The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
in this tutorial i will show you how to make a fake killable npc in CS:S
Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial
Mark Sneddon's Contagion - Mossberg 590 UV Tutorial
Learn how to record sound that can be used to lip sync in Face Poser.
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
ParentAttachment is usefull for Attach hats to humans or get em to hold things.
Learn how to optimize your levels using areaportals.
Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D
in this tutorial i will show you how to make a respawning zombie
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
Learn how to create an APC that drives along a path in the Source engine.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.
How to stop Windows from lowering your sounds while in a Source based game.
Learn how to implement HL2's Fast Zombie animations to the Citizen's model.
!!! mirrors can only be made in the orange box engine !!!
Learn how to create a monitor that can show what a camera sees.
This will teach you how to create a Combine Door open without using Complex Brush Work
Four easy steps to create moving stairs like in Portal.
you can also make a trigger_push in the water to make it work more realistic
A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...
This tutorial is about 45 minutes long. the following list of tools you will see alot of. Add (edge,vert,polygon(hotkey is n) bevel,split edge tool. tweak...
Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever...
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
In this tutorial we will learn how to make a small level and then build the level.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.