairs like in Portal.

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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