The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Tutorials RSS Feed Summary List Tutorials  (30 - 60 of 97) (view official)
Hammer Tutorial - Fake killable npc in CSS
Game

Hammer Tutorial - Fake killable npc in CSS

Sep 15, 2010 Source Basic level design/theory 5 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

HD Video Tutorial - Face Poser 1: Recording Sound
Game

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Source Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Hammer tutorial - Bucket-Hat / ParentAttachment
Game

Hammer tutorial - Bucket-Hat / ParentAttachment

Aug 3, 2010 Source Intermediate mapping/technical 0 comments

ParentAttachment is usefull for Attach hats to humans or get em to hold things.

HD Video Tutorial - Optimization 3: Areaportals
Game

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Source Advanced mapping/technical 11 comments

Learn how to optimize your levels using areaportals.

Adding cl_righthand in Half Life 2
Game

Adding cl_righthand in Half Life 2

Jul 2, 2010 Source Intermediate server side coding 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Hammer Tutorial - Respawning Zombie
Game

Hammer Tutorial - Respawning Zombie

Jul 1, 2010 Source Basic mapping/technical 0 comments

in this tutorial i will show you how to make a respawning zombie

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip
Game

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Source Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Measuring for Source in Softimage/ XSI
Game

Measuring for Source in Softimage/ XSI

Apr 24, 2010 Source Basic props modelling 0 comments

Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.

Source and windows sound fix
Game

Source and windows sound fix

Apr 24, 2010 Source Basic other 0 comments

How to stop Windows from lowering your sounds while in a Source based game.

Switching Animations Between Models
Game

Switching Animations Between Models

Apr 22, 2010 Intermediate animation 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Hammer Tutorial - Mirrors
Game

Hammer Tutorial - Mirrors

Apr 10, 2010 Source Intermediate mapping/technical 3 comments

!!! mirrors can only be made in the orange box engine !!!

HD Video Tutorial - Monitors & Cameras
Game

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Source Intermediate mapping/technical 35 comments

Learn how to create a monitor that can show what a camera sees.

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

How to make moving stairs
Half-Life 2

How to make moving stairs

Feb 27, 2010 Half-Life 2 Basic mapping/technical 1 comment

Four easy steps to create moving stairs like in Portal.

Hammer Tutorial - Flowing water
Game

Hammer Tutorial - Flowing water

Feb 18, 2010 Source Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

Hammer Tutorial - Headcrab hanging from ceiling
Game

Hammer Tutorial - Headcrab hanging from ceiling

Feb 18, 2010 Source Intermediate level design/theory 0 comments

A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...

HD Video Tutorial - Optimization 1: func_detail
Game

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Source Intermediate mapping/technical 9 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

Learn to use Hammer
Game

Learn to use Hammer

Jan 22, 2010 Source Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

how to model a knife in xsi(modtool)
Game

how to model a knife in xsi(modtool)

Jan 14, 2010 Source Intermediate weapons modelling 1 comment

This tutorial is about 45 minutes long. the following list of tools you will see alot of. Add (edge,vert,polygon(hotkey is n) bevel,split edge tool. tweak...

Adding objects to your Mod
Game

Adding objects to your Mod

Jan 13, 2010 Source Basic other 2 comments

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 12 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

L4D Mapping Tutorial
Game

L4D Mapping Tutorial

Jan 2, 2010 Basic mapping/technical 19 comments

In this tutorial we will learn how to make a small level and then build the level.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 30 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

Platforms
Windows, PS3, X360, XBOX
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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