The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Texture Lighting

Texture Lighting

Feb 14, 2011 Intermediate level design/theory 0 comments

A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Nov 29, 2010 Intermediate animation 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

Hammer Tutorial - Fake killable npc in CSS

Hammer Tutorial - Fake killable npc in CSS

Sep 15, 2010 Basic level design/theory 6 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

HD Video Tutorial - Face Poser 1: Recording Sound

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Hammer tutorial - Bucket-Hat / ParentAttachment

Hammer tutorial - Bucket-Hat / ParentAttachment

Aug 3, 2010 Intermediate mapping/technical 0 comments

ParentAttachment is usefull for Attach hats to humans or get em to hold things.

HD Video Tutorial - Optimization 3: Areaportals

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

Adding cl_righthand in Half Life 2

Adding cl_righthand in Half Life 2

Jul 2, 2010 Intermediate server side coding 1 comment

Adding cl_righthand in Half Life 2 for adding CSS models to hl2 so there not on the left hand side of the screen :D

Hammer Tutorial - Respawning Zombie

Hammer Tutorial - Respawning Zombie

Jul 1, 2010 Basic mapping/technical 0 comments

in this tutorial i will show you how to make a respawning zombie

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

May 24, 2010 Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

May 7, 2010 Intermediate mapping/technical 7 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Measuring for Source in Softimage/ XSI

Measuring for Source in Softimage/ XSI

Apr 24, 2010 Basic props modelling 0 comments

Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.

Source and windows sound fix

Source and windows sound fix

Apr 24, 2010 Basic other 0 comments

How to stop Windows from lowering your sounds while in a Source based game.

Switching Animations Between Models

Switching Animations Between Models

Apr 22, 2010 Intermediate animation 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Hammer Tutorial - Mirrors

Hammer Tutorial - Mirrors

Apr 10, 2010 Intermediate mapping/technical 3 comments

!!! mirrors can only be made in the orange box engine !!!

HD Video Tutorial - Monitors & Cameras

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Intermediate mapping/technical 33 comments

Learn how to create a monitor that can show what a camera sees.

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

How to make moving stairs
Half-Life 2

How to make moving stairs

Feb 27, 2010 Half-Life 2 Basic mapping/technical 2 comments

Four easy steps to create moving stairs like in Portal.

Hammer Tutorial - Flowing water

Hammer Tutorial - Flowing water

Feb 18, 2010 Basic level design/theory 3 comments

you can also make a trigger_push in the water to make it work more realistic

Hammer Tutorial - Headcrab hanging from ceiling

Hammer Tutorial - Headcrab hanging from ceiling

Feb 18, 2010 Intermediate level design/theory 0 comments

A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...

HD Video Tutorial - Optimization 1: func_detail

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Intermediate mapping/technical 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Feb 5, 2010 Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

Learn to use Hammer

Learn to use Hammer

Jan 22, 2010 Basic mapping/technical 0 comments

Learn the very basics of Hammer by video! In the tutorial videos i cover how to make ground and walls, placing objects, Carve & Vertex tools and much...

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released 2004
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Tutorial Statistics
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Popular Tutorials
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HD Video Tutorial - Face Poser 3: Lip Sync
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HD Video Tutorial - Face Poser 2: Setup
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Lighting 2: Basics
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HD Video Tutorial - Optimization 1: func_detail
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HD Video Tutorial - NPC Animations 1
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HD Video Tutorial - 3D Skybox Intermediate mapping/technical
HD Video Tutorial - Displacement Basics
HD Video Tutorial - Displacement Basics Basic mapping/technical
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